/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Copyright (C) 2016 Intel Corporation. ** Copyright (C) 2013 Olivier Goffart ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qobject.h" #include "qobject_p.h" #include "qmetaobject_p.h" #include "qabstracteventdispatcher.h" #include "qabstracteventdispatcher_p.h" #include "qcoreapplication.h" #include "qcoreapplication_p.h" #include "qloggingcategory.h" #include "qvariant.h" #include "qmetaobject.h" #if QT_CONFIG(regularexpression) # include #endif #include #include #include #include #include #include #include #if QT_CONFIG(thread) #include #endif #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE static int DIRECT_CONNECTION_ONLY = 0; Q_LOGGING_CATEGORY(lcConnections, "qt.core.qmetaobject.connectslotsbyname") Q_CORE_EXPORT QBasicAtomicPointer qt_signal_spy_callback_set = Q_BASIC_ATOMIC_INITIALIZER(nullptr); void qt_register_signal_spy_callbacks(QSignalSpyCallbackSet *callback_set) { qt_signal_spy_callback_set.storeRelease(callback_set); } QDynamicMetaObjectData::~QDynamicMetaObjectData() { } QAbstractDynamicMetaObject::~QAbstractDynamicMetaObject() { } static int *queuedConnectionTypes(const QList &typeNames) { int *types = new int [typeNames.count() + 1]; Q_CHECK_PTR(types); for (int i = 0; i < typeNames.count(); ++i) { const QByteArray typeName = typeNames.at(i); if (typeName.endsWith('*')) types[i] = QMetaType::VoidStar; else types[i] = QMetaType::fromName(typeName).id(); if (!types[i]) { qWarning("QObject::connect: Cannot queue arguments of type '%s'\n" "(Make sure '%s' is registered using qRegisterMetaType().)", typeName.constData(), typeName.constData()); delete [] types; return nullptr; } } types[typeNames.count()] = 0; return types; } static int *queuedConnectionTypes(const QArgumentType *argumentTypes, int argc) { QScopedArrayPointer types(new int [argc + 1]); for (int i = 0; i < argc; ++i) { const QArgumentType &type = argumentTypes[i]; if (type.type()) types[i] = type.type(); else if (type.name().endsWith('*')) types[i] = QMetaType::VoidStar; else types[i] = QMetaType::fromName(type.name()).id(); if (!types[i]) { qWarning("QObject::connect: Cannot queue arguments of type '%s'\n" "(Make sure '%s' is registered using qRegisterMetaType().)", type.name().constData(), type.name().constData()); return nullptr; } } types[argc] = 0; return types.take(); } static QBasicMutex _q_ObjectMutexPool[131]; /** * \internal * mutex to be locked when accessing the connection lists or the senders list */ static inline QBasicMutex *signalSlotLock(const QObject *o) { return &_q_ObjectMutexPool[uint(quintptr(o)) % sizeof(_q_ObjectMutexPool)/sizeof(QBasicMutex)]; } #if QT_VERSION < 0x60000 extern "C" Q_CORE_EXPORT void qt_addObject(QObject *) {} extern "C" Q_CORE_EXPORT void qt_removeObject(QObject *) {} #endif void (*QAbstractDeclarativeData::destroyed)(QAbstractDeclarativeData *, QObject *) = nullptr; void (*QAbstractDeclarativeData::parentChanged)(QAbstractDeclarativeData *, QObject *, QObject *) = nullptr; void (*QAbstractDeclarativeData::signalEmitted)(QAbstractDeclarativeData *, QObject *, int, void **) = nullptr; int (*QAbstractDeclarativeData::receivers)(QAbstractDeclarativeData *, const QObject *, int) = nullptr; bool (*QAbstractDeclarativeData::isSignalConnected)(QAbstractDeclarativeData *, const QObject *, int) = nullptr; void (*QAbstractDeclarativeData::setWidgetParent)(QObject *, QObject *) = nullptr; /*! \fn QObjectData::QObjectData() \internal */ QObjectData::~QObjectData() {} QMetaObject *QObjectData::dynamicMetaObject() const { return metaObject->toDynamicMetaObject(q_ptr); } QObjectPrivate::QObjectPrivate(int version) : threadData(nullptr), currentChildBeingDeleted(nullptr) { checkForIncompatibleLibraryVersion(version); // QObjectData initialization q_ptr = nullptr; parent = nullptr; // no parent yet. It is set by setParent() isWidget = false; // assume not a widget object blockSig = false; // not blocking signals wasDeleted = false; // double-delete catcher isDeletingChildren = false; // set by deleteChildren() sendChildEvents = true; // if we should send ChildAdded and ChildRemoved events to parent receiveChildEvents = true; postedEvents = 0; extraData = nullptr; metaObject = nullptr; isWindow = false; deleteLaterCalled = false; } QObjectPrivate::~QObjectPrivate() { auto thisThreadData = threadData.loadRelaxed(); if (extraData && !extraData->runningTimers.isEmpty()) { if (Q_LIKELY(thisThreadData->thread.loadAcquire() == QThread::currentThread())) { // unregister pending timers if (thisThreadData->hasEventDispatcher()) thisThreadData->eventDispatcher.loadRelaxed()->unregisterTimers(q_ptr); // release the timer ids back to the pool for (int i = 0; i < extraData->runningTimers.size(); ++i) QAbstractEventDispatcherPrivate::releaseTimerId(extraData->runningTimers.at(i)); } else { qWarning("QObject::~QObject: Timers cannot be stopped from another thread"); } } if (postedEvents) QCoreApplication::removePostedEvents(q_ptr, 0); thisThreadData->deref(); if (metaObject) metaObject->objectDestroyed(q_ptr); delete extraData; } /*! \internal For a given metaobject, compute the signal offset, and the method offset (including signals) */ static void computeOffsets(const QMetaObject *metaobject, int *signalOffset, int *methodOffset) { *signalOffset = *methodOffset = 0; const QMetaObject *m = metaobject->d.superdata; while (m) { const QMetaObjectPrivate *d = QMetaObjectPrivate::get(m); *methodOffset += d->methodCount; Q_ASSERT(d->revision >= 4); *signalOffset += d->signalCount; m = m->d.superdata; } } // Used by QAccessibleWidget bool QObjectPrivate::isSender(const QObject *receiver, const char *signal) const { Q_Q(const QObject); int signal_index = signalIndex(signal); ConnectionData *cd = connections.loadRelaxed(); if (signal_index < 0 || !cd) return false; QBasicMutexLocker locker(signalSlotLock(q)); if (signal_index < cd->signalVectorCount()) { const QObjectPrivate::Connection *c = cd->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed(); while (c) { if (c->receiver.loadRelaxed() == receiver) return true; c = c->nextConnectionList.loadRelaxed(); } } return false; } // Used by QAccessibleWidget QObjectList QObjectPrivate::receiverList(const char *signal) const { QObjectList returnValue; int signal_index = signalIndex(signal); ConnectionData *cd = connections.loadRelaxed(); if (signal_index < 0 || !cd) return returnValue; if (signal_index < cd->signalVectorCount()) { const QObjectPrivate::Connection *c = cd->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed(); while (c) { QObject *r = c->receiver.loadRelaxed(); if (r) returnValue << r; c = c->nextConnectionList.loadRelaxed(); } } return returnValue; } // Used by QAccessibleWidget QObjectList QObjectPrivate::senderList() const { QObjectList returnValue; ConnectionData *cd = connections.loadRelaxed(); if (cd) { QBasicMutexLocker locker(signalSlotLock(q_func())); for (Connection *c = cd->senders; c; c = c->next) returnValue << c->sender; } return returnValue; } /*! \internal Add the connection \a c to the list of connections of the sender's object for the specified \a signal The signalSlotLock() of the sender and receiver must be locked while calling this function Will also add the connection in the sender's list of the receiver. */ void QObjectPrivate::addConnection(int signal, Connection *c) { Q_ASSERT(c->sender == q_ptr); ensureConnectionData(); ConnectionData *cd = connections.loadRelaxed(); cd->resizeSignalVector(signal + 1); ConnectionList &connectionList = cd->connectionsForSignal(signal); if (connectionList.last.loadRelaxed()) { Q_ASSERT(connectionList.last.loadRelaxed()->receiver.loadRelaxed()); connectionList.last.loadRelaxed()->nextConnectionList.storeRelaxed(c); } else { connectionList.first.storeRelaxed(c); } c->id = ++cd->currentConnectionId; c->prevConnectionList = connectionList.last.loadRelaxed(); connectionList.last.storeRelaxed(c); QObjectPrivate *rd = QObjectPrivate::get(c->receiver.loadRelaxed()); rd->ensureConnectionData(); c->prev = &(rd->connections.loadRelaxed()->senders); c->next = *c->prev; *c->prev = c; if (c->next) c->next->prev = &c->next; } void QObjectPrivate::ConnectionData::removeConnection(QObjectPrivate::Connection *c) { Q_ASSERT(c->receiver.loadRelaxed()); ConnectionList &connections = signalVector.loadRelaxed()->at(c->signal_index); c->receiver.storeRelaxed(nullptr); QThreadData *td = c->receiverThreadData.loadRelaxed(); if (td) td->deref(); c->receiverThreadData.storeRelaxed(nullptr); #ifndef QT_NO_DEBUG bool found = false; for (Connection *cc = connections.first.loadRelaxed(); cc; cc = cc->nextConnectionList.loadRelaxed()) { if (cc == c) { found = true; break; } } Q_ASSERT(found); #endif // remove from the senders linked list *c->prev = c->next; if (c->next) c->next->prev = c->prev; c->prev = nullptr; if (connections.first.loadRelaxed() == c) connections.first.storeRelaxed(c->nextConnectionList.loadRelaxed()); if (connections.last.loadRelaxed() == c) connections.last.storeRelaxed(c->prevConnectionList); Q_ASSERT(signalVector.loadRelaxed()->at(c->signal_index).first.loadRelaxed() != c); Q_ASSERT(signalVector.loadRelaxed()->at(c->signal_index).last.loadRelaxed() != c); // keep c->nextConnectionList intact, as it might still get accessed by activate Connection *n = c->nextConnectionList.loadRelaxed(); if (n) n->prevConnectionList = c->prevConnectionList; if (c->prevConnectionList) c->prevConnectionList->nextConnectionList.storeRelaxed(n); c->prevConnectionList = nullptr; Q_ASSERT(c != orphaned.loadRelaxed()); // add c to orphanedConnections c->nextInOrphanList = orphaned.loadRelaxed(); orphaned.storeRelaxed(c); #ifndef QT_NO_DEBUG found = false; for (Connection *cc = connections.first.loadRelaxed(); cc; cc = cc->nextConnectionList.loadRelaxed()) { if (cc == c) { found = true; break; } } Q_ASSERT(!found); #endif } void QObjectPrivate::ConnectionData::cleanOrphanedConnectionsImpl(QObject *sender) { ConnectionOrSignalVector *c = nullptr; { QBasicMutexLocker l(signalSlotLock(sender)); if (ref.loadAcquire() > 1) return; // Since ref == 1, no activate() is in process since we locked the mutex. That implies, // that nothing can reference the orphaned connection objects anymore and they can // be safely deleted c = orphaned.loadRelaxed(); orphaned.storeRelaxed(nullptr); } deleteOrphaned(c); } void QObjectPrivate::ConnectionData::deleteOrphaned(QObjectPrivate::ConnectionOrSignalVector *o) { while (o) { QObjectPrivate::ConnectionOrSignalVector *next = nullptr; if (SignalVector *v = ConnectionOrSignalVector::asSignalVector(o)) { next = v->nextInOrphanList; free(v); } else { QObjectPrivate::Connection *c = static_cast(o); next = c->nextInOrphanList; Q_ASSERT(!c->receiver.loadRelaxed()); Q_ASSERT(!c->prev); c->freeSlotObject(); c->deref(); } o = next; } } /*! \internal Returns \c true if the signal with index \a signal_index from object \a sender is connected. \a signal_index must be the index returned by QObjectPrivate::signalIndex; */ bool QObjectPrivate::isSignalConnected(uint signalIndex, bool checkDeclarative) const { if (checkDeclarative && isDeclarativeSignalConnected(signalIndex)) return true; ConnectionData *cd = connections.loadRelaxed(); if (!cd) return false; SignalVector *signalVector = cd->signalVector.loadRelaxed(); if (!signalVector) return false; if (signalVector->at(-1).first.loadRelaxed()) return true; if (signalIndex < uint(cd->signalVectorCount())) { const QObjectPrivate::Connection *c = signalVector->at(signalIndex).first.loadRelaxed(); while (c) { if (c->receiver.loadRelaxed()) return true; c = c->nextConnectionList.loadRelaxed(); } } return false; } bool QObjectPrivate::maybeSignalConnected(uint signalIndex) const { ConnectionData *cd = connections.loadRelaxed(); if (!cd) return false; SignalVector *signalVector = cd->signalVector.loadRelaxed(); if (!signalVector) return false; if (signalVector->at(-1).first.loadAcquire()) return true; if (signalIndex < uint(cd->signalVectorCount())) { const QObjectPrivate::Connection *c = signalVector->at(signalIndex).first.loadAcquire(); return c != nullptr; } return false; } /*! \internal */ QAbstractMetaCallEvent::~QAbstractMetaCallEvent() { #if QT_CONFIG(thread) if (semaphore_) semaphore_->release(); #endif } /*! \internal */ inline void QMetaCallEvent::allocArgs() { if (!d.nargs_) return; constexpr size_t each = sizeof(void*) + sizeof(int); void *const memory = d.nargs_ * each > sizeof(prealloc_) ? calloc(d.nargs_, each) : prealloc_; Q_CHECK_PTR(memory); d.args_ = static_cast(memory); } /*! \internal Used for blocking queued connections, just passes \a args through without allocating any memory. */ QMetaCallEvent::QMetaCallEvent(ushort method_offset, ushort method_relative, QObjectPrivate::StaticMetaCallFunction callFunction, const QObject *sender, int signalId, void **args, QSemaphore *semaphore) : QAbstractMetaCallEvent(sender, signalId, semaphore), d({nullptr, args, callFunction, 0, method_offset, method_relative}), prealloc_() { } /*! \internal Used for blocking queued connections, just passes \a args through without allocating any memory. */ QMetaCallEvent::QMetaCallEvent(QtPrivate::QSlotObjectBase *slotO, const QObject *sender, int signalId, void **args, QSemaphore *semaphore) : QAbstractMetaCallEvent(sender, signalId, semaphore), d({slotO, args, nullptr, 0, 0, ushort(-1)}), prealloc_() { if (d.slotObj_) d.slotObj_->ref(); } /*! \internal Allocates memory for \a nargs; code creating an event needs to initialize the void* and int arrays by accessing \a args() and \a types(), respectively. */ QMetaCallEvent::QMetaCallEvent(ushort method_offset, ushort method_relative, QObjectPrivate::StaticMetaCallFunction callFunction, const QObject *sender, int signalId, int nargs) : QAbstractMetaCallEvent(sender, signalId), d({nullptr, nullptr, callFunction, nargs, method_offset, method_relative}), prealloc_() { allocArgs(); } /*! \internal Allocates memory for \a nargs; code creating an event needs to initialize the void* and int arrays by accessing \a args() and \a types(), respectively. */ QMetaCallEvent::QMetaCallEvent(QtPrivate::QSlotObjectBase *slotO, const QObject *sender, int signalId, int nargs) : QAbstractMetaCallEvent(sender, signalId), d({slotO, nullptr, nullptr, nargs, 0, ushort(-1)}), prealloc_() { if (d.slotObj_) d.slotObj_->ref(); allocArgs(); } /*! \internal */ QMetaCallEvent::~QMetaCallEvent() { if (d.nargs_) { int *typeIDs = types(); for (int i = 0; i < d.nargs_; ++i) { if (typeIDs[i] && d.args_[i]) QMetaType(typeIDs[i]).destroy(d.args_[i]); } if (reinterpret_cast(d.args_) != reinterpret_cast(prealloc_)) free(d.args_); } if (d.slotObj_) d.slotObj_->destroyIfLastRef(); } /*! \internal */ void QMetaCallEvent::placeMetaCall(QObject *object) { if (d.slotObj_) { d.slotObj_->call(object, d.args_); } else if (d.callFunction_ && d.method_offset_ <= object->metaObject()->methodOffset()) { d.callFunction_(object, QMetaObject::InvokeMetaMethod, d.method_relative_, d.args_); } else { QMetaObject::metacall(object, QMetaObject::InvokeMetaMethod, d.method_offset_ + d.method_relative_, d.args_); } } /*! \class QSignalBlocker \brief Exception-safe wrapper around QObject::blockSignals(). \since 5.3 \ingroup objectmodel \inmodule QtCore \reentrant QSignalBlocker can be used wherever you would otherwise use a pair of calls to blockSignals(). It blocks signals in its constructor and in the destructor it resets the state to what it was before the constructor ran. \snippet code/src_corelib_kernel_qobject.cpp 53 is thus equivalent to \snippet code/src_corelib_kernel_qobject.cpp 54 except the code using QSignalBlocker is safe in the face of exceptions. \sa QMutexLocker, QEventLoopLocker */ /*! \fn QSignalBlocker::QSignalBlocker(QObject *object) Constructor. Calls \a{object}->blockSignals(true). */ /*! \fn QSignalBlocker::QSignalBlocker(QObject &object) \overload Calls \a{object}.blockSignals(true). */ /*! \fn QSignalBlocker::QSignalBlocker(QSignalBlocker &&other) Move-constructs a signal blocker from \a other. \a other will have a no-op destructor, while responsibility for restoring the QObject::signalsBlocked() state is transferred to the new object. */ /*! \fn QSignalBlocker &QSignalBlocker::operator=(QSignalBlocker &&other) Move-assigns this signal blocker from \a other. \a other will have a no-op destructor, while responsibility for restoring the QObject::signalsBlocked() state is transferred to this object. The object's signals this signal blocker was blocking prior to being moved to, if any, are unblocked \e except in the case where both instances block the same object's signals and \c *this is unblocked while \a other is not, at the time of the move. */ /*! \fn QSignalBlocker::~QSignalBlocker() Destructor. Restores the QObject::signalsBlocked() state to what it was before the constructor ran, unless unblock() has been called without a following reblock(), in which case it does nothing. */ /*! \fn void QSignalBlocker::reblock() Re-blocks signals after a previous unblock(). The numbers of reblock() and unblock() calls are not counted, so every reblock() undoes any number of unblock() calls. */ /*! \fn void QSignalBlocker::unblock() Temporarily restores the QObject::signalsBlocked() state to what it was before this QSignalBlocker's constructor ran. To undo, use reblock(). The numbers of reblock() and unblock() calls are not counted, so every unblock() undoes any number of reblock() calls. */ /*! \class QObject \inmodule QtCore \brief The QObject class is the base class of all Qt objects. \ingroup objectmodel \reentrant QObject is the heart of the Qt \l{Object Model}. The central feature in this model is a very powerful mechanism for seamless object communication called \l{signals and slots}. You can connect a signal to a slot with connect() and destroy the connection with disconnect(). To avoid never ending notification loops you can temporarily block signals with blockSignals(). The protected functions connectNotify() and disconnectNotify() make it possible to track connections. QObjects organize themselves in \l {Object Trees & Ownership} {object trees}. When you create a QObject with another object as parent, the object will automatically add itself to the parent's children() list. The parent takes ownership of the object; i.e., it will automatically delete its children in its destructor. You can look for an object by name and optionally type using findChild() or findChildren(). Every object has an objectName() and its class name can be found via the corresponding metaObject() (see QMetaObject::className()). You can determine whether the object's class inherits another class in the QObject inheritance hierarchy by using the inherits() function. When an object is deleted, it emits a destroyed() signal. You can catch this signal to avoid dangling references to QObjects. QObjects can receive events through event() and filter the events of other objects. See installEventFilter() and eventFilter() for