/src/angle/patches/
../
0000-General-fixes-for-ANGLE-2.1.patch
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
0009-ANGLE-Support-WinRT.patch
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
0012-ANGLE-fix-semantic-index-lookup.patch
0013-ANGLE-Add-support-for-querying-platform-device.patch
0014-Let-ANGLE-use-multithreaded-devices-if-necessary.patch
0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch
0017-ANGLE-Fix-compilation-with-D3D9.patch
0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch
0019-ANGLE-Fix-handling-of-shader-source-with-fixed-lengt.patch
0020-ANGLE-Do-not-use-std-strlen.patch
0020-ANGLE-Fix-compilation-with-MSVC2013-Update4.patch