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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsystemsemaphore.h" #include "qsystemsemaphore_p.h" #include QT_BEGIN_NAMESPACE #ifndef QT_NO_SYSTEMSEMAPHORE /*! \class QSystemSemaphore \inmodule QtCore \since 4.4 \brief The QSystemSemaphore class provides a general counting system semaphore. A semaphore is a generalization of a mutex. While a mutex can be locked only once, a semaphore can be acquired multiple times. Typically, a semaphore is used to protect a certain number of identical resources. Like its lighter counterpart QSemaphore, a QSystemSemaphore can be accessed from multiple \l {QThread} {threads}. Unlike QSemaphore, a QSystemSemaphore can also be accessed from multiple \l {QProcess} {processes}. This means QSystemSemaphore is a much heavier class, so if your application doesn't need to access your semaphores across multiple processes, you will probably want to use QSemaphore. Semaphores support two fundamental operations, acquire() and release(): acquire() tries to acquire one resource. If there isn't a resource available, the call blocks until a resource becomes available. Then the resource is acquired and the call returns. release() releases one resource so it can be acquired by another process. The function can also be called with a parameter n > 1, which releases n resources. A system semaphore is created with a string key that other processes can use to use the same semaphore. Example: Create a system semaphore \snippet code/src_corelib_kernel_qsystemsemaphore.cpp 0 A typical application of system semaphores is for controlling access to a circular buffer shared by a producer process and a consumer processes. \section1 Platform-Specific Behavior When using this class, be aware of the following platform differences: \b{Windows:} QSystemSemaphore does not own its underlying system semaphore. Windows owns it. This means that when all instances of QSystemSemaphore for a particular key have been destroyed, either by having their destructors called, or because one or more processes crash, Windows removes the underlying system semaphore. \b{Unix:} \list \li QSystemSemaphore owns the underlying system semaphore in Unix systems. This means that the last process having an instance of QSystemSemaphore for a particular key must remove the underlying system semaphore in its destructor. If the last process crashes without running the QSystemSemaphore destructor, Unix does not automatically remove the underlying system semaphore, and the semaphore survives the crash. A subsequent process that constructs a QSystemSemaphore with the same key will then be given the existing system semaphore. In that case, if the QSystemSemaphore constructor has specified its \l {QSystemSemaphore::AccessMode} {access mode} as \l {QSystemSemaphore::} {Open}, its initial resource count will not be reset to the one provided but remain set to the value it received in the crashed process. To protect against this, the first process to create a semaphore for a particular key (usually a server), must pass its \l {QSystemSemaphore::AccessMode} {access mode} as \l {QSystemSemaphore::} {Create}, which will force Unix to reset the resource count in the underlying system semaphore. \li When a process using QSystemSemaphore terminates for any reason, Unix automatically reverses the effect of all acquire operations that were not released. Thus if the process acquires a resource and then exits without releasing it, Unix will release that resource. \endlist \sa QSharedMemory, QSemaphore */ /*! Requests a system semaphore for the specified \a key. The parameters \a initialValue and \a mode are used according to the following rules, which are system dependent. In Unix, if the \a mode is \l {QSystemSemaphore::} {Open} and the system already has a semaphore identified by \a key, that semaphore is used, and the semaphore's resource count is not changed, i.e., \a initialValue is ignored. But if the system does not already have a semaphore identified by \a key, it creates a new semaphore for that key and sets its resource count to \a initialValue. In Unix, if the \a mode is \l {QSystemSemaphore::} {Create} and the system already has a semaphore identified by \a key, that semaphore is used, and its resource count is set to \a initialValue. If the system does not already have a semaphore identified by \a key, it creates a new semaphore for that key and sets its resource count to \a initialValue. In Windows, \a mode is ignored, and the system always tries to create a semaphore for the specified \a key. If the system does not already have a semaphore identified as \a key, it creates the semaphore and sets its resource count to \a initialValue. But if the system already has a semaphore identified as \a key it uses that semaphore and ignores \a initialValue. The \l {QSystemSemaphore::AccessMode} {mode} parameter is only used in Unix systems to handle the case where a semaphore survives a process crash. In that case, the next process to allocate a semaphore with the same \a key will get the semaphore that survived the crash, and unless \a mode is \l {QSystemSemaphore::} {Create}, the resource count will not be reset to \a initialValue but will retain the initial value it had been given by the crashed process. \sa acquire(), key() */ QSystemSemaphore::QSystemSemaphore(const QString &key, int initialValue, AccessMode mode) : d(new QSystemSemaphorePrivate) { setKey(key, initialValue, mode); } /*! The destructor destroys the QSystemSemaphore object, but the underlying system