/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \headerfile \title Defining Plugins \ingroup plugins \brief The header file defines macros for defining plugins. \sa {How to Create Qt Plugins} */ /*! \macro Q_DECLARE_INTERFACE(ClassName, Identifier) \relates This macro associates the given \a Identifier (a string literal) to the interface class called \a ClassName. The \a Identifier must be unique. For example: \snippet tools/plugandpaint/interfaces.h 3 This macro is normally used right after the class definition for \a ClassName, in a header file. See the \l{tools/plugandpaint}{Plug & Paint} example for details. If you want to use Q_DECLARE_INTERFACE with interface classes declared in a namespace then you have to make sure the Q_DECLARE_INTERFACE is not inside a namespace though. For example: \snippet code/doc_src_qplugin.cpp 0 \sa Q_INTERFACES(), {How to Create Qt Plugins} */ /*! \macro Q_PLUGIN_METADATA(...) \relates \since 5.0 This macro is being used to declare meta data that is part of a plugin that instantiates this object. The macro needs to declare the IID of the interface implemented through the object, and reference a file containing the meta data for the plugin. There should be exactly one occurrence of this macro in the source code for a Qt plugin. Example: \snippet code/doc_src_qplugin.cpp 1 See the \l{tools/plugandpaint}{Plug & Paint} example for details. Note that the class this macro appears on must be default-constructible \sa Q_DECLARE_INTERFACE(), {How to Create Qt Plugins} */ /*! \macro Q_IMPORT_PLUGIN(PluginName) \relates This macro imports the plugin named \a PluginName, corresponding to the \l{qmake Variable Reference#TARGET}{TARGET} specified in the plugin's project file. Inserting this macro into your application's source code will allow you to make use of a static plugin. Example: \snippet code/doc_src_qplugin.cpp 2 Static plugins must also be included by the linker when your application is built. For Qt's predefined plugins, you can use the \c QTPLUGIN to add the required plugins to your build. For example: \snippet code/doc_src_qplugin.pro 3 \sa {Static Plugins}, {How to Create Qt Plugins}, {Using qmake} */