// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSEQUENTIALANIMATIONGROUP_P_H #define QSEQUENTIALANIMATIONGROUP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsequentialanimationgroup.h" #include "private/qanimationgroup_p.h" #include "private/qproperty_p.h" QT_REQUIRE_CONFIG(animation); QT_BEGIN_NAMESPACE class QSequentialAnimationGroupPrivate : public QAnimationGroupPrivate { Q_DECLARE_PUBLIC(QSequentialAnimationGroup) public: QSequentialAnimationGroupPrivate() : currentAnimationIndex(-1), lastLoop(0) { } struct AnimationIndex { AnimationIndex() : index(0), timeOffset(0) {} // index points to the animation at timeOffset, skipping 0 duration animations. // Note that the index semantic is slightly different depending on the direction. int index; // the index of the animation in timeOffset int timeOffset; // time offset when the animation at index starts. }; int animationActualTotalDuration(int index) const; AnimationIndex indexForCurrentTime() const; void setCurrentAnimation(int index, bool intermediate = false); void activateCurrentAnimation(bool intermediate = false); void animationInsertedAt(qsizetype index) override; void animationRemoved(qsizetype index, QAbstractAnimation *anim) override; bool atEnd() const; Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QSequentialAnimationGroupPrivate, QAbstractAnimation *, currentAnimation, nullptr // initial value ) int currentAnimationIndex; // this is the actual duration of uncontrolled animations // it helps seeking and even going forward QList actualDuration; void restart(); int lastLoop; // handle time changes void rewindForwards(const AnimationIndex &newAnimationIndex); void advanceForwards(const AnimationIndex &newAnimationIndex); // private slot void _q_uncontrolledAnimationFinished(); }; QT_END_NAMESPACE #endif //QSEQUENTIALANIMATIONGROUP_P_H