TEMPLATE = lib TARGET = $$qtLibraryTarget(d3dcompiler_qt) DLLDESTDIR = $$QT_BUILD_TREE/bin include(../config.pri) CONFIG += qt QT = core DEFINES += QT_NO_CAST_FROM_ASCII QT_NO_CAST_TO_ASCII SOURCES += main.cpp win32:!winrt: LIBS += -lole32 # __stdcall exports get mangled, so use a def file DEF_FILE += $${TARGET}.def