/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfinalstate.h" #ifndef QT_NO_STATEMACHINE #include "qabstractstate_p.h" QT_BEGIN_NAMESPACE /*! \class QFinalState \inmodule QtCore \brief The QFinalState class provides a final state. \since 4.6 \ingroup statemachine A final state is used to communicate that (part of) a QStateMachine has finished its work. When a final top-level state is entered, the state machine's \l{QStateMachine::finished()}{finished}() signal is emitted. In general, when a final substate (a child of a QState) is entered, the parent state's \l{QState::finished()}{finished}() signal is emitted. QFinalState is part of \l{The State Machine Framework}. To use a final state, you create a QFinalState object and add a transition to it from another state. Example: \code QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start(); \endcode \sa QState::finished() */ class QFinalStatePrivate : public QAbstractStatePrivate { Q_DECLARE_PUBLIC(QFinalState) public: QFinalStatePrivate(); }; QFinalStatePrivate::QFinalStatePrivate() : QAbstractStatePrivate(FinalState) { } /*! Constructs a new QFinalState object with the given \a parent state. */ QFinalState::QFinalState(QState *parent) : QAbstractState(*new QFinalStatePrivate, parent) { } /*! Destroys this final state. */ QFinalState::~QFinalState() { } /*! \reimp */ void QFinalState::onEntry(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ void QFinalState::onExit(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ bool QFinalState::event(QEvent *e) { return QAbstractState::event(e); } QT_END_NAMESPACE #endif //QT_NO_STATEMACHINE