/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include Q_LOGGING_CATEGORY(QT_D3DCOMPILER, "qt.angle.d3dcompiler") namespace D3DCompiler { typedef HRESULT (WINAPI *D3DCompileFunc)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); static D3DCompileFunc compile; class Blob : public ID3DBlob { public: Blob(const QByteArray &data) : m_data(data) { IIDFromString(L"00000000-0000-0000-C000-000000000046", &IID_IUnknown); IIDFromString(L"8BA5FB08-5195-40e2-AC58-0D989C3A0102", &IID_ID3DBlob); } virtual ~Blob() { } // ID3DBlob LPVOID __stdcall GetBufferPointer() { return m_data.data(); } SIZE_T __stdcall GetBufferSize() { return m_data.size(); } // IUnknown HRESULT __stdcall QueryInterface(REFIID riid, void **ppv) { IUnknown *out = 0; if (riid == IID_IUnknown) out = static_cast(this); else if (riid == IID_ID3DBlob) out = this; *ppv = out; if (!out) return E_NOINTERFACE; out->AddRef(); return S_OK; } ULONG __stdcall AddRef() { return ++m_ref; } ULONG __stdcall Release() { ULONG ref = --m_ref; if (!m_ref) delete this; return ref; } private: QByteArray m_data; ULONG m_ref; // These symbols might be missing, so define them here IID IID_IUnknown; IID IID_ID3DBlob; }; static bool loadCompiler() { static HMODULE d3dcompiler = 0; if (!d3dcompiler) { const wchar_t *dllNames[] = { L"d3dcompiler_47.dll", L"d3dcompiler_46.dll", L"d3dcompiler_45.dll", L"d3dcompiler_44.dll", L"d3dcompiler_43.dll", 0 }; for (int i = 0; const wchar_t *name = dllNames[i]; ++i) { #ifndef Q_OS_WINRT d3dcompiler = LoadLibrary(name); #else d3dcompiler = LoadPackagedLibrary(name, NULL); #endif if (d3dcompiler) { qCDebug(QT_D3DCOMPILER) << "Found" << QString::fromWCharArray(name); D3DCompiler::compile = reinterpret_cast(GetProcAddress(d3dcompiler, "D3DCompile")); if (D3DCompiler::compile) { qCDebug(QT_D3DCOMPILER) << "Loaded" << QString::fromWCharArray(name); break; } qCDebug(QT_D3DCOMPILER) << "Failed to load" << QString::fromWCharArray(name); } } if (!d3dcompiler) qCDebug(QT_D3DCOMPILER) << "Unable to load D3D shader compiler."; } return bool(compile); } static bool serviceAvailable(const QString &path) { if (path.isEmpty()) return false; // Look for a file, "control", and check if it has been touched in the last 60 seconds QFileInfo control(path + QStringLiteral("control")); return control.exists() && control.lastModified().secsTo(QDateTime::currentDateTime()) < 60; } static QString cacheKeyFor(const void *data) { return QString::fromUtf8(QCryptographicHash::hash(reinterpret_cast(data), QCryptographicHash::Sha1).toHex()); } static QString makePath(const QDir &parent, const QString &child) { const QString path = parent.absoluteFilePath(child); if (!parent.mkpath(child)) { qCWarning(QT_D3DCOMPILER) << "Path is inaccessible: " << path; return QString(); } return path; } } // namespace D3DCompiler extern "C" __declspec(dllexport) HRESULT WINAPI D3DCompile( const void *, SIZE_T, const char *, const D3D_SHADER_MACRO *, ID3DInclude *, const char *t, const char *, UINT, UINT, ID3DBlob **, ID3DBlob **); HRESULT WINAPI D3DCompile( const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **errorMsgs) { static QString basePath; static QString binaryPath; static QString sourcePath; if (basePath.isEmpty()) { QDir base; if (qEnvironmentVariableIsSet("QT_D3DCOMPILER_DIR")) base.setPath(QString::fromUtf8(qgetenv("QT_D3DCOMPILER_DIR"))); else base.setPath(QStandardPaths::writableLocation(QStandardPaths::DataLocation)); if (!base.exists() && !base.mkdir(QStringLiteral("."))) { qCWarning(QT_D3DCOMPILER) << "D3D compiler base directory does not exist: " << QDir::toNativeSeparators(base.path()); } else { const QString path = base.absoluteFilePath(QStringLiteral("d3dcompiler/")); if (!QFile::exists(path) && !base.mkdir(QStringLiteral("d3dcompiler"))) qCWarning(QT_D3DCOMPILER) << "D3D compiler path could not be created: " << QDir::toNativeSeparators(path); else basePath = path; } } if (!basePath.isEmpty()) { binaryPath = D3DCompiler::makePath(basePath, QStringLiteral("binary/")); sourcePath = D3DCompiler::makePath(basePath, QStringLiteral("source/")); } // Check if pre-compiled shader blob is available const QByteArray sourceData = QByteArray::fromRawData(reinterpret_cast(data), data_size); const QString cacheKey = D3DCompiler::cacheKeyFor(sourceData); QFile blob(binaryPath + cacheKey); if (!binaryPath.isEmpty() && blob.exists()) { if (blob.open(QFile::ReadOnly)) { qCDebug(QT_D3DCOMPILER) << "Opening precompiled shader blob at" << blob.fileName(); *shader = new D3DCompiler::Blob(blob.readAll()); return S_FALSE; } qCDebug(QT_D3DCOMPILER) << "Found, but unable to open, precompiled shader blob at" << blob.fileName(); } // Shader blob is not available, compile with compilation service if possible if (D3DCompiler::serviceAvailable(basePath)) { if (sourcePath.isEmpty()) { qCWarning(QT_D3DCOMPILER) << "Compiler service is available, but source directory is not writable."; return E_ACCESSDENIED; } // Dump source to source path; wait for blob to appear QFile source(sourcePath + cacheKey); if (!source.open(QFile::WriteOnly)) { qCDebug(QT_D3DCOMPILER) << "Unable to write shader source to file:" << source.fileName() << source.errorString(); return E_ACCESSDENIED; } source.write(sourceData); qCDebug(QT_D3DCOMPILER) << "Wrote shader source, waiting for blob:" << source.fileName(); source.close(); qint64 timeout = qgetenv("QT_D3DCOMPILER_TIMEOUT").toLong(); if (!timeout) timeout = 3000; QElapsedTimer timer; timer.start(); while (!(blob.exists() && blob.open(QFile::ReadOnly)) && timer.elapsed() < timeout) QThread::msleep(100); if (blob.isOpen()) { *shader = new D3DCompiler::Blob(blob.readAll()); return S_FALSE; } qCDebug(QT_D3DCOMPILER) << "Shader blob failed to materialize after" << timeout << "ms."; *errorMsgs = new D3DCompiler::Blob("Shader compilation timeout."); return E_ABORT; } // Fall back to compiler DLL if (D3DCompiler::loadCompiler()) { HRESULT hr = D3DCompiler::compile(data, data_size, filename, defines, include, entrypoint, target, sflags, eflags, shader, errorMsgs); // Cache shader if (SUCCEEDED(hr) && !binaryPath.isEmpty()) { const QByteArray blobContents = QByteArray::fromRawData( reinterpret_cast((*shader)->GetBufferPointer()), (*shader)->GetBufferSize()); if (blob.open(QFile::WriteOnly) && blob.write(blobContents)) qCDebug(QT_D3DCOMPILER) << "Cached shader blob at" << blob.fileName(); else qCDebug(QT_D3DCOMPILER) << "Unable to write shader blob at" << blob.fileName(); } return hr; } *errorMsgs = new D3DCompiler::Blob("Unable to load D3D compiler DLL."); return E_FAIL; }