details. A convenience handler, childEvent(), can be reimplemented to catch child events. Last but not least, QObject provides the basic timer support in Qt; see QTimer for high-level support for timers. Notice that the Q_OBJECT macro is mandatory for any object that implements signals, slots or properties. You also need to run the \l{moc}{Meta Object Compiler} on the source file. We strongly recommend the use of this macro in all subclasses of QObject regardless of whether or not they actually use signals, slots and properties, since failure to do so may lead certain functions to exhibit strange behavior. All Qt widgets inherit QObject. The convenience function isWidgetType() returns whether an object is actually a widget. It is much faster than \l{qobject_cast()}{qobject_cast}(\e{obj}) or \e{obj}->\l{inherits()}{inherits}("QWidget"). Some QObject functions, e.g. children(), return a QObjectList. QObjectList is a typedef for QList. \section1 Thread Affinity A QObject instance is said to have a \e{thread affinity}, or that it \e{lives} in a certain thread. When a QObject receives a \l{Qt::QueuedConnection}{queued signal} or a \l{The Event System#Sending Events}{posted event}, the slot or event handler will run in the thread that the object lives in. \note If a QObject has no thread affinity (that is, if thread() returns zero), or if it lives in a thread that has no running event loop, then it cannot receive queued signals or posted events. By default, a QObject lives in the thread in which it is created. An object's thread affinity can be queried using thread() and changed using moveToThread(). All QObjects must live in the same thread as their parent. Consequently: \list \li setParent() will fail if the two QObjects involved live in different threads. \li When a QObject is moved to another thread, all its children will be automatically moved too. \li moveToThread() will fail if the QObject has a parent. \li If QObjects are created within QThread::run(), they cannot become children of the QThread object because the QThread does not live in the thread that calls QThread::run(). \endlist \note A QObject's member variables \e{do not} automatically become its children. The parent-child relationship must be set by either passing a pointer to the child's \l{QObject()}{constructor}, or by calling setParent(). Without this step, the object's member variables will remain in the old thread when moveToThread() is called. \target No copy constructor \section1 No Copy Constructor or Assignment Operator QObject has neither a copy constructor nor an assignment operator. This is by design. Actually, they are declared, but in a \c{private} section with the macro Q_DISABLE_COPY(). In fact, all Qt classes derived from QObject (direct or indirect) use this macro to declare their copy constructor and assignment operator to be private. The reasoning is found in the discussion on \l{Identity vs Value} {Identity vs Value} on the Qt \l{Object Model} page. The main consequence is that you should use pointers to QObject (or to your QObject subclass) where you might otherwise be tempted to use your QObject subclass as a value. For example, without a copy constructor, you can't use a subclass of QObject as the value to be stored in one of the container classes. You must store pointers. \section1 Auto-Connection Qt's meta-object system provides a mechanism to automatically connect signals and slots between QObject subclasses and their children. As long as objects are defined with suitable object names, and slots follow a simple naming convention, this connection can be performed at run-time by the QMetaObject::connectSlotsByName() function. \l uic generates code that invokes this function to enable auto-connection to be performed between widgets on forms created with \e{Qt Designer}. More information about using auto-connection with \e{Qt Designer} is given in the \l{Using a Designer UI File in Your Application} section of the \e{Qt Designer} manual. \section1 Dynamic Properties From Qt 4.2, dynamic properties can be added to and removed from QObject instances at run-time. Dynamic properties do not need to be declared at compile-time, yet they provide the same advantages as static properties and are manipulated using the same API - using property() to read them and setProperty() to write them. From Qt 4.3, dynamic properties are supported by \l{Qt Designer's Widget Editing Mode#The Property Editor}{Qt Designer}, and both standard Qt widgets and user-created forms can be given dynamic properties. \section1 Internationalization (I18n) All QObject subclasses support Qt's translation features, making it possible to translate an application's user interface into different languages. To make user-visible text translatable, it must be wrapped in calls to the tr() function. This is explained in detail in the \l{Writing Source Code for Translation} document. \sa QMetaObject, QPointer, QObjectCleanupHandler, Q_DISABLE_COPY() \sa {Object Trees & Ownership} */ /***************************************************************************** QObject member functions *****************************************************************************/ // check the constructor's parent thread argument static bool check_parent_thread(QObject *parent, QThreadData *parentThreadData, QThreadData *currentThreadData) { if (parent && parentThreadData != currentThreadData) { QThread *parentThread = parentThreadData->thread.loadAcquire(); QThread *currentThread = currentThreadData->thread.loadAcquire(); qWarning("QObject: Cannot create children for a parent that is in a different thread.\n" "(Parent is %s(%p), parent's thread is %s(%p), current thread is %s(%p)", parent->metaObject()->className(), parent, parentThread ? parentThread->metaObject()->className() : "QThread", parentThread, currentThread ? currentThread->metaObject()->className() : "QThread", currentThread); return false; } return true; } /*! Constructs an object with parent object \a parent. The parent of an object may be viewed as the object's owner. For instance, a \l{QDialog}{dialog box} is the parent of the \uicontrol{OK} and \uicontrol{Cancel} buttons it contains. The destructor of a parent object destroys all child objects. Setting \a parent to \nullptr constructs an object with no parent. If the object is a widget, it will become a top-level window. \sa parent(), findChild(), findChildren() */ QObject::QObject(QObject *parent) : QObject(*new QObjectPrivate, parent) { } /*! \internal */ QObject::QObject(QObjectPrivate &dd, QObject *parent) : d_ptr(&dd) { Q_ASSERT_X(this != parent, Q_FUNC_INFO, "Cannot parent a QObject to itself"); Q_D(QObject); d_ptr->q_ptr = this; auto threadData = (parent && !parent->thread()) ? parent->d_func()->threadData.loadRelaxed() : QThreadData::current(); threadData->ref(); d->threadData.storeRelaxed(threadData); if (parent) { QT_TRY { if (!check_parent_thread(parent, parent ? parent->d_func()->threadData.loadRelaxed() : nullptr, threadData)) parent = nullptr; if (d->isWidget) { if (parent) { d->parent = parent; d->parent->d_func()->children.append(this); } // no events sent here, this is done at the end of the QWidget constructor } else { setParent(parent); } } QT_CATCH(...) { threadData->deref(); QT_RETHROW; } } #if QT_VERSION < 0x60000 qt_addObject(this); #endif if (Q_UNLIKELY(qtHookData[QHooks::AddQObject])) reinterpret_cast(qtHookData[QHooks::AddQObject])(this); Q_TRACE(QObject_ctor, this); } /*! Destroys the object, deleting all its child objects. All signals to and from the object are automatically disconnected, and any pending posted events for the object are removed from the event queue. However, it is often safer to use deleteLater() rather than deleting a QObject subclass directly. \warning All child objects are deleted. If any of these objects are on the stack or global, sooner or later your program will crash. We do not recommend holding pointers to child objects from outside the parent. If you still do, the destroyed() signal gives you an opportunity to detect when an object is destroyed. \warning Deleting a QObject while pending events are waiting to be delivered can cause a crash. You must not delete the QObject directly if it exists in a different thread than the one currently executing. Use deleteLater() instead, which will cause the event loop to delete the object after all pending events have been delivered to it. \sa deleteLater() */ QObject::~QObject() { Q_D(QObject); d->wasDeleted = true; d->blockSig = 0; // unblock signals so we always emit destroyed() QtSharedPointer::ExternalRefCountData *sharedRefcount = d->sharedRefcount.loadRelaxed(); if (sharedRefcount) { if (sharedRefcount->strongref.loadRelaxed() > 0) { qWarning("QObject: shared QObject was deleted directly. The program is malformed and may crash."); // but continue deleting, it's too late to stop anyway } // indicate to all QWeakPointers that this QObject has now been deleted sharedRefcount->strongref.storeRelaxed(0); if (!sharedRefcount->weakref.deref()) delete sharedRefcount; } if (!d->isWidget && d->isSignalConnected(0)) { emit destroyed(this); } if (d->declarativeData && QAbstractDeclarativeData::destroyed) QAbstractDeclarativeData::destroyed(d->declarativeData, this); QObjectPrivate::ConnectionData *cd = d->connections.loadRelaxed(); if (cd) { if (cd->currentSender) { cd->currentSender->receiverDeleted(); cd->currentSender = nullptr; } QBasicMutex *signalSlotMutex = signalSlotLock(this); QBasicMutexLocker locker(signalSlotMutex); // disconnect all receivers int receiverCount = cd->signalVectorCount(); for (int signal = -1; signal < receiverCount; ++signal) { QObjectPrivate::ConnectionList &connectionList = cd->connectionsForSignal(signal); while (QObjectPrivate::Connection *c = connectionList.first.loadRelaxed()) { Q_ASSERT(c->receiver.loadAcquire()); QBasicMutex *m = signalSlotLock(c->receiver.loadRelaxed()); bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m); if (c->receiver.loadAcquire()) { cd->removeConnection(c); Q_ASSERT(connectionList.first.loadRelaxed() != c); } if (needToUnlock) m->unlock(); } } /* Disconnect all senders: */ while (QObjectPrivate::Connection *node = cd->senders) { Q_ASSERT(node->receiver.loadAcquire()); QObject *sender = node->sender; // Send disconnectNotify before removing the connection from sender's connection list. // This ensures any eventual destructor of sender will block on getting receiver's lock // and not finish until we release it. sender->disconnectNotify(QMetaObjectPrivate::signal(sender->metaObject(), node->signal_index)); QBasicMutex *m = signalSlotLock(sender); bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m); //the node has maybe been removed while the mutex was unlocked in relock? if (node != cd->senders) { // We hold the wrong mutex Q_ASSERT(needToUnlock); m->unlock(); continue; } QObjectPrivate::ConnectionData *senderData = sender->d_func()->connections.loadRelaxed(); Q_ASSERT(senderData); QtPrivate::QSlotObjectBase *slotObj = nullptr; if (node->isSlotObject) { slotObj = node->slotObj; node->isSlotObject = false; } senderData->removeConnection(node); if (needToUnlock) m->unlock(); if (slotObj) { locker.unlock(); slotObj->destroyIfLastRef(); locker.relock(); } } // invalidate all connections on the object and make sure // activate() will skip them cd->currentConnectionId.storeRelaxed(0); } if (cd && !cd->ref.deref()) delete cd; d->connections.storeRelaxed(nullptr); if (!d->children.isEmpty()) d->deleteChildren(); #if QT_VERSION < 0x60000 qt_removeObject(this); #endif if (Q_UNLIKELY(qtHookData[QHooks::RemoveQObject])) reinterpret_cast(qtHookData[QHooks::RemoveQObject])(this); Q_TRACE(QObject_dtor, this); if (d->parent) // remove it from parent object d->setParent_helper(nullptr); } QObjectPrivate::Connection::~Connection() { if (ownArgumentTypes) { const int *v = argumentTypes.loadRelaxed(); if (v != &DIRECT_CONNECTION_ONLY) delete [] v; } if (isSlotObject) slotObj->destroyIfLastRef(); } /*! \fn const QMetaObject *QObject::metaObject() const Returns a pointer to the meta-object of this object. A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object. The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object. If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use \l staticMetaObject. Example: \snippet code/src_corelib_kernel_qobject.cpp 1 \sa staticMetaObject */ /*! \variable QObject::staticMetaObject This variable stores the meta-object for the class. A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every class that contains the Q_OBJECT macro will also have a meta-object. The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object. If you have a pointer to an object, you can use metaObject() to retrieve the meta-object associated with that object. Example: \snippet code/src_corelib_kernel_qobject.cpp 2 \sa metaObject() */ /*! \fn template T qobject_cast(QObject *object) \fn template T qobject_cast(const QObject *object) \relates QObject Returns the given \a object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. If \a object is \nullptr then it will also return \nullptr. The class T must inherit (directly or indirectly) QObject and be declared with the \l Q_OBJECT macro. A class is considered to inherit itself. Example: \snippet code/src_corelib_kernel_qobject.cpp 3 The qobject_cast() function behaves similarly to the standard C++ \c dynamic_cast(), with the advantages that it doesn't require RTTI support and it works across dynamic library boundaries. qobject_cast() can also be used in conjunction with interfaces; see the \l{tools/plugandpaint/app}{Plug & Paint} example for details. \warning If T isn't declared with the Q_OBJECT macro, this function's return value is undefined. \sa QObject::inherits() */ /*! \fn bool QObject::inherits(const char *className) const Returns \c true if this object is an instance of a class that inherits \a className or a QObject subclass that inherits \a className; otherwise returns \c false. A class is considered to inherit itself. Example: \snippet code/src_corelib_kernel_qobject.cpp 4 If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast(object) instead. \sa metaObject(), qobject_cast() */ /*! \property QObject::objectName \brief the name of this object You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren(). \snippet code/src_corelib_kernel_qobject.cpp 5 By default, this property contains an empty string. \sa metaObject(), QMetaObject::className() */ QString QObject::objectName() const { Q_D(const QObject); return d->extraData ? d->extraData->objectName : QString(); } /* Sets the object's name to \a name. */ void QObject::setObjectName(const QString &name) { Q_D(QObject); if (!d->extraData) d->extraData = new QObjectPrivate::ExtraData; if (d->extraData->objectName != name) { d->extraData->objectName = name; emit objectNameChanged(d->extraData->objectName, QPrivateSignal()); } } /*! \fn void QObject::objectNameChanged(const QString &objectName) This signal is emitted after the object's name has been changed. The new object name is passed as \a objectName. \sa QObject::objectName */ /*! \fn bool QObject::isWidgetType() const Returns \c true if the object is a widget; otherwise returns \c false. Calling this function is equivalent to calling \c{inherits("QWidget")}, except that it is much faster. */ /*! \fn bool QObject::isWindowType() const Returns \c true if the object is a window; otherwise returns \c false. Calling this function is equivalent to calling \c{inherits("QWindow")}, except that it is much faster. */ /*! This virtual function receives events to an object and should return true if the event \a e was recognized and processed. The event() function can be reimplemented to customize the behavior of an object. Make sure you call the parent event class implementation for all the events you did not handle. Example: \snippet code/src_corelib_kernel_qobject.cpp 52 \sa installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), QCoreApplication::postEvent() */ bool QObject::event(QEvent *e) { switch (e->type()) { case QEvent::Timer: timerEvent((QTimerEvent*)e); break; case QEvent::ChildAdded: case QEvent::ChildPolished: case QEvent::ChildRemoved: childEvent((QChildEvent*)e); break; case QEvent::DeferredDelete: qDeleteInEventHandler(this); break; case QEvent::MetaCall: { QAbstractMetaCallEvent *mce = static_cast(e); if (!d_func()->connections.loadRelaxed()) { QBasicMutexLocker locker(signalSlotLock(this)); d_func()->ensureConnectionData(); } QObjectPrivate::Sender sender(this, const_cast(mce->sender()), mce->signalId()); mce->placeMetaCall(this); break; } case QEvent::ThreadChange: { Q_D(QObject); QThreadData *threadData = d->threadData.loadRelaxed(); QAbstractEventDispatcher *eventDispatcher = threadData->eventDispatcher.loadRelaxed(); if (eventDispatcher) { QList timers = eventDispatcher->registeredTimers(this); if (!timers.isEmpty()) { // do not to release our timer ids back to the pool (since the timer ids are moving to a new thread). eventDispatcher->unregisterTimers(this); QMetaObject::invokeMethod(this, "_q_reregisterTimers", Qt::QueuedConnection, Q_ARG(void*, (new QList(timers)))); } } break; } default: if (e->type() >= QEvent::User) { customEvent(e); break; } return false; } return true; } /*! \fn void QObject::timerEvent(QTimerEvent *event) This event handler can be reimplemented in a subclass to receive timer events for the object. QTimer provides a higher-level interface to the timer functionality, and also more general information about timers. The timer event is passed in the \a event parameter. \sa startTimer(), killTimer(), event() */ void QObject::timerEvent(QTimerEvent *) { } /*! This event handler can be reimplemented in a subclass to receive child events. The event is passed in the \a event parameter. QEvent::ChildAdded and QEvent::ChildRemoved events are sent to objects when children are added or removed. In both cases you can only rely on the child being a QObject, or if isWidgetType() returns \c true, a QWidget. (This is because, in the \l{QEvent::ChildAdded}{ChildAdded} case, the child is not yet fully constructed, and in the \l{QEvent::ChildRemoved}{ChildRemoved} case it might have been destructed already). QEvent::ChildPolished events are sent to widgets when children are polished, or when polished children are added. If you receive a child polished event, the child's construction is usually completed. However, this is not guaranteed, and multiple polish events may be delivered during the execution of a widget's constructor. For every child widget, you receive one \l{QEvent::ChildAdded}{ChildAdded} event, zero or more \l{QEvent::ChildPolished}{ChildPolished} events, and one \l{QEvent::ChildRemoved}{ChildRemoved} event. The \l{QEvent::ChildPolished}{ChildPolished} event is omitted if a child is removed immediately after it is added. If a child is polished several times during construction and destruction, you may receive several child polished events for the same child, each time with a different virtual table. \sa event() */ void QObject::childEvent(QChildEvent * /* event */) { } /*! This event handler can be reimplemented in a subclass to receive custom events. Custom events are user-defined events with a type value at least as large as the QEvent::User item of the QEvent::Type enum, and is typically a QEvent subclass. The event is passed in the \a event parameter. \sa event(), QEvent */ void QObject::customEvent(QEvent * /* event */) { } /*! Filters events if this object has been installed as an event filter for the \a watched object. In your reimplementation of this function, if you want to filter the \a event out, i.e. stop it being handled further, return true; otherwise return false. Example: \snippet code/src_corelib_kernel_qobject.cpp 6 Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes. Some events, such as \l QEvent::ShortcutOverride must be explicitly accepted (by calling \l {QEvent::}{accept()} on them) in order to prevent propagation. \warning If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash. \sa installEventFilter() */ bool QObject::eventFilter(QObject * /* watched */, QEvent * /* event */) { return false; } /*! \fn bool QObject::signalsBlocked() const Returns \c true if signals are blocked; otherwise returns \c false. Signals are not blocked by default. \sa blockSignals(), QSignalBlocker */ /*! If \a block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If \a block is false, no such blocking will occur. The return value is the previous value of signalsBlocked(). Note that the destroyed() signal will be emitted even if the signals for this object have been blocked. Signals emitted while being blocked are not buffered. \sa signalsBlocked(), QSignalBlocker */ bool QObject::blockSignals(bool block) noexcept { Q_D(QObject); bool previous = d->blockSig; d->blockSig = block; return previous; } /*! Returns the thread in which the object lives. \sa moveToThread() */ QThread *QObject::thread() const { return d_func()->threadData.loadRelaxed()->thread.loadAcquire(); } /*! Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the \a targetThread. To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example: \snippet code/src_corelib_kernel_qobject.cpp 7 If \a targetThread is \nullptr, all event processing for this object and its children stops, as they are no longer associated with any thread. Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the \a targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely. A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the \a targetThread, provided it is not \nullptr: when it is \nullptr, no event processing for this object or its children can happen, as they are no longer associated with any thread. \warning This function is \e not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread. There is one exception to this rule however: objects with no thread affinity can be "pulled" to the current thread. \sa thread() */ void QObject::moveToThread(QThread *targetThread) { Q_D(QObject); if (d->threadData.loadRelaxed()->thread.loadAcquire() == targetThread) { // object is already in this thread return; } if (d->parent != nullptr) { qWarning("QObject::moveToThread: Cannot move objects with a parent"); return; } if (d->isWidget) { qWarning("QObject::moveToThread: Widgets cannot be moved to a new thread"); return; } QThreadData *currentData = QThreadData::current(); QThreadData *targetData = targetThread ? QThreadData::get2(targetThread) : nullptr; QThreadData *thisThreadData = d->threadData.loadRelaxed(); if (!thisThreadData->thread.loadAcquire() && currentData == targetData) { // one exception to the rule: we allow moving objects with no thread affinity to the current thread currentData = d->threadData; } else if (thisThreadData != currentData) { qWarning("QObject::moveToThread: Current thread (%p) is not the object's thread (%p).\n" "Cannot move to target thread (%p)\n", currentData->thread.loadRelaxed(), thisThreadData->thread.loadRelaxed(), targetData ? targetData->thread.loadRelaxed() : nullptr); #ifdef Q_OS_MAC qWarning("You might be loading two sets of Qt binaries into the same process. " "Check that all plugins are compiled against the right Qt binaries. Export " "DYLD_PRINT_LIBRARIES=1 and check that only one set of binaries are being loaded."); #endif return; } // prepare to move d->moveToThread_helper(); if (!targetData) targetData = new QThreadData(0); // make sure nobody adds/removes connections to this object while we're moving it QMutexLocker l(signalSlotLock(this)); QOrderedMutexLocker locker(¤tData->postEventList.mutex, &targetData->postEventList.mutex); // keep currentData alive (since we've got it locked) currentData->ref(); // move the object d_func()->setThreadData_helper(currentData, targetData); locker.unlock(); // now currentData can commit suicide if it wants to currentData->deref(); } void QObjectPrivate::moveToThread_helper() { Q_Q(QObject); QEvent e(QEvent::ThreadChange); QCoreApplication::sendEvent(q, &e); for (int i = 0; i < children.size(); ++i) { QObject *child = children.at(i); child->d_func()->moveToThread_helper(); } } void QObjectPrivate::setThreadData_helper(QThreadData *currentData, QThreadData *targetData) { Q_Q(QObject); // move posted events int eventsMoved = 0; for (int i = 0; i < currentData->postEventList.size(); ++i) { const QPostEvent &pe = currentData->postEventList.at(i); if (!pe.event) continue; if (pe.receiver == q) { // move this post event to the targetList targetData->postEventList.addEvent(pe); const_cast(pe).event = nullptr; ++eventsMoved; } } if (eventsMoved > 0 && targetData->hasEventDispatcher()) { targetData->canWait = false; targetData->eventDispatcher.loadRelaxed()->wakeUp(); } // the current emitting thread shouldn't restore currentSender after calling moveToThread() ConnectionData *cd = connections.loadRelaxed(); if (cd) { if (cd->currentSender) { cd->currentSender->receiverDeleted(); cd->currentSender = nullptr; } // adjust the receiverThreadId values in the Connections if (cd) { auto *c = cd->senders; while (c) { QObject *r = c->receiver.loadRelaxed(); if (r) { Q_ASSERT(r == q); targetData->ref(); QThreadData *old = c->receiverThreadData.loadRelaxed(); if (old) old->deref(); c->receiverThreadData.storeRelaxed(targetData); } c = c->next; } } } // set new thread data targetData->ref(); threadData.loadRelaxed()->deref(); // synchronizes with loadAcquire e.g. in QCoreApplication::postEvent threadData.storeRelease(targetData); for (int i = 0; i < children.size(); ++i) { QObject *child = children.at(i); child->d_func()->setThreadData_helper(currentData, targetData); } } void QObjectPrivate::_q_reregisterTimers(void *pointer) { Q_Q(QObject); QList *timerList = reinterpret_cast *>(pointer); QAbstractEventDispatcher *eventDispatcher = threadData.loadRelaxed()->eventDispatcher.loadRelaxed(); for (int i = 0; i < timerList->size(); ++i) { const QAbstractEventDispatcher::TimerInfo &ti = timerList->at(i); eventDispatcher->registerTimer(ti.timerId, ti.interval, ti.timerType, q); } delete timerList; } // // The timer flag hasTimer is set when startTimer is called. // It is not reset when killing the timer because more than // one timer might be active. // /*! Starts a timer and returns a timer identifier, or returns zero if it could not start a timer. A timer event will occur every \a interval milliseconds until killTimer() is called. If \a interval is 0, then the timer event occurs once every time there are no more window system events to process. The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events. If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated. Example: \snippet code/src_corelib_kernel_qobject.cpp 8 Note that QTimer's accuracy depends on the underlying operating system and hardware. The \a timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some. The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly. \sa timerEvent(), killTimer(), QTimer::singleShot() */ int QObject::startTimer(int interval, Qt::TimerType timerType) { Q_D(QObject); if (Q_UNLIKELY(interval < 0)) { qWarning("QObject::startTimer: Timers cannot have negative intervals"); return 0; } auto thisThreadData = d->threadData.loadRelaxed(); if (Q_UNLIKELY(!thisThreadData->hasEventDispatcher())) { qWarning("QObject::startTimer: Timers can only be used with threads started with QThread"); return 0; } if (Q_UNLIKELY(thread() != QThread::currentThread())) { qWarning("QObject::startTimer: Timers cannot be started from another thread"); return 0; } int timerId = thisThreadData->eventDispatcher.loadRelaxed()->registerTimer(interval, timerType, this); if (!d->extraData) d->extraData = new QObjectPrivate::ExtraData; d->extraData->runningTimers.append(timerId); return timerId; } /*! \since 5.9 \overload \fn int QObject::startTimer(std::chrono::milliseconds time, Qt::TimerType timerType) Starts a timer and returns a timer identifier, or returns zero if it could not start a timer. A timer event will occur every \a time interval until killTimer() is called. If \a time is equal to \c{std::chrono::duration::zero()}, then the timer event occurs once every time there are no more window system events to process. The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events. If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated. Example: \snippet code/src_corelib_kernel_qobject.cpp 8 Note that QTimer's accuracy depends on the underlying operating system and hardware. The \a timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some. The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly. \sa timerEvent(), killTimer(), QTimer::singleShot() */ /*! Kills the timer with timer identifier, \a id. The timer identifier is returned by startTimer() when a timer event is started. \sa timerEvent(), startTimer() */ void QObject::killTimer(int id) { Q_D(QObject); if (Q_UNLIKELY(thread() != QThread::currentThread())) { qWarning("QObject::killTimer: Timers cannot be stopped from another thread"); return; } if (id) { int at = d->extraData ? d->extraData->runningTimers.indexOf(id) : -1; if (at == -1) { // timer isn't owned by this object qWarning("QObject::killTimer(): Error: timer id %d is not valid for object %p (%s, %ls), timer has not been killed", id, this, metaObject()->className(), qUtf16Printable(objectName())); return; } auto thisThreadData = d->threadData.loadRelaxed(); if (thisThreadData->hasEventDispatcher()) thisThreadData->eventDispatcher.loadRelaxed()->unregisterTimer(id); d->extraData->runningTimers.remove(at); QAbstractEventDispatcherPrivate::releaseTimerId(id); } } /*! \fn QObject *QObject::parent() const Returns a pointer to the parent object. \sa children() */ /*! \fn const QObjectList &QObject::children() const Returns a list of child objects. The QObjectList class is defined in the \c{} header file as the following: \quotefromfile kernel/qobject.h \skipto /typedef .*QObjectList/ \printuntil QObjectList The first child added is the \l{QList::first()}{first} object in the list and the last child added is the \l{QList::last()}{last} object in the list, i.e. new children are appended at the end. Note that the list order changes when QWidget children are \l{QWidget::raise()}{raised} or \l{QWidget::lower()}{lowered}. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list. \sa findChild(), findChildren(), parent(), setParent() */ /*! \fn template T *QObject::findChild(const QString &name, Qt::FindChildOptions options) const Returns the child of this object that can be cast into type T and that is called \a name, or \nullptr if there is no such object. Omitting the \a name argument causes all object names to be matched. The search is performed recursively, unless \a options specifies the option FindDirectChildrenOnly. If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used. This example returns a child \c{QPushButton} of \c{parentWidget} named \c{"button1"}, even if the button isn't a direct child of the parent: \snippet code/src_corelib_kernel_qobject.cpp 10 This example returns a \c{QListWidget} child of \c{parentWidget}: \snippet code/src_corelib_kernel_qobject.cpp 11 This example returns a child \c{QPushButton} of \c{parentWidget} (its direct parent) named \c{"button1"}: \snippet code/src_corelib_kernel_qobject.cpp 41 This example returns a \c{QListWidget} child of \c{parentWidget}, its direct parent: \snippet code/src_corelib_kernel_qobject.cpp 42 \sa findChildren() */ /*! \fn template QList QObject::findChildren(const QString &name, Qt::FindChildOptions options) const Returns all children of this object with the given \a name that can be cast to type T, or an empty list if there are no such objects. Omitting the \a name argument causes all object names to be matched. The search is performed recursively, unless \a options specifies the option FindDirectChildrenOnly. The following example shows how to find a list of child \c{QWidget}s of the specified \c{parentWidget} named \c{widgetname}: \snippet code/src_corelib_kernel_qobject.cpp 12 This example returns all \c{QPushButton}s that are children of \c{parentWidget}: \snippet code/src_corelib_kernel_qobject.cpp 13 This example returns all \c{QPushButton}s that are immediate children of \c{parentWidget}: \snippet code/src_corelib_kernel_qobject.cpp 43 \sa findChild() */ /*! \fn QList QObject::findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const \overload findChildren() \since 5.0 Returns the children of this object that can be cast to type T and that have names matching the regular expression \a re, or an empty list if there are no such objects. The search is performed recursively, unless \a options specifies the option FindDirectChildrenOnly. */ /*! \fn template T qFindChild(const QObject *obj, const QString &name) \relates QObject \overload qFindChildren() \obsolete This function is equivalent to \a{obj}->\l{QObject::findChild()}{findChild}(\a name). \note This function was provided as a workaround for MSVC 6 which did not support member template functions. It is advised to use the other form in new code. \sa QObject::findChild() */ /*! \fn template QList qFindChildren(const QObject *obj, const QString &name) \relates QObject \overload qFindChildren() \obsolete This function is equivalent to \a{obj}->\l{QObject::findChildren()}{findChildren}(\a name). \note This function was provided as a workaround for MSVC 6 which did not support member template functions. It is advised to use the other form in new code. \sa QObject::findChildren() */ /*! \internal */ void qt_qFindChildren_helper(const QObject *parent, const QString &name, const QMetaObject &mo, QList *list, Qt::FindChildOptions options) { if (!parent || !list) return; const QObjectList &children = parent->children(); QObject *obj; for (int i = 0; i < children.size(); ++i) { obj = children.at(i); if (mo.cast(obj)) { if (name.isNull() || obj->objectName() == name) list->append(obj); } if (options & Qt::FindChildrenRecursively) qt_qFindChildren_helper(obj, name, mo, list, options); } } #if QT_CONFIG(regularexpression) /*! \internal */ void qt_qFindChildren_helper(const QObject *parent, const QRegularExpression &re, const QMetaObject &mo, QList *list, Qt::FindChildOptions options) { if (!parent || !list) return; const QObjectList &children = parent->children(); QObject *obj; for (int i = 0; i < children.size(); ++i) { obj = children.at(i); if (mo.cast(obj)) { QRegularExpressionMatch m = re.match(obj->objectName()); if (m.hasMatch()) list->append(obj); } if (options & Qt::FindChildrenRecursively) qt_qFindChildren_helper(obj, re, mo, list, options); } } #endif // QT_CONFIG(regularexpression) /*! \internal */ QObject *qt_qFindChild_helper(const QObject *parent, const QString &name, const QMetaObject &mo, Qt::FindChildOptions options) { if (!parent) return nullptr; const QObjectList &children = parent->children(); QObject *obj; int i; for (i = 0; i < children.size(); ++i) { obj = children.at(i); if (mo.cast(obj) && (name.isNull() || obj->objectName() == name)) return obj; } if (options & Qt::FindChildrenRecursively) { for (i = 0; i < children.size(); ++i) { obj = qt_qFindChild_helper(children.at(i), name, mo, options); if (obj) return obj; } } return nullptr; } /*! Makes the object a child of \a parent. \sa parent(), children() */ void QObject::setParent(QObject *parent) { Q_D(QObject); Q_ASSERT(!d->isWidget); d->setParent_helper(parent); } void QObjectPrivate::deleteChildren() { Q_ASSERT_X(!isDeletingChildren, "QObjectPrivate::deleteChildren()", "isDeletingChildren already set, did this function recurse?"); isDeletingChildren = true; // delete children objects // don't use qDeleteAll as the destructor of the child might // delete siblings for (int i = 0; i < children.count(); ++i) { currentChildBeingDeleted = children.at(i); children[i] = nullptr; delete currentChildBeingDeleted; } children.clear(); currentChildBeingDeleted = nullptr; isDeletingChildren = false; } void QObjectPrivate::setParent_helper(QObject *o) { Q_Q(QObject); Q_ASSERT_X(q != o, Q_FUNC_INFO, "Cannot parent a QObject to itself"); #ifdef QT_DEBUG const auto checkForParentChildLoops = qScopeGuard([&](){ int depth = 0; auto p = parent; while (p) { if (++depth == CheckForParentChildLoopsWarnDepth) { qWarning("QObject %p (class: '%s', object name: '%s') may have a loop in its parent-child chain; " "this is undefined behavior", q, q->metaObject()->className(), qPrintable(q->objectName())); } p = p->parent(); } }); #endif if (o == parent) return; if (parent) { QObjectPrivate *parentD = parent->d_func(); if (parentD->isDeletingChildren && wasDeleted && parentD->currentChildBeingDeleted == q) { // don't do anything since QObjectPrivate::deleteChildren() already // cleared our entry in parentD->children. } else { const int index = parentD->children.indexOf(q); if (index < 0) { // we're probably recursing into setParent() from a ChildRemoved event, don't do anything } else if (parentD->isDeletingChildren) { parentD->children[index] = nullptr; } else { parentD->children.removeAt(index); if (sendChildEvents && parentD->receiveChildEvents) { QChildEvent e(QEvent::ChildRemoved, q); QCoreApplication::sendEvent(parent, &e); } } } } parent = o; if (parent) { // object hierarchies are constrained to a single thread if (threadData != parent->d_func()->threadData) { qWarning("QObject::setParent: Cannot set parent, new parent is in a different thread"); parent = nullptr; return; } parent->d_func()->children.append(q); if(sendChildEvents && parent->d_func()->receiveChildEvents) { if (!isWidget) { QChildEvent e(QEvent::ChildAdded, q); QCoreApplication::sendEvent(parent, &e); } } } if (!wasDeleted && !isDeletingChildren && declarativeData && QAbstractDeclarativeData::parentChanged) QAbstractDeclarativeData::parentChanged(declarativeData, q, o); } /*! \fn void QObject::installEventFilter(QObject *filterObj) Installs an event filter \a filterObj on this object. For example: \snippet code/src_corelib_kernel_qobject.cpp 14 An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter \a filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false. If multiple event filters are installed on a single object, the filter that was installed last is activated first. Here's a \c KeyPressEater class that eats the key presses of its monitored objects: \snippet code/src_corelib_kernel_qobject.cpp 15 And here's how to install it on two widgets: \snippet code/src_corelib_kernel_qobject.cpp 16 The QShortcut class, for example, uses this technique to intercept shortcut key presses. \warning If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash. Note that the filtering object must be in the same thread as this object. If \a filterObj is in a different thread, this function does nothing. If either \a filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is \e not removed). \sa removeEventFilter(), eventFilter(), event() */ void QObject::installEventFilter(QObject *obj) { Q_D(QObject); if (!obj) return; if (d->threadData != obj->d_func()->threadData) { qWarning("QObject::installEventFilter(): Cannot filter events for objects in a different thread."); return; } if (!d->extraData) d->extraData = new QObjectPrivate::ExtraData; // clean up unused items in the list d->extraData->eventFilters.removeAll((QObject*)nullptr); d->extraData->eventFilters.removeAll(obj); d->extraData->eventFilters.prepend(obj); } /*! Removes an event filter object \a obj from this object. The request is ignored if such an event filter has not been installed. All event filters for this object are automatically removed when this object is destroyed. It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function). \sa installEventFilter(), eventFilter(), event() */ void QObject::removeEventFilter(QObject *obj) { Q_D(QObject); if (d->extraData) { for (int i = 0; i < d->extraData->eventFilters.count(); ++i) { if (d->extraData->eventFilters.at(i) == obj) d->extraData->eventFilters[i] = nullptr; } } } /*! \fn void QObject::destroyed(QObject *obj) This signal is emitted immediately before the object \a obj is destroyed, after any instances of QPointer have been notified, and cannot be blocked. All the objects's children are destroyed immediately after this signal is emitted. \sa deleteLater(), QPointer */ /*! \threadsafe Schedules this object for deletion. The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes. Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will \e not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called. This does not apply to objects deleted while a previous, nested event loop was still running: the Qt event loop will delete those objects as soon as the new nested event loop starts. \b{Note:} It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue. \sa destroyed(), QPointer */ void QObject::deleteLater() { QCoreApplication::postEvent(this, new QDeferredDeleteEvent()); } /*! \fn QString QObject::tr(const char *sourceText, const char *disambiguation, int n) \reentrant Returns a translated version of \a sourceText, optionally based on a \a disambiguation string and value of \a n for strings containing plurals; otherwise returns QString::fromUtf8(\a sourceText) if no appropriate translated string is available. Example: \snippet ../widgets/mainwindows/sdi/mainwindow.cpp implicit tr context \dots If the same \a sourceText is used in different roles within the same context, an additional identifying string may be passed in \a disambiguation (\nullptr by default). In Qt 4.4 and earlier, this was the preferred way to pass comments to translators. Example: \snippet code/src_corelib_kernel_qobject.cpp 17 \dots See \l{Writing Source Code for Translation} for a detailed description of Qt's translation mechanisms in general, and the \l{Writing Source Code for Translation#Disambiguation}{Disambiguation} section for information on disambiguation. \warning This method is reentrant only if all translators are installed \e before calling this method. Installing or removing translators while performing translations is not supported. Doing so will probably result in crashes or other undesirable behavior. \sa QCoreApplication::translate(), {Internationalization with Qt} */ /***************************************************************************** Signals and slots *****************************************************************************/ const char *qFlagLocation(const char *method) { QThreadData *currentThreadData = QThreadData::current(false); if (currentThreadData != nullptr) currentThreadData->flaggedSignatures.store(method); return method; } static int extract_code(const char *member) { // extract code, ensure QMETHOD_CODE <= code <= QSIGNAL_CODE return (((int)(*member) - '0') & 0x3); } static const char * extract_location(const char *member) { if (QThreadData::current()->flaggedSignatures.contains(member)) { // signature includes location information after the first null-terminator const char *location = member + qstrlen(member) + 1; if (*location != '\0') return location; } return nullptr; } static bool check_signal_macro(const QObject *sender, const char *signal, const char *func, const char *op) { int sigcode = extract_code(signal); if (sigcode != QSIGNAL_CODE) { if (sigcode == QSLOT_CODE) qWarning("QObject::%s: Attempt to %s non-signal %s::%s", func, op, sender->metaObject()->className(), signal+1); else qWarning("QObject::%s: Use the SIGNAL macro to %s %s::%s", func, op, sender->metaObject()->className(), signal); return false; } return true; } static bool check_method_code(int code, const QObject *object, const char *method, const char *func) { if (code != QSLOT_CODE && code != QSIGNAL_CODE) { qWarning("QObject::%s: Use the SLOT or SIGNAL macro to " "%s %s::%s", func, func, object->metaObject()->className(), method); return false; } return true; } static void err_method_notfound(const QObject *object, const char *method, const char *func) { const char *type = "method"; switch (extract_code(method)) { case QSLOT_CODE: type = "slot"; break; case QSIGNAL_CODE: type = "signal"; break; } const char *loc = extract_location(method); if (strchr(method,')') == nullptr) // common typing mistake qWarning("QObject::%s: Parentheses expected, %s %s::%s%s%s", func, type, object->metaObject()->className(), method+1, loc ? " in ": "", loc ? loc : ""); else qWarning("QObject::%s: No such %s %s::%s%s%s", func, type, object->metaObject()->className(), method+1, loc ? " in ": "", loc ? loc : ""); } static void err_info_about_objects(const char * func, const QObject * sender, const QObject * receiver) { QString a = sender ? sender->objectName() : QString(); QString b = receiver ? receiver->objectName() : QString(); if (!a.isEmpty()) qWarning("QObject::%s: (sender name: '%s')", func, a.toLocal8Bit().data()); if (!b.isEmpty()) qWarning("QObject::%s: (receiver name: '%s')", func, b.toLocal8Bit().data()); } /*! Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. The pointer is valid only during the execution of the slot that calls this function from this object's thread context. The pointer returned by this function becomes invalid if the sender is destroyed, or if the slot is disconnected from the sender's signal. \warning This function violates the object-oriented principle of modularity. However, getting access to the sender might be useful when many signals are connected to a single slot. \warning As mentioned above, the return value of this function is not valid when the slot is called via a Qt::DirectConnection from a thread different from this object's thread. Do not use this function in this type of scenario. \sa senderSignalIndex() */ QObject *QObject::sender() const { Q_D(const QObject); QBasicMutexLocker locker(signalSlotLock(this)); QObjectPrivate::ConnectionData *cd = d->connections.loadRelaxed(); if (!cd || !cd->currentSender) return nullptr; for (QObjectPrivate::Connection *c = cd->senders; c; c = c->next) { if (c->sender == cd->currentSender->sender) return cd->currentSender->sender; } return nullptr; } /*! \since 4.8 Returns the meta-method index of the signal that called the currently executing slot, which is a member of the class returned by sender(). If called outside of a slot activated by a signal, -1 is returned. For signals with default parameters, this function will always return the index with all parameters, regardless of which was used with connect(). For example, the signal \c {destroyed(QObject *obj = \nullptr)} will have two different indexes (with and without the parameter), but this function will always return the index with a parameter. This does not apply when overloading signals with different parameters. \warning This function violates the object-oriented principle of modularity. However, getting access to the signal index might be useful when many signals are connected to a single slot. \warning The return value of this function is not valid when the slot is called via a Qt::DirectConnection from a thread different from this object's thread. Do not use this function in this type of scenario. \sa sender(), QMetaObject::indexOfSignal(), QMetaObject::method() */ int QObject::senderSignalIndex() const { Q_D(const QObject); QBasicMutexLocker locker(signalSlotLock(this)); QObjectPrivate::ConnectionData *cd = d->connections.loadRelaxed(); if (!cd || !cd->currentSender) return -1; for (QObjectPrivate::Connection *c = cd->senders; c; c = c->next) { if (c->sender == cd->currentSender->sender) { // Convert from signal range to method range return QMetaObjectPrivate::signal(c->sender->metaObject(), cd->currentSender->signal).methodIndex(); } } return -1; } /*! Returns the number of receivers connected to the \a signal. Since both slots and signals can be used as receivers for signals, and the same connections can be made many times, the number of receivers is the same as the number of connections made from this signal. When calling this function, you can use the \c SIGNAL() macro to pass a specific signal: \snippet code/src_corelib_kernel_qobject.cpp 21 \warning This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal. \sa isSignalConnected() */ int QObject::receivers(const char *signal) const { Q_D(const QObject); int receivers = 0; if (signal) { QByteArray signal_name = QMetaObject::normalizedSignature(signal); signal = signal_name; #ifndef QT_NO_DEBUG if (!check_signal_macro(this, signal, "receivers", "bind")) return 0; #endif signal++; // skip code int signal_index = d->signalIndex(signal); if (signal_index < 0) { #ifndef QT_NO_DEBUG err_method_notfound(this, signal-1, "receivers"); #endif return 0; } if (!d->isSignalConnected(signal_index)) return receivers; if (d->declarativeData && QAbstractDeclarativeData::receivers) { receivers += QAbstractDeclarativeData::receivers(d->declarativeData, this, signal_index); } QObjectPrivate::ConnectionData *cd = d->connections.loadRelaxed(); QBasicMutexLocker locker(signalSlotLock(this)); if (cd && signal_index < cd->signalVectorCount()) { const QObjectPrivate::Connection *c = cd->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed(); while (c) { receivers += c->receiver.loadRelaxed() ? 1 : 0; c = c->nextConnectionList.loadRelaxed(); } } } return receivers; } /*! \since 5.0 Returns \c true if the \a signal is connected to at least one receiver, otherwise returns \c false. \a signal must be a signal member of this object, otherwise the behaviour is undefined. \snippet code/src_corelib_kernel_qobject.cpp 49 As the code snippet above illustrates, you can use this function to avoid emitting a signal that nobody listens to. \warning This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal. */ bool QObject::isSignalConnected(const QMetaMethod &signal) const { Q_D(const QObject); if (!signal.mobj) return false; Q_ASSERT_X(signal.mobj->cast(this) && signal.methodType() == QMetaMethod::Signal, "QObject::isSignalConnected" , "the parameter must be a signal member of the object"); uint signalIndex = signal.relativeMethodIndex(); if (signal.data.flags() & MethodCloned) signalIndex = QMetaObjectPrivate::originalClone(signal.mobj, signalIndex); signalIndex += QMetaObjectPrivate::signalOffset(signal.mobj); QBasicMutexLocker locker(signalSlotLock(this)); return d->isSignalConnected(signalIndex, true); } /*! \internal This helper function calculates signal and method index for the given member in the specified class. \list \li If member.mobj is \nullptr then both signalIndex and methodIndex are set to -1. \li If specified member is not a member of obj instance class (or one of its parent classes) then both signalIndex and methodIndex are set to -1. \endlist This function is used by QObject::connect and QObject::disconnect which are working with QMetaMethod. \a signalIndex is set to the signal index of member. If the member specified is not signal this variable is set to -1. \a methodIndex is set to the method index of the member. If the member is not a method of the object specified by the \a obj argument this variable is set to -1. */ void QMetaObjectPrivate::memberIndexes(const QObject *obj, const QMetaMethod &member, int *signalIndex, int *methodIndex) { *signalIndex = -1; *methodIndex = -1; if (!obj || !member.mobj) return; const QMetaObject *m = obj->metaObject(); // Check that member is member of obj class while (m != nullptr && m != member.mobj) m = m->d.superdata; if (!m) return; *signalIndex = *methodIndex = member.relativeMethodIndex(); int signalOffset; int methodOffset; computeOffsets(m, &signalOffset, &methodOffset); *methodIndex += methodOffset; if (member.methodType() == QMetaMethod::Signal) { *signalIndex = originalClone(m, *signalIndex); *signalIndex += signalOffset; } else { *signalIndex = -1; } } #ifndef QT_NO_DEBUG static inline void check_and_warn_compat(const QMetaObject *sender, const QMetaMethod &signal, const QMetaObject *receiver, const QMetaMethod &method) { if (signal.attributes() & QMetaMethod::Compatibility) { if (!(method.attributes() & QMetaMethod::Compatibility)) qWarning("QObject::connect: Connecting from COMPAT signal (%s::%s)", sender->className(), signal.methodSignature().constData()); } else if ((method.attributes() & QMetaMethod::Compatibility) && method.methodType() == QMetaMethod::Signal) { qWarning("QObject::connect: Connecting from %s::%s to COMPAT slot (%s::%s)", sender->className(), signal.methodSignature().constData(), receiver->className(), method.methodSignature().constData()); } } #endif /*! \threadsafe Creates a connection of the given \a type from the \a signal in the \a sender object to the \a method in the \a receiver object. Returns a handle to the connection that can be used to disconnect it later. You must use the \c SIGNAL() and \c SLOT() macros when specifying the \a signal and the \a method, for example: \snippet code/src_corelib_kernel_qobject.cpp 22 This example ensures that the label always displays the current scroll bar value. Note that the signal and slots parameters must not contain any variable names, only the type. E.g. the following would not work and return false: \snippet code/src_corelib_kernel_qobject.cpp 23 A signal can also be connected to another signal: \snippet code/src_corelib_kernel_qobject.cpp 24 In this example, the \c MyWidget constructor relays a signal from a private member variable, and makes it available under a name that relates to \c MyWidget. A signal can be connected to many slots and signals. Many signals can be connected to one slot. If a signal is connected to several slots, the slots are activated in the same order in which the connections were made, when the signal is emitted. The function returns a QMetaObject::Connection that represents a handle to a connection if it successfully connects the signal to the slot. The connection handle will be invalid if it cannot create the connection, for example, if QObject is unable to verify the existence of either \a signal or \a method, or if their signatures aren't compatible. You can check if the handle is valid by casting it to a bool. By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnection \a type, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return an invalid QMetaObject::Connection. \note Qt::UniqueConnections do not work for lambdas, non-member functions and functors; they only apply to connecting to member functions. The optional \a type parameter describes the type of connection to establish. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time. If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message \snippet code/src_corelib_kernel_qobject.cpp 25 call qRegisterMetaType() to register the data type before you establish the connection. \sa disconnect(), sender(), qRegisterMetaType(), Q_DECLARE_METATYPE(), {Differences between String-Based and Functor-Based Connections} */ QMetaObject::Connection QObject::connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) { if (sender == nullptr || receiver == nullptr || signal == nullptr || method == nullptr) { qWarning("QObject::connect: Cannot connect %s::%s to %s::%s", sender ? sender->metaObject()->className() : "(nullptr)", (signal && *signal) ? signal+1 : "(nullptr)", receiver ? receiver->metaObject()->className() : "(nullptr)", (method && *method) ? method+1 : "(nullptr)"); return QMetaObject::Connection(nullptr); } QByteArray tmp_signal_name; if (!check_signal_macro(sender, signal, "connect", "bind")) return QMetaObject::Connection(nullptr); const QMetaObject *smeta = sender->metaObject(); const char *signal_arg = signal; ++signal; //skip code QArgumentTypeArray signalTypes; Q_ASSERT(QMetaObjectPrivate::get(smeta)->revision >= 7); QByteArray signalName = QMetaObjectPrivate::decodeMethodSignature(signal, signalTypes); int signal_index = QMetaObjectPrivate::indexOfSignalRelative( &smeta, signalName, signalTypes.size(), signalTypes.constData()); if (signal_index < 0) { // check for normalized signatures tmp_signal_name = QMetaObject::normalizedSignature(signal - 1); signal = tmp_signal_name.constData() + 1; signalTypes.clear(); signalName = QMetaObjectPrivate::decodeMethodSignature(signal, signalTypes); smeta = sender->metaObject(); signal_index = QMetaObjectPrivate::indexOfSignalRelative( &smeta, signalName, signalTypes.size(), signalTypes.constData()); } if (signal_index < 0) { err_method_notfound(sender, signal_arg, "connect"); err_info_about_objects("connect", sender, receiver); return QMetaObject::Connection(nullptr); } signal_index = QMetaObjectPrivate::originalClone(smeta, signal_index); signal_index += QMetaObjectPrivate::signalOffset(smeta); QByteArray tmp_method_name; int membcode = extract_code(method); if (!check_method_code(membcode, receiver, method, "connect")) return QMetaObject::Connection(nullptr); const char *method_arg = method; ++method; // skip code QArgumentTypeArray methodTypes; QByteArray methodName = QMetaObjectPrivate::decodeMethodSignature(method, methodTypes); const QMetaObject *rmeta = receiver->metaObject(); int method_index_relative = -1; Q_ASSERT(QMetaObjectPrivate::get(rmeta)->revision >= 7); switch (membcode) { case QSLOT_CODE: method_index_relative = QMetaObjectPrivate::indexOfSlotRelative( &rmeta, methodName, methodTypes.size(), methodTypes.constData()); break; case QSIGNAL_CODE: method_index_relative = QMetaObjectPrivate::indexOfSignalRelative( &rmeta, methodName, methodTypes.size(), methodTypes.constData()); break; } if (method_index_relative < 0) { // check for normalized methods tmp_method_name = QMetaObject::normalizedSignature(method); method = tmp_method_name.constData(); methodTypes.clear(); methodName = QMetaObjectPrivate::decodeMethodSignature(method, methodTypes); // rmeta may have been modified above rmeta = receiver->metaObject(); switch (membcode) { case QSLOT_CODE: method_index_relative = QMetaObjectPrivate::indexOfSlotRelative( &rmeta, methodName, methodTypes.size(), methodTypes.constData()); break; case QSIGNAL_CODE: method_index_relative = QMetaObjectPrivate::indexOfSignalRelative( &rmeta, methodName, methodTypes.size(), methodTypes.constData()); break; } } if (method_index_relative < 0) { err_method_notfound(receiver, method_arg, "connect"); err_info_about_objects("connect", sender, receiver); return QMetaObject::Connection(nullptr); } if (!QMetaObjectPrivate::checkConnectArgs(signalTypes.size(), signalTypes.constData(), methodTypes.size(), methodTypes.constData())) { qWarning("QObject::connect: Incompatible sender/receiver arguments" "\n %s::%s --> %s::%s", sender->metaObject()->className(), signal, receiver->metaObject()->className(), method); return QMetaObject::Connection(nullptr); } int *types = nullptr; if ((type == Qt::QueuedConnection) && !