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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \class QPropertyAnimation \inmodule QtCore \brief The QPropertyAnimation class animates Qt properties. \since 4.6 \ingroup animation QPropertyAnimation interpolates over \l{Qt's Property System}{Qt properties}. As property values are stored in \l{QVariant}s, the class inherits QVariantAnimation, and supports animation of the same \l{QMetaType::Type}{meta types} as its super class. A class declaring properties must be a QObject. To make it possible to animate a property, it must provide a setter (so that QPropertyAnimation can set the property's value). Note that this makes it possible to animate many of Qt's widgets. Let's look at an example: \snippet code/src_corelib_animation_qpropertyanimation.cpp 0 The property name and the QObject instance of which property should be animated are passed to the constructor. You can then specify the start and end value of the property. The procedure is equal for properties in classes you have implemented yourself--just check with QVariantAnimation that your QVariant type is supported. The QVariantAnimation class description explains how to set up the animation in detail. Note, however, that if a start value is not set, the property will start at the value it had when the QPropertyAnimation instance was created. QPropertyAnimation works like a charm on its own. For complex animations that, for instance, contain several objects, QAnimationGroup is provided. An animation group is an animation that can contain other animations, and that can manage when its animations are played. Look at QParallelAnimationGroup for an example. \sa QVariantAnimation, QAnimationGroup, {The Animation Framework} */ #include "qpropertyanimation.h" #include "qanimationgroup.h" #include "qpropertyanimation_p.h" #include #include QT_BEGIN_NAMESPACE void QPropertyAnimationPrivate::updateMetaProperty() { if (!target || propertyName.isEmpty()) { propertyType = QVariant::Invalid; propertyIndex = -1; return; } //propertyType will be set to a valid type only if there is a Q_PROPERTY //otherwise it will be set to QVariant::Invalid at the end of this function propertyType = targetValue->property(propertyName).userType(); propertyIndex = targetValue->metaObject()->indexOfProperty(propertyName); if (propertyType != QVariant::Invalid) convertValues(propertyType); if (propertyIndex == -1) { //there is no Q_PROPERTY on the object propertyType = QVariant::Invalid; if (!targetValue->dynamicPropertyNames().contains(propertyName)) qWarning("QPropertyAnimation: you're trying to animate a non-existing property %s of your QObject", propertyName.constData()); } else if (!targetValue->metaObject()->property(propertyIndex).isWritable()) { qWarning("QPropertyAnimation: you're trying to animate the non-writable property %s of your QObject", propertyName.constData()); } } void QPropertyAnimationPrivate::updateProperty(const QVariant &newValue) { if (state == QAbstractAnimation::Stopped) return; if (!target) { q_func()->stop(); //the target was destroyed we need to stop the animation return; } if (newValue.userType() == propertyType) { //no conversion is needed, we directly call the QMetaObject::metacall //check QMetaProperty::write for an explanation of these int status = -1; int flags = 0; void *argv[] = { const_cast(newValue.constData()), const_cast(&newValue), &status, &flags }; QMetaObject::metacall(targetValue, QMetaObject::WriteProperty, propertyIndex, argv); } else { targetValue->setProperty(propertyName.constData(), newValue); } } /*! Construct a QPropertyAnimation object. \a parent is passed to QObject's constructor. */ QPropertyAnimation::QPropertyAnimation(QObject *parent) : QVariantAnimation(*new QPropertyAnimationPrivate, parent) { } /*! Construct a QPropertyAnimation object. \a parent is passed to QObject's constructor. The animation changes the property \a propertyName on \a target. The default duration is 250ms. \sa targetObject, propertyName */ QPropertyAnimation::QPropertyAnimation(QObject *target, const QByteArray &propertyName, QObject *parent) : QVariantAnimation(*new QPropertyAnimationPrivate, parent) { setTargetObject(target); setPropertyName(propertyName); } /*! Destroys the QPropertyAnimation instance. */ QPropertyAnimation::~QPropertyAnimation() { stop(); } /*! \property QPropertyAnimation::targetObject \brief the target QObject for this animation. This property defines the target QObject for this animation. */ QObject *QPropertyAnimation::targetObject() const { return d_func()->target.data(); } void QPropertyAnimation::setTargetObject(QObject *target) { Q_D(QPropertyAnimation); if (d->target.data() == target) return; if (d->state != QAbstractAnimation::Stopped) { qWarning("QPropertyAnimation::setTargetObject: you can't change the target of a running animation"); return; } d->target = d->targetValue = target; d->updateMetaProperty(); } /*! \property QPropertyAnimation::propertyName \brief the target property name for this animation This property defines the target property name for this animation. The property name is required for the animation to operate. */ QByteArray QPropertyAnimation::propertyName() const { Q_D(const QPropertyAnimation); return d->propertyName; } void QPropertyAnimation::setPropertyName(const QByteArray &propertyName) { Q_D(QPropertyAnimation); if (d->state != QAbstractAnimation::Stopped) { qWarning("QPropertyAnimation::setPropertyName: you can't change the property name of a running animation"); return; } d->propertyName = propertyName; d->updateMetaProperty(); } /*! \reimp */ bool QPropertyAnimation::event(QEvent *event) { return QVariantAnimation::event(event); } /*! This virtual function is called by QVariantAnimation whenever the current value changes. \a value is the new, updated value. It updates the current value of the property on the target object. \sa currentValue, currentTime */ void QPropertyAnimation::updateCurrentValue(const QVariant &value) { Q_D(QPropertyAnimation); d->updateProperty(value); } /*! \reimp If the startValue is not defined when the state of the animation changes from Stopped to Running, the current property value is used as the initial value for the animation. */ void QPropertyAnimation::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { Q_D(QPropertyAnimation); if (!d->target && oldState == Stopped) { qWarning("QPropertyAnimation::updateState (%s): Changing state of an animation without target", d->propertyName.constData()); return; } QVariantAnimation::updateState(newState, oldState); QPropertyAnimation *animToStop = nullptr; { static QBasicMutex mutex; auto locker = qt_unique_lock(mutex); typedef QPair QPropertyAnimationPair; typedef QHash QPropertyAnimationHash; static QPropertyAnimationHash hash; //here we need to use value because we need to know to which pointer //the animation was referring in case stopped because the target was destroyed QPropertyAnimationPair key(d->targetValue, d->propertyName); if (newState == Running) { d->updateMetaProperty(); animToStop = hash.value(key, 0); hash.insert(key, this); locker.unlock(); // update the default start value if (oldState == Stopped) { d->setDefaultStartEndValue(d->targetValue->property(d->propertyName.constData())); //let's check if we have a start value and an end value const char *what = nullptr; if (!startValue().isValid() && (d->direction == Backward || !d->defaultStartEndValue.isValid())) { what = "start"; } if (!endValue().isValid() && (d->direction == Forward || !d->defaultStartEndValue.isValid())) { if (what) what = "start and end"; else what = "end"; } if (Q_UNLIKELY(what)) { qWarning("QPropertyAnimation::updateState (%s, %s, %ls): starting an animation without %s value", d->propertyName.constData(), d->target.data()->metaObject()->className(), qUtf16Printable(d->target.data()->objectName()), what); } } } else if (hash.value(key) == this) { hash.remove(key); } } //we need to do that after the mutex was unlocked if (animToStop) { // try to stop the top level group QAbstractAnimation *current = animToStop; while (current->group() && current->state() != Stopped) current = current->group(); current->stop(); } } QT_END_NAMESPACE #include "moc_qpropertyanimation.cpp"