/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstatemachine.h" #include "qstate.h" #include "qstate_p.h" #include "qstatemachine_p.h" #include "qabstracttransition.h" #include "qabstracttransition_p.h" #include "qsignaltransition.h" #include "qsignaltransition_p.h" #include "qsignaleventgenerator_p.h" #include "qabstractstate.h" #include "qabstractstate_p.h" #include "qfinalstate.h" #include "qhistorystate.h" #include "qhistorystate_p.h" #include "private/qobject_p.h" #include "private/qthread_p.h" #if QT_CONFIG(qeventtransition) #include "qeventtransition.h" #include "qeventtransition_p.h" #endif #ifndef QT_NO_ANIMATION #include "qpropertyanimation.h" #include "qanimationgroup.h" #include #endif #include #include #include QT_BEGIN_NAMESPACE /*! \class QStateMachine \inmodule QtCore \reentrant \brief The QStateMachine class provides a hierarchical finite state machine. \since 4.6 \ingroup statemachine QStateMachine is based on the concepts and notation of \l{http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf}{Statecharts}. QStateMachine is part of \l{The State Machine Framework}. A state machine manages a set of states (classes that inherit from QAbstractState) and transitions (descendants of QAbstractTransition) between those states; these states and transitions define a state graph. Once a state graph has been built, the state machine can execute it. QStateMachine's execution algorithm is based on the \l{http://www.w3.org/TR/scxml/}{State Chart XML (SCXML)} algorithm. The framework's \l{The State Machine Framework}{overview} gives several state graphs and the code to build them. Use the addState() function to add a top-level state to the state machine. States are removed with the removeState() function. Removing states while the machine is running is discouraged. Before the machine can be started, the \l{initialState}{initial state} must be set. The initial state is the state that the machine enters when started. You can then start() the state machine. The started() signal is emitted when the initial state is entered. The machine is event driven and keeps its own event loop. Events are posted to the machine through postEvent(). Note that this means that it executes asynchronously, and that it will not progress without a running event loop. You will normally not have to post events to the machine directly as Qt's transitions, e.g., QEventTransition and its subclasses, handle this. But for custom transitions triggered by events, postEvent() is useful. The state machine processes events and takes transitions until a top-level final state is entered; the state machine then emits the finished() signal. You can also stop() the state machine explicitly. The stopped() signal is emitted in this case. The following snippet shows a state machine that will finish when a button is clicked: \snippet code/src_corelib_statemachine_qstatemachine.cpp simple state machine This code example uses QState, which inherits QAbstractState. The QState class provides a state that you can use to set properties and invoke methods on \l{QObject}s when the state is entered or exited. It also contains convenience functions for adding transitions, e.g., \l{QSignalTransition}s as in this example. See the QState class description for further details. If an error is encountered, the machine will look for an \l{errorState}{error state}, and if one is available, it will enter this state. The types of errors possible are described by the \l{QStateMachine::}{Error} enum. After the error state is entered, the type of the error can be retrieved with error(). The execution of the state graph will not stop when the error state is entered. If no error state applies to the erroneous state, the machine will stop executing and an error message will be printed to the console. \sa QAbstractState, QAbstractTransition, QState, {The State Machine Framework} */ /*! \property QStateMachine::errorString \brief the error string of this state machine */ /*! \property QStateMachine::globalRestorePolicy \brief the restore policy for states of this state machine. The default value of this property is QState::DontRestoreProperties. */ /*! \property QStateMachine::running \since 5.4 \brief the running state of this state machine \sa