// Copyright (C) 2022 The Qt Company Ltd. // Copyright (C) 2016 Intel Corporation. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qtimer.h" #include "qtimer_p.h" #include "qsingleshottimer_p.h" #include "qabstracteventdispatcher.h" #include "qcoreapplication.h" #include "qcoreapplication_p.h" #include "qdeadlinetimer.h" #include "qmetaobject_p.h" #include "qobject_p.h" #include "qproperty_p.h" #include "qthread.h" using namespace std::chrono_literals; QT_BEGIN_NAMESPACE /*! \class QTimer \inmodule QtCore \brief The QTimer class provides repetitive and single-shot timers. \ingroup events The QTimer class provides a high-level programming interface for timers. To use it, create a QTimer, connect its timeout() signal to the appropriate slots, and call start(). From then on, it will emit the timeout() signal at constant intervals. Example for a one second (1000 millisecond) timer (from the \l{widgets/analogclock}{Analog Clock} example): \snippet ../widgets/widgets/analogclock/analogclock.cpp 4 \snippet ../widgets/widgets/analogclock/analogclock.cpp 5 \snippet ../widgets/widgets/analogclock/analogclock.cpp 6 From then on, the \c update() slot is called every second. You can set a timer to time out only once by calling setSingleShot(true). You can also use the static QTimer::singleShot() function to call a slot after a specified interval: \snippet timers/timers.cpp 3 In multithreaded applications, you can use QTimer in any thread that has an event loop. To start an event loop from a non-GUI thread, use QThread::exec(). Qt uses the timer's \l{QObject::thread()}{thread affinity} to determine which thread will emit the \l{QTimer::}{timeout()} signal. Because of this, you must start and stop the timer in its thread; it is not possible to start a timer from another thread. As a special case, a QTimer with a timeout of 0 will time out as soon as possible, though the ordering between zero timers and other sources of events is unspecified. Zero timers can be used to do some work while still providing a snappy user interface: \snippet timers/timers.cpp 4 \snippet timers/timers.cpp 5 \snippet timers/timers.cpp 6 From then on, \c processOneThing() will be called repeatedly. It should be written in such a way that it always returns quickly (typically after processing one data item) so that Qt can deliver events to the user interface and stop the timer as soon as it has done all its work. This is the traditional way of implementing heavy work in GUI applications, but as multithreading is nowadays becoming available on more and more platforms, we expect that zero-millisecond QTimer objects will gradually be replaced by \l{QThread}s. \note Since Qt 6.7 this class is superseded by \l{QChronoTimer}. The maximum interval QTimer supports is limited by the number of milliseconds that would fit in an \c int (which is around 24 days); whereas QChronoTimer stores its interval as \c std::chrono::nanoseconds (which raises that limit to around 292 million years), that is, there is less chance of integer overflow with QChronoTimer. \section1 Accuracy and Timer Resolution The accuracy of timers depends on the underlying operating system and hardware. Most platforms support a resolution of 1 millisecond, though the accuracy of the timer will not equal this resolution in many real-world situations. The accuracy also depends on the \l{Qt::TimerType}{timer type}. For Qt::PreciseTimer, QTimer will try to keep the accuracy at 1 millisecond. Precise timers will also never time out earlier than expected. For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QTimer may wake up earlier than expected, within the margins for those types: 5% of the interval for Qt::CoarseTimer and 500 ms for Qt::VeryCoarseTimer. All timer types may time out later than expected if the system is busy or unable to provide the requested accuracy. In such a case of timeout overrun, Qt will emit timeout() only once, even if multiple timeouts have expired, and then will resume the original interval. \section1 Alternatives to QTimer An alternative to using QTimer is to call QObject::startTimer() for your object and reimplement the QObject::timerEvent() event handler in your class (which must inherit QObject). The disadvantage is that timerEvent() does not support such high-level features as single-shot timers or signals. Another alternative is QBasicTimer. It is typically less cumbersome than using QObject::startTimer() directly. See \l{Timers} for an overview of all three approaches. Some operating systems limit the number of timers that may be used; Qt tries to work around these limitations. \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers, {Analog Clock} */ /*! Constructs a timer with the given \a parent. */ QTimer::QTimer(QObject *parent) : QObject(*new QTimerPrivate(this), parent) { Q_ASSERT(d_func()->isQTimer); } /*! Destroys the timer. */ QTimer::~QTimer() { if (d_func()->isActive()) // stop running timer stop(); } /*! \fn void QTimer::timeout() This signal is emitted when the timer times out. \sa interval, start(), stop() */ /*! \property QTimer::active \since 4.3 This boolean property is \c true if the timer is running; otherwise false. */ /*! \fn bool QTimer::isActive() const Returns \c true if the timer is running (pending); otherwise returns false. */ bool QTimer::isActive() const { return d_func()->isActiveData.value(); } QBindable QTimer::bindableActive() { return QBindable(&d_func()->isActiveData); } /*! \fn int QTimer::timerId() const Returns the ID of the timer if the timer is running; otherwise returns -1. */ int QTimer::timerId() const { auto v = qToUnderlying(id()); return v == 0 ? -1 : v; } /*! \since 6.8 Returns a Qt::TimerId representing the timer ID if the timer is running; otherwise returns \c Qt::TimerId::Invalid. \sa Qt::TimerId */ Qt::TimerId QTimer::id() const { return d_func()->id; } /*! \overload start() Starts or restarts the timer with the timeout specified in \l interval. If the timer is already running, it will be \l{QTimer::stop()}{stopped} and restarted. If \l singleShot is true, the timer will be activated only once. */ void QTimer::start() { Q_D(QTimer); if (d->isActive()) // stop running timer stop(); const auto newId = Qt::TimerId{QObject::startTimer(d->inter * 1ms, d->type)}; if (newId > Qt::TimerId::Invalid) { d->id = newId; d->isActiveData.notify(); } } /*! Starts or restarts the timer with a timeout interval of \a msec milliseconds. If the timer is already running, it will be \l{QTimer::stop()}{stopped} and restarted. If \l singleShot is true, the timer will be activated only once. This is equivalent to: \code timer.setInterval(msec); timer.start(); \endcode \note Keeping the event loop busy with a zero-timer is bound to cause trouble and highly erratic behavior of the UI. */ void QTimer::start(int msec) { start(msec * 1ms); } void QTimer::start(std::chrono::milliseconds interval) { Q_D(QTimer); // This could be narrowing as the interval is stored in an `int` QProperty, // and the type can't be changed in Qt6. const int msec = interval.count(); const bool intervalChanged = msec != d->inter; d->inter.setValue(msec); start(); if (intervalChanged) d->inter.notify(); } /*! Stops the timer. \sa start() */ void QTimer::stop() { Q_D(QTimer); if (d->isActive()) { QObject::killTimer(d->id); d->id = Qt::TimerId::Invalid; d->isActiveData.notify(); } } /*! \reimp */ void QTimer::timerEvent(QTimerEvent *e) { Q_D(QTimer); if (Qt::TimerId{e->timerId()} == d->id) { if (d->single) stop(); emit timeout(QPrivateSignal()); } } /*! \internal Implementation of the template version of singleShot \a msec is the timer interval \a timerType is the timer type \a receiver is the receiver object, can be null. In such a case, it will be the same as the final sender class. \a slotObj the slot object */ void QTimer::singleShotImpl(std::chrono::milliseconds msec, Qt::TimerType timerType, const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj) { if (msec == 0ms) { bool deleteReceiver = false; // Optimize: set a receiver context when none is given, such that we can use // QMetaObject::invokeMethod which is more efficient than going through a timer. // We need a QObject living in the current thread. But the QThread itself lives // in a different thread - with the exception of the main QThread which lives in // itself. And QThread::currentThread() is among the few QObjects we know that will // most certainly be there. Note that one can actually call singleShot before the // QApplication is created! if (!receiver && QThread::currentThread() == QCoreApplicationPrivate::mainThread()) { // reuse main thread as context object receiver = QThread::currentThread(); } else if (!receiver) { // Create a receiver context object on-demand. According to the benchmarks, // this is still more efficient than going through a timer. receiver = new QObject; deleteReceiver = true; } auto h = QtPrivate::invokeMethodHelper({}); QMetaObject::invokeMethodImpl(const_cast(receiver), slotObj, Qt::QueuedConnection, h.parameterCount(), h.parameters.data(), h.typeNames.data(), h.metaTypes.data()); if (deleteReceiver) const_cast(receiver)->deleteLater(); return; } new QSingleShotTimer(msec, timerType, receiver, slotObj); } /*! \fn void QTimer::singleShot(int msec, const QObject *receiver, const char *member) \reentrant \deprecated [6.8] Use the chrono overloads. This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \l{QObject::timerEvent()}{timerEvent} or create a local QTimer object. Example: \snippet code/src_corelib_kernel_qtimer.cpp 0 This sample program automatically terminates after 10 minutes (600,000 milliseconds). The \a receiver is the receiving object and the \a member is the slot. The time interval is \a msec milliseconds. \sa start() */ /*! \fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member) \overload \reentrant \deprecated [6.8] Use the chrono overloads. This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \l{QObject::timerEvent()}{timerEvent} or create a local QTimer object. The \a receiver is the receiving object and the \a member is the slot. The time interval is \a msec milliseconds. The \a timerType affects the accuracy of the timer. \sa start() */ void QTimer::singleShot(std::chrono::milliseconds msec, Qt::TimerType timerType, const QObject *receiver, const char *member) { if (Q_UNLIKELY(msec < 0ms)) { qWarning("QTimer::singleShot: Timers cannot have negative timeouts"); return; } if (receiver && member) { if (msec == 0ms) { // special code shortpath for 0-timers const char* bracketPosition = strchr(member, '('); if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) { qWarning("QTimer::singleShot: Invalid slot specification"); return; } const auto methodName = QByteArrayView(member + 1, // extract method name bracketPosition - 1 - member).trimmed(); QMetaObject::invokeMethod(const_cast(receiver), methodName.toByteArray().constData(), Qt::QueuedConnection); return; } (void) new QSingleShotTimer(msec, timerType, receiver, member); } } /*! \fn template void QTimer::singleShot(Duration msec, const QObject *context, Functor &&functor) \fn template void QTimer::singleShot(Duration msec, Qt::TimerType timerType, const QObject *context, Functor &&functor) \fn template void QTimer::singleShot(Duration msec, Functor &&functor) \fn template void QTimer::singleShot(Duration msec, Qt::TimerType timerType, Functor &&functor) \since 5.4 \reentrant This static function calls \a functor after \a msec milliseconds. It is very convenient to use this function because you do not need to bother with a \l{QObject::timerEvent()}{timerEvent} or create a local QTimer object. If \a context is specified, then the \a functor will be called only if the \a context object has not been destroyed before the interval occurs. The functor will then be run the thread of \a context. The context's thread must have a running Qt event loop. If \a functor is a member function of \a context, then the function will be called on the object. The \a msec parameter can be an \c int or a \c std::chrono::milliseconds value. \sa start() */ /*! \fn void QTimer::singleShot(std::chrono::milliseconds msec, const QObject *receiver, const char *member) \since 5.8 \overload \reentrant This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \l{QObject::timerEvent()}{timerEvent} or create a local QTimer object. The \a receiver is the receiving object and the \a member is the slot. The time interval is given in the duration object \a msec. \sa start() */ /*! \fn void QTimer::singleShot(std::chrono::milliseconds msec, Qt::TimerType timerType, const QObject *receiver, const char *member) \since 5.8 \overload \reentrant This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \l{QObject::timerEvent()}{timerEvent} or create a local QTimer object. The \a receiver is the receiving object and the \a member is the slot. The time interval is given in the duration object \a msec. The \a timerType affects the accuracy of the timer. \sa start() */ /*! \fn template QMetaObject::Connection QTimer::callOnTimeout(Functor &&slot) \since 5.12 Creates a connection from the timer's timeout() signal to \a slot. Returns a handle to the connection. This method is provided for convenience. It's equivalent to calling: \code QObject::connect(timer, &QTimer::timeout, timer, slot, Qt::DirectConnection); \endcode \note This