From 15b694fa33cf76f93de62b8106972083f5fb3114 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Fri, 21 Feb 2014 13:34:21 +0200 Subject: [PATCH] ANGLE: fix semantic index lookup The sorted semantic index table was returning a direct mapping to the new indices, instead of the old indices. This caused a mismatch in the GL type lookup for the translated attribute. Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48 --- src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2 +- src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp index 41a83b6..13c515a 100644 --- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp @@ -2643,7 +2643,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { int oldIndex = mAttributesByLayout[i]; - sortedSemanticIndices[i] = mSemanticIndex[oldIndex]; + sortedSemanticIndices[i] = oldIndex; attributes[i] = oldTranslatedAttributes[oldIndex]; } } diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp index 3418e89..4940b8c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp @@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M // Record the type of the associated vertex shader vector in our key // This will prevent mismatched vertex shaders from using the same input layout GLint attributeSize; - programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); + programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL); ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName; - ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i]; + ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i; ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT; ilKey.elements[ilKey.elementCount].desc.InputSlot = i; ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0; -- 1.8.4.msysgit.0