/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtconcurrentthreadengine.h" #ifndef QT_NO_CONCURRENT QT_BEGIN_NAMESPACE namespace QtConcurrent { ThreadEngineBarrier::ThreadEngineBarrier() :count(0) { } void ThreadEngineBarrier::acquire() { forever { int localCount = count.load(); if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount -1)) return; } else { if (count.testAndSetOrdered(localCount, localCount + 1)) return; } } } int ThreadEngineBarrier::release() { forever { int localCount = count.load(); if (localCount == -1) { if (count.testAndSetOrdered(-1, 0)) { semaphore.release(); return 0; } } else if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount + 1)) return qAbs(localCount + 1); } else { if (count.testAndSetOrdered(localCount, localCount - 1)) return localCount - 1; } } } // Wait until all threads have been released void ThreadEngineBarrier::wait() { forever { int localCount = count.load(); if (localCount == 0) return; Q_ASSERT(localCount > 0); // multiple waiters are not allowed. if (count.testAndSetOrdered(localCount, -localCount)) { semaphore.acquire(); return; } } } int ThreadEngineBarrier::currentCount() { return count.load(); } // releases a thread, unless this is the last thread. // returns true if the thread was released. bool ThreadEngineBarrier::releaseUnlessLast() { forever { int localCount = count.load(); if (qAbs(localCount) == 1) { return false; } else if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount + 1)) return true; } else { if (count.testAndSetOrdered(localCount, localCount - 1)) return true; } } } ThreadEngineBase::ThreadEngineBase() :futureInterface(0), threadPool(QThreadPool::globalInstance()) { setAutoDelete(false); } ThreadEngineBase::~ThreadEngineBase() {} void ThreadEngineBase::startSingleThreaded() { start(); while (threadFunction() != ThreadFinished) ; finish(); } void ThreadEngineBase::startBlocking() { start(); barrier.acquire(); startThreads(); bool throttled = false; #ifndef QT_NO_EXCEPTIONS try { #endif while (threadFunction() == ThrottleThread) { if (threadThrottleExit()) { throttled = true; break; } } #ifndef QT_NO_EXCEPTIONS } catch (QException &e) { handleException(e); } catch (...) { handleException(QUnhandledException()); } #endif if (throttled == false) { barrier.release(); } barrier.wait(); finish(); exceptionStore.throwPossibleException(); } void ThreadEngineBase::startThread() { startThreadInternal(); } void ThreadEngineBase::acquireBarrierSemaphore() { barrier.acquire(); } bool ThreadEngineBase::isCanceled() { if (futureInterface) return futureInterface->isCanceled(); else return false; } void ThreadEngineBase::waitForResume() { if (futureInterface) futureInterface->waitForResume(); } bool ThreadEngineBase::isProgressReportingEnabled() { // If we don't have a QFuture, there is no-one to report the progress to. return (futureInterface != 0); } void ThreadEngineBase::setProgressValue(int progress) { if (futureInterface) futureInterface->setProgressValue(progress); } void ThreadEngineBase::setProgressRange(int minimum, int maximum) { if (futureInterface) futureInterface->setProgressRange(minimum, maximum); } bool ThreadEngineBase::startThreadInternal() { if (this->isCanceled()) return false; barrier.acquire(); if (!threadPool->tryStart(this)) { barrier.release(); return false; } return true; } void ThreadEngineBase::startThreads() { while (shouldStartThread() && startThreadInternal()) ; } void ThreadEngineBase::threadExit() { const bool asynchronous = futureInterface != 0; const int lastThread = (barrier.release() == 0); if (lastThread && asynchronous) this->asynchronousFinish(); } // Called by a worker thread that wants to be throttled. If the current number // of running threads is larger than one the thread is allowed to exit and // this function returns one. bool ThreadEngineBase::threadThrottleExit() { return barrier.releaseUnlessLast(); } void ThreadEngineBase::run() // implements QRunnable. { if (this->isCanceled()) { threadExit(); return; } startThreads(); #ifndef QT_NO_EXCEPTIONS try { #endif while (threadFunction() == ThrottleThread) { // threadFunction returning ThrottleThread means it that the user // struct wants to be throttled by making a worker thread exit. // Respect that request unless this is the only worker thread left // running, in which case it has to keep going. if (threadThrottleExit()) return; } #ifndef QT_NO_EXCEPTIONS } catch (QException &e) { handleException(e); } catch (...) { handleException(QUnhandledException()); } #endif threadExit(); } #ifndef QT_NO_EXCEPTIONS void ThreadEngineBase::handleException(const QException &exception) { if (futureInterface) futureInterface->reportException(exception); else exceptionStore.setException(exception); } #endif } // namepsace QtConcurrent QT_END_NAMESPACE #endif // QT_NO_CONCURRENT