(types = queuedConnectionTypes(signalTypes.constData(), signalTypes.size()))) { return QMetaObject::Connection(nullptr); } #ifndef QT_NO_DEBUG QMetaMethod smethod = QMetaObjectPrivate::signal(smeta, signal_index); QMetaMethod rmethod = rmeta->method(method_index_relative + rmeta->methodOffset()); check_and_warn_compat(smeta, smethod, rmeta, rmethod); #endif QMetaObject::Connection handle = QMetaObject::Connection(QMetaObjectPrivate::connect( sender, signal_index, smeta, receiver, method_index_relative, rmeta ,type, types)); return handle; } /*! \since 4.8 Creates a connection of the given \a type from the \a signal in the \a sender object to the \a method in the \a receiver object. Returns a handle to the connection that can be used to disconnect it later. The Connection handle will be invalid if it cannot create the connection, for example, the parameters were invalid. You can check if the QMetaObject::Connection is valid by casting it to a bool. This function works in the same way as \c {connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)} but it uses QMetaMethod to specify signal and method. \sa connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) */ QMetaObject::Connection QObject::connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) { if (sender == nullptr || receiver == nullptr || signal.methodType() != QMetaMethod::Signal || method.methodType() == QMetaMethod::Constructor) { qWarning("QObject::connect: Cannot connect %s::%s to %s::%s", sender ? sender->metaObject()->className() : "(nullptr)", signal.methodSignature().constData(), receiver ? receiver->metaObject()->className() : "(nullptr)", method.methodSignature().constData() ); return QMetaObject::Connection(nullptr); } int signal_index; int method_index; { int dummy; QMetaObjectPrivate::memberIndexes(sender, signal, &signal_index, &dummy); QMetaObjectPrivate::memberIndexes(receiver, method, &dummy, &method_index); } const QMetaObject *smeta = sender->metaObject(); const QMetaObject *rmeta = receiver->metaObject(); if (signal_index == -1) { qWarning("QObject::connect: Can't find signal %s on instance of class %s", signal.methodSignature().constData(), smeta->className()); return QMetaObject::Connection(nullptr); } if (method_index == -1) { qWarning("QObject::connect: Can't find method %s on instance of class %s", method.methodSignature().constData(), rmeta->className()); return QMetaObject::Connection(nullptr); } if (!QMetaObject::checkConnectArgs(signal.methodSignature().constData(), method.methodSignature().constData())) { qWarning("QObject::connect: Incompatible sender/receiver arguments" "\n %s::%s --> %s::%s", smeta->className(), signal.methodSignature().constData(), rmeta->className(), method.methodSignature().constData()); return QMetaObject::Connection(nullptr); } int *types = nullptr; if ((type == Qt::QueuedConnection) && !(types = queuedConnectionTypes(signal.parameterTypes()))) return QMetaObject::Connection(nullptr); #ifndef QT_NO_DEBUG check_and_warn_compat(smeta, signal, rmeta, method); #endif QMetaObject::Connection handle = QMetaObject::Connection(QMetaObjectPrivate::connect( sender, signal_index, signal.enclosingMetaObject(), receiver, method_index, nullptr, type, types)); return handle; } /*! \fn bool QObject::connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const \overload connect() \threadsafe Connects \a signal from the \a sender object to this object's \a method. Equivalent to connect(\a sender, \a signal, \c this, \a method, \a type). Every connection you make emits a signal, so duplicate connections emit two signals. You can break a connection using disconnect(). \sa disconnect() */ /*! \threadsafe Disconnects \a signal in object \a sender from \a method in object \a receiver. Returns \c true if the connection is successfully broken; otherwise returns \c false. A signal-slot connection is removed when either of the objects involved are destroyed. disconnect() is typically used in three ways, as the following examples demonstrate. \list 1 \li Disconnect everything connected to an object's signals: \snippet code/src_corelib_kernel_qobject.cpp 26 equivalent to the non-static overloaded function \snippet code/src_corelib_kernel_qobject.cpp 27 \li Disconnect everything connected to a specific signal: \snippet code/src_corelib_kernel_qobject.cpp 28 equivalent to the non-static overloaded function \snippet code/src_corelib_kernel_qobject.cpp 29 \li Disconnect a specific receiver: \snippet code/src_corelib_kernel_qobject.cpp 30 equivalent to the non-static overloaded function \snippet code/src_corelib_kernel_qobject.cpp 31 \endlist \nullptr may be used as a wildcard, meaning "any signal", "any receiving object", or "any slot in the receiving object", respectively. The \a sender may never be \nullptr. (You cannot disconnect signals from more than one object in a single call.) If \a signal is \nullptr, it disconnects \a receiver and \a method from any signal. If not, only the specified signal is disconnected. If \a receiver is \nullptr, it disconnects anything connected to \a signal. If not, slots in objects other than \a receiver are not disconnected. If \a method is \nullptr, it disconnects anything that is connected to \a receiver. If not, only slots named \a method will be disconnected, and all other slots are left alone. The \a method must be \nullptr if \a receiver is left out, so you cannot disconnect a specifically-named slot on all objects. \sa connect() */ bool QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) { if (sender == nullptr || (receiver == nullptr && method != nullptr)) { qWarning("QObject::disconnect: Unexpected nullptr parameter"); return false; } const char *signal_arg = signal; QByteArray signal_name; bool signal_found = false; if (signal) { QT_TRY { signal_name = QMetaObject::normalizedSignature(signal); signal = signal_name.constData(); } QT_CATCH (const std::bad_alloc &) { // if the signal is already normalized, we can continue. if (sender->metaObject()->indexOfSignal(signal + 1) == -1) QT_RETHROW; } if (!check_signal_macro(sender, signal, "disconnect", "unbind")) return false; signal++; // skip code } QByteArray method_name; const char *method_arg = method; int membcode = -1; bool method_found = false; if (method) { QT_TRY { method_name = QMetaObject::normalizedSignature(method); method = method_name.constData(); } QT_CATCH(const std::bad_alloc &) { // if the method is already normalized, we can continue. if (receiver->metaObject()->indexOfMethod(method + 1) == -1) QT_RETHROW; } membcode = extract_code(method); if (!check_method_code(membcode, receiver, method, "disconnect")) return false; method++; // skip code } /* We now iterate through all the sender's and receiver's meta * objects in order to also disconnect possibly shadowed signals * and slots with the same signature. */ bool res = false; const QMetaObject *smeta = sender->metaObject(); QByteArray signalName; QArgumentTypeArray signalTypes; Q_ASSERT(QMetaObjectPrivate::get(smeta)->revision >= 7); if (signal) signalName = QMetaObjectPrivate::decodeMethodSignature(signal, signalTypes); QByteArray methodName; QArgumentTypeArray methodTypes; Q_ASSERT(!receiver || QMetaObjectPrivate::get(receiver->metaObject())->revision >= 7); if (method) methodName = QMetaObjectPrivate::decodeMethodSignature(method, methodTypes); do { int signal_index = -1; if (signal) { signal_index = QMetaObjectPrivate::indexOfSignalRelative( &smeta, signalName, signalTypes.size(), signalTypes.constData()); if (signal_index < 0) break; signal_index = QMetaObjectPrivate::originalClone(smeta, signal_index); signal_index += QMetaObjectPrivate::signalOffset(smeta); signal_found = true; } if (!method) { res |= QMetaObjectPrivate::disconnect(sender, signal_index, smeta, receiver, -1, nullptr); } else { const QMetaObject *rmeta = receiver->metaObject(); do { int method_index = QMetaObjectPrivate::indexOfMethod( rmeta, methodName, methodTypes.size(), methodTypes.constData()); if (method_index >= 0) while (method_index < rmeta->methodOffset()) rmeta = rmeta->superClass(); if (method_index < 0) break; res |= QMetaObjectPrivate::disconnect(sender, signal_index, smeta, receiver, method_index, nullptr); method_found = true; } while ((rmeta = rmeta->superClass())); } } while (signal && (smeta = smeta->superClass())); if (signal && !signal_found) { err_method_notfound(sender, signal_arg, "disconnect"); err_info_about_objects("disconnect", sender, receiver); } else if (method && !method_found) { err_method_notfound(receiver, method_arg, "disconnect"); err_info_about_objects("disconnect", sender, receiver); } if (res) { if (!signal) const_cast(sender)->disconnectNotify(QMetaMethod()); } return res; } /*! \since 4.8 Disconnects \a signal in object \a sender from \a method in object \a receiver. Returns \c true if the connection is successfully broken; otherwise returns \c false. This function provides the same possibilities like \c {disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) } but uses QMetaMethod to represent the signal and the method to be disconnected. Additionally this function returns false and no signals and slots disconnected if: \list 1 \li \a signal is not a member of sender class or one of its parent classes. \li \a method is not a member of receiver class or one of its parent classes. \li \a signal instance represents not a signal. \endlist QMetaMethod() may be used as wildcard in the meaning "any signal" or "any slot in receiving object". In the same way \nullptr can be used for \a receiver in the meaning "any receiving object". In this case method should also be QMetaMethod(). \a sender parameter should be never \nullptr. \sa disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) */ bool QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) { if (sender == nullptr || (receiver == nullptr && method.mobj != nullptr)) { qWarning("QObject::disconnect: Unexpected nullptr parameter"); return false; } if (signal.mobj) { if(signal.methodType() != QMetaMethod::Signal) { qWarning("QObject::%s: Attempt to %s non-signal %s::%s", "disconnect","unbind", sender->metaObject()->className(), signal.methodSignature().constData()); return false; } } if (method.mobj) { if(method.methodType() == QMetaMethod::Constructor) { qWarning("QObject::disconnect: cannot use constructor as argument %s::%s", receiver->metaObject()->className(), method.methodSignature().constData()); return false; } } // Reconstructing SIGNAL() macro result for signal.methodSignature() string QByteArray signalSignature; if (signal.mobj) { signalSignature.reserve(signal.methodSignature().size()+1); signalSignature.append((char)(QSIGNAL_CODE + '0')); signalSignature.append(signal.methodSignature()); } int signal_index; int method_index; { int dummy; QMetaObjectPrivate::memberIndexes(sender, signal, &signal_index, &dummy); QMetaObjectPrivate::memberIndexes(receiver, method, &dummy, &method_index); } // If we are here sender is not nullptr. If signal is not nullptr while signal_index // is -1 then this signal is not a member of sender. if (signal.mobj && signal_index == -1) { qWarning("QObject::disconnect: signal %s not found on class %s", signal.methodSignature().constData(), sender->metaObject()->className()); return false; } // If this condition is true then method is not a member of receiver. if (receiver && method.mobj && method_index == -1) { qWarning("QObject::disconnect: method %s not found on class %s", method.methodSignature().constData(), receiver->metaObject()->className()); return false; } if (!QMetaObjectPrivate::disconnect(sender, signal_index, signal.mobj, receiver, method_index, nullptr)) return false; if (!signal.isValid()) { // The signal is a wildcard, meaning all signals were disconnected. // QMetaObjectPrivate::disconnect() doesn't call disconnectNotify() // per connection in this case. Call it once now, with an invalid // QMetaMethod as argument, as documented. const_cast(sender)->disconnectNotify(signal); } return true; } /*! \threadsafe \fn bool QObject::disconnect(const char *signal, const QObject *receiver, const char *method) const \overload disconnect() Disconnects \a signal from \a method of \a receiver. A signal-slot connection is removed when either of the objects involved are destroyed. */ /*! \fn bool QObject::disconnect(const QObject *receiver, const char *method) const \overload disconnect() Disconnects all signals in this object from \a receiver's \a method. A signal-slot connection is removed when either of the objects involved are destroyed. */ /*! \since 5.0 This virtual function is called when something has been connected to \a signal in this object. If you want to compare \a signal with a specific signal, you can use QMetaMethod::fromSignal() as follows: \snippet code/src_corelib_kernel_qobject.cpp 32 \warning This function violates the object-oriented principle of modularity. However, it might be useful when you need to perform expensive initialization only if something is connected to a signal. \warning This function is called from the thread which performs the connection, which may be a different thread from the thread in which this object lives. \sa connect(), disconnectNotify() */ void QObject::connectNotify(const QMetaMethod &signal) { Q_UNUSED(signal); } /*! \since 5.0 This virtual function is called when something has been disconnected from \a signal in this object. See connectNotify() for an example of how to compare \a signal with a specific signal. If all signals were disconnected from this object (e.g., the signal argument to disconnect() was \nullptr), disconnectNotify() is only called once, and the \a signal will be an invalid QMetaMethod (QMetaMethod::isValid() returns \c false). \warning This function violates the object-oriented principle of modularity. However, it might be useful for optimizing access to expensive resources. \warning This function is called from the thread which performs the disconnection, which may be a different thread from the thread in which this object lives. This function may also be called with a QObject internal mutex locked. It is therefore not allowed to re-enter any of any QObject functions from your reimplementation and if you lock a mutex in your reimplementation, make sure that you don't call QObject functions with that mutex held in other places or it will result in a deadlock. \sa disconnect(), connectNotify() */ void QObject::disconnectNotify(const QMetaMethod &signal) { Q_UNUSED(signal); } /* \internal convert a signal index from the method range to the signal range */ static int methodIndexToSignalIndex(const QMetaObject **base, int signal_index) { if (signal_index < 0) return signal_index; const QMetaObject *metaObject = *base; while (metaObject && metaObject->methodOffset() > signal_index) metaObject = metaObject->superClass(); if (metaObject) { int signalOffset, methodOffset; computeOffsets(metaObject, &signalOffset, &methodOffset); if (signal_index < metaObject->methodCount()) signal_index = QMetaObjectPrivate::originalClone(metaObject, signal_index - methodOffset) + signalOffset; else signal_index = signal_index - methodOffset + signalOffset; *base = metaObject; } return signal_index; } /*! \internal \a types is a 0-terminated vector of meta types for queued connections. if \a signal_index is -1, then we effectively connect *all* signals from the sender to the receiver's slot */ QMetaObject::Connection QMetaObject::connect(const QObject *sender, int signal_index, const QObject *receiver, int method_index, int type, int *types) { const QMetaObject *smeta = sender->metaObject(); signal_index = methodIndexToSignalIndex(&smeta, signal_index); return Connection(QMetaObjectPrivate::connect(sender, signal_index, smeta, receiver, method_index, nullptr, //FIXME, we could speed this connection up by computing the relative index type, types)); } /*! \internal Same as the QMetaObject::connect, but \a signal_index must be the result of QObjectPrivate::signalIndex method_index is relative to the rmeta metaobject, if rmeta is \nullptr, then it is absolute index the QObjectPrivate::Connection* has a refcount of 2, so it must be passed to a QMetaObject::Connection */ QObjectPrivate::Connection *QMetaObjectPrivate::connect(const QObject *sender, int signal_index, const QMetaObject *smeta, const QObject *receiver, int method_index, const QMetaObject *rmeta, int type, int *types) { QObject *s = const_cast(sender); QObject *r = const_cast(receiver); int method_offset = rmeta ? rmeta->methodOffset() : 0; Q_ASSERT(!rmeta || QMetaObjectPrivate::get(rmeta)->revision >= 6); QObjectPrivate::StaticMetaCallFunction callFunction = rmeta ? rmeta->d.static_metacall : nullptr; QOrderedMutexLocker locker(signalSlotLock(sender), signalSlotLock(receiver)); QObjectPrivate::ConnectionData *scd = QObjectPrivate::get(s)->connections.loadRelaxed(); if (type & Qt::UniqueConnection && scd) { if (scd->signalVectorCount() > signal_index) { const QObjectPrivate::Connection *c2 = scd->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed(); int method_index_absolute = method_index + method_offset; while (c2) { if (!c2->isSlotObject && c2->receiver.loadRelaxed() == receiver && c2->method() == method_index_absolute) return nullptr; c2 = c2->nextConnectionList.loadRelaxed(); } } type &= Qt::UniqueConnection - 1; } std::unique_ptr c{new QObjectPrivate::Connection}; c->sender = s; c->signal_index = signal_index; c->receiver.storeRelaxed(r); QThreadData *td = r->d_func()->threadData; td->ref(); c->receiverThreadData.storeRelaxed(td); c->method_relative = method_index; c->method_offset = method_offset; c->connectionType = type; c->isSlotObject = false; c->argumentTypes.storeRelaxed(types); c->callFunction = callFunction; QObjectPrivate::get(s)->addConnection(signal_index, c.get()); locker.unlock(); QMetaMethod smethod = QMetaObjectPrivate::signal(smeta, signal_index); if (smethod.isValid()) s->connectNotify(smethod); return c.release(); } /*! \internal */ bool QMetaObject::disconnect(const QObject *sender, int signal_index, const QObject *receiver, int method_index) { const QMetaObject *smeta = sender->metaObject(); signal_index = methodIndexToSignalIndex(&smeta, signal_index); return QMetaObjectPrivate::disconnect(sender, signal_index, smeta, receiver, method_index, nullptr); } /*! \internal Disconnect a single signal connection. If QMetaObject::connect() has been called multiple times for the same sender, signal_index, receiver and method_index only one of these connections will be removed. */ bool QMetaObject::disconnectOne(const QObject *sender, int signal_index, const QObject *receiver, int method_index) { const QMetaObject *smeta = sender->metaObject(); signal_index = methodIndexToSignalIndex(&smeta, signal_index); return QMetaObjectPrivate::disconnect(sender, signal_index, smeta, receiver, method_index, nullptr, QMetaObjectPrivate::DisconnectOne); } /*! \internal Helper function to remove the connection from the senders list and set the receivers to \nullptr */ bool QMetaObjectPrivate::disconnectHelper(QObjectPrivate::ConnectionData *connections, int signalIndex, const QObject *receiver, int method_index, void **slot, QBasicMutex *senderMutex, DisconnectType disconnectType) { bool success = false; auto &connectionList = connections->connectionsForSignal(signalIndex); auto *c = connectionList.first.loadRelaxed(); while (c) { QObject *r = c->receiver.loadRelaxed(); if (r && (receiver == nullptr || (r == receiver && (method_index < 0 || (!c->isSlotObject && c->method() == method_index)) && (slot == nullptr || (c->isSlotObject && c->slotObj->compare(slot)))))) { bool needToUnlock = false; QBasicMutex *receiverMutex = nullptr; if (r) { receiverMutex = signalSlotLock(r); // need to relock this receiver and sender in the correct order needToUnlock = QOrderedMutexLocker::relock(senderMutex, receiverMutex); } if (c->receiver.loadRelaxed()) connections->removeConnection(c); if (needToUnlock) receiverMutex->unlock(); success = true; if (disconnectType == DisconnectOne) return success; } c = c->nextConnectionList.loadRelaxed(); } return success; } /*! \internal Same as the QMetaObject::disconnect, but \a signal_index must be the result of QObjectPrivate::signalIndex */ bool QMetaObjectPrivate::disconnect(const QObject *sender, int signal_index, const QMetaObject *smeta, const QObject *receiver, int method_index, void **slot, DisconnectType disconnectType) { if (!sender) return false; QObject *s = const_cast(sender); QBasicMutex *senderMutex = signalSlotLock(sender); QBasicMutexLocker locker(senderMutex); QObjectPrivate::ConnectionData *scd = QObjectPrivate::get(s)->connections.loadRelaxed(); if (!scd) return false; bool success = false; { // prevent incoming connections changing the connections->receivers while unlocked QObjectPrivate::ConnectionDataPointer connections(scd); if (signal_index < 0) { // remove from all connection lists for (int sig_index = -1; sig_index < scd->signalVectorCount(); ++sig_index) { if (disconnectHelper(connections.data(), sig_index, receiver, method_index, slot, senderMutex, disconnectType)) success = true; } } else if (signal_index < scd->signalVectorCount()) { if (disconnectHelper(connections.data(), signal_index, receiver, method_index, slot, senderMutex, disconnectType)) success = true; } } locker.unlock(); if (success) { scd->cleanOrphanedConnections(s); QMetaMethod smethod = QMetaObjectPrivate::signal(smeta, signal_index); if (smethod.isValid()) s->disconnectNotify(smethod); } return success; } // Helpers for formatting the connect statements of connectSlotsByName()'s debug mode static QByteArray formatConnectionSignature(const char *className, const QMetaMethod &method) { const auto signature = method.methodSignature(); Q_ASSERT(signature.endsWith(')')); const int openParen = signature.indexOf('('); const bool hasParameters = openParen >= 0 && openParen < signature.size() - 2; QByteArray result; if (hasParameters) { result += "qOverload<" + signature.mid(openParen + 1, signature.size() - openParen - 2) + ">("; } result += '&'; result += className + QByteArrayLiteral("::") + method.name(); if (hasParameters) result += ')'; return result; } static QByteArray msgConnect(const QMetaObject *senderMo, const QByteArray &senderName, const QMetaMethod &signal, const QObject *receiver, int receiverIndex) { const auto receiverMo = receiver->metaObject(); const auto slot = receiverMo->method(receiverIndex); QByteArray message = QByteArrayLiteral("QObject::connect(") + senderName + ", " + formatConnectionSignature(senderMo->className(), signal) + ", " + receiver->objectName().toLatin1() + ", " + formatConnectionSignature(receiverMo->className(), slot) + ");"; return message; } /*! \fn void QMetaObject::connectSlotsByName(QObject *object) Searches recursively for all child objects of the given \a object, and connects matching signals from them to slots of \a object that follow the following form: \snippet code/src_corelib_kernel_qobject.cpp 33 Let's assume our object has a child object of type \c{QPushButton} with the \l{QObject::objectName}{object name} \c{button1}. The slot to catch the button's \c{clicked()} signal would be: \snippet code/src_corelib_kernel_qobject.cpp 34 If \a object itself has a properly set object name, its own signals are also connected to its respective slots. \sa QObject::setObjectName() */ void QMetaObject::connectSlotsByName(QObject *o) { if (!o) return; const QMetaObject *mo = o->metaObject(); Q_ASSERT(mo); const QObjectList list = // list of all objects to look for matching signals including... o->findChildren(QString()) // all children of 'o'... << o; // and the object 'o' itself // for each method/slot of o ... for (int i = 0; i < mo->methodCount(); ++i) { const QByteArray slotSignature = mo->method(i).methodSignature(); const char *slot = slotSignature.constData(); Q_ASSERT(slot); // ...that starts with "on_", ... if (slot[0] != 'o' || slot[1] != 'n' || slot[2] != '_') continue; // ...we check each object in our list, ... bool foundIt = false; for(int j = 0; j < list.count(); ++j) { const QObject *co = list.at(j); const QByteArray coName = co->objectName().toLatin1(); // ...discarding those whose objectName is not fitting the pattern "on__...", ... if (coName.isEmpty() || qstrncmp(slot + 3, coName.constData(), coName.size()) || slot[coName.size()+3] != '_') continue; const char *signal = slot + coName.size() + 4; // the 'signal' part of the slot name // ...for the presence of a matching signal "on__". const QMetaObject *smeta; int sigIndex = co->d_func()->signalIndex(signal, &smeta); if (sigIndex < 0) { // if no exactly fitting signal (name + complete parameter type list) could be found // look for just any signal with the correct name and at least the slot's parameter list. // Note: if more than one of those signals exist, the one that gets connected is // chosen 'at random' (order of declaration in source file) QList compatibleSignals; const QMetaObject *smo = co->metaObject(); int sigLen = qstrlen(signal) - 1; // ignore the trailing ')' for (int k = QMetaObjectPrivate::absoluteSignalCount(smo)-1; k >= 0; --k) { const QMetaMethod method = QMetaObjectPrivate::signal(smo, k); if (!qstrncmp(method.methodSignature().constData(), signal, sigLen)) { smeta = method.enclosingMetaObject(); sigIndex = k; compatibleSignals.prepend(method.methodSignature()); } } if (compatibleSignals.size() > 1) qWarning() << "QMetaObject::connectSlotsByName: Connecting slot" << slot << "with the first of the following compatible signals:" << compatibleSignals; } if (sigIndex < 0) continue; // we connect it... if (Connection(QMetaObjectPrivate::connect(co, sigIndex, smeta, o, i))) { foundIt = true; qCDebug(lcConnections, "%s", msgConnect(smeta, coName, QMetaObjectPrivate::signal(smeta, sigIndex), o, i).constData()); // ...and stop looking for further objects with the same name. // Note: the Designer will make sure each object name is unique in the above // 'list' but other code may create two child objects with the same name. In // this case one is chosen 'at random'. break; } } if (foundIt) { // we found our slot, now skip all overloads while (mo->method(i + 1).attributes() & QMetaMethod::Cloned) ++i; } else if (!(mo->method(i).attributes() & QMetaMethod::Cloned)) { // check if the slot has the following signature: "on_..._...(..." int iParen = slotSignature.indexOf('('); int iLastUnderscore = slotSignature.lastIndexOf('_', iParen-1); if (iLastUnderscore > 3) qWarning("QMetaObject::connectSlotsByName: No matching signal for %s", slot); } } } /*! \internal \a signal must be in the signal index range (see QObjectPrivate::signalIndex()). */ static void queued_activate(QObject *sender, int signal, QObjectPrivate::Connection *c, void **argv) { const int *argumentTypes = c->argumentTypes.loadRelaxed(); if (!argumentTypes) { QMetaMethod m = QMetaObjectPrivate::signal(sender->metaObject(), signal); argumentTypes = queuedConnectionTypes(m.parameterTypes()); if (!argumentTypes) // cannot queue arguments argumentTypes = &DIRECT_CONNECTION_ONLY; if (!c->argumentTypes.testAndSetOrdered(nullptr, argumentTypes)) { if (argumentTypes != &DIRECT_CONNECTION_ONLY) delete [] argumentTypes; argumentTypes = c->argumentTypes.loadRelaxed(); } } if (argumentTypes == &DIRECT_CONNECTION_ONLY) // cannot activate return; int nargs = 1; // include return type while (argumentTypes[nargs-1]) ++nargs; QBasicMutexLocker locker(signalSlotLock(c->receiver.loadRelaxed())); if (!c->receiver.loadRelaxed()) { // the connection has been disconnected before we got the lock return; } if (c->isSlotObject) c->slotObj->ref(); locker.unlock(); QMetaCallEvent *ev = c->isSlotObject ? new QMetaCallEvent(c->slotObj, sender, signal, nargs) : new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal, nargs); void **args = ev->args(); int *types = ev->types(); types[0] = 0; // return type args[0] = nullptr; // return value if (nargs > 1) { for (int n = 1; n < nargs; ++n) types[n] = argumentTypes[n-1]; for (int n = 1; n < nargs; ++n) args[n] = QMetaType(types[n]).create(argv[n]); } locker.relock(); if (c->isSlotObject) c->slotObj->destroyIfLastRef(); if (!c->receiver.loadRelaxed()) { // the connection has been disconnected while we were unlocked locker.unlock(); delete ev; return; } QCoreApplication::postEvent(c->receiver.loadRelaxed(), ev); } template void doActivate(QObject *sender, int signal_index, void **argv) { QObjectPrivate *sp = QObjectPrivate::get(sender); if (sp->blockSig) return; Q_TRACE_SCOPE(QMetaObject_activate, sender, signal_index); if (sp->isDeclarativeSignalConnected(signal_index) && QAbstractDeclarativeData::signalEmitted) { Q_TRACE_SCOPE(QMetaObject_activate_declarative_signal, sender, signal_index); QAbstractDeclarativeData::signalEmitted(sp->declarativeData, sender, signal_index, argv); } const QSignalSpyCallbackSet *signal_spy_set = callbacks_enabled ? qt_signal_spy_callback_set.loadAcquire() : nullptr; void *empty_argv[] = { nullptr }; if (!argv) argv = empty_argv; if (!sp->maybeSignalConnected(signal_index)) { // The possible declarative connection is done, and nothing else is connected if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr) signal_spy_set->signal_begin_callback(sender, signal_index, argv); if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr) signal_spy_set->signal_end_callback(sender, signal_index); return; } if (callbacks_enabled && signal_spy_set->signal_begin_callback != nullptr) signal_spy_set->signal_begin_callback(sender, signal_index, argv); bool senderDeleted = false; { Q_ASSERT(sp->connections.loadAcquire()); QObjectPrivate::ConnectionDataPointer connections(sp->connections.loadRelaxed()); QObjectPrivate::SignalVector *signalVector = connections->signalVector.loadRelaxed(); const QObjectPrivate::ConnectionList *list; if (signal_index < signalVector->count()) list = &signalVector->at(signal_index); else list = &signalVector->at(-1); Qt::HANDLE currentThreadId = QThread::currentThreadId(); bool inSenderThread = currentThreadId == QObjectPrivate::get(sender)->threadData.loadRelaxed()->threadId.loadRelaxed(); // We need to check against the highest connection id to ensure that signals added // during the signal emission are not emitted in this emission. uint highestConnectionId = connections->currentConnectionId.loadRelaxed(); do { QObjectPrivate::Connection *c = list->first.loadRelaxed(); if (!c) continue; do { QObject * const receiver = c->receiver.loadRelaxed(); if (!receiver) continue; QThreadData *td = c->receiverThreadData.loadRelaxed(); if (!td) continue; bool receiverInSameThread; if (inSenderThread) { receiverInSameThread = currentThreadId == td->threadId.loadRelaxed(); } else { // need to lock before reading the threadId, because moveToThread() could interfere QMutexLocker lock(signalSlotLock(receiver)); receiverInSameThread = currentThreadId == td->threadId.loadRelaxed(); } // determine if this connection should be sent immediately or // put into the event queue if ((c->connectionType == Qt::AutoConnection && !receiverInSameThread) || (c->connectionType == Qt::QueuedConnection)) { queued_activate(sender, signal_index, c, argv); continue; #if QT_CONFIG(thread) } else if (c->connectionType == Qt::BlockingQueuedConnection) { if (receiverInSameThread) { qWarning("Qt: Dead lock detected while activating a BlockingQueuedConnection: " "Sender is %s(%p), receiver is %s(%p)", sender->metaObject()->className(), sender, receiver->metaObject()->className(), receiver); } QSemaphore semaphore; { QBasicMutexLocker locker(signalSlotLock(sender)); if (!c->receiver.loadAcquire()) continue; QMetaCallEvent *ev = c->isSlotObject ? new QMetaCallEvent(c->slotObj, sender, signal_index, argv, &semaphore) : new QMetaCallEvent(c->method_offset, c->method_relative, c->callFunction, sender, signal_index, argv, &semaphore); QCoreApplication::postEvent(receiver, ev); } semaphore.acquire(); continue; #endif } QObjectPrivate::Sender senderData(receiverInSameThread ? receiver : nullptr, sender, signal_index); if (c->isSlotObject) { c->slotObj->ref(); struct Deleter { void operator()(QtPrivate::QSlotObjectBase *slot) const { if (slot) slot->destroyIfLastRef(); } }; const std::unique_ptr obj{c->slotObj}; { Q_TRACE_SCOPE(QMetaObject_activate_slot_functor, obj.get()); obj->call(receiver, argv); } } else if (c->callFunction && c->method_offset <= receiver->metaObject()->methodOffset()) { //we compare the vtable to make sure we are not in the destructor of the object. const int method_relative = c->method_relative; const auto callFunction = c->callFunction; const int methodIndex = (Q_HAS_TRACEPOINTS || callbacks_enabled) ? c->method() : 0; if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) signal_spy_set->slot_begin_callback(receiver, methodIndex, argv); { Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, methodIndex); callFunction(receiver, QMetaObject::InvokeMetaMethod, method_relative, argv); } if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr) signal_spy_set->slot_end_callback(receiver, methodIndex); } else { const int method = c->method_relative + c->method_offset; if (callbacks_enabled && signal_spy_set->slot_begin_callback != nullptr) { signal_spy_set->slot_begin_callback(receiver, method, argv); } { Q_TRACE_SCOPE(QMetaObject_activate_slot, receiver, method); QMetaObject::metacall(receiver, QMetaObject::InvokeMetaMethod, method, argv); } if (callbacks_enabled && signal_spy_set->slot_end_callback != nullptr) signal_spy_set->slot_end_callback(receiver, method); } } while ((c = c->nextConnectionList.loadRelaxed()) != nullptr && c->id <= highestConnectionId); } while (list != &signalVector->at(-1) && //start over for all signals; ((list = &signalVector->at(-1)), true)); if (connections->currentConnectionId.loadRelaxed() == 0) senderDeleted = true; } if (!senderDeleted) { sp->connections.loadRelaxed()->cleanOrphanedConnections(sender); if (callbacks_enabled && signal_spy_set->signal_end_callback != nullptr) signal_spy_set->signal_end_callback(sender, signal_index); } } /*! \internal */ void QMetaObject::activate(QObject *sender, const QMetaObject *m, int local_signal_index, void **argv) { int signal_index = local_signal_index + QMetaObjectPrivate::signalOffset(m); if (Q_UNLIKELY(qt_signal_spy_callback_set.loadRelaxed())) doActivate(sender, signal_index, argv); else doActivate(sender, signal_index, argv); } /*! \internal */ void QMetaObject::activate(QObject *sender, int signalOffset, int local_signal_index, void **argv) { int signal_index = signalOffset + local_signal_index; if (Q_UNLIKELY(qt_signal_spy_callback_set.loadRelaxed())) doActivate(sender, signal_index, argv); else doActivate(sender, signal_index, argv); } /*! \internal signal_index comes from indexOfMethod() */ void QMetaObject::activate(QObject *sender, int signal_index, void **argv) { const QMetaObject *mo = sender->metaObject(); while (mo->methodOffset() > signal_index) mo = mo->superClass(); activate(sender, mo, signal_index - mo->methodOffset(), argv); } /*! \internal Returns the signal index used in the internal connections->receivers vector. It is different from QMetaObject::indexOfSignal(): indexOfSignal is the same as indexOfMethod while QObjectPrivate::signalIndex is smaller because it doesn't give index to slots. If \a meta is not \nullptr, it is set to the meta-object where the signal was found. */ int QObjectPrivate::signalIndex(const char *signalName, const QMetaObject **meta) const { Q_Q(const QObject); const QMetaObject *base = q->metaObject(); Q_ASSERT(QMetaObjectPrivate::get(base)->revision >= 7); QArgumentTypeArray types; QByteArray name = QMetaObjectPrivate::decodeMethodSignature(signalName, types); int relative_index = QMetaObjectPrivate::indexOfSignalRelative( &base, name, types.size(), types.constData()); if (relative_index < 0) return relative_index; relative_index = QMetaObjectPrivate::originalClone(base, relative_index); if (meta) *meta = base; return relative_index + QMetaObjectPrivate::signalOffset(base); } /***************************************************************************** Properties *****************************************************************************/ #ifndef QT_NO_PROPERTIES /*! Sets the value of the object's \a name property to \a value. If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned. Information about all available properties is provided through the metaObject() and dynamicPropertyNames(). Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object. \b{Note:} Dynamic properties starting with "_q_" are reserved for internal purposes. \sa property(), metaObject(), dynamicPropertyNames(), QMetaProperty::write() */ bool QObject::setProperty(const char *name, const QVariant &value) { Q_D(QObject); const QMetaObject* meta = metaObject(); if (!name || !meta) return false; int id = meta->indexOfProperty(name); if (id < 0) { if (!d->extraData) d->extraData = new QObjectPrivate::ExtraData; const int idx = d->extraData->propertyNames.indexOf(name); if (!value.isValid()) { if (idx == -1) return false; d->extraData->propertyNames.removeAt(idx); d->extraData->propertyValues.removeAt(idx); } else { if (idx == -1) { d->extraData->propertyNames.append(name); d->extraData->propertyValues.append(value); } else { if (value.userType() == d->extraData->propertyValues.at(idx).userType() && value == d->extraData->propertyValues.at(idx)) return false; d->extraData->propertyValues[idx] = value; } } QDynamicPropertyChangeEvent ev(name); QCoreApplication::sendEvent(this, &ev); return false; } QMetaProperty p = meta->property(id); #ifndef QT_NO_DEBUG if (!p.isWritable()) qWarning("%s::setProperty: Property \"%s\" invalid," " read-only or does not exist", metaObject()->className(), name); #endif return p.write(this, value); } /*! Returns the value of the object's \a name property. If no such property exists, the returned variant is invalid. Information about all available properties is provided through the metaObject() and dynamicPropertyNames(). \sa setProperty(), QVariant::isValid(), metaObject(), dynamicPropertyNames() */ QVariant QObject::property(const char *name) const { Q_D(const QObject); const QMetaObject* meta = metaObject(); if (!name || !meta) return QVariant(); int id = meta->indexOfProperty(name); if (id < 0) { if (!d->extraData) return QVariant(); const int i = d->extraData->propertyNames.indexOf(name); return d->extraData->propertyValues.value(i); } QMetaProperty p = meta->property(id); #ifndef QT_NO_DEBUG if (!p.isReadable()) qWarning("%s::property: Property \"%s\" invalid or does not exist", metaObject()->className(), name); #endif return p.read(this); } /*! \since 4.2 Returns the names of all properties that were dynamically added to the object using setProperty(). */ QList QObject::dynamicPropertyNames() const { Q_D(const QObject); if (d->extraData) return d->extraData->propertyNames; return QList(); } #endif // QT_NO_PROPERTIES /***************************************************************************** QObject debugging output routines. *****************************************************************************/ static void dumpRecursive(int level, const QObject *object) { if (object) { QByteArray buf; buf.fill(' ', level / 2 * 8); if (level % 2) buf += " "; QString name = object->objectName(); QString flags = QLatin1String(""); #if 0 if (qApp->focusWidget() == object) flags += 'F'; if (object->isWidgetType()) { QWidget * w = (QWidget *)object; if (w->isVisible()) { QString t("<%1,%2,%3,%4>"); flags += t.arg(w->x()).arg(w->y()).arg(w->width()).arg(w->height()); } else { flags += 'I'; } } #endif qDebug("%s%s::%s %s", (const char*)buf, object->metaObject()->className(), name.toLocal8Bit().data(), flags.toLatin1().data()); QObjectList children = object->children(); if (!children.isEmpty()) { for (int i = 0; i < children.size(); ++i) dumpRecursive(level+1, children.at(i)); } } } /*! Dumps a tree of children to the debug output. \note before Qt 5.9, this function was not const. \sa dumpObjectInfo() */ void QObject::dumpObjectTree() const { dumpRecursive(0, this); } /*! Dumps information about signal connections, etc. for this object to the debug output. \note before Qt 5.9, this function was not const. \sa dumpObjectTree() */ void QObject::dumpObjectInfo() const { qDebug("OBJECT %s::%s", metaObject()->className(), objectName().isEmpty() ? "unnamed" : objectName().toLocal8Bit().data()); Q_D(const QObject); QBasicMutexLocker locker(signalSlotLock(this)); // first, look for connections where this object is the sender qDebug(" SIGNALS OUT"); QObjectPrivate::ConnectionData *cd = d->connections.loadRelaxed(); if (cd && cd->signalVectorCount()) { QObjectPrivate::SignalVector *signalVector = cd->signalVector.loadRelaxed(); for (int signal_index = 0; signal_index < signalVector->count(); ++signal_index) { const QObjectPrivate::Connection *c = signalVector->at(signal_index).first.loadRelaxed(); if (!c) continue; const QMetaMethod signal = QMetaObjectPrivate::signal(metaObject(), signal_index); qDebug(" signal: %s", signal.methodSignature().constData()); // receivers while (c) { if (!c->receiver.loadRelaxed()) { qDebug(" "); c = c->nextConnectionList.loadRelaxed(); continue; } if (c->isSlotObject) { qDebug(" "); c = c->nextConnectionList.loadRelaxed(); continue; } const QMetaObject *receiverMetaObject = c->receiver.loadRelaxed()->metaObject(); const QMetaMethod method = receiverMetaObject->method(c->method()); qDebug(" --> %s::%s %s", receiverMetaObject->className(), c->receiver.loadRelaxed()->objectName().isEmpty() ? "unnamed" : qPrintable(c->receiver.loadRelaxed()->objectName()), method.methodSignature().constData()); c = c->nextConnectionList.loadRelaxed(); } } } else { qDebug( " " ); } // now look for connections where this object is the receiver qDebug(" SIGNALS IN"); if (cd && cd->senders) { for (QObjectPrivate::Connection *s = cd->senders; s; s = s->next) { QByteArray slotName = QByteArrayLiteral(""); if (!s->isSlotObject) { const QMetaMethod slot = metaObject()->method(s->method()); slotName = slot.methodSignature(); } qDebug(" <-- %s::%s %s", s->sender->metaObject()->className(), s->sender->objectName().isEmpty() ? "unnamed" : qPrintable(s->sender->objectName()), slotName.constData()); } } else { qDebug(" "); } } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug dbg, const QObject *o) { QDebugStateSaver saver(dbg); if (!o) return dbg << "QObject(0x0)"; dbg.nospace() << o->metaObject()->className() << '(' << (const void *)o; if (!o->objectName().isEmpty()) dbg << ", name = " << o->objectName(); dbg << ')'; return dbg; } #endif /*! \macro Q_CLASSINFO(Name, Value) \relates QObject This macro associates extra information to the class, which is available using QObject::metaObject(). Qt makes only limited use of this feature, in the \l{Active Qt}, \l{Qt D-Bus} and \l{Qt QML module}{Qt QML}. The extra information takes the form of a \a Name string and a \a Value literal string. Example: \snippet code/src_corelib_kernel_qobject.cpp 35 \sa QMetaObject::classInfo() \sa QAxFactory \sa {Using Qt D-Bus Adaptors} \sa {Extending QML} */ /*! \macro Q_INTERFACES(...) \relates QObject This macro tells Qt which interfaces the class implements. This is used when implementing plugins. Example: \snippet ../widgets/tools/plugandpaint/plugins/basictools/basictoolsplugin.h 1 \dots \snippet ../widgets/tools/plugandpaint/plugins/basictools/basictoolsplugin.h 3 See the \l{tools/plugandpaint/plugins/basictools}{Plug & Paint Basic Tools} example for details. \sa Q_DECLARE_INTERFACE(), Q_PLUGIN_METADATA(), {How to Create Qt Plugins} */ /*! \macro Q_PROPERTY(...) \relates QObject This macro is used for declaring properties in classes that inherit QObject. Properties behave like class data members, but they have additional features accessible through the \l {Meta-Object System}. \snippet code/doc_src_properties.cpp 0 The property name and type and the \c READ function are required. The type can be any type supported by QVariant, or it can be a user-defined type. The other items are optional, but a \c WRITE function is common. The attributes default to true except \c USER, which defaults to false. For example: \snippet code/src_corelib_kernel_qobject.cpp 37 For more details about how to use this macro, and a more detailed example of its use, see the discussion on \l {Qt's Property System}. \sa {Qt's Property System} */ /*! \macro Q_ENUMS(...) \relates QObject \obsolete In new code, you should prefer the use of the Q_ENUM() macro, which makes the type available also to the meta type system. For instance, QMetaEnum::fromType() will not work with types declared with Q_ENUMS(). This macro registers one or several enum types to the meta-object system. If you want to register an enum that is declared in another class, the enum must be fully qualified with the name of the class defining it. In addition, the class \e defining the enum has to inherit QObject as well as declare the enum using Q_ENUMS(). \sa {Qt's Property System} */ /*! \macro Q_FLAGS(...) \relates QObject \obsolete This macro registers one or several \l{QFlags}{flags types} with the meta-object system. It is typically used in a class definition to declare that values of a given enum can be used as flags and combined using the bitwise OR operator. \note This macro takes care of registering individual flag values with the meta-object system, so it is unnecessary to use Q_ENUMS() in addition to this macro. In new code, you should prefer the use of the Q_FLAG() macro, which makes the type available also to the meta type system. \sa {Qt's Property System} */ /*! \macro Q_ENUM(...) \relates QObject \since 5.5 This macro registers an enum type with the meta-object system. It must be placed after the enum declaration in a class that has the Q_OBJECT or the Q_GADGET macro. For namespaces use \l Q_ENUM_NS() instead. For example: \snippet code/src_corelib_kernel_qobject.cpp 38 Enumerations that are declared with Q_ENUM have their QMetaEnum registered in the enclosing QMetaObject. You can also use QMetaEnum::fromType() to get the QMetaEnum. Registered enumerations are automatically registered also to the Qt meta type system, making them known to QMetaType without the need to use Q_DECLARE_METATYPE(). This will enable useful features; for example, if used in a QVariant, you can convert them to strings. Likewise, passing them to QDebug will print out their names. Mind that the enum values are stored as signed \c int in the meta object system. Registering enumerations with values outside the range of values valid for \c int will lead to overflows and potentially undefined behavior when accessing them through the meta object system. QML, for example, does access registered enumerations through the meta object system. \sa {Qt's Property System} */ /*! \macro Q_FLAG(...) \relates QObject \since 5.5 This macro registers a single \l{QFlags}{flags type} with the meta-object system. It is typically used in a class definition to declare that values of a given enum can be used as flags and combined using the bitwise OR operator. For namespaces use \l Q_FLAG_NS() instead. The macro must be placed after the enum declaration. The declaration of the flags type is done using the \l Q_DECLARE_FLAGS() macro. For example, in QItemSelectionModel, the \l{QItemSelectionModel::SelectionFlags}{SelectionFlags} flag is declared in the following way: \snippet code/src_corelib_kernel_qobject.cpp 39 \note The Q_FLAG macro takes care of registering individual flag values with the meta-object system, so it is unnecessary to use Q_ENUM() in addition to this macro. \sa {Qt's Property System} */ /*! \macro Q_ENUM_NS(...) \relates QObject \since 5.8 This macro registers an enum type with the meta-object system. It must be placed after the enum declaration in a namespace that has the Q_NAMESPACE macro. It is the same as \l Q_ENUM but in a namespace. Enumerations that are declared with Q_ENUM_NS have their QMetaEnum registered in the enclosing QMetaObject. You can also use QMetaEnum::fromType() to get the QMetaEnum. Registered enumerations are automatically registered also to the Qt meta type system, making them known to QMetaType without the need to use Q_DECLARE_METATYPE(). This will enable useful features; for example, if used in a QVariant, you can convert them to strings. Likewise, passing them to QDebug will print out their names. Mind that the enum values are stored as signed \c int in the meta object system. Registering enumerations with values outside the range of values valid for \c int will lead to overflows and potentially undefined behavior when accessing them through the meta object system. QML, for example, does access registered enumerations through the meta object system. \sa {Qt's Property System} */ /*! \macro Q_FLAG_NS(...) \relates QObject \since 5.8 This macro registers a single \l{QFlags}{flags type} with the meta-object system. It is used in a namespace that has the Q_NAMESPACE macro, to declare that values of a given enum can be used as flags and combined using the bitwise OR operator. It is the same as \l Q_FLAG but in a namespace. The macro must be placed after the enum declaration. \note The Q_FLAG_NS macro takes care of registering individual flag values with the meta-object system, so it is unnecessary to use Q_ENUM_NS() in addition to this macro. \sa {Qt's Property System} */ /*! \macro Q_OBJECT \relates QObject The Q_OBJECT macro must appear in the private section of a class definition that declares its own signals and slots or that uses other services provided by Qt's meta-object system. For example: \snippet signalsandslots/signalsandslots.h 1 \codeline \snippet signalsandslots/signalsandslots.h 2 \snippet signalsandslots/signalsandslots.h 3 \note This macro requires the class to be a subclass of QObject. Use Q_GADGET instead of Q_OBJECT to enable the meta object system's support for enums in a class that is not a QObject subclass. \sa {Meta-Object System}, {Signals and Slots}, {Qt's Property System} */ /*! \macro Q_GADGET \relates QObject The Q_GADGET macro is a lighter version of the Q_OBJECT macro for classes that do not inherit from QObject but still want to use some of the reflection capabilities offered by QMetaObject. Just like the Q_OBJECT macro, it must appear in the private section of a class definition. Q_GADGETs can have Q_ENUM, Q_PROPERTY and Q_INVOKABLE, but they cannot have signals or slots. Q_GADGET makes a class member, \c{staticMetaObject}, available. \c{staticMetaObject} is of type QMetaObject and provides access to the enums declared with Q_ENUMS. */ /*! \macro Q_NAMESPACE \relates QObject \since 5.8 The Q_NAMESPACE macro can be used to add QMetaObject capabilities to a namespace. Q_NAMESPACEs can have Q_CLASSINFO, Q_ENUM_NS, Q_FLAG_NS, but they cannot have Q_ENUM, Q_FLAG, Q_PROPERTY, Q_INVOKABLE, signals nor slots. Q_NAMESPACE makes an external variable, \c{staticMetaObject}, available. \c{staticMetaObject} is of type QMetaObject and provides access to the enums declared with Q_ENUM_NS/Q_FLAG_NS. For example: \code namespace test { Q_NAMESPACE ... \endcode \sa Q_NAMESPACE_EXPORT */ /*! \macro Q_NAMESPACE_EXPORT(EXPORT_MACRO) \relates QObject \since 5.14 The Q_NAMESPACE_EXPORT macro can be used to add QMetaObject capabilities to a namespace. It works exactly like the Q_NAMESPACE macro. However, the external \c{staticMetaObject} variable that gets defined in the namespace is declared with the supplied \a EXPORT_MACRO qualifier. This is useful if the object needs to be exported from a dynamic library. For example: \code namespace test { Q_NAMESPACE_EXPORT(EXPORT_MACRO) ... \endcode \sa Q_NAMESPACE, {Creating Shared Libraries} */ /*! \macro Q_MOC_INCLUDE \relates QObject \since 6.0 The Q_MOC_INCLUDE macro can be used within or outside a class, and tell the \l{moc}{Meta Object Compiler} to add an include. \code // Put this in your code and the generated code will include this header. Q_MOC_INCLUDE("myheader.h") \endcode This is useful if the types you use as properties or signal/slots arguments are forward declared. */ /*! \macro Q_SIGNALS \relates QObject Use this macro to replace the \c signals keyword in class declarations, when you want to use Qt Signals and Slots with a \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. The macro is normally used when \c no_keywords is specified with the \c CONFIG variable in the \c .pro file, but it can be used even when \c no_keywords is \e not specified. */ /*! \macro Q_SIGNAL \relates QObject This is an additional macro that allows you to mark a single function as a signal. It can be quite useful, especially when you use a 3rd-party source code parser which doesn't understand a \c signals or \c Q_SIGNALS groups. Use this macro to replace the \c signals keyword in class declarations, when you want to use Qt Signals and Slots with a \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. The macro is normally used when \c no_keywords is specified with the \c CONFIG variable in the \c .pro file, but it can be used even when \c no_keywords is \e not specified. */ /*! \macro Q_SLOTS \relates QObject Use this macro to replace the \c slots keyword in class declarations, when you want to use Qt Signals and Slots with a \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. The macro is normally used when \c no_keywords is specified with the \c CONFIG variable in the \c .pro file, but it can be used even when \c no_keywords is \e not specified. */ /*! \macro Q_SLOT \relates QObject This is an additional macro that allows you to mark a single function as a slot. It can be quite useful, especially when you use a 3rd-party source code parser which doesn't understand a \c slots or \c Q_SLOTS groups. Use this macro to replace the \c slots keyword in class declarations, when you want to use Qt Signals and Slots with a \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. The macro is normally used when \c no_keywords is specified with the \c CONFIG variable in the \c .pro file, but it can be used even when \c no_keywords is \e not specified. */ /*! \macro Q_EMIT \relates QObject Use this macro to replace the \c emit keyword for emitting signals, when you want to use Qt Signals and Slots with a \l{3rd Party Signals and Slots} {3rd party signal/slot mechanism}. The macro is normally used when \c no_keywords is specified with the \c CONFIG variable in the \c .pro file, but it can be used even when \c no_keywords is \e not specified. */ /*! \macro Q_INVOKABLE \relates QObject Apply this macro to declarations of member functions to allow them to be invoked via the meta-object system. The macro is written before the return type, as shown in the following example: \snippet qmetaobject-invokable/window.h Window class with invokable method The \c invokableMethod() function is marked up using Q_INVOKABLE, causing it to be registered with the meta-object system and enabling it to be invoked using QMetaObject::invokeMethod(). Since \c normalMethod() function is not registered in this way, it cannot be invoked using QMetaObject::invokeMethod(). If an invokable member function returns