// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page qt-add-resources.html \ingroup cmake-commands-qtcore \title qt_add_resources \target qt6_add_resources \summary {Compiles binary resources into source code.} \include cmake-find-package-core.qdocinc \section1 Synopsis \badcode qt_add_resources( file1.qrc [file2.qrc ...] [OPTIONS ...]) \endcode \versionlessCMakeCommandsNote qt6_add_resources() Since 6.0: \badcode qt_add_resources( [PREFIX ] [LANG ] [BASE ] [BIG_RESOURCES] [OUTPUT_TARGETS ] [FILES ...] [OPTIONS ...]) \endcode \versionlessCMakeCommandsNote qt6_add_resources() \section1 Description To add resources, you can pass either a variable name or a target as the first argument of the command. When passing a variable name as first argument, \c qt_add_resources creates source code from Qt resource files using the \l{Resource Compiler (rcc)}. Paths to the generated source files are added to \c{}. When passing a target as first argument, the function creates a resource with the name \c{RESOURCE_NAME}, containing the specified \c{FILES}. The resource is automatically linked into \c{TARGET}. For embedding bigger resources, see \l qt_add_big_resources. See \l{The Qt Resource System} for a general description of Qt resources. \section1 Arguments of the target-based variant \c PREFIX specifies a path prefix under which all files of this resource are accessible from C++ code. This corresponds to the XML attribute \c prefix of the \c .qrc file format. If \c PREFIX is not given, the target property \l{cmake-target-property-QT_RESOURCE_PREFIX}{QT_RESOURCE_PREFIX} is used. Since 6.5, \c{PREFIX} is optional. If it is omitted and not specified by \c{QT_RESOURCE_PREFIX}, \c{"/"} will be used as the default path prefix. \c LANG specifies the locale of this resource. This corresponds to the XML attribute \c lang of the \c .qrc file format. \c BASE is a path prefix that denotes the root point of the file's alias. For example, if \c BASE is \c{"assets"} and \c FILES is \c{"assets/images/logo.png"}, then the alias of that file is \c{"images/logo.png"}. Alias settings for files need to be set via the \c QT_RESOURCE_ALIAS source file property. \c BIG_RESOURCES can be specified to enable support for big resources. This directly generates object files (\c .o, \c .obj) instead of C++ source code. This allows embedding bigger resources, without having to compile generated C++ sources, which can be too time consuming and memory intensive. Note that \c BIG_RESOURCES is not compatible with iOS due to restrictions of CMake's Xcode project generator. See \l{https://bugreports.qt.io/browse/QTBUG-103497}{QTBUG-103497} for details. Also, \c BIG_RESOURCES only works reliably from CMake 3.17 onwards. When using this command with static libraries, one or more special targets will be generated. Should you wish to perform additional processing on these targets, pass a variable name to the \c OUTPUT_TARGETS parameter. The \c qt_add_resources function stores the names of the special targets in the specified variable. \section1 Arguments of both variants You can set additional \c{OPTIONS} that should be added to the \c{rcc} calls. You can find possible options in the \l{rcc}{rcc documentation}. \section1 Examples Variable variant, using a .qrc file: \snippet cmake-macros/examples.cmake qt_add_resources Target variant, using immediate resources: \snippet cmake-macros/examples.cmake qt_add_resources_target \section1 Caveats When adding multiple resources, \c{RESOURCE_NAME} must be unique across all resources linked into the final target. This especially affects static builds. There, the same resource name in different static libraries conflict in the consuming target. */