From b250c8e9c04cd1adccab7a6885273c9e6129131f Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Tue, 1 Mar 2016 14:16:52 +0100 Subject: [PATCH 6/7] ANGLE: Fix Windows Store D3D Trim and Level 9 requirements Due to additional validation not covered in previous patches, the Windows Store certification compatibility had regressed. These changes ensure that the required D3D behaviors are met. Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125 --- .../angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 15 ++++++++++++++- src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++ 2 files changed, 16 insertions(+), 1 deletion(-) diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp index 03159bb..ea84783 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp @@ -453,7 +453,20 @@ Renderer11::Renderer11(egl::Display *display) if (requestedMajorVersion == 9 && requestedMinorVersion == 3) #endif { - mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + } +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1); + } +#endif } EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp index e3c35d5..6c7e2ff 100644 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp @@ -50,6 +50,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa // validate the attribute parameter switch (attribute) { + case EGL_DEVICE_EXT: + break; case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: if (!display->getExtensions().surfaceD3DTexture2DShareHandle) { -- 2.7.0.windows.1