/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt_generate_deploy_app_script.html \ingroup cmake-commands-qtcore \title qt_generate_deploy_app_script \target qt6_generate_deploy_app_script \summary {Generate a deployment script for an application.} \include cmake-find-package-core.qdocinc \preliminarycmakecommand \section1 Synopsis \badcode qt_generate_deploy_app_script( TARGET target FILENAME_VARIABLE var_name [NO_UNSUPPORTED_PLATFORM_ERROR] ) \endcode \versionlessCMakeCommandsNote qt6_generate_deploy_app_script() \section1 Description Installing an executable target with \l{install(TARGETS)} only installs the target's executable (except for macOS app bundles, which will copy the whole bundle). You need to explicitly install any other libraries or plugins the executable depends on yourself. \c{qt_generate_deploy_app_script()} is a convenience command intended to simplify that process. It expects the application to follow Qt's recommended install directory structure fairly closely. That structure is based on CMake's default install layout, as determined by \l{GNUInstallDirs} (except for macOS app bundles, which follow Apple's requirements instead). The command generates a script whose name will be stored in the variable named by the \c{FILENAME_VARIABLE} option. That script is only written at CMake generation time. It is intended to be used with the \l{install(SCRIPT)} command, which should come after the application's target has been installed using \l{install(TARGETS)}. The deployment script will call \l{qt_deploy_runtime_dependencies()} with a suitable set of options for the standard install layout. This is currently only implemented for macOS app bundles and Windows targets. Calling \c{qt_generate_deploy_app_script()} for any other platform will result in a fatal error, unless the \c{NO_UNSUPPORTED_PLATFORM_ERROR} option is given. For deploying a QML application, use \l{qt6_generate_deploy_qml_app_script}{qt_generate_deploy_qml_app_script()} instead. \sa {qt6_standard_project_setup}{qt_standard_project_setup()}, {qt6_generate_deploy_qml_app_script}{qt_generate_deploy_qml_app_script()} \section1 Example \badcode cmake_minimum_required(VERSION 3.16...3.22) project(MyThings) find_package(Qt6 REQUIRED COMPONENTS Core) qt_standard_project_setup() qt_add_executable(MyApp main.cpp) install(TARGETS MyApp BUNDLE DESTINATION . RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) qt_generate_deploy_app_script( TARGET MyApp FILENAME_VARIABLE deploy_script NO_UNSUPPORTED_PLATFORM_ERROR ) install(SCRIPT ${deploy_script}) \endcode */