/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstracttransition.h" #ifndef QT_NO_STATEMACHINE #include "qabstracttransition_p.h" #include "qabstractstate.h" #include "qhistorystate.h" #include "qstate.h" #include "qstatemachine.h" QT_BEGIN_NAMESPACE /*! \class QAbstractTransition \inmodule QtCore \brief The QAbstractTransition class is the base class of transitions between QAbstractState objects. \since 4.6 \ingroup statemachine The QAbstractTransition class is the abstract base class of transitions between states (QAbstractState objects) of a QStateMachine. QAbstractTransition is part of \l{The State Machine Framework}. The sourceState() function returns the source of the transition. The targetStates() function returns the targets of the transition. The machine() function returns the state machine that the transition is part of. The triggered() signal is emitted when the transition has been triggered. Transitions can cause animations to be played. Use the addAnimation() function to add an animation to the transition. \section1 Subclassing The eventTest() function is called by the state machine to determine whether an event should trigger the transition. In your reimplementation you typically check the event type and cast the event object to the proper type, and check that one or more properties of the event meet your criteria. The onTransition() function is called when the transition is triggered; reimplement this function to perform custom processing for the transition. */ /*! \property QAbstractTransition::sourceState \brief the source state (parent) of this transition */ /*! \property QAbstractTransition::targetState \brief the target state of this transition If a transition has no target state, the transition may still be triggered, but this will not cause the state machine's configuration to change (i.e. the current state will not be exited and re-entered). */ /*! \property QAbstractTransition::targetStates \brief the target states of this transition If multiple states are specified, all must be descendants of the same parallel group state. */ /*! \property QAbstractTransition::transitionType \brief indicates whether this transition is an internal transition, or an external transition. Internal and external transitions behave the same, except for the case of a transition whose source state is a compound state and whose target(s) is a descendant of the source. In such a case, an internal transition will not exit and re-enter its source state, while an external one will. By default, the type is an external transition. */ /*! \enum QAbstractTransition::TransitionType This enum specifies the kind of transition. By default, the type is an external transition. \value ExternalTransition Any state that is the source state of a transition (which is not a target-less transition) is left, and re-entered when necessary. \value InternalTransition If the target state of a transition is a sub-state of a compound state, and that compound state is the source state, an internal transition will not leave the source state. \sa QAbstractTransition::transitionType */ QAbstractTransitionPrivate::QAbstractTransitionPrivate() : transitionType(QAbstractTransition::ExternalTransition) { } QStateMachine *QAbstractTransitionPrivate::machine() const { if (QState *source = sourceState()) return source->machine(); Q_Q(const QAbstractTransition); if (QHistoryState *parent = qobject_cast(q->parent())) return parent->machine(); return 0; } bool QAbstractTransitionPrivate::callEventTest(QEvent *e) { Q_Q(QAbstractTransition); return q->eventTest(e); } void QAbstractTransitionPrivate::callOnTransition(QEvent *e) { Q_Q(QAbstractTransition); q->onTransition(e); } QState *QAbstractTransitionPrivate::sourceState() const { return qobject_cast(parent); } void QAbstractTransitionPrivate::emitTriggered() { Q_Q(QAbstractTransition); emit q->triggered(QAbstractTransition::QPrivateSignal()); } /*! Constructs a new QAbstractTransition object with the given \a sourceState. */ QAbstractTransition::QAbstractTransition(QState *sourceState) : QObject(*new QAbstractTransitionPrivate, sourceState) { } /*! \internal */ QAbstractTransition::QAbstractTransition(QAbstractTransitionPrivate &dd, QState *parent) : QObject(dd, parent) { } /*! Destroys this transition. */ QAbstractTransition::~QAbstractTransition() { } /*! Returns the source state of this transition, or 0 if this transition has no source state. */ QState *QAbstractTransition::sourceState() const { Q_D(const QAbstractTransition); return d->sourceState(); } /*! Returns the target state of this transition, or 0 if the transition has no target. */ QAbstractState *QAbstractTransition::targetState() const { Q_D(const QAbstractTransition); if (d->targetStates.isEmpty()) return 0; return d->targetStates.first().data(); } /*! Sets the \a target state of this