start(), stop(), started(), stopped(), runningChanged() */ #ifndef QT_NO_ANIMATION /*! \property QStateMachine::animated \brief whether animations are enabled The default value of this property is \c true. \sa QAbstractTransition::addAnimation() */ #endif // #define QSTATEMACHINE_DEBUG // #define QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG struct CalculationCache { struct TransitionInfo { QList effectiveTargetStates; QSet exitSet; QAbstractState *transitionDomain; bool effectiveTargetStatesIsKnown: 1; bool exitSetIsKnown : 1; bool transitionDomainIsKnown : 1; TransitionInfo() : transitionDomain(0) , effectiveTargetStatesIsKnown(false) , exitSetIsKnown(false) , transitionDomainIsKnown(false) {} }; typedef QHash TransitionInfoCache; TransitionInfoCache cache; bool effectiveTargetStates(QAbstractTransition *t, QList *targets) const { Q_ASSERT(targets); TransitionInfoCache::const_iterator cacheIt = cache.find(t); if (cacheIt == cache.end() || !cacheIt->effectiveTargetStatesIsKnown) return false; *targets = cacheIt->effectiveTargetStates; return true; } void insert(QAbstractTransition *t, const QList &targets) { TransitionInfoCache::iterator cacheIt = cache.find(t); TransitionInfo &ti = cacheIt == cache.end() ? *cache.insert(t, TransitionInfo()) : *cacheIt; Q_ASSERT(!ti.effectiveTargetStatesIsKnown); ti.effectiveTargetStates = targets; ti.effectiveTargetStatesIsKnown = true; } bool exitSet(QAbstractTransition *t, QSet *exits) const { Q_ASSERT(exits); TransitionInfoCache::const_iterator cacheIt = cache.find(t); if (cacheIt == cache.end() || !cacheIt->exitSetIsKnown) return false; *exits = cacheIt->exitSet; return true; } void insert(QAbstractTransition *t, const QSet &exits) { TransitionInfoCache::iterator cacheIt = cache.find(t); TransitionInfo &ti = cacheIt == cache.end() ? *cache.insert(t, TransitionInfo()) : *cacheIt; Q_ASSERT(!ti.exitSetIsKnown); ti.exitSet = exits; ti.exitSetIsKnown = true; } bool transitionDomain(QAbstractTransition *t, QAbstractState **domain) const { Q_ASSERT(domain); TransitionInfoCache::const_iterator cacheIt = cache.find(t); if (cacheIt == cache.end() || !cacheIt->transitionDomainIsKnown) return false; *domain = cacheIt->transitionDomain; return true; } void insert(QAbstractTransition *t, QAbstractState *domain) { TransitionInfoCache::iterator cacheIt = cache.find(t); TransitionInfo &ti = cacheIt == cache.end() ? *cache.insert(t, TransitionInfo()) : *cacheIt; Q_ASSERT(!ti.transitionDomainIsKnown); ti.transitionDomain = domain; ti.transitionDomainIsKnown = true; } }; /* The function as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : function isDescendant(state1, state2) Returns 'true' if state1 is a descendant of state2 (a child, or a child of a child, or a child of a child of a child, etc.) Otherwise returns 'false'. */ static inline bool isDescendant(const QAbstractState *state1, const QAbstractState *state2) { Q_ASSERT(state1 != 0); for (QAbstractState *it = state1->parentState(); it != 0; it = it->parentState()) { if (it == state2) return true; } return false; } static bool containsDecendantOf(const QSet &states, const QAbstractState *node) { for (QAbstractState *s : states) if (isDescendant(s, node)) return true; return false; } static int descendantDepth(const QAbstractState *state, const QAbstractState *ancestor) { int depth = 0; for (const QAbstractState *it = state; it != 0; it = it->parentState()) { if (it == ancestor) break; ++depth; } return depth; } /* The function as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : function getProperAncestors(state1, state2) If state2 is null, returns the set of all ancestors of state1 in ancestry order (state1's parent followed by the parent's parent, etc. up to an including the element). If state2 is non-null, returns in ancestry order the set of all ancestors of state1, up to but not including state2. (A "proper ancestor" of a state is its parent, or the parent's parent, or the parent's parent's parent, etc.))If state2 is state1's parent, or equal to state1, or a descendant of state1, this returns the empty set. */ static QVector getProperAncestors(const QAbstractState *state, const QAbstractState *upperBound) { Q_ASSERT(state != 0); QVector result; result.reserve(16); for (QState *it = state->parentState(); it && it != upperBound; it = it->parentState()) { result.append(it); } return result; } /* The function as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : function getEffectiveTargetStates(transition) Returns the states that will be the target when 'transition' is taken, dereferencing any history states. function getEffectiveTargetStates(transition) targets = new OrderedSet() for s in transition.target if isHistoryState(s): if historyValue[s.id]: targets.union(historyValue[s.id]) else: targets.union(getEffectiveTargetStates(s.transition)) else: targets.add(s) return targets */ static QList getEffectiveTargetStates(QAbstractTransition *transition, CalculationCache *cache) { Q_ASSERT(cache); QList targetsList; if (cache->effectiveTargetStates(transition, &targetsList)) return targetsList; QSet targets; const auto targetStates = transition->targetStates(); for (QAbstractState *s : targetStates) { if (QHistoryState *historyState = QStateMachinePrivate::toHistoryState(s)) { QList historyConfiguration = QHistoryStatePrivate::get(historyState)->configuration; if (!historyConfiguration.isEmpty()) { // There is a saved history, so apply that. targets.unite(historyConfiguration.toSet()); } else if (QAbstractTransition *defaultTransition = historyState->defaultTransition()) { // No saved history, take all default transition targets. targets.unite(defaultTransition->targetStates().toSet()); } else { // Woops, we found a history state without a default state. That's not valid! QStateMachinePrivate *m = QStateMachinePrivate::get(historyState->machine()); m->setError(QStateMachine::NoDefaultStateInHistoryStateError, historyState); } } else { targets.insert(s); } } targetsList = targets.toList(); cache->insert(transition, targetsList); return targetsList; } QStateMachinePrivate::QStateMachinePrivate() { isMachine = true; state = NotRunning; processing = false; processingScheduled = false; stop = false; stopProcessingReason = EventQueueEmpty; error = QStateMachine::NoError; globalRestorePolicy = QState::DontRestoreProperties; signalEventGenerator = 0; #ifndef QT_NO_ANIMATION animated = true; #endif } QStateMachinePrivate::~QStateMachinePrivate() { qDeleteAll(internalEventQueue); qDeleteAll(externalEventQueue); for (QHash::const_iterator it = delayedEvents.cbegin(), eit = delayedEvents.cend(); it != eit; ++it) { delete it.value().event; } } QState *QStateMachinePrivate::rootState() const { return const_cast(q_func()); } static QEvent *cloneEvent(QEvent *e) { switch (e->type()) { case QEvent::None: return new QEvent(*e); case QEvent::Timer: return new QTimerEvent(*static_cast(e)); default: Q_ASSERT_X(false, "cloneEvent()", "not implemented"); break; } return 0; } const QStateMachinePrivate::Handler qt_kernel_statemachine_handler = { cloneEvent }; const QStateMachinePrivate::Handler *QStateMachinePrivate::handler = &qt_kernel_statemachine_handler; Q_CORE_EXPORT const QStateMachinePrivate::Handler *qcoreStateMachineHandler() { return &qt_kernel_statemachine_handler; } static int indexOfDescendant(QState *s, QAbstractState *desc) { QList childStates = QStatePrivate::get(s)->childStates(); for (int i = 0; i < childStates.size(); ++i) { QAbstractState *c = childStates.at(i); if ((c == desc) || isDescendant(desc, c)) { return i; } } return -1; } bool QStateMachinePrivate::transitionStateEntryLessThan(QAbstractTransition *t1, QAbstractTransition *t2) { QState *s1 = t1->sourceState(), *s2 = t2->sourceState(); if (s1 == s2) { QList transitions = QStatePrivate::get(s1)->transitions(); return transitions.indexOf(t1) < transitions.indexOf(t2); } else if (isDescendant(s1, s2)) { return true; } else if (isDescendant(s2, s1)) { return false; } else { Q_ASSERT(s1->machine() != 0); QStateMachinePrivate *mach = QStateMachinePrivate::get(s1->machine()); QState *lca = mach->findLCA(QList() << s1 << s2); Q_ASSERT(lca != 0); int s1Depth = descendantDepth(s1, lca); int s2Depth = descendantDepth(s2, lca); if (s1Depth == s2Depth) return (indexOfDescendant(lca, s1) < indexOfDescendant(lca, s2)); else return s1Depth > s2Depth; } } bool QStateMachinePrivate::stateEntryLessThan(QAbstractState *s1, QAbstractState *s2) { if (s1->parent() == s2->parent()) { return s1->parent()->children().indexOf(s1) < s2->parent()->children().indexOf(s2); } else if (isDescendant(s1, s2)) { return false; } else if (isDescendant(s2, s1)) { return true; } else { Q_ASSERT(s1->machine() != 0); QStateMachinePrivate *mach = QStateMachinePrivate::get(s1->machine()); QState *lca = mach->findLCA(QList() << s1 << s2); Q_ASSERT(lca != 0); return (indexOfDescendant(lca, s1) < indexOfDescendant(lca, s2)); } } bool QStateMachinePrivate::stateExitLessThan(QAbstractState *s1, QAbstractState *s2) { if (s1->parent() == s2->parent()) { return s2->parent()->children().indexOf(s2) < s1->parent()->children().indexOf(s1); } else if (isDescendant(s1, s2)) { return true; } else if (isDescendant(s2, s1)) { return false; } else { Q_ASSERT(s1->machine() != 0); QStateMachinePrivate *mach = QStateMachinePrivate::get(s1->machine()); QState *lca = mach->findLCA(QList() << s1 << s2); Q_ASSERT(lca != 0); return (indexOfDescendant(lca, s2) < indexOfDescendant(lca, s1)); } } QState *QStateMachinePrivate::findLCA(const QList &states, bool onlyCompound) const { if (states.isEmpty()) return 0; QVector ancestors = getProperAncestors(states.at(0), rootState()->parentState()); for (int i = 0; i < ancestors.size(); ++i) { QState *anc = ancestors.at(i); if (onlyCompound && !isCompound(anc)) continue; bool ok = true; for (int j = states.size() - 1; (j > 0) && ok; --j) { const QAbstractState *s = states.at(j); if (!isDescendant(s, anc)) ok = false; } if (ok) return anc; } return 0; } QState *QStateMachinePrivate::findLCCA(const QList &states) const { return findLCA(states, true); } QList QStateMachinePrivate::selectTransitions(QEvent *event, CalculationCache *cache) { Q_ASSERT(cache); Q_Q(const QStateMachine); QVarLengthArray configuration_sorted; for (QAbstractState *s : qAsConst(configuration)) { if (isAtomic(s)) configuration_sorted.append(s); } std::sort(configuration_sorted.begin(), configuration_sorted.end(), stateEntryLessThan); QList enabledTransitions; const_cast(q)->beginSelectTransitions(event); for (QAbstractState *state : qAsConst(configuration_sorted)) { QVector lst = getProperAncestors(state, nullptr); if (QState *grp = toStandardState(state)) lst.prepend(grp); bool found = false; for (int j = 0; (j < lst.size()) && !found; ++j) { QState *s = lst.at(j); QList transitions = QStatePrivate::get(s)->transitions(); for (int k = 0; k < transitions.size(); ++k) { QAbstractTransition *t = transitions.at(k); if (QAbstractTransitionPrivate::get(t)->callEventTest(event)) { #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": selecting transition" << t; #endif enabledTransitions.append(t); found = true; break; } } } } if (!enabledTransitions.isEmpty()) { removeConflictingTransitions(enabledTransitions, cache); #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": enabled transitions after removing conflicts:" << enabledTransitions; #endif } const_cast(q)->endSelectTransitions(event); return enabledTransitions; } /* The function as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : function removeConflictingTransitions(enabledTransitions): filteredTransitions = new OrderedSet() // toList sorts the transitions in the order of the states that selected them for t1 in enabledTransitions.toList(): t1Preempted = false; transitionsToRemove = new OrderedSet() for t2 in filteredTransitions.toList(): if computeExitSet([t1]).hasIntersection(computeExitSet([t2])): if isDescendant(t1.source, t2.source): transitionsToRemove.add(t2) else: t1Preempted = true break if not t1Preempted: for t3 in transitionsToRemove.toList(): filteredTransitions.delete(t3) filteredTransitions.add(t1) return filteredTransitions Note: the implementation below does not build the transitionsToRemove, but removes them in-place. */ void QStateMachinePrivate::removeConflictingTransitions(QList &enabledTransitions, CalculationCache *cache) { Q_ASSERT(cache); if (enabledTransitions.size() < 2) return; // There is no transition to conflict with. QList filteredTransitions; filteredTransitions.reserve(enabledTransitions.size()); std::sort(enabledTransitions.begin(), enabledTransitions.end(), transitionStateEntryLessThan); for (QAbstractTransition *t1 : qAsConst(enabledTransitions)) { bool t1Preempted = false; const QSet exitSetT1 = computeExitSet_Unordered(t1, cache); QList::iterator t2It = filteredTransitions.begin(); while (t2It != filteredTransitions.end()) { QAbstractTransition *t2 = *t2It; if (t1 == t2