semaphore is not removed from the system unless this instance of QSystemSemaphore is the last one existing for that system semaphore. Two important side effects of the destructor depend on the system. In Windows, if acquire() has been called for this semaphore but not release(), release() will not be called by the destructor, nor will the resource be released when the process exits normally. This would be a program bug which could be the cause of a deadlock in another process trying to acquire the same resource. In Unix, acquired resources that are not released before the destructor is called are automatically released when the process exits. */ QSystemSemaphore::~QSystemSemaphore() { d->cleanHandle(); } /*! \enum QSystemSemaphore::AccessMode This enum is used by the constructor and setKey(). Its purpose is to enable handling the problem in Unix implementations of semaphores that survive a crash. In Unix, when a semaphore survives a crash, we need a way to force it to reset its resource count, when the system reuses the semaphore. In Windows, where semaphores can't survive a crash, this enum has no effect. \value Open If the semaphore already exists, its initial resource count is not reset. If the semaphore does not already exist, it is created and its initial resource count set. \value Create QSystemSemaphore takes ownership of the semaphore and sets its resource count to the requested value, regardless of whether the semaphore already exists by having survived a crash. This value should be passed to the constructor, when the first semaphore for a particular key is constructed and you know that if the semaphore already exists it could only be because of a crash. In Windows, where a semaphore can't survive a crash, Create and Open have the same behavior. */ /*! This function works the same as the constructor. It reconstructs this QSystemSemaphore object. If the new \a key is different from the old key, calling this function is like calling the destructor of the semaphore with the old key, then calling the constructor to create a new semaphore with the new \a key. The \a initialValue and \a mode parameters are as defined for the constructor. \sa QSystemSemaphore(), key() */ void QSystemSemaphore::setKey(const QString &key, int initialValue, AccessMode mode) { if (key == d->key && mode == Open) return; d->error = NoError; d->errorString = QString(); #if !defined(Q_OS_WIN) // optimization to not destroy/create the file & semaphore if (key == d->key && mode == Create && d->createdSemaphore && d->createdFile) { d->initialValue = initialValue; d->unix_key = -1; d->handle(mode); return; } #endif d->cleanHandle(); d->key = key; d->initialValue = initialValue; // cache the file name so it doesn't have to be generated all the time. d->fileName = d->makeKeyFileName(); d->handle(mode); } /*! Returns the key assigned to this system semaphore. The key is the name by which the semaphore can be accessed from other processes. \sa setKey() */ QString QSystemSemaphore::key() const { return d->key; } /*! Acquires one of the resources guarded by this semaphore, if there is one available, and returns \c true. If all the resources guarded by this semaphore have already been acquired, the call blocks until one of them is released by another process or thread having a semaphore with the same key. If false is returned, a system error has occurred. Call error() to get a value of QSystemSemaphore::SystemSemaphoreError that indicates which error occurred. \sa release() */ bool QSystemSemaphore::acquire() { return d->modifySemaphore(-1); } /*! Releases \a n resources guarded by the semaphore. Returns \c true unless there is a system error. Example: Create a system semaphore having five resources; acquire them all and then release them all. \snippet code/src_corelib_kernel_qsystemsemaphore.cpp 1 This function can also "create" resources. For example, immediately following the sequence of statements above, suppose we add the statement: \snippet code/src_corelib_kernel_qsystemsemaphore.cpp 2 Ten new resources are now guarded by the semaphore, in addition to the five that already existed. You would not normally use this function to create more resources. \sa acquire() */ bool QSystemSemaphore::release(int n) { if (n == 0) return true; if (n < 0) { qWarning("QSystemSemaphore::release: n is negative."); return false; } return d->modifySemaphore(n); } /*! Returns a value indicating whether an error occurred, and, if so, which error it was. \sa errorString() */ QSystemSemaphore::SystemSemaphoreError QSystemSemaphore::error() const { return d->error; } /*! \enum QSystemSemaphore::SystemSemaphoreError \value NoError No error occurred. \value PermissionDenied The operation failed because the caller didn't have the required permissions. \value KeyError The operation failed because of an invalid key. \value AlreadyExists The operation failed because a system semaphore with the specified key already existed. \value NotFound The operation failed because a system semaphore with the specified key could not be found. \value OutOfResources The operation failed because there was not enough memory available to fill the request. \value UnknownError Something else happened and it was bad. */ /*! Returns a text description of the last error that occurred. If error() returns an \l {QSystemSemaphore::SystemSemaphoreError} {error value}, call this function to get a text string that describes the error. \sa error() */ QString QSystemSemaphore::errorString() const { return d->errorString; } #endif // QT_NO_SYSTEMSEMAPHORE QT_END_NAMESPACE