transition. */ void QAbstractTransition::setTargetState(QAbstractState* target) { Q_D(QAbstractTransition); if ((d->targetStates.size() == 1 && target == d->targetStates.at(0).data()) || (d->targetStates.isEmpty() && target == 0)) { return; } if (!target) d->targetStates.clear(); else setTargetStates(QList() << target); emit targetStateChanged(QPrivateSignal()); } /*! Returns the target states of this transition, or an empty list if this transition has no target states. */ QList QAbstractTransition::targetStates() const { Q_D(const QAbstractTransition); QList result; for (int i = 0; i < d->targetStates.size(); ++i) { QAbstractState *target = d->targetStates.at(i).data(); if (target) result.append(target); } return result; } /*! Sets the target states of this transition to be the given \a targets. */ void QAbstractTransition::setTargetStates(const QList &targets) { Q_D(QAbstractTransition); // Verify if any of the new target states is a null-pointer: for (int i = 0; i < targets.size(); ++i) { if (targets.at(i) == Q_NULLPTR) { qWarning("QAbstractTransition::setTargetStates: target state(s) cannot be null"); return; } } // First clean out any target states that got destroyed, but for which we still have a QPointer // around. for (int i = 0; i < d->targetStates.size(); ) { if (d->targetStates.at(i).isNull()) { d->targetStates.remove(i); } else { ++i; } } // Easy check: if both lists are empty, we're done. if (targets.isEmpty() && d->targetStates.isEmpty()) return; bool sameList = true; if (targets.size() != d->targetStates.size()) { // If the sizes of the lists are different, we don't need to be smart: they're different. So // we can just set the new list as the targetStates. sameList = false; } else { QVector > copy(d->targetStates); for (int i = 0; i < targets.size(); ++i) { sameList &= copy.removeOne(targets.at(i)); if (!sameList) break; // ok, we now know the lists are not the same, so stop the loop. } sameList &= copy.isEmpty(); } if (sameList) return; d->targetStates.resize(targets.size()); for (int i = 0; i < targets.size(); ++i) { d->targetStates[i] = targets.at(i); } emit targetStatesChanged(QPrivateSignal()); } /*! Returns the type of the transition. */ QAbstractTransition::TransitionType QAbstractTransition::transitionType() const { Q_D(const QAbstractTransition); return d->transitionType; } /*! Sets the type of the transition to \a type. */ void QAbstractTransition::setTransitionType(TransitionType type) { Q_D(QAbstractTransition); d->transitionType = type; } /*! Returns the state machine that this transition is part of, or 0 if the transition is not part of a state machine. */ QStateMachine *QAbstractTransition::machine() const { Q_D(const QAbstractTransition); return d->machine(); } #ifndef QT_NO_ANIMATION /*! Adds the given \a animation to this transition. The transition does not take ownership of the animation. \sa removeAnimation(), animations() */ void QAbstractTransition::addAnimation(QAbstractAnimation *animation) { Q_D(QAbstractTransition); if (!animation) { qWarning("QAbstractTransition::addAnimation: cannot add null animation"); return; } d->animations.append(animation); } /*! Removes the given \a animation from this transition. \sa addAnimation() */ void QAbstractTransition::removeAnimation(QAbstractAnimation *animation) { Q_D(QAbstractTransition); if (!animation) { qWarning("QAbstractTransition::removeAnimation: cannot remove null animation"); return; } d->animations.removeOne(animation); } /*! Returns the list of animations associated with this transition, or an empty list if it has no animations. \sa addAnimation() */ QList QAbstractTransition::animations() const { Q_D(const QAbstractTransition); return d->animations; } #endif /*! \fn QAbstractTransition::eventTest(QEvent *event) This function is called to determine whether the given \a event should cause this transition to trigger. Reimplement this function and return true if the event should trigger the transition, otherwise return false. */ /*! \fn QAbstractTransition::onTransition(QEvent *event) This function is called when the transition is triggered. The given \a event is what caused the transition to trigger. Reimplement this function to perform custom processing when the transition is triggered. */ /*! \fn QAbstractTransition::triggered() This signal is emitted when the transition has been triggered (after onTransition() has been called). */ /*! \fn QAbstractTransition::targetStateChanged() \since 5.4 This signal is emitted when the targetState property is changed. \sa QAbstractTransition::targetState */ /*! \fn QAbstractTransition::targetStatesChanged() \since 5.4 This signal is emitted when the targetStates property is changed. \sa QAbstractTransition::targetStates */ /*! \reimp */ bool QAbstractTransition::event(QEvent *e) { return QObject::event(e); } QT_END_NAMESPACE #endif //QT_NO_STATEMACHINE