overload is not available when \c {QT_NO_CONTEXTLESS_CONNECT} is defined, instead use the callOnTimeout() overload that takes a context object. \sa QObject::connect(), timeout() */ /*! \fn template QMetaObject::Connection QTimer::callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection) \since 5.12 \overload callOnTimeout() Creates a connection from the timeout() signal to \a slot to be placed in a specific event loop of \a context, and returns a handle to the connection. This method is provided for convenience. It's equivalent to calling: \code QObject::connect(timer, &QTimer::timeout, context, slot, connectionType); \endcode \sa QObject::connect(), timeout() */ /*! \fn void QTimer::start(std::chrono::milliseconds msec) \since 5.8 \overload Starts or restarts the timer with a timeout of duration \a msec milliseconds. If the timer is already running, it will be \l{QTimer::stop()}{stopped} and restarted. If \l singleShot is true, the timer will be activated only once. This is equivalent to: \code timer.setInterval(msec); timer.start(); \endcode */ /*! \fn std::chrono::milliseconds QTimer::intervalAsDuration() const \since 5.8 Returns the interval of this timer as a \c std::chrono::milliseconds object. \sa interval */ /*! \fn std::chrono::milliseconds QTimer::remainingTimeAsDuration() const \since 5.8 Returns the time remaining in this timer object as a \c std::chrono::milliseconds object. If this timer is due or overdue, the returned value is \c std::chrono::milliseconds::zero(). If the remaining time could not be found or the timer is not active, this function returns a negative duration. \sa remainingTime() */ /*! \property QTimer::singleShot \brief whether the timer is a single-shot timer A single-shot timer fires only once, non-single-shot timers fire every \l interval milliseconds. The default value for this property is \c false. \sa interval, singleShot() */ void QTimer::setSingleShot(bool singleShot) { d_func()->single = singleShot; } bool QTimer::isSingleShot() const { return d_func()->single; } QBindable QTimer::bindableSingleShot() { return QBindable(&d_func()->single); } /*! \property QTimer::interval \brief the timeout interval in milliseconds The default value for this property is 0. A QTimer with a timeout interval of 0 will time out as soon as all the events in the window system's event queue have been processed. Setting the interval of an active timer changes its timerId(). \sa singleShot */ void QTimer::setInterval(int msec) { setInterval(std::chrono::milliseconds{msec}); } void QTimer::setInterval(std::chrono::milliseconds interval) { Q_D(QTimer); // This could be narrowing as the interval is stored in an `int` QProperty, // and the type can't be changed in Qt6. const int msec = interval.count(); d->inter.removeBindingUnlessInWrapper(); const bool intervalChanged = msec != d->inter.valueBypassingBindings(); d->inter.setValueBypassingBindings(msec); if (d->isActive()) { // create new timer QObject::killTimer(d->id); // restart timer const auto newId = Qt::TimerId{QObject::startTimer(msec * 1ms, d->type)}; if (newId > Qt::TimerId::Invalid) { // Restarted successfully. No need to update the active state. d->id = newId; } else { // Failed to start the timer. // Need to notify about active state change. d->id = Qt::TimerId::Invalid; d->isActiveData.notify(); } } if (intervalChanged) d->inter.notify(); } int QTimer::interval() const { return d_func()->inter; } QBindable QTimer::bindableInterval() { return QBindable(&d_func()->inter); } /*! \property QTimer::remainingTime \since 5.0 \brief the remaining time in milliseconds Returns the timer's remaining value in milliseconds left until the timeout. If the timer is inactive, the returned value will be -1. If the timer is overdue, the returned value will be 0. \sa interval */ int QTimer::remainingTime() const { Q_D(const QTimer); if (d->isActive()) { using namespace std::chrono; auto remaining = QAbstractEventDispatcher::instance()->remainingTime(d->id); return ceil(remaining).count(); } return -1; } /*! \property QTimer::timerType \brief controls the accuracy of the timer The default value for this property is \c Qt::CoarseTimer. \sa Qt::TimerType */ void QTimer::setTimerType(Qt::TimerType atype) { d_func()->type = atype; } Qt::TimerType QTimer::timerType() const { return d_func()->type; } QBindable QTimer::bindableTimerType() { return QBindable(&d_func()->type); } QT_END_NAMESPACE #include "moc_qtimer.cpp"