/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qplatformdefs.h" #include "qtextcodec.h" #include "qtextcodec_p.h" #ifndef QT_NO_TEXTCODEC #include "qlist.h" #include "qfile.h" #include "qstringlist.h" #include "qvarlengtharray.h" #if !defined(QT_BOOTSTRAPPED) #include #endif #include "private/qcoreglobaldata_p.h" #include "qutfcodec_p.h" #include "qlatincodec_p.h" #if !defined(QT_BOOTSTRAPPED) # include "qtsciicodec_p.h" # include "qisciicodec_p.h" #if defined(QT_USE_ICU) #include "qicucodec_p.h" #else #if !defined(QT_NO_ICONV) # include "qiconvcodec_p.h" #endif #ifdef Q_OS_WIN # include "qwindowscodec_p.h" #endif # include "qsimplecodec_p.h" #if !defined(QT_NO_BIG_CODECS) # ifndef Q_OS_INTEGRITY # include "qgb18030codec_p.h" # include "qeucjpcodec_p.h" # include "qjiscodec_p.h" # include "qsjiscodec_p.h" # include "qeuckrcodec_p.h" # include "qbig5codec_p.h" # endif // !Q_OS_INTEGRITY #endif // !QT_NO_BIG_CODECS #endif // QT_USE_ICU #endif // QT_BOOTSTRAPPED #include "qmutex.h" #include #include #include #if defined (_XOPEN_UNIX) && !defined(Q_OS_QNX) && !defined(Q_OS_OSF) && !defined(Q_OS_ANDROID) # include #endif QT_BEGIN_NAMESPACE typedef QList::ConstIterator TextCodecListConstIt; typedef QList::ConstIterator ByteArrayListConstIt; Q_GLOBAL_STATIC_WITH_ARGS(QMutex, textCodecsMutex, (QMutex::Recursive)); QMutex *qTextCodecsMutex() { return textCodecsMutex(); } #if !defined(QT_USE_ICU) static char qtolower(char c) { if (c >= 'A' && c <= 'Z') return c + 0x20; return c; } static bool qisalnum(char c) { return (c >= '0' && c <= '9') || ((c | 0x20) >= 'a' && (c | 0x20) <= 'z'); } bool qTextCodecNameMatch(const char *n, const char *h) { if (qstricmp(n, h) == 0) return true; // if the letters and numbers are the same, we have a match while (*n != '\0') { if (qisalnum(*n)) { for (;;) { if (*h == '\0') return false; if (qisalnum(*h)) break; ++h; } if (qtolower(*n) != qtolower(*h)) return false; ++h; } ++n; } while (*h && !qisalnum(*h)) ++h; return (*h == '\0'); } #if !defined(Q_OS_WIN32) && !defined(Q_OS_WINCE) && !defined(QT_LOCALE_IS_UTF8) static QTextCodec *checkForCodec(const QByteArray &name) { QTextCodec *c = QTextCodec::codecForName(name); if (!c) { const int index = name.indexOf('@'); if (index != -1) { c = QTextCodec::codecForName(name.left(index)); } } return c; } #endif static void setup(); // \threadsafe // this returns the codec the method sets up as locale codec to // avoid a race condition in codecForLocale() when // setCodecForLocale(0) is called at the same time. static QTextCodec *setupLocaleMapper() { QCoreGlobalData *globalData = QCoreGlobalData::instance(); QTextCodec *locale = 0; { QMutexLocker locker(textCodecsMutex()); if (globalData->allCodecs.isEmpty()) setup(); } #if !defined(QT_BOOTSTRAPPED) QCoreApplicationPrivate::initLocale(); #endif #if defined(QT_LOCALE_IS_UTF8) locale = QTextCodec::codecForName("UTF-8"); #elif defined(Q_OS_WIN) || defined(Q_OS_WINCE) locale = QTextCodec::codecForName("System"); #else // First try getting the codecs name from nl_langinfo and see // if we have a builtin codec for it. // Only fall back to using iconv if we can't find a builtin codec // This is because the builtin utf8 codec is around 5 times faster // then the using QIconvCodec #if defined (_XOPEN_UNIX) && !defined(Q_OS_OSF) char *charset = nl_langinfo(CODESET); if (charset) locale = QTextCodec::codecForName(charset); #endif #if !defined(QT_NO_ICONV) && !defined(QT_BOOTSTRAPPED) if (!locale) { // no builtin codec for the locale found, let's try using iconv (void) new QIconvCodec(); locale = QTextCodec::codecForName("System"); } #endif if (!locale) { // Very poorly defined and followed standards causes lots of // code to try to get all the cases... This logic is // duplicated in QIconvCodec, so if you change it here, change // it there too. // Try to determine locale codeset from locale name assigned to // LC_CTYPE category. // First part is getting that locale name. First try setlocale() which // definitely knows it, but since we cannot fully trust it, get ready // to fall back to environment variables. const QByteArray ctype = setlocale(LC_CTYPE, 0); // Get the first nonempty value from $LC_ALL, $LC_CTYPE, and $LANG // environment variables. QByteArray lang = qgetenv("LC_ALL"); if (lang.isEmpty() || lang == "C") { lang = qgetenv("LC_CTYPE"); } if (lang.isEmpty() || lang == "C") { lang = qgetenv("LANG"); } // Now try these in order: // 1. CODESET from ctype if it contains a .CODESET part (e.g. en_US.ISO8859-15) // 2. CODESET from lang if it contains a .CODESET part // 3. ctype (maybe the locale is named "ISO-8859-1" or something) // 4. locale (ditto) // 5. check for "@euro" // 6. guess locale from ctype unless ctype is "C" // 7. guess locale from lang // 1. CODESET from ctype if it contains a .CODESET part (e.g. en_US.ISO8859-15) int indexOfDot = ctype.indexOf('.'); if (indexOfDot != -1) locale = checkForCodec( ctype.mid(indexOfDot + 1) ); // 2. CODESET from lang if it contains a .CODESET part if (!locale) { indexOfDot = lang.indexOf('.'); if (indexOfDot != -1) locale = checkForCodec( lang.mid(indexOfDot + 1) ); } // 3. ctype (maybe the locale is named "ISO-8859-1" or something) if (!locale && !ctype.isEmpty() && ctype != "C") locale = checkForCodec(ctype); // 4. locale (ditto) if (!locale && !lang.isEmpty()) locale = checkForCodec(lang); // 5. "@euro" if ((!locale && ctype.contains("@euro")) || lang.contains("@euro")) locale = checkForCodec("ISO 8859-15"); } #endif // If everything failed, we default to 8859-1 if (!locale) locale = QTextCodec::codecForName("ISO 8859-1"); globalData->codecForLocale.storeRelease(locale); return locale; } // textCodecsMutex need to be locked to enter this function static void setup() { static bool initialized = false; if (initialized) return; initialized = true; #if !defined(QT_NO_CODECS) && !defined(QT_BOOTSTRAPPED) (void)new QTsciiCodec; for (int i = 0; i < 9; ++i) (void)new QIsciiCodec(i); for (int i = 0; i < QSimpleTextCodec::numSimpleCodecs; ++i) (void)new QSimpleTextCodec(i); # if !defined(QT_NO_BIG_CODECS) && !defined(Q_OS_INTEGRITY) (void)new QGb18030Codec; (void)new QGbkCodec; (void)new QGb2312Codec; (void)new QEucJpCodec; (void)new QJisCodec; (void)new QSjisCodec; (void)new QEucKrCodec; (void)new QCP949Codec; (void)new QBig5Codec; (void)new QBig5hkscsCodec; # endif // !QT_NO_BIG_CODECS && !Q_OS_INTEGRITY #if !defined(QT_NO_ICONV) (void) new QIconvCodec; #endif #if defined(Q_OS_WIN32) || defined(Q_OS_WINCE) (void) new QWindowsLocalCodec; #endif // Q_OS_WIN32 #endif // !QT_NO_CODECS && !QT_BOOTSTRAPPED (void)new QUtf16Codec; (void)new QUtf16BECodec; (void)new QUtf16LECodec; (void)new QUtf32Codec; (void)new QUtf32BECodec; (void)new QUtf32LECodec; (void)new QLatin15Codec; (void)new QLatin1Codec; (void)new QUtf8Codec; } #else static void setup() {} #endif // QT_USE_ICU /*! \enum QTextCodec::ConversionFlag \value DefaultConversion No flag is set. \value ConvertInvalidToNull If this flag is set, each invalid input character is output as a null character. \value IgnoreHeader Ignore any Unicode byte-order mark and don't generate any. \omitvalue FreeFunction */ /*! \fn