TEMPLATE = lib TARGET = libEGL include(../common/common.pri) LIBS += -ld3d9 -ldxguid -ldwmapi \ -L$$QT_BUILD_TREE/lib -llibGLESv2 HEADERS += \ $$ANGLE_DIR/src/libEGL/Config.h \ $$ANGLE_DIR/src/libEGL/Display.h \ $$ANGLE_DIR/src/libEGL/main.h \ $$ANGLE_DIR/src/libEGL/resource.h \ $$ANGLE_DIR/src/libEGL/ShaderCache.h \ $$ANGLE_DIR/src/libEGL/Surface.h SOURCES += \ $$ANGLE_DIR/src/libEGL/Config.cpp \ $$ANGLE_DIR/src/libEGL/Display.cpp \ $$ANGLE_DIR/src/libEGL/libEGL.cpp \ $$ANGLE_DIR/src/libEGL/main.cpp \ $$ANGLE_DIR/src/libEGL/Surface.cpp load(qt_installs) egl_headers.files = \ $$ANGLE_DIR/include/EGL/egl.h \ $$ANGLE_DIR/include/EGL/eglext.h \ $$ANGLE_DIR/include/EGL/eglplatform.h egl_headers.path = $$[QT_INSTALL_HEADERS]/EGL INSTALLS += egl_headers