/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QABSTRACTANIMATION_P_H #define QABSTRACTANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of QIODevice. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE class QAnimationGroup; class QAbstractAnimation; class QAbstractAnimationPrivate : public QObjectPrivate { public: QAbstractAnimationPrivate() : state(QAbstractAnimation::Stopped), direction(QAbstractAnimation::Forward), totalCurrentTime(0), currentTime(0), loopCount(1), currentLoop(0), deleteWhenStopped(false), hasRegisteredTimer(false), isPause(false), isGroup(false), group(0) { } virtual ~QAbstractAnimationPrivate() {} static QAbstractAnimationPrivate *get(QAbstractAnimation *q) { return q->d_func(); } QAbstractAnimation::State state; QAbstractAnimation::Direction direction; void setState(QAbstractAnimation::State state); int totalCurrentTime; int currentTime; int loopCount; int currentLoop; bool deleteWhenStopped; bool hasRegisteredTimer; bool isPause; bool isGroup; QAnimationGroup *group; private: Q_DECLARE_PUBLIC(QAbstractAnimation) }; class QUnifiedTimer; class QDefaultAnimationDriver : public QAnimationDriver { Q_OBJECT public: QDefaultAnimationDriver(QUnifiedTimer *timer); void timerEvent(QTimerEvent *e); private Q_SLOTS: void startTimer(); void stopTimer(); private: QBasicTimer m_timer; QUnifiedTimer *m_unified_timer; }; class Q_CORE_EXPORT QAnimationDriverPrivate : public QObjectPrivate { public: QAnimationDriverPrivate() : running(false), startTime(0) {} bool running; qint64 startTime; }; class Q_CORE_EXPORT QAbstractAnimationTimer : public QObject { Q_OBJECT public: QAbstractAnimationTimer() : isRegistered(false), isPaused(false), pauseDuration(0) {} virtual void updateAnimationsTime(qint64 delta) = 0; virtual void restartAnimationTimer() = 0; virtual int runningAnimationCount() = 0; bool isRegistered; bool isPaused; int pauseDuration; }; class Q_CORE_EXPORT QUnifiedTimer : public QObject { Q_OBJECT private: QUnifiedTimer(); public: static QUnifiedTimer *instance(); static QUnifiedTimer *instance(bool create); static void startAnimationTimer(QAbstractAnimationTimer *timer); static void stopAnimationTimer(QAbstractAnimationTimer *timer); static void pauseAnimationTimer(QAbstractAnimationTimer *timer, int duration); static void resumeAnimationTimer(QAbstractAnimationTimer *timer); //defines the timing interval. Default is DEFAULT_TIMER_INTERVAL void setTimingInterval(int interval); /* this allows to have a consistent timer interval at each tick from the timer not taking the real time that passed into account. */ void setConsistentTiming(bool consistent) { consistentTiming = consistent; } //these facilitate fine-tuning of complex animations void setSlowModeEnabled(bool enabled) { slowMode = enabled; } void setSlowdownFactor(qreal factor) { slowdownFactor = factor; } void installAnimationDriver(QAnimationDriver *driver); void uninstallAnimationDriver(QAnimationDriver *driver); bool canUninstallAnimationDriver(QAnimationDriver *driver); void restart(); void maybeUpdateAnimationsToCurrentTime(); void updateAnimationTimers(qint64 currentTick); //useful for profiling/debugging int runningAnimationCount(); void registerProfilerCallback(void (*cb)(qint64)); protected: void timerEvent(QTimerEvent *); private Q_SLOTS: void startTimers(); void stopTimer(); private: friend class QDefaultAnimationDriver; friend class QAnimationDriver; QAnimationDriver *driver; QDefaultAnimationDriver defaultDriver; QBasicTimer pauseTimer; QElapsedTimer time; qint64 lastTick; int timingInterval; int currentAnimationIdx; bool insideTick; bool insideRestart; bool consistentTiming; bool slowMode; bool startTimersPending; bool stopTimerPending; // This factor will be used to divide the DEFAULT_TIMER_INTERVAL at each tick // when slowMode is enabled. Setting it to 0 or higher than DEFAULT_TIMER_INTERVAL (16) // stops all animations. qreal slowdownFactor; QList animationTimers, animationTimersToStart; QList pausedAnimationTimers; void localRestart(); int closestPausedAnimationTimerTimeToFinish(); void (*profilerCallback)(qint64); }; class QAnimationTimer : public QAbstractAnimationTimer { Q_OBJECT private: QAnimationTimer(); public: static QAnimationTimer *instance(); static QAnimationTimer *instance(bool create); static void registerAnimation(QAbstractAnimation *animation, bool isTopLevel); static void unregisterAnimation(QAbstractAnimation *animation); /* this is used for updating the currentTime of all animations in case the pause timer is active or, otherwise, only of the animation passed as parameter. */ static void ensureTimerUpdate(); /* this will evaluate the need of restarting the pause timer in case there is still some pause animations running. */ static void updateAnimationTimer(); void restartAnimationTimer(); void updateAnimationsTime(qint64 delta); //useful for profiling/debugging int runningAnimationCount() { return animations.count(); } private Q_SLOTS: void startAnimations(); void stopTimer(); private: qint64 lastTick; int currentAnimationIdx; bool insideTick; bool startAnimationPending; bool stopTimerPending; QList animations, animationsToStart; // this is the count of running animations that are not a group neither a pause animation int runningLeafAnimations; QList runningPauseAnimations; void registerRunningAnimation(QAbstractAnimation *animation); void unregisterRunningAnimation(QAbstractAnimation *animation); int closestPauseAnimationTimeToFinish(); }; QT_END_NAMESPACE #endif //QT_NO_ANIMATION #endif //QABSTRACTANIMATION_P_H