\badcode cmake_minimum_required(VERSION 3.16...3.22) project(MyThings) find_package(Qt6 REQUIRED COMPONENTS Core) qt_standard_project_setup() qt_add_executable(MyApp main.cpp) set_target_properties(MyApp PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) # App bundles on macOS have an .app suffix if(APPLE) set(executable_path "$.app") else() set(executable_path "\${QT_DEPLOY_BIN_DIR}/$") endif() # Helper app, not necessarily built as part of this project. qt_add_executable(HelperApp helper.cpp) set(helper_app_path "\${QT_DEPLOY_BIN_DIR}/$") # Generate a deployment script to be executed at install time qt_generate_deploy_script( TARGET MyApp FILENAME_VARIABLE deploy_script CONTENT " qt_deploy_runtime_dependencies( EXECUTABLE \"${executable_path}\" ADDITIONAL_EXECUTABLES \"${helper_app_path}\" GENERATE_QT_CONF VERBOSE )") # Omitting RUNTIME DESTINATION will install a non-bundle target to CMAKE_INSTALL_BINDIR, # which coincides with the default value of QT_DEPLOY_BIN_DIR used above, './bin'. # Installing macOS bundles always requires an explicit BUNDLE DESTINATION option. install(TARGETS MyApp HelperApp # Install to CMAKE_INSTALL_PREFIX/bin/MyApp.exe # and ./binHelperApp.exe BUNDLE DESTINATION . # Install to CMAKE_INSTALL_PREFIX/MyApp.app/Contents/MacOS/MyApp ) install(SCRIPT ${deploy_script}) # Add its runtime dependencies \endcode