From 2d4a7aec7957e507cbf0b4b8dcf68abb26667e33 Mon Sep 17 00:00:00 2001 From: Miikka Heikkinen Date: Mon, 9 May 2016 13:13:20 +0300 Subject: [PATCH] Fix ANGLE glGetUniform*v functions to work properly array uniforms glGetUniform*v functions are supposed to return just a single array element, so returning the whole array is always incorrect. Task-number: QTBUG-53072 Change-Id: I22f05d420082d4d9de06d975b3d0f5e64d3e0c41 --- src/3rdparty/angle/src/libANGLE/Program.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp index 748ceae..69497c4 100644 --- a/src/3rdparty/angle/src/libANGLE/Program.cpp +++ b/src/3rdparty/angle/src/libANGLE/Program.cpp @@ -2510,7 +2510,7 @@ void Program::getUniformInternal(GLint location, DestT *dataOut) const return; } - int components = VariableComponentCount(uniform.type) * uniform.elementCount(); + int components = VariableComponentCount(uniform.type); switch (componentType) { -- 2.6.3.windows.1