TEMPLATE = lib CONFIG += static TARGET = translator_common include(../config.pri) INCLUDEPATH += \ $$ANGLE_DIR/src \ $$ANGLE_DIR/include DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION FLEX_SOURCES = $$ANGLE_DIR/src/compiler/glslang.l BISON_SOURCES = $$ANGLE_DIR/src/compiler/glslang.y HEADERS += \ $$ANGLE_DIR/src/compiler/BaseTypes.h \ $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.h \ $$ANGLE_DIR/src/compiler/Common.h \ $$ANGLE_DIR/src/compiler/ConstantUnion.h \ $$ANGLE_DIR/src/compiler/debug.h \ $$ANGLE_DIR/src/compiler/DetectRecursion.h \ $$ANGLE_DIR/src/compiler/Diagnostics.h \ $$ANGLE_DIR/src/compiler/DirectiveHandler.h \ $$ANGLE_DIR/src/compiler/ForLoopUnroll.h \ $$ANGLE_DIR/src/compiler/InfoSink.h \ $$ANGLE_DIR/src/compiler/Initialize.h \ $$ANGLE_DIR/src/compiler/InitializeDll.h \ $$ANGLE_DIR/src/compiler/InitializeGlobals.h \ $$ANGLE_DIR/src/compiler/InitializeParseContext.h \ $$ANGLE_DIR/src/compiler/intermediate.h \ $$ANGLE_DIR/src/compiler/localintermediate.h \ $$ANGLE_DIR/src/compiler/MapLongVariableNames.h \ $$ANGLE_DIR/src/compiler/MMap.h \ $$ANGLE_DIR/src/compiler/osinclude.h \ $$ANGLE_DIR/src/compiler/ParseHelper.h \ $$ANGLE_DIR/src/compiler/PoolAlloc.h \ $$ANGLE_DIR/src/compiler/QualifierAlive.h \ $$ANGLE_DIR/src/compiler/RemoveTree.h \ $$ANGLE_DIR/src/compiler/RenameFunction.h \ $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \ $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \ $$ANGLE_DIR/src/compiler/ShHandle.h \ $$ANGLE_DIR/src/compiler/SymbolTable.h \ $$ANGLE_DIR/src/compiler/Types.h \ $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \ $$ANGLE_DIR/src/compiler/util.h \ $$ANGLE_DIR/src/compiler/ValidateLimitations.h \ $$ANGLE_DIR/src/compiler/VariableInfo.h \ $$ANGLE_DIR/src/compiler/VariablePacker.h \ $$ANGLE_DIR/src/compiler/preprocessor/atom.h \ $$ANGLE_DIR/src/compiler/preprocessor/compile.h \ $$ANGLE_DIR/src/compiler/preprocessor/cpp.h \ $$ANGLE_DIR/src/compiler/preprocessor/length_limits.h \ $$ANGLE_DIR/src/compiler/preprocessor/memory.h \ $$ANGLE_DIR/src/compiler/preprocessor/parser.h \ $$ANGLE_DIR/src/compiler/preprocessor/preprocess.h \ $$ANGLE_DIR/src/compiler/preprocessor/scanner.h \ $$ANGLE_DIR/src/compiler/preprocessor/slglobals.h \ $$ANGLE_DIR/src/compiler/preprocessor/symbols.h \ $$ANGLE_DIR/src/compiler/preprocessor/tokens.h \ $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.h \ $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.h \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.h \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.h \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.h SOURCES += \ $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.cpp \ $$ANGLE_DIR/src/compiler/Compiler.cpp \ $$ANGLE_DIR/src/compiler/debug.cpp \ $$ANGLE_DIR/src/compiler/DetectRecursion.cpp \ $$ANGLE_DIR/src/compiler/Diagnostics.cpp \ $$ANGLE_DIR/src/compiler/DirectiveHandler.cpp \ $$ANGLE_DIR/src/compiler/ForLoopUnroll.cpp \ $$ANGLE_DIR/src/compiler/InfoSink.cpp \ $$ANGLE_DIR/src/compiler/Initialize.cpp \ $$ANGLE_DIR/src/compiler/InitializeDll.cpp \ $$ANGLE_DIR/src/compiler/InitializeParseContext.cpp \ $$ANGLE_DIR/src/compiler/Intermediate.cpp \ $$ANGLE_DIR/src/compiler/intermOut.cpp \ $$ANGLE_DIR/src/compiler/IntermTraverse.cpp \ $$ANGLE_DIR/src/compiler/MapLongVariableNames.cpp \ $$ANGLE_DIR/src/compiler/ossource_win.cpp \ $$ANGLE_DIR/src/compiler/parseConst.cpp \ $$ANGLE_DIR/src/compiler/ParseHelper.cpp \ $$ANGLE_DIR/src/compiler/PoolAlloc.cpp \ $$ANGLE_DIR/src/compiler/QualifierAlive.cpp \ $$ANGLE_DIR/src/compiler/RemoveTree.cpp \ $$ANGLE_DIR/src/compiler/ShaderLang.cpp \ $$ANGLE_DIR/src/compiler/SymbolTable.cpp \ $$ANGLE_DIR/src/compiler/util.cpp \ $$ANGLE_DIR/src/compiler/ValidateLimitations.cpp \ $$ANGLE_DIR/src/compiler/VariableInfo.cpp \ $$ANGLE_DIR/src/compiler/VariablePacker.cpp \ $$ANGLE_DIR/src/compiler/preprocessor/atom.c \ $$ANGLE_DIR/src/compiler/preprocessor/cpp.c \ $$ANGLE_DIR/src/compiler/preprocessor/cppstruct.c \ $$ANGLE_DIR/src/compiler/preprocessor/memory.c \ $$ANGLE_DIR/src/compiler/preprocessor/scanner.c \ $$ANGLE_DIR/src/compiler/preprocessor/symbols.c \ $$ANGLE_DIR/src/compiler/preprocessor/tokens.c \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.cpp \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.cpp \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.cpp \ $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphTraverse.cpp \ $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.cpp \ $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.cpp # NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME} flex.output = ${QMAKE_FILE_BASE}_lex.cpp flex.input = FLEX_SOURCES flex.dependency_type = TYPE_C flex.variable_out = GENERATED_SOURCES QMAKE_EXTRA_COMPILERS += flex bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \ --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME} bison.output = ${QMAKE_FILE_BASE}_tab.h bison.input = BISON_SOURCES bison.dependency_type = TYPE_C bison.variable_out = GENERATED_SOURCES QMAKE_EXTRA_COMPILERS += bison # This is a dummy compiler to work around the fact that an extra compiler can only # have one output file even if the command generates two. MAKEFILE_NOOP_COMMAND = @echo -n msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp bison_impl.input = BISON_SOURCES bison_impl.commands = $$MAKEFILE_NOOP_COMMAND bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp bison_impl.variable_out = GENERATED_SOURCES QMAKE_EXTRA_COMPILERS += bison_impl