/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page object.html \title Object Model \ingroup qt-basic-concepts \brief A description of the powerful features made possible by Qt's dynamic object model. The standard C++ object model provides very efficient runtime support for the object paradigm. But its static nature is inflexibile in certain problem domains. Graphical user interface programming is a domain that requires both runtime efficiency and a high level of flexibility. Qt provides this, by combining the speed of C++ with the flexibility of the Qt Object Model. Qt adds these features to C++: \list \li a very powerful mechanism for seamless object communication called \l{signals and slots} \li queryable and designable \l{Qt's Property System}{object properties} \li powerful \l{The Event System}{events and event filters} \li contextual \l{Internationalization with Qt}{string translation for internationalization} \li sophisticated interval driven \l {Timers}{timers} that make it possible to elegantly integrate many tasks in an event-driven GUI \li hierarchical and queryable \l{Object Trees & Ownership}{object trees} that organize object ownership in a natural way \li guarded pointers (QPointer) that are automatically set to 0 when the referenced object is destroyed, unlike normal C++ pointers which become dangling pointers when their objects are destroyed \li a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across library boundaries. \li support for \l{Creating Custom Qt Types}{custom type} creation. \endlist Many of these Qt features are implemented with standard C++ techniques, based on inheritance from QObject. Others, like the object communication mechanism and the dynamic property system, require the \l{Meta-Object System} provided by Qt's own \l{moc}{Meta-Object Compiler (moc)}. The meta-object system is a C++ extension that makes the language better suited to true component GUI programming. \section1 Important Classes These classes form the basis of the Qt Object Model. \annotatedlist objectmodel \target Identity vs Value \section1 Qt Objects: Identity vs Value Some of the added features listed above for the Qt Object Model, require that we think of Qt Objects as identities, not values. Values are copied or assigned; identities are cloned. Cloning means to create a new identity, not an exact copy of the old one. For example, twins have different identities. They may look identical, but they have different names, different locations, and may have completely different social networks. Then cloning an identity is a more complex operation than copying or assigning a value. We can see what this means in the Qt Object Model. \b{A Qt Object...} \list \li might have a unique \l{QObject::objectName()}. If we copy a Qt Object, what name should we give the copy? \li has a location in an \l{Object Trees & Ownership} {object hierarchy}. If we copy a Qt Object, where should the copy be located? \li can be connected to other Qt Objects to emit signals to them or to receive signals emitted by them. If we copy a Qt Object, how should we transfer these connections to the copy? \li can have \l{Qt's Property System} {new properties} added to it at runtime that are not declared in the C++ class. If we copy a Qt Object, should the copy include the properties that were added to the original? \endlist For these reasons, Qt Objects should be treated as identities, not as values. Identities are cloned, not copied or assigned, and cloning an identity is a more complex operation than copying or assigning a value. Therefore, QObject and all subclasses of QObject (direct or indirect) have their \l{No copy constructor} {copy constructor and assignment operator} disabled. */