/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \class QParallelAnimationGroup \brief The QParallelAnimationGroup class provides a parallel group of animations. \since 4.6 \ingroup animation QParallelAnimationGroup--a \l{QAnimationGroup}{container for animations}--starts all its animations when it is \l{QAbstractAnimation::start()}{started} itself, i.e., runs all animations in parallel. The animation group finishes when the longest lasting animation has finished. You can treat QParallelAnimation as any other QAbstractAnimation, e.g., pause, resume, or add it to other animation groups. \code QParallelAnimationGroup *group = new QParallelAnimationGroup; group->addAnimation(anim1); group->addAnimation(anim2); group->start(); \endcode In this example, \c anim1 and \c anim2 are two \l{QPropertyAnimation}s that have already been set up. \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework} */ #include "qparallelanimationgroup.h" #include "qparallelanimationgroup_p.h" //#define QANIMATION_DEBUG #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE /*! Constructs a QParallelAnimationGroup. \a parent is passed to QObject's constructor. */ QParallelAnimationGroup::QParallelAnimationGroup(QObject *parent) : QAnimationGroup(*new QParallelAnimationGroupPrivate, parent) { } /*! \internal */ QParallelAnimationGroup::QParallelAnimationGroup(QParallelAnimationGroupPrivate &dd, QObject *parent) : QAnimationGroup(dd, parent) { } /*! Destroys the animation group. It will also destroy all its animations. */ QParallelAnimationGroup::~QParallelAnimationGroup() { } /*! \reimp */ int QParallelAnimationGroup::duration() const { Q_D(const QParallelAnimationGroup); int ret = 0; for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); const int currentDuration = animation->totalDuration(); if (currentDuration == -1) return -1; // Undetermined length ret = qMax(ret, currentDuration); } return ret; } /*! \reimp */ void QParallelAnimationGroup::updateCurrentTime(int currentTime) { Q_D(QParallelAnimationGroup); if (d->animations.isEmpty()) return; if (d->currentLoop > d->lastLoop) { // simulate completion of the loop int dura = duration(); if (dura > 0) { for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); if (animation->state() != QAbstractAnimation::Stopped) d->animations.at(i)->setCurrentTime(dura); // will stop } } } else if (d->currentLoop < d->lastLoop) { // simulate completion of the loop seeking backwards for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); //we need to make sure the animation is in the right state //and then rewind it d->applyGroupState(animation); animation->setCurrentTime(0); animation->stop(); } } #ifdef QANIMATION_DEBUG qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d", __LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state()); #endif // finally move into the actual time of the current loop for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); const int dura = animation->totalDuration(); //if the loopcount is bigger we should always start all animations if (d->currentLoop > d->lastLoop //if we're at the end of the animation, we need to start it if it wasn't already started in this loop //this happens in Backward direction where not all animations are started at the same time || d->shouldAnimationStart(animation, d->lastCurrentTime > dura /*startIfAtEnd*/)) { d->applyGroupState(animation); } if (animation->state() == state()) { animation->setCurrentTime(currentTime); if (dura > 0 && currentTime > dura) animation->stop(); } } d->lastLoop = d->currentLoop; d->lastCurrentTime = currentTime; } /*! \reimp */ void QParallelAnimationGroup::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { Q_D(QParallelAnimationGroup); QAnimationGroup::updateState(newState, oldState); switch (newState) { case Stopped: for (int i = 0; i < d->animations.size(); ++i) d->animations.at(i)->stop(); d->disconnectUncontrolledAnimations(); break; case Paused: for (int i = 0; i < d->animations.size(); ++i) if (d->animations.at(i)->state() == Running) d->animations.at(i)->pause(); break; case Running: d->connectUncontrolledAnimations(); for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); if (oldState == Stopped) animation->stop(); animation->setDirection(d->direction); if (d->shouldAnimationStart(animation, oldState == Stopped)) animation->start(); } break; } } void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished() { Q_Q(QParallelAnimationGroup); QAbstractAnimation *animation = qobject_cast(q->sender()); Q_ASSERT(animation); int uncontrolledRunningCount = 0; if (animation->duration() == -1 || animation->loopCount() < 0) { QHash::iterator it = uncontrolledFinishTime.begin(); while (it != uncontrolledFinishTime.end()) { if (it.key() == animation) { *it = animation->currentTime(); } if (it.value() == -1) ++uncontrolledRunningCount; ++it; } } if (uncontrolledRunningCount > 0) return; int maxDuration = 0; for (int i = 0; i < animations.size(); ++i) maxDuration = qMax(maxDuration, animations.at(i)->totalDuration()); if (currentTime >= maxDuration) q->stop(); } void QParallelAnimationGroupPrivate::disconnectUncontrolledAnimations() { QHash::iterator it = uncontrolledFinishTime.begin(); while (it != uncontrolledFinishTime.end()) { disconnectUncontrolledAnimation(it.key()); ++it; } uncontrolledFinishTime.clear(); } void QParallelAnimationGroupPrivate::connectUncontrolledAnimations() { for (int i = 0; i < animations.size(); ++i) { QAbstractAnimation *animation = animations.at(i); if (animation->duration() == -1 || animation->loopCount() < 0) { uncontrolledFinishTime[animation] = -1; connectUncontrolledAnimation(animation); } } } bool QParallelAnimationGroupPrivate::shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const { const int dura = animation->totalDuration(); if (dura == -1) return !isUncontrolledAnimationFinished(animation); if (startIfAtEnd) return currentTime <= dura; if (direction == QAbstractAnimation::Forward) return currentTime < dura; else //direction == QAbstractAnimation::Backward return currentTime && currentTime <= dura; } void QParallelAnimationGroupPrivate::applyGroupState(QAbstractAnimation *animation) { switch (state) { case QAbstractAnimation::Running: animation->start(); break; case QAbstractAnimation::Paused: animation->pause(); break; case QAbstractAnimation::Stopped: default: break; } } bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const { return uncontrolledFinishTime.value(anim, -1) >= 0; } void QParallelAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim) { QAnimationGroupPrivate::animationRemoved(index, anim); disconnectUncontrolledAnimation(anim); uncontrolledFinishTime.remove(anim); } /*! \reimp */ void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) { Q_D(QParallelAnimationGroup); //we need to update the direction of the current animation if (state() != Stopped) { for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); animation->setDirection(direction); } } else { if (direction == Forward) { d->lastLoop = 0; d->lastCurrentTime = 0; } else { // Looping backwards with loopCount == -1 does not really work well... d->lastLoop = (d->loopCount == -1 ? 0 : d->loopCount - 1); d->lastCurrentTime = duration(); } } } /*! \reimp */ bool QParallelAnimationGroup::event(QEvent *event) { return QAnimationGroup::event(event); } QT_END_NAMESPACE #include "moc_qparallelanimationgroup.cpp" #endif //QT_NO_ANIMATION