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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsignaltransition.h" #ifndef QT_NO_STATEMACHINE #include "qsignaltransition_p.h" #include "qstate.h" #include "qstate_p.h" #include "qstatemachine.h" #include "qstatemachine_p.h" #include QT_BEGIN_NAMESPACE /*! \class QSignalTransition \inmodule QtCore \brief The QSignalTransition class provides a transition based on a Qt signal. \since 4.6 \ingroup statemachine Typically you would use the overload of QState::addTransition() that takes a sender and signal as arguments, rather than creating QSignalTransition objects directly. QSignalTransition is part of \l{The State Machine Framework}. You can subclass QSignalTransition and reimplement eventTest() to make a signal transition conditional; the event object passed to eventTest() will be a QStateMachine::SignalEvent object. Example: \code class CheckedTransition : public QSignalTransition { public: CheckedTransition(QCheckBox *check) : QSignalTransition(check, SIGNAL(stateChanged(int))) {} protected: bool eventTest(QEvent *e) { if (!QSignalTransition::eventTest(e)) return false; QStateMachine::SignalEvent *se = static_cast(e); return (se->arguments().at(0).toInt() == Qt::Checked); } }; ... QCheckBox *check = new QCheckBox(); check->setTristate(true); QState *s1 = new QState(); QState *s2 = new QState(); CheckedTransition *t1 = new CheckedTransition(check); t1->setTargetState(s2); s1->addTransition(t1); \endcode */ /*! \property QSignalTransition::senderObject \brief the sender object that this signal transition is associated with */ /*! \property QSignalTransition::signal \brief the signal that this signal transition is associated with */ QSignalTransitionPrivate::QSignalTransitionPrivate() { sender = 0; signalIndex = -1; } QSignalTransitionPrivate *QSignalTransitionPrivate::get(QSignalTransition *q) { return q->d_func(); } void QSignalTransitionPrivate::unregister() { Q_Q(QSignalTransition); if ((signalIndex == -1) || !machine()) return; QStateMachinePrivate::get(machine())->unregisterSignalTransition(q); } void QSignalTransitionPrivate::maybeRegister() { Q_Q(QSignalTransition); if (QStateMachine *mach = machine()) QStateMachinePrivate::get(mach)->maybeRegisterSignalTransition(q); } /*! Constructs a new signal transition with the given \a sourceState. */ QSignalTransition::QSignalTransition(QState *sourceState) : QAbstractTransition(*new QSignalTransitionPrivate, sourceState) { } /*! Constructs a new signal transition associated with the given \a signal of the given \a sender, and with the given \a sourceState. */ QSignalTransition::QSignalTransition(const QObject *sender, const char *signal, QState *sourceState) : QAbstractTransition(*new QSignalTransitionPrivate, sourceState) { Q_D(QSignalTransition); d->sender = sender; d->signal = signal; d->maybeRegister(); } /*! Destroys this signal transition. */ QSignalTransition::~QSignalTransition() { } /*! Returns the sender object associated with this signal transition. */ QObject *QSignalTransition::senderObject() const { Q_D(const QSignalTransition); return const_cast(d->sender); } /*! Sets the \a sender object associated with this signal transition. */ void QSignalTransition::setSenderObject(const QObject *sender) { Q_D(QSignalTransition); if (sender == d->sender) return; d->unregister(); d->sender = sender; d->maybeRegister(); } /*! Returns the signal associated with this signal transition. */ QByteArray QSignalTransition::signal() const { Q_D(const QSignalTransition); return d->signal; } /*! Sets the \a signal associated with this signal transition. */ void QSignalTransition::setSignal(const QByteArray &signal) { Q_D(QSignalTransition); if (signal == d->signal) return; d->unregister(); d->signal = signal; d->maybeRegister(); } /*! \reimp The default implementation returns true if the \a event is a QStateMachine::SignalEvent object and the event's sender and signal index match this transition, and returns false otherwise. */ bool QSignalTransition::eventTest(QEvent *event) { Q_D(const QSignalTransition); if (event->type() == QEvent::StateMachineSignal) { if (d->signalIndex == -1) return false; QStateMachine::SignalEvent *se = static_cast(event); return (se->sender() == d->sender) && (se->signalIndex() == d->signalIndex); } return false; } /*! \reimp */ void QSignalTransition::onTransition(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ bool QSignalTransition::event(QEvent *e) { return QAbstractTransition::event(e); } void QSignalTransitionPrivate::callOnTransition(QEvent *e) { Q_Q(QSignalTransition); if (e->type() == QEvent::StateMachineSignal) { QStateMachine::SignalEvent *se = static_cast(e); int savedSignalIndex = se->m_signalIndex; se->m_signalIndex = originalSignalIndex; q->onTransition(e); se->m_signalIndex = savedSignalIndex; } else { q->onTransition(e); } } QT_END_NAMESPACE #endif //QT_NO_STATEMACHINE