QTextCodec::ConverterState::ConverterState(ConversionFlags flags) Constructs a ConverterState object initialized with the given \a flags. */ /*! Destroys the ConverterState object. */ QTextCodec::ConverterState::~ConverterState() { if (flags & FreeFunction) (QTextCodecUnalignedPointer::decode(state_data))(this); else if (d) free(d); } /*! \class QTextCodec \inmodule QtCore \brief The QTextCodec class provides conversions between text encodings. \reentrant \ingroup i18n Qt uses Unicode to store, draw and manipulate strings. In many situations you may wish to deal with data that uses a different encoding. For example, most Japanese documents are still stored in Shift-JIS or ISO 2022-JP, while Russian users often have their documents in KOI8-R or Windows-1251. Qt provides a set of QTextCodec classes to help with converting non-Unicode formats to and from Unicode. You can also create your own codec classes. The supported encodings are: \list \li \l{Big5 Text Codec}{Big5} \li \l{Big5-HKSCS Text Codec}{Big5-HKSCS} \li CP949 \li \l{EUC-JP Text Codec}{EUC-JP} \li \l{EUC-KR Text Codec}{EUC-KR} \li \l{GBK Text Codec}{GB18030} \li HP-ROMAN8 \li IBM 850 \li IBM 866 \li IBM 874 \li \l{ISO 2022-JP (JIS) Text Codec}{ISO 2022-JP} \li ISO 8859-1 to 10 \li ISO 8859-13 to 16 \li Iscii-Bng, Dev, Gjr, Knd, Mlm, Ori, Pnj, Tlg, and Tml \li KOI8-R \li KOI8-U \li Macintosh \li \l{Shift-JIS Text Codec}{Shift-JIS} \li TIS-620 \li \l{TSCII Text Codec}{TSCII} \li UTF-8 \li UTF-16 \li UTF-16BE \li UTF-16LE \li UTF-32 \li UTF-32BE \li UTF-32LE \li Windows-1250 to 1258 \endlist If Qt is compiled with ICU support enabled, most codecs supported by ICU will also be available to the application. \l {QTextCodec}s can be used as follows to convert some locally encoded string to Unicode. Suppose you have some string encoded in Russian KOI8-R encoding, and want to convert it to Unicode. The simple way to do it is like this: \snippet code/src_corelib_codecs_qtextcodec.cpp 0 After this, \c string holds the text converted to Unicode. Converting a string from Unicode to the local encoding is just as easy: \snippet code/src_corelib_codecs_qtextcodec.cpp 1 To read or write files in various encodings, use QTextStream and its \l{QTextStream::setCodec()}{setCodec()} function. See the \l{tools/codecs}{Codecs} example for an application of QTextCodec to file I/O. Some care must be taken when trying to convert the data in chunks, for example, when receiving it over a network. In such cases it is possible that a multi-byte character will be split over two chunks. At best this might result in the loss of a character and at worst cause the entire conversion to fail. The approach to use in these situations is to create a QTextDecoder object for the codec and use this QTextDecoder for the whole decoding process, as shown below: \snippet code/src_corelib_codecs_qtextcodec.cpp 2 The QTextDecoder object maintains state between chunks and therefore works correctly even if a multi-byte character is split between chunks. \section1 Creating Your Own Codec Class Support for new text encodings can be added to Qt by creating QTextCodec subclasses. The pure virtual functions describe the encoder to the system and the coder is used as required in the different text file formats supported by QTextStream, and under X11, for the locale-specific character input and output. To add support for another encoding to Qt, make a subclass of QTextCodec and implement the functions listed in the table below. \table \header \li Function \li Description \row \li name() \li Returns the official