TEMPLATE = lib TARGET = $$qtLibraryTarget(d3dcompiler_qt) include(../config.pri) CONFIG += qt QT = core DEFINES += QT_NO_CAST_FROM_ASCII QT_NO_CAST_TO_ASCII SOURCES += main.cpp win32:!winrt: LIBS += -lole32 winrt:equals(WINSDK_VER, 8.1) { DEFINES += D3DCOMPILER_LINKED LIBS += -ld3dcompiler } # __stdcall exports get mangled, so use a def file DEF_FILE += $${TARGET}.def load(qt_installs)