From 9632c57033b514bfb10a0dfa7ba51ec27a944616 Mon Sep 17 00:00:00 2001 From: Andrew Knight Date: Tue, 6 May 2014 13:35:14 +0300 Subject: [PATCH] ANGLE D3D11: Don't use mipmaps in level 9 textures As the mipmaps levels aren't being generated on level 9, they shouldn't be used. Fall back to multisampled textures instead (which is the behavior for non-power-of-two textures anyway). This fixes an issue in which textured polygons (e.g. QML Images) turn black when scaled down. Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd --- src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp index fdfbe52..0c981ac 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp @@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum D3D11_TEXTURE2D_DESC desc; desc.Width = width; // Compressed texture size constraints? desc.Height = height; - desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; + desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1; desc.ArraySize = 1; desc.Format = mTextureFormat; desc.SampleDesc.Count = 1; -- 1.9.0.msysgit.0