name for the encoding. If the encoding is listed in the \l{IANA character-sets encoding file}, the name should be the preferred MIME name for the encoding. \row \li aliases() \li Returns a list of alternative names for the encoding. QTextCodec provides a default implementation that returns an empty list. For example, "ISO-8859-1" has "latin1", "CP819", "IBM819", and "iso-ir-100" as aliases. \row \li \l{QTextCodec::mibEnum()}{mibEnum()} \li Return the MIB enum for the encoding if it is listed in the \l{IANA character-sets encoding file}. \row \li convertToUnicode() \li Converts an 8-bit character string to Unicode. \row \li convertFromUnicode() \li Converts a Unicode string to an 8-bit character string. \endtable \sa QTextStream, QTextDecoder, QTextEncoder, {Text Codecs Example} */ /*! Constructs a QTextCodec, and gives it the highest precedence. The QTextCodec should always be constructed on the heap (i.e. with \c new). Qt takes ownership and will delete it when the application terminates. */ QTextCodec::QTextCodec() { QMutexLocker locker(textCodecsMutex()); QCoreGlobalData *globalInstance = QCoreGlobalData::instance(); if (globalInstance->allCodecs.isEmpty()) setup(); globalInstance->allCodecs.prepend(this); } /*! \nonreentrant Destroys the QTextCodec. Note that you should not delete codecs yourself: once created they become Qt's responsibility. */ QTextCodec::~QTextCodec() { } /*! \fn QTextCodec *QTextCodec::codecForName(const char *name) Searches all installed QTextCodec objects and returns the one which best matches \a name; the match is case-insensitive. Returns 0 if no codec matching the name \a name could be found. */ /*! \threadsafe Searches all installed QTextCodec objects and returns the one which best matches \a name; the match is case-insensitive. Returns 0 if no codec matching the name \a name could be found. */ QTextCodec *QTextCodec::codecForName(const QByteArray &name) { if (name.isEmpty()) return 0; QMutexLocker locker(textCodecsMutex()); QCoreGlobalData *globalData = QCoreGlobalData::instance(); if (!globalData) return 0; setup(); #ifndef QT_USE_ICU QTextCodecCache *cache = &globalData->codecCache; QTextCodec *codec; if (cache) { codec = cache->value(name); if (codec) return codec; } for (TextCodecListConstIt it = globalData->allCodecs.constBegin(), cend = globalData->allCodecs.constEnd(); it != cend; ++it) { QTextCodec *cursor = *it; if (qTextCodecNameMatch(cursor->name(), name)) { if (cache) cache->insert(name, cursor); return cursor; } QList aliases = cursor->aliases(); for (ByteArrayListConstIt ait = aliases.constBegin(), acend = aliases.constEnd(); ait != acend; ++ait) { if (qTextCodecNameMatch(*ait, name)) { if (cache) cache->insert(name, cursor); return cursor; } } } return 0; #else return QIcuCodec::codecForNameUnlocked(name); #endif } /*! \threadsafe Returns the QTextCodec which matches the \l{QTextCodec::mibEnum()}{MIBenum} \a mib. */ QTextCodec* QTextCodec::codecForMib(int mib) { QMutexLocker locker(textCodecsMutex()); QCoreGlobalData *globalData = QCoreGlobalData::instance(); if (!globalData) return 0; if (globalData->allCodecs.isEmpty()) setup(); QByteArray key = "MIB: " + QByteArray::number(mib); QTextCodecCache *cache = &globalData->codecCache; QTextCodec *codec; if (cache) { codec = cache->value(key); if (codec) return codec; } for (TextCodecListConstIt it = globalData->allCodecs.constBegin(), cend = globalData->allCodecs.constEnd(); it != cend; ++it) { QTextCodec *cursor = *it; if (cursor->mibEnum() == mib) { if (cache) cache->insert(key, cursor); return cursor; } } #ifdef