From a3196fcfe7dd7aff5e5fa07d1a9bbf2c72fc0b41 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Fri, 4 Jul 2014 08:39:54 +0300 Subject: [PATCH 08/12] ANGLE: Dynamically load D3D compiler from a list or the environment If the default compiler cannot be found, load it from a list of DLL names, including a non-versioned proxy DLL provided by Qt. On Desktop Windows, the default compiler can also be specified by an environment variable, QT_D3DCOMPILER_DLL. Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b --- .../src/libGLESv2/renderer/d3d/HLSLCompiler.cpp | 31 +++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp index 1df6a5e..31942e6 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp @@ -24,6 +24,14 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const #endif // __MINGW32__ && !D3DCOMPILER_DLL +#ifndef QT_D3DCOMPILER_DLL +#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL +#endif + +#ifndef LoadLibrary +#define LoadLibrary(dll) LoadPackagedLibrary(dll, NULL) +#endif + namespace rx { @@ -54,10 +62,27 @@ bool HLSLCompiler::initialize() } #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES - if (!mD3DCompilerModule) + // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL + const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); + if (!defaultCompiler) + defaultCompiler = QT_D3DCOMPILER_DLL; + + const wchar_t *compilerDlls[] = { + defaultCompiler, + L"d3dcompiler_47.dll", + L"d3dcompiler_46.dll", + L"d3dcompiler_45.dll", + L"d3dcompiler_44.dll", + L"d3dcompiler_43.dll", + 0 + }; + + // Load the first available known compiler DLL + for (int i = 0; compilerDlls[i]; ++i) { - // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. - mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL); + mD3dCompilerModule = LoadLibrary(compilerDlls[i]); + if (mD3dCompilerModule) + break; } if (!mD3DCompilerModule) -- 1.9.0.msysgit.0