From 158b7642c53843ed954fa667ff23b8746f95f8eb Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Tue, 22 Apr 2014 09:13:57 +0300 Subject: [PATCH] ANGLE WinRT: Call Trim() when application suspends This is required by Windows Store Apps to pass certification. Task-number: QTBUG-38481 Change-Id: I6dc00431ee5f6c7d4c64111ccc38f46483d3b9a8 --- .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 47 ++++++++++++++++++++++ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 15 +++++++ 2 files changed, 62 insertions(+) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp index 2de477b..e70727c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp @@ -40,6 +40,13 @@ #include "libEGL/Display.h" +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +# include +# include +# include +typedef ABI::Windows::Foundation::IEventHandler SuspendEventHandler; +#endif + #ifdef _DEBUG // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples // and conformance tests. to enable all warnings, remove this define. @@ -426,9 +433,49 @@ EGLint Renderer11::initialize() } } +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) + // Monitor when the application suspends so that Trim() can be called + Microsoft::WRL::ComPtr application; + result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), + IID_PPV_ARGS(&application)); + if (FAILED(result)) + { + ERR("Error obtaining CoreApplication: 0x%08X", result); + return EGL_NOT_INITIALIZED; + } + + EventRegistrationToken cookie; + result = application->add_Suspending(Microsoft::WRL::Callback(this, &Renderer11::onSuspend).Get(), &cookie); + if (FAILED(result)) + { + ERR("Error setting suspend callback: 0x%08X", result); + return EGL_NOT_INITIALIZED; + } +#endif + return EGL_SUCCESS; } +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *) +{ + if (!mDevice) + return S_OK; + + Microsoft::WRL::ComPtr dxgiDevice; + HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice)); + if (FAILED(result)) + { + ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result); + return S_OK; + } + + dxgiDevice->Trim(); + + return S_OK; +} +#endif + // do any one-time device initialization // NOTE: this is also needed after a device lost/reset // to reset the scene status and ensure the default states are reset. diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h index a8a722c..773fc26 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h @@ -18,6 +18,17 @@ #include "libGLESv2/renderer/d3d11/InputLayoutCache.h" #include "libGLESv2/renderer/RenderTarget.h" +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) +struct IInspectable; +namespace ABI { + namespace Windows { + namespace ApplicationModel { + struct ISuspendingEventArgs; + } + } +} +#endif + namespace gl { class Renderbuffer; @@ -202,6 +213,10 @@ class Renderer11 : public Renderer RenderTarget *drawRenderTarget, bool wholeBufferCopy); ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource); +#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE) + HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *); +#endif + HMODULE mD3d11Module; HMODULE mDxgiModule; -- 1.9.0.msysgit.0