QT_USE_ICU return QIcuCodec::codecForMibUnlocked(mib); #else return 0; #endif } /*! \threadsafe Returns the list of all available codecs, by name. Call QTextCodec::codecForName() to obtain the QTextCodec for the name. The list may contain many mentions of the same codec if the codec has aliases. \sa availableMibs(), name(), aliases() */ QList QTextCodec::availableCodecs() { QMutexLocker locker(textCodecsMutex()); QCoreGlobalData *globalData = QCoreGlobalData::instance(); if (globalData->allCodecs.isEmpty()) setup(); QList codecs; for (TextCodecListConstIt it = globalData->allCodecs.constBegin(), cend = globalData->allCodecs.constEnd(); it != cend; ++it) { codecs += (*it)->name(); codecs += (*it)->aliases(); } #ifdef QT_USE_ICU codecs += QIcuCodec::availableCodecs(); #endif return codecs; } /*! \threadsafe Returns the list of MIBs for all available codecs. Call QTextCodec::codecForMib() to obtain the QTextCodec for the MIB. \sa availableCodecs(), mibEnum() */ QList QTextCodec::availableMibs() { #ifdef QT_USE_ICU return QIcuCodec::availableMibs(); #else QMutexLocker locker(textCodecsMutex()); QCoreGlobalData *globalData = QCoreGlobalData::instance(); if (globalData->allCodecs.isEmpty()) setup(); QList codecs; for (TextCodecListConstIt it = globalData->allCodecs.constBegin(), cend = globalData->allCodecs.constEnd(); it != cend; ++it) codecs += (*it)->mibEnum(); return codecs; #endif } /*! \nonreentrant Set the codec to \a c; this will be returned by codecForLocale(). If \a c is a null pointer, the codec is reset to the default. This might be needed for some applications that want to use their own mechanism for setting the locale. \sa codecForLocale() */ void QTextCodec::setCodecForLocale(QTextCodec *c) { QCoreGlobalData::instance()->codecForLocale.storeRelease(c); } /*! \threadsafe Returns a pointer to the codec most suitable for this locale. On Windows, the codec will be based on a system locale. On Unix systems, the codec will might fall back to using the \e iconv library if no builtin codec for the locale can be found. Note that in these cases the codec's name will be "System". */ QTextCodec* QTextCodec::codecForLocale() { QCoreGlobalData *globalData = QCoreGlobalData::instance(); if (!globalData) return 0; QTextCodec *codec = globalData->codecForLocale.loadAcquire(); if (!codec) { #ifdef QT_USE_ICU textCodecsMutex()->lock(); codec = QIcuCodec::defaultCodecUnlocked(); textCodecsMutex()->unlock(); #else // setupLocaleMapper locks as necessary codec = setupLocaleMapper(); #endif } return codec; } /*! \fn QByteArray QTextCodec::name() const QTextCodec subclasses must reimplement this function. It returns the name of the encoding supported by the subclass. If the codec is registered as a character set in the \l{IANA character-sets encoding file} this method should return the preferred mime name for the codec if defined, otherwise its name. */ /*! \fn int QTextCodec::mibEnum() const Subclasses of QTextCodec must reimplement this function. It returns the \l{QTextCodec::mibEnum()}{MIBenum} (see \l{IANA character-sets encoding file} for more information). It is important that each QTextCodec subclass returns the correct unique value for this function. */ /*! Subclasses can return a number of aliases for the codec in question. Standard aliases for codecs can be found in the \l{IANA character-sets encoding file}. */ QList QTextCodec::aliases() const { return QList(); } /*! \fn QString QTextCodec::convertToUnicode(const char *chars, int len, ConverterState *state) const QTextCodec subclasses must reimplement this