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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \class QParallelAnimationGroup \inmodule QtCore \brief The QParallelAnimationGroup class provides a parallel group of animations. \since 4.6 \ingroup animation QParallelAnimationGroup--a \l{QAnimationGroup}{container for animations}--starts all its animations when it is \l{QAbstractAnimation::start()}{started} itself, i.e., runs all animations in parallel. The animation group finishes when the longest lasting animation has finished. You can treat QParallelAnimationGroup as any other QAbstractAnimation, e.g., pause, resume, or add it to other animation groups. \code QParallelAnimationGroup *group = new QParallelAnimationGroup; group->addAnimation(anim1); group->addAnimation(anim2); group->start(); \endcode In this example, \c anim1 and \c anim2 are two \l{QPropertyAnimation}s that have already been set up. \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework} */ #include "qparallelanimationgroup.h" #include "qparallelanimationgroup_p.h" //#define QANIMATION_DEBUG #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE typedef QList::ConstIterator AnimationListConstIt; typedef QHash::Iterator AnimationTimeHashIt; typedef QHash::ConstIterator AnimationTimeHashConstIt; /*! Constructs a QParallelAnimationGroup. \a parent is passed to QObject's constructor. */ QParallelAnimationGroup::QParallelAnimationGroup(QObject *parent) : QAnimationGroup(*new QParallelAnimationGroupPrivate, parent) { } /*! \internal */ QParallelAnimationGroup::QParallelAnimationGroup(QParallelAnimationGroupPrivate &dd, QObject *parent) : QAnimationGroup(dd, parent) { } /*! Destroys the animation group. It will also destroy all its animations. */ QParallelAnimationGroup::~QParallelAnimationGroup() { } /*! \reimp */ int QParallelAnimationGroup::duration() const { Q_D(const QParallelAnimationGroup); int ret = 0; for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { const int currentDuration = (*it)->totalDuration(); if (currentDuration == -1) return -1; // Undetermined length ret = qMax(ret, currentDuration); } return ret; } /*! \reimp */ void QParallelAnimationGroup::updateCurrentTime(int currentTime) { Q_D(QParallelAnimationGroup); if (d->animations.isEmpty()) return; if (d->currentLoop > d->lastLoop) { // simulate completion of the loop int dura = duration(); if (dura > 0) { for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { QAbstractAnimation *animation = (*it); if (animation->state() != QAbstractAnimation::Stopped) animation->setCurrentTime(dura); // will stop } } } else if (d->currentLoop < d->lastLoop) { // simulate completion of the loop seeking backwards for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { QAbstractAnimation *animation = *it; //we need to make sure the animation is in the right state //and then rewind it d->applyGroupState(animation); animation->setCurrentTime(0); animation->stop(); } } #ifdef QANIMATION_DEBUG qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d", __LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state()); #endif // finally move into the actual time of the current loop for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { QAbstractAnimation *animation = *it; const int dura = animation->totalDuration(); //if the loopcount is bigger we should always start all animations if (d->currentLoop > d->lastLoop //if we're at the end of the animation, we need to start it if it wasn't already started in this loop //this happens in Backward direction where not all animations are started at the same time || d->shouldAnimationStart(animation, d->lastCurrentTime > dura /*startIfAtEnd*/)) { d->applyGroupState(animation); } if (animation->state() == state()) { animation->setCurrentTime(currentTime); if (dura > 0 && currentTime > dura) animation->stop(); } } d->lastLoop = d->currentLoop; d->lastCurrentTime = currentTime; } /*! \reimp */ void QParallelAnimationGroup::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { Q_D(QParallelAnimationGroup); QAnimationGroup::updateState(newState, oldState); switch (newState) { case Stopped: for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) (*it)->stop(); d->disconnectUncontrolledAnimations(); break; case Paused: for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { if ((*it)->state() == Running) (*it)->pause(); } break; case Running: d->connectUncontrolledAnimations(); for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { QAbstractAnimation *animation = *it; if (oldState == Stopped) animation->stop(); animation->setDirection(d->direction); if (d->shouldAnimationStart(animation, oldState == Stopped)) animation->start(); } break; } } void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished() { Q_Q(QParallelAnimationGroup); QAbstractAnimation *animation = qobject_cast(q->sender()); Q_ASSERT(animation); int uncontrolledRunningCount = 0; if (animation->duration() == -1 || animation->loopCount() < 0) { for (AnimationTimeHashIt it = uncontrolledFinishTime.begin(), cend = uncontrolledFinishTime.end(); it != cend; ++it) { if (it.key() == animation) { *it = animation->currentTime(); } if (it.value() == -1) ++uncontrolledRunningCount; } } if (uncontrolledRunningCount > 0) return; int maxDuration = 0; for (AnimationListConstIt it = animations.constBegin(), cend = animations.constEnd(); it != cend; ++it) maxDuration = qMax(maxDuration, (*it)->totalDuration()); if (currentTime >= maxDuration) q->stop(); } void QParallelAnimationGroupPrivate::disconnectUncontrolledAnimations() { for (AnimationTimeHashConstIt it = uncontrolledFinishTime.constBegin(), cend = uncontrolledFinishTime.constEnd(); it != cend; ++it) disconnectUncontrolledAnimation(it.key()); uncontrolledFinishTime.clear(); } void QParallelAnimationGroupPrivate::connectUncontrolledAnimations() { for (AnimationListConstIt it = animations.constBegin(), cend = animations.constEnd(); it != cend; ++it) { QAbstractAnimation *animation = *it; if (animation->duration() == -1 || animation->loopCount() < 0) { uncontrolledFinishTime[animation] = -1; connectUncontrolledAnimation(animation); } } } bool QParallelAnimationGroupPrivate::shouldAnimationStart(QAbstractAnimation *animation, bool startIfAtEnd) const { const int dura = animation->totalDuration(); if (dura == -1) return !isUncontrolledAnimationFinished(animation); if (startIfAtEnd) return currentTime <= dura; if (direction == QAbstractAnimation::Forward) return currentTime < dura; else //direction == QAbstractAnimation::Backward return currentTime && currentTime <= dura; } void QParallelAnimationGroupPrivate::applyGroupState(QAbstractAnimation *animation) { switch (state) { case QAbstractAnimation::Running: animation->start(); break; case QAbstractAnimation::Paused: animation->pause(); break; case QAbstractAnimation::Stopped: default: break; } } bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const { return uncontrolledFinishTime.value(anim, -1) >= 0; } void QParallelAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim) { QAnimationGroupPrivate::animationRemoved(index, anim); disconnectUncontrolledAnimation(anim); uncontrolledFinishTime.remove(anim); } /*! \reimp */ void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) { Q_D(QParallelAnimationGroup); //we need to update the direction of the current animation if (state() != Stopped) { for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) (*it)->setDirection(direction); } else { if (direction == Forward) { d->lastLoop = 0; d->lastCurrentTime = 0; } else { // Looping backwards with loopCount == -1 does not really work well... d->lastLoop = (d->loopCount == -1 ? 0 : d->loopCount - 1); d->lastCurrentTime = duration(); } } } /*! \reimp */ bool QParallelAnimationGroup::event(QEvent *event) { return QAnimationGroup::event(event); } QT_END_NAMESPACE #include "moc_qparallelanimationgroup.cpp" #endif //QT_NO_ANIMATION