a pointer to a QObject or a subclass of QObject and it is invoked from QML, special ownership rules apply. See \l{qtqml-cppintegration-data.html}{Data Type Conversion Between QML and C++} for more information. */ /*! \macro Q_REVISION \relates QObject Apply this macro to declarations of member functions to tag them with a revision number in the meta-object system. The macro is written before the return type, as shown in the following example: \snippet qmetaobject-revision/window.h Window class with revision This is useful when using the meta-object system to dynamically expose objects to another API, as you can match the version expected by multiple versions of the other API. Consider the following simplified example: \snippet qmetaobject-revision/main.cpp Window class using revision Using the same Window class as the previous example, the newProperty and newMethod would only be exposed in this code when the expected version is \c{2.1} or greater. Since all methods are considered to be in revision \c{0} if untagged, a tag of \c{Q_REVISION(0)} or \c{Q_REVISION(0, 0)} is invalid and ignored. You can pass one or two integer parameters to \c{Q_REVISION}. If you pass one parameter, it denotes the minor version only. This means that the major version is unspecified. If you pass two, the first parameter is the major version and the second parameter is the minor version. This tag is not used by the meta-object system itself. Currently this is only used by the QtQml module. For a more generic string tag, see \l QMetaMethod::tag() \sa QMetaMethod::revision() */ /*! \macro Q_SET_OBJECT_NAME(Object) \relates QObject \since 5.0 This macro assigns \a Object the objectName "Object". It doesn't matter whether \a Object is a pointer or not, the macro figures that out by itself. \sa QObject::objectName() */ /*! \macro QT_NO_NARROWING_CONVERSIONS_IN_CONNECT \relates QObject \since 5.8 Defining this macro will disable narrowing and floating-point-to-integral conversions between the arguments carried by a signal and the arguments accepted by a slot, when the signal and the slot are connected using the PMF-based syntax. \sa QObject::connect */ /*! \typedef QObjectList \relates QObject Synonym for QList. */ void qDeleteInEventHandler(QObject *o) { delete o; } /*! \fn template QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) \overload connect() \threadsafe Creates a connection of the given \a type from the \a signal in the \a sender object to the \a method in the \a receiver object. Returns a handle to the connection that can be used to disconnect it later. The signal must be a function declared as a signal in the header. The slot function can be any member function that can be connected to the signal. A slot can be connected to a given signal if the signal has at least as many arguments as the slot, and there is an implicit conversion between the types of the corresponding arguments in the signal and the slot. Example: \snippet code/src_corelib_kernel_qobject.cpp 44 This example ensures that the label always displays the current line edit text. A signal can be connected to many slots and signals. Many signals can be connected to one slot. If a signal is connected to several slots, the slots are activated in the same order as the order the connection was made, when the signal is emitted The function returns an handle to a connection if it successfully connects the signal to the slot. The Connection handle will be invalid if it cannot create the connection, for example, if QObject is unable to verify the existence of \a signal (if it was not declared as a signal) You can check if the QMetaObject::Connection is valid by casting it to a bool. By default, a signal is emitted for every connection you make; two signals are emitted for duplicate connections. You can break all of these connections with a single disconnect() call. If you pass the Qt::UniqueConnection \a type, the connection will only be made if it is not a duplicate. If there is already a duplicate (exact same signal to the exact same slot on the same objects), the connection will fail and connect will return an invalid QMetaObject::Connection. The optional \a type parameter describes the type of connection to establish. In particular, it determines whether a particular signal is delivered to a slot immediately or queued for delivery at a later time. If the signal is queued, the parameters must be of types that are known to Qt's meta-object system, because Qt needs to copy the arguments to store them in an event behind the scenes. If you try to use a queued connection and get the error message \snippet code/src_corelib_kernel_qobject.cpp 25 make sure to declare the argument type with Q_DECLARE_METATYPE Overloaded functions can be resolved with help of \l qOverload. \sa {Differences between String-Based and Functor-Based Connections} */ /*! \fn template QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, Functor functor) \threadsafe \overload connect() Creates a connection from \a signal in \a sender object to \a functor, and returns a handle to the connection The signal must be a function declared as a signal in the header. The slot function can be any function or functor that can be connected to the signal. A function can be connected to a given signal if the signal has at least as many argument as the slot. A functor can be connected to a signal if they have exactly the same number of arguments. There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot. Example: \snippet code/src_corelib_kernel_qobject.cpp 45 Lambda expressions can also be used: \snippet code/src_corelib_kernel_qobject.cpp 46 The connection will automatically disconnect if the sender is destroyed. However, you should take care that any objects used within the functor are still alive when the signal is emitted. Overloaded functions can be resolved with help of \l qOverload. */ /*! \fn template QMetaObject::Connection QObject::connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) \threadsafe \overload connect() \since 5.2 Creates a connection of a given \a type from \a signal in \a sender object to \a functor to be placed in a specific event loop of \a context, and returns a handle to the connection. \note Qt::UniqueConnections do not work for lambdas, non-member functions and functors; they only apply to connecting to member functions. The signal must be a function declared as a signal in the header. The slot function can be any function or functor that can be connected to the signal. A function can be connected to a given signal if the signal has at least as many argument as the slot. A functor can be connected to a signal if they have exactly the same number of arguments. There must exist implicit conversion between the types of the corresponding arguments in the signal and the slot. Example: \snippet code/src_corelib_kernel_qobject.cpp 50 Lambda expressions can also be used: \snippet code/src_corelib_kernel_qobject.cpp 51 The connection will automatically disconnect if the sender or the context is destroyed. However, you should take care that any objects used within the functor are still alive when the signal is emitted. Overloaded functions can be resolved with help of \l qOverload. */ /*! \internal Implementation of the template version of connect \a sender is the sender object \a signal is a pointer to a pointer to a member signal of the sender \a receiver is the receiver object, may not be \nullptr, will be equal to sender when connecting to a static function or a functor \a slot a pointer only used when using Qt::UniqueConnection \a type the Qt::ConnectionType passed as argument to connect \a types an array of integer with the metatype id of the parameter of the signal to be used with queued connection must stay valid at least for the whole time of the connection, this function do not take ownership. typically static data. If \nullptr, then the types will be computed when the signal is emit in a queued connection from the types from the signature. \a senderMetaObject is the metaobject used to lookup the signal, the signal must be in this metaobject */ QMetaObject::Connection QObject::connectImpl(const QObject *sender, void **signal, const QObject *receiver, void **slot, QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type, const int *types, const QMetaObject *senderMetaObject) { if (!signal) { qWarning("QObject::connect: invalid nullptr parameter"); if (slotObj) slotObj->destroyIfLastRef(); return QMetaObject::Connection(); } int signal_index = -1; void *args[] = { &signal_index, signal }; for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) { senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args); if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount) break; } if (!senderMetaObject) { qWarning("QObject::connect: signal not found in %s", sender->metaObject()->className()); slotObj->destroyIfLastRef(); return QMetaObject::Connection(nullptr); } signal_index += QMetaObjectPrivate::signalOffset(senderMetaObject); return QObjectPrivate::connectImpl(sender, signal_index, receiver, slot, slotObj, type, types, senderMetaObject); } /*! \internal Internal version of connect used by the template version of QObject::connect (called via connectImpl) and also used by the QObjectPrivate::connect version used by QML. The signal_index is expected to be relative to the number of signals. */ QMetaObject::Connection QObjectPrivate::connectImpl(const QObject *sender, int signal_index, const QObject *receiver, void **slot, QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type, const int *types, const QMetaObject *senderMetaObject) { if (!sender || !receiver || !slotObj || !senderMetaObject) { const char *senderString = sender ? sender->metaObject()->className() : senderMetaObject ? senderMetaObject->className() : "Unknown"; const char *receiverString = receiver ? receiver->metaObject()->className() : "Unknown"; qWarning("QObject::connect(%s, %s): invalid nullptr parameter", senderString, receiverString); if (slotObj) slotObj->destroyIfLastRef(); return QMetaObject::Connection(); } QObject *s = const_cast(sender); QObject *r = const_cast(receiver); QOrderedMutexLocker locker(signalSlotLock(sender), signalSlotLock(receiver)); if (type & Qt::UniqueConnection && slot && QObjectPrivate::get(s)->connections.loadRelaxed()) { QObjectPrivate::ConnectionData *connections = QObjectPrivate::get(s)->connections.loadRelaxed(); if (connections->signalVectorCount() > signal_index) { const QObjectPrivate::Connection *c2 = connections->signalVector.loadRelaxed()->at(signal_index).first.loadRelaxed(); while (c2) { if (c2->receiver.loadRelaxed() == receiver && c2->isSlotObject && c2->slotObj->compare(slot)) { slotObj->destroyIfLastRef(); return QMetaObject::Connection(); } c2 = c2->nextConnectionList.loadRelaxed(); } } type = static_cast(type ^ Qt::UniqueConnection); } std::unique_ptr c{new QObjectPrivate::Connection}; c->sender = s; c->signal_index = signal_index; QThreadData *td = r->d_func()->threadData; td->ref(); c->receiverThreadData.storeRelaxed(td); c->receiver.storeRelaxed(r); c->slotObj = slotObj; c->connectionType = type; c->isSlotObject = true; if (types) { c->argumentTypes.storeRelaxed(types); c->ownArgumentTypes = false; } QObjectPrivate::get(s)->addConnection(signal_index, c.get()); QMetaObject::Connection ret(c.release()); locker.unlock(); QMetaMethod method = QMetaObjectPrivate::signal(senderMetaObject, signal_index); Q_ASSERT(method.isValid()); s->connectNotify(method); return ret; } /*! Disconnect a connection. If the \a connection is invalid or has already been disconnected, do nothing and return false. \sa connect() */ bool QObject::disconnect(const QMetaObject::Connection &connection) { QObjectPrivate::Connection *c = static_cast(connection.d_ptr); if (!c) return false; QObject *receiver = c->receiver.loadRelaxed(); if (!receiver) return false; QBasicMutex *senderMutex = signalSlotLock(c->sender); QBasicMutex *receiverMutex = signalSlotLock(receiver); QObjectPrivate::ConnectionData *connections; { QOrderedMutexLocker locker(senderMutex, receiverMutex); // load receiver once again and recheck to ensure nobody else has removed the connection in the meantime receiver = c->receiver.loadRelaxed(); if (!receiver) return false; connections = QObjectPrivate::get(c->sender)->connections.loadRelaxed(); Q_ASSERT(connections); connections->removeConnection(c); } connections->cleanOrphanedConnections(c->sender); c->sender->disconnectNotify(QMetaObjectPrivate::signal(c->sender->metaObject(), c->signal_index)); const_cast(connection).d_ptr = nullptr; c->deref(); // has been removed from the QMetaObject::Connection object return true; } /*! \fn template bool QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) \overload disconnect() \threadsafe Disconnects \a signal in object \a sender from \a method in object \a receiver. Returns \c true if the connection is successfully broken; otherwise returns \c false. A signal-slot connection is removed when either of the objects involved are destroyed. disconnect() is typically used in three ways, as the following examples demonstrate. \list 1 \li Disconnect everything connected to an object's signals: \snippet code/src_corelib_kernel_qobject.cpp 26 \li Disconnect everything connected to a specific signal: \snippet code/src_corelib_kernel_qobject.cpp 47 \li Disconnect a specific receiver: \snippet code/src_corelib_kernel_qobject.cpp 30 \li Disconnect a connection from one specific signal to a specific slot: \snippet code/src_corelib_kernel_qobject.cpp 48 \endlist \nullptr may be used as a wildcard, meaning "any signal", "any receiving object", or "any slot in the receiving object", respectively. The \a sender may never be \nullptr. (You cannot disconnect signals from more than one object in a single call.) If \a signal is \nullptr, it disconnects \a receiver and \a method from any signal. If not, only the specified signal is disconnected. If \a receiver is \nullptr, it disconnects anything connected to \a signal. If not, slots in objects other than \a receiver are not disconnected. If \a method is \nullptr, it disconnects anything that is connected to \a receiver. If not, only slots named \a method will be disconnected, and all other slots are left alone. The \a method must be \nullptr if \a receiver is left out, so you cannot disconnect a specifically-named slot on all objects. \note It is not possible to use this overload to disconnect signals connected to functors or lambda expressions. That is because it is not possible to compare them. Instead, use the overload that takes a QMetaObject::Connection \sa connect() */ bool QObject::disconnectImpl(const QObject *sender, void **signal, const QObject *receiver, void **slot, const QMetaObject *senderMetaObject) { if (sender == nullptr || (receiver == nullptr && slot != nullptr)) { qWarning("QObject::disconnect: Unexpected nullptr parameter"); return false; } int signal_index = -1; if (signal) { void *args[] = { &signal_index, signal }; for (; senderMetaObject && signal_index < 0; senderMetaObject = senderMetaObject->superClass()) { senderMetaObject->static_metacall(QMetaObject::IndexOfMethod, 0, args); if (signal_index >= 0 && signal_index < QMetaObjectPrivate::get(senderMetaObject)->signalCount) break; } if (!senderMetaObject) { qWarning("QObject::disconnect: signal not found in %s", sender->metaObject()->className()); return false; } signal_index += QMetaObjectPrivate::signalOffset(senderMetaObject); } return QMetaObjectPrivate::disconnect(sender, signal_index, senderMetaObject, receiver, -1, slot); } /*! \internal Used by QML to connect a signal by index to a slot implemented in JavaScript (wrapped in a custom QSlotObjectBase subclass). The signal_index is an index relative to the number of methods. */ QMetaObject::Connection QObjectPrivate::connect(const QObject *sender, int signal_index, QtPrivate::QSlotObjectBase *slotObj, Qt::ConnectionType type) { if (!sender) { qWarning("QObject::connect: invalid nullptr parameter"); if (slotObj) slotObj->destroyIfLastRef(); return QMetaObject::Connection(); } const QMetaObject *senderMetaObject = sender->metaObject(); signal_index = methodIndexToSignalIndex(&senderMetaObject, signal_index); return QObjectPrivate::connectImpl(sender, signal_index, sender, /*slot*/nullptr, slotObj, type, /*types*/nullptr, senderMetaObject); } /*! \internal Used by QML to disconnect a signal by index that's connected to a slot implemented in JavaScript (wrapped in a custom QSlotObjectBase subclass) In the QML case the slot is not a pointer to a pointer to the function to disconnect, but instead it is a pointer to an array of internal values required for the disconnect. */ bool QObjectPrivate::disconnect(const QObject *sender, int signal_index, void **slot) { const QMetaObject *senderMetaObject = sender->metaObject(); signal_index = methodIndexToSignalIndex(&senderMetaObject, signal_index); return QMetaObjectPrivate::disconnect(sender, signal_index, senderMetaObject, sender, -1, slot); } /*! \class QMetaObject::Connection \inmodule QtCore Represents a handle to a signal-slot (or signal-functor) connection. It can be used to check if the connection is valid and to disconnect it using QObject::disconnect(). For a signal-functor connection without a context object, it is the only way to selectively disconnect that connection. As Connection is just a handle, the underlying signal-slot connection is unaffected when Connection is destroyed or reassigned. */ /*! Create a copy of the handle to the \a other connection */ QMetaObject::Connection::Connection(const QMetaObject::Connection &other) : d_ptr(other.d_ptr) { if (d_ptr) static_cast(d_ptr)->ref(); } /*! Assigns \a other to this connection and returns a reference to this connection. */ QMetaObject::Connection& QMetaObject::Connection::operator=(const QMetaObject::Connection& other) { if (other.d_ptr != d_ptr) { if (d_ptr) static_cast(d_ptr)->deref(); d_ptr = other.d_ptr; if (other.d_ptr) static_cast(other.d_ptr)->ref(); } return *this; } /*! Creates a Connection instance. */ QMetaObject::Connection::Connection() : d_ptr(nullptr) {} /*! Destructor for QMetaObject::Connection. */ QMetaObject::Connection::~Connection() { if (d_ptr) static_cast(d_ptr)->deref(); } /*! \internal Returns true if the object is still connected */ bool QMetaObject::Connection::isConnected_helper() const { Q_ASSERT(d_ptr); // we're only called from operator RestrictedBool() const QObjectPrivate::Connection *c = static_cast(d_ptr); return c->receiver.loadRelaxed(); } /*! \fn QMetaObject::Connection::operator bool() const Returns \c true if the connection is valid. The connection is valid if the call to QObject::connect succeeded. The connection is invalid if QObject::connect was not able to find the signal or the slot, or if the arguments do not match. */ QT_END_NAMESPACE #include "moc_qnamespace.cpp" #include "moc_qobject.cpp"