function. Converts the first \a len characters of \a chars from the encoding of the subclass to Unicode, and returns the result in a QString. \a state can be 0, in which case the conversion is stateless and default conversion rules should be used. If state is not 0, the codec should save the state after the conversion in \a state, and adjust the \c remainingChars and \c invalidChars members of the struct. */ /*! \fn QByteArray QTextCodec::convertFromUnicode(const QChar *input, int number, ConverterState *state) const QTextCodec subclasses must reimplement this function. Converts the first \a number of characters from the \a input array from Unicode to the encoding of the subclass, and returns the result in a QByteArray. \a state can be 0 in which case the conversion is stateless and default conversion rules should be used. If state is not 0, the codec should save the state after the conversion in \a state, and adjust the \c remainingChars and \c invalidChars members of the struct. */ /*! Creates a QTextDecoder with a specified \a flags to decode chunks of \c{char *} data to create chunks of Unicode data. The caller is responsible for deleting the returned object. \since 4.7 */ QTextDecoder* QTextCodec::makeDecoder(QTextCodec::ConversionFlags flags) const { return new QTextDecoder(this, flags); } /*! Creates a QTextEncoder with a specified \a flags to encode chunks of Unicode data as \c{char *} data. The caller is responsible for deleting the returned object. \since 4.7 */ QTextEncoder* QTextCodec::makeEncoder(QTextCodec::ConversionFlags flags) const { return new QTextEncoder(this, flags); } /*! \fn QByteArray QTextCodec::fromUnicode(const QChar *input, int number, ConverterState *state) const Converts the first \a number of characters from the \a input array from Unicode to the encoding of this codec, and returns the result in a QByteArray. The \a state of the convertor used is updated. */ /*! Converts \a str from Unicode to the encoding of this codec, and returns the result in a QByteArray. */ QByteArray QTextCodec::fromUnicode(const QString& str) const { return convertFromUnicode(str.constData(), str.length(), 0); } /*! \fn QString QTextCodec::toUnicode(const char *input, int size, ConverterState *state) const Converts the first \a size characters from the \a input from the encoding of this codec to Unicode, and returns the result in a QString. The \a state of the convertor used is updated. */ /*! Converts \a a from the encoding of this codec to Unicode, and returns the result in a QString. */ QString QTextCodec::toUnicode(const QByteArray& a) const { return convertToUnicode(a.constData(), a.length(), 0); } /*! Returns \c true if the Unicode character \a ch can be fully encoded with this codec; otherwise returns \c false. */ bool QTextCodec::canEncode(QChar ch) const { ConverterState state; state.flags = ConvertInvalidToNull; convertFromUnicode(&ch, 1, &state); return (state.invalidChars == 0); } /*! \overload \a s contains the string being tested for encode-ability. */ bool QTextCodec::canEncode(const QString& s) const { ConverterState state; state.flags = ConvertInvalidToNull; convertFromUnicode(s.constData(), s.length(), &state); return (state.invalidChars == 0); } /*! \overload \a chars contains the source characters. */ QString QTextCodec::toUnicode(const char *chars) const { int len = qstrlen(chars); return convertToUnicode(chars, len, 0); } /*! \class QTextEncoder \inmodule QtCore \brief The QTextEncoder class provides a state-based encoder. \reentrant \ingroup i18n A text encoder converts text from Unicode