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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page resources.html \title The Qt Resource System \brief A platform-independent mechanism for storing binary files in an application. \keyword resource system The Qt resource system is a platform-independent mechanism for storing binary files in the application's executable. This is useful if your application always needs a certain set of files (icons, translation files, etc.) and you don't want to run the risk of losing the files. The resource system is based on tight cooperation between \l qmake, \l rcc (Qt's resource compiler), and QFile. \section1 Resource Collection Files (\c{.qrc}) The resources associated with an application are specified in a \c .qrc file, an XML-based file format that lists files on the disk and optionally assigns them a resource name that the application must use to access the resource. Here's an example \c .qrc file: \quotefile resource-system/application.qrc The resource files listed in the \c .qrc file are files that are part of the application's source tree. The specified paths are relative to the directory containing the \c .qrc file. Note that the listed resource files must be located in the same directory as the \c .qrc file, or one of its subdirectories. Resource data can either be compiled into the binary and thus accessed immediately in application code, or a binary resource can be created and at a later point in application code registered with the resource system. By default, resources are accessible in the application under the same file name as they have in the source tree, with a \c :/ prefix, or by a \l{QUrl}{URL} with a \c qrc scheme. For example, the file path \c :/images/cut.png or the URL \c qrc:///images/cut.png would give access to the \c cut.png file, whose location in the application's source tree is \c images/cut.png. This can be changed using the \c file tag's \c alias attribute: \snippet code/doc_src_resources.qdoc 0 The file is then accessible as \c :/cut-img.png from the application. It is also possible to specify a path prefix for all files in the \c .qrc file using the \c qresource tag's \c prefix attribute: \snippet code/doc_src_resources.qdoc 1 In this case, the file is accessible as \c :/myresources/cut-img.png. Some resources need to change based on the user's locale, such as translation files or icons. This is done by adding a \c lang attribute to the \c qresource tag, specifying a suitable locale string. For example: \snippet code/doc_src_resources.qdoc 2 If the user's locale is French (i.e., QLocale::system().name() returns "fr_FR"), \c :/cut.jpg becomes a reference to the \c cut_fr.jpg image. For other locales, \c cut.jpg is used. See the QLocale documentation for a description of the format to use for locale strings. \section2 External Binary Resources For an external binary resource to be created you must create the resource data (commonly given the \c .rcc extension) by passing the -binary switch to \l rcc. Once the binary resource is created you can register the resource with the QResource API. For example, a set of resource data specified in a \c .qrc file can be compiled in the following way: \snippet code/doc_src_resources.qdoc 3 In the application, this resource would be registered with code like this: \snippet code/doc_src_resources.cpp 4 \section2 Compiled-In Resources For a resource to be compiled into the binary the \c .qrc file must be mentioned in the application's \c .pro file so that \c qmake knows about it. For example: \snippet resource-system/application.pro 0 \c qmake will produce make rules to generate a file called \c qrc_application.cpp that is linked into the application. This file contains all the data for the images and other resources as static C++ arrays of compressed binary data. The \c qrc_application.cpp file is automatically regenerated whenever the \c .qrc file changes or one of the files that it refers to changes. If you don't use \c .pro files, you can either invoke \c rcc manually or add build rules to your build system. \image resources.png Building resources into an application Currently, Qt always stores the data directly in the executable, even on Windows, \macos, and iOS, where the operating system provides native support for resources. This might change in a future Qt release. \section1 Compression Resources are compressed by default (in the \c ZIP format). It is possible to turn off compression. This can be useful if your resources already contain a compressed format, such as \c .png files. You do this by giving the \c {-no-compress} command line argument. \code rcc -no-compress myresources.qrc \endcode \c rcc also gives you some control over the compression. You can specify the compression level and the threshold level to consider while compressing files, for example: \code rcc -compress 2 -threshold 3 myresources.qrc \endcode \section1 Using Resources in the Application In the application, resource paths can be used in most places instead of ordinary file system paths. In particular, you can pass a resource path instead of a file name to the QIcon, QImage, or QPixmap constructor: \snippet resource-system/mainwindow.cpp 21 See the \l{mainwindows/application}{Application} example for an actual application that uses Qt's resource system to store its icons. In memory, resources are represented by a tree of resource objects. The tree is automatically built at startup and used by QFile for resolving paths to resources. You can use a QDir initialized with ":/" to navigate through the resource tree from the root. Qt's resources support the concept of a search path list. If you then refer to a resource with \c : instead of \c :/ as the prefix, the resource will be looked up using the search path list. The search path list is empty at startup; call QDir::addSearchPath() to add paths to it. \section1 Using Resources in a Library If you have resources in a library, you need to force initialization of your resources by calling \l Q_INIT_RESOURCE() with the base name of the \c .qrc file. For example: \snippet code/doc_src_resources.cpp 5 This ensures that the resources are linked into the final application binary in the case of static linking. You should put the initialization code close to where the resources are used in your library, so that clients of your library will only link in the resources if they use the feature of the library that depends on them. Note: As the resource initializers generated by rcc are declared in the global namespace, your calls to \l Q_INIT_RESOURCE() also need to be done outside of any namespace. If the library includes resources that are not used internally, but instead exposed to clients of the library, the initialization needs to happen in the application code. For example: \snippet code/doc_src_resources.cpp 6 As before, this ensures that the resources are linked into the final application binary in the case of static linking, but also triggers loading of the library in the case of dynamic linking, such as plugins. Similarly, if you must unload a set of resources explicitly (because a plugin is being unloaded or the resources are not valid any longer), you can force removal of your resources by calling \l Q_CLEANUP_RESOURCE() with the same base name as above. Note: The use of \l Q_INIT_RESOURCE() and \l Q_CLEANUP_RESOURCE() is not necessary when the resource is built as part of the application. */