// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QABSTRACTANIMATION_P_H #define QABSTRACTANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. // This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_REQUIRE_CONFIG(animation); QT_BEGIN_NAMESPACE class QAnimationGroup; class QAbstractAnimation; class Q_CORE_EXPORT QAbstractAnimationPrivate : public QObjectPrivate { public: QAbstractAnimationPrivate(); virtual ~QAbstractAnimationPrivate(); static QAbstractAnimationPrivate *get(QAbstractAnimation *q) { return q->d_func(); } Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QAbstractAnimationPrivate, QAbstractAnimation::State, state, QAbstractAnimation::Stopped) void setState(QAbstractAnimation::State state); void setDirection(QAbstractAnimation::Direction direction) { q_func()->setDirection(direction); } void emitDirectionChanged() { Q_EMIT q_func()->directionChanged(direction); } Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QAbstractAnimationPrivate, QAbstractAnimation::Direction, direction, &QAbstractAnimationPrivate::setDirection, &QAbstractAnimationPrivate::emitDirectionChanged, QAbstractAnimation::Forward) void setCurrentTime(int msecs) { q_func()->setCurrentTime(msecs); } Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QAbstractAnimationPrivate, int, totalCurrentTime, &QAbstractAnimationPrivate::setCurrentTime, 0) int currentTime = 0; Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QAbstractAnimationPrivate, int, loopCount, 1) void emitCurrentLoopChanged() { Q_EMIT q_func()->currentLoopChanged(currentLoop); } Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QAbstractAnimationPrivate, int, currentLoop, nullptr, &QAbstractAnimationPrivate::emitCurrentLoopChanged, 0) bool deleteWhenStopped = false; bool hasRegisteredTimer = false; bool isPause = false; bool isGroup = false; QAnimationGroup *group = nullptr; private: Q_DECLARE_PUBLIC(QAbstractAnimation) }; class QUnifiedTimer; class QDefaultAnimationDriver : public QAnimationDriver { Q_OBJECT public: explicit QDefaultAnimationDriver(QUnifiedTimer *timer); ~QDefaultAnimationDriver() override; protected: void timerEvent(QTimerEvent *e) override; private Q_SLOTS: void startTimer(); void stopTimer(); private: QBasicTimer m_timer; QUnifiedTimer *m_unified_timer; }; class Q_CORE_EXPORT QAnimationDriverPrivate : public QObjectPrivate { public: QAnimationDriverPrivate(); ~QAnimationDriverPrivate() override; QElapsedTimer timer; bool running = false; }; class Q_CORE_EXPORT QAbstractAnimationTimer : public QObject { Q_OBJECT public: QAbstractAnimationTimer(); ~QAbstractAnimationTimer() override; virtual void updateAnimationsTime(qint64 delta) = 0; virtual void restartAnimationTimer() = 0; virtual int runningAnimationCount() = 0; bool isRegistered = false; bool isPaused = false; int pauseDuration = 0; }; class Q_CORE_EXPORT QUnifiedTimer : public QObject { Q_OBJECT private: QUnifiedTimer(); public: ~QUnifiedTimer() override; static QUnifiedTimer *instance(); static QUnifiedTimer *instance(bool create); static void startAnimationTimer(QAbstractAnimationTimer *timer); static void stopAnimationTimer(QAbstractAnimationTimer *timer); static void pauseAnimationTimer(QAbstractAnimationTimer *timer, int duration); static void resumeAnimationTimer(QAbstractAnimationTimer *timer); //defines the timing interval. Default is DEFAULT_TIMER_INTERVAL void setTimingInterval(int interval); /* this allows to have a consistent timer interval at each tick from the timer not taking the real time that passed into account. */ void setConsistentTiming(bool consistent) { consistentTiming = consistent; } //these facilitate fine-tuning of complex animations void setSlowModeEnabled(bool enabled) { slowMode = enabled; } void setSlowdownFactor(qreal factor) { slowdownFactor = factor; } void installAnimationDriver(QAnimationDriver *driver); void uninstallAnimationDriver(QAnimationDriver *driver); bool canUninstallAnimationDriver(QAnimationDriver *driver); void restart(); void maybeUpdateAnimationsToCurrentTime(); void updateAnimationTimers(); //useful for profiling/debugging int runningAnimationCount(); void registerProfilerCallback(void (*cb)(qint64)); void startAnimationDriver(); void stopAnimationDriver(); qint64 elapsed() const; protected: void timerEvent(QTimerEvent *) override; private Q_SLOTS: void startTimers(); void stopTimer(); private: friend class QDefaultAnimationDriver; friend class QAnimationDriver; QAnimationDriver *driver; QDefaultAnimationDriver defaultDriver; QBasicTimer pauseTimer; QElapsedTimer time; qint64 lastTick; int timingInterval; int currentAnimationIdx; bool insideTick; bool insideRestart; bool consistentTiming; bool slowMode; bool startTimersPending; bool stopTimerPending; bool allowNegativeDelta; // This factor will be used to divide the DEFAULT_TIMER_INTERVAL at each tick // when slowMode is enabled. Setting it to 0 or higher than DEFAULT_TIMER_INTERVAL (16) // stops all animations. qreal slowdownFactor; QList animationTimers, animationTimersToStart; QList pausedAnimationTimers; void localRestart(); int closestPausedAnimationTimerTimeToFinish(); void (*profilerCallback)(qint64); qint64 driverStartTime; // The time the animation driver was started qint64 temporalDrift; // The delta between animation driver time and wall time. }; class QAnimationTimer : public QAbstractAnimationTimer { Q_OBJECT private: QAnimationTimer(); public: ~QAnimationTimer() override; static QAnimationTimer *instance(); static QAnimationTimer *instance(bool create); static void registerAnimation(QAbstractAnimation *animation, bool isTopLevel); static void unregisterAnimation(QAbstractAnimation *animation); /* this is used for updating the currentTime of all animations in case the pause timer is active or, otherwise, only of the animation passed as parameter. */ static void ensureTimerUpdate(); /* this will evaluate the need of restarting the pause timer in case there is still some pause animations running. */ static void updateAnimationTimer(); void restartAnimationTimer() override; void updateAnimationsTime(qint64 delta) override; //useful for profiling/debugging int runningAnimationCount() override { return animations.size(); } private Q_SLOTS: void startAnimations(); void stopTimer(); private: qint64 lastTick; int currentAnimationIdx; bool insideTick; bool startAnimationPending; bool stopTimerPending; QList animations, animationsToStart; // this is the count of running animations that are not a group neither a pause animation int runningLeafAnimations; QList runningPauseAnimations; void registerRunningAnimation(QAbstractAnimation *animation); void unregisterRunningAnimation(QAbstractAnimation *animation); int closestPauseAnimationTimeToFinish(); }; QT_END_NAMESPACE #endif //QABSTRACTANIMATION_P_H