into an encoded text format using a specific codec. The encoder converts Unicode into another format, remembering any state that is required between calls. \sa QTextCodec::makeEncoder(), QTextDecoder */ /*! \fn QTextEncoder::QTextEncoder(const QTextCodec *codec) Constructs a text encoder for the given \a codec. */ /*! Constructs a text encoder for the given \a codec and conversion \a flags. \since 4.7 */ QTextEncoder::QTextEncoder(const QTextCodec *codec, QTextCodec::ConversionFlags flags) : c(codec), state() { state.flags = flags; } /*! Destroys the encoder. */ QTextEncoder::~QTextEncoder() { } /*! \internal \since 4.5 Determines whether the eecoder encountered a failure while decoding the input. If an error was encountered, the produced result is undefined, and gets converted as according to the conversion flags. */ bool QTextEncoder::hasFailure() const { return state.invalidChars != 0; } /*! Converts the Unicode string \a str into an encoded QByteArray. */ QByteArray QTextEncoder::fromUnicode(const QString& str) { QByteArray result = c->fromUnicode(str.constData(), str.length(), &state); return result; } /*! \overload Converts \a len characters (not bytes) from \a uc, and returns the result in a QByteArray. */ QByteArray QTextEncoder::fromUnicode(const QChar *uc, int len) { QByteArray result = c->fromUnicode(uc, len, &state); return result; } /*! \class QTextDecoder \inmodule QtCore \brief The QTextDecoder class provides a state-based decoder. \reentrant \ingroup i18n A text decoder converts text from an encoded text format into Unicode using a specific codec. The decoder converts text in this format into Unicode, remembering any state that is required between calls. \sa QTextCodec::makeDecoder(), QTextEncoder */ /*! \fn QTextDecoder::QTextDecoder(const QTextCodec *codec) Constructs a text decoder for the given \a codec. */ /*! Constructs a text decoder for the given \a codec and conversion \a flags. \since 4.7 */ QTextDecoder::QTextDecoder(const QTextCodec *codec, QTextCodec::ConversionFlags flags) : c(codec), state() { state.flags = flags; } /*! Destroys the decoder. */ QTextDecoder::~QTextDecoder() { } /*! \fn QString QTextDecoder::toUnicode(const char *chars, int len) Converts the first \a len bytes in \a chars to Unicode, returning the result. If not all characters are used (e.g. if only part of a multi-byte encoding is at the end of the characters), the decoder remembers enough state to continue with the next call to this function. */ QString QTextDecoder::toUnicode(const char *chars, int len) { return c->toUnicode(chars, len, &state); } // in qstring.cpp: void qt_from_latin1(ushort *dst, const char *str, size_t size) Q_DECL_NOTHROW; /*! \overload The converted string is returned in \a target. */ void QTextDecoder::toUnicode(QString *target, const char *chars, int len) { Q_ASSERT(target); switch (c->mibEnum()) { case 106: // utf8 static_cast(c)->convertToUnicode(target, chars, len, &state); break; case 4: // latin1 target->resize(len); qt_from_latin1((ushort*)target->data(), chars, len); break; default: *target = c->toUnicode(chars, len, &state); } } /*! \overload Converts the bytes in the byte array specified by \a ba to Unicode and returns the result. */ QString QTextDecoder::toUnicode(const QByteArray &ba) { return c->toUnicode(ba.constData(), ba.length(), &state); } /*! \since 4.4 Tries to detect the encoding of the provided snippet of HTML in the given byte array, \a ba, by checking the BOM (Byte Order Mark) and the content-type meta header and returns a QTextCodec instance that is capable of decoding the html to unicode. If the codec cannot be detected from the content provided, \a defaultCodec is returned. \sa codecForUtfText() */ QTextCodec *QTextCodec::codecForHtml(const QByteArray &ba, QTextCodec *defaultCodec) { // determine charset QTextCodec *c = QTextCodec::codecForUtfText(ba, 0); if (!c) { QByteArray header = ba.left(1024).toLower(); int pos = header.indexOf("meta "); if (pos != -1) { pos = header.indexOf("charset=", pos); if (pos != -1) { pos += qstrlen("charset="); int pos2 = pos; // The attribute can be closed with either """, "'", ">" or "/", // none of which are valid charset characters. while (++pos2 < header.size()) { char ch = header.at(pos2); if (ch == '\"' || ch == '\'' || ch == '>') { QByteArray name = header.mid(pos, pos2 - pos); if (name == "unicode") // QTBUG-41998, ICU will return UTF-16. name = QByteArrayLiteral("UTF-8"); c = QTextCodec::codecForName(name); return c ? c : defaultCodec; } } } } } if (!c) c = defaultCodec; return c; } /*! \overload Tries to detect the encoding of the provided snippet of HTML in the given byte array, \a ba, by checking the BOM (Byte Order Mark) and the content-type meta header and returns a QTextCodec instance that is capable of decoding the html to unicode. If the codec cannot be detected, this overload returns a Latin-1 QTextCodec. */ QTextCodec *QTextCodec::codecForHtml(const QByteArray &ba) { return codecForHtml(ba, QTextCodec::codecForName("ISO-8859-1")); } /*! \since 4.6 Tries to detect the encoding of the provided snippet \a ba by using the BOM (Byte Order Mark) and returns a QTextCodec instance that is capable of decoding the text to unicode. If the codec cannot be detected from the content provided, \a defaultCodec is returned. \sa codecForHtml() */ QTextCodec *QTextCodec::codecForUtfText(const QByteArray &ba, QTextCodec *defaultCodec) { const int arraySize = ba.size(); if (arraySize > 3) { if ((uchar)ba[0] == 0x00 && (uchar)ba[1] == 0x00 && (uchar)ba[2] == 0xFE && (uchar)ba[3] == 0xFF) return QTextCodec::codecForMib(1018); // utf-32 be else if ((uchar)ba[0] == 0xFF && (uchar)ba[1] == 0xFE && (uchar)ba[2] == 0x00 && (uchar)ba[3] == 0x00) return QTextCodec::codecForMib(1019); // utf-32 le } if (arraySize < 2) return defaultCodec; if ((uchar)ba[0] == 0xfe && (uchar)ba[1] == 0xff) return QTextCodec::codecForMib(1013); // utf16 be else if ((uchar)ba[0] == 0xff && (uchar)ba[1] == 0xfe) return QTextCodec::codecForMib(1014); // utf16 le if (arraySize < 3) return defaultCodec; if ((uchar)ba[0] == 0xef && (uchar)ba[1] == 0xbb && (uchar)ba[2] == 0xbf) return QTextCodec::codecForMib(106); // utf-8 return defaultCodec; } /*! \overload Tries to detect the encoding of the provided snippet \a ba by using the BOM (Byte Order Mark) and returns a QTextCodec instance that is capable of decoding the text to unicode. If the codec cannot be detected, this overload returns a Latin-1 QTextCodec. \sa codecForHtml() */ QTextCodec *QTextCodec::codecForUtfText(const QByteArray &ba) { return codecForUtfText(ba, QTextCodec::codecForMib(/*Latin 1*/ 4)); } /*! \fn QTextCodec * QTextCodec::codecForTr () \obsolete Returns the codec used by QObject::tr() on its argument. If this function returns 0 (the default), tr() assumes Latin-1. */ /*! \internal \since 4.3 Determines whether the decoder encountered a failure while decoding the input. If an error was encountered, the produced result is undefined, and gets converted as according to the conversion flags. */ bool QTextDecoder::hasFailure() const { return state.invalidChars != 0; } QT_END_NAMESPACE #endif // QT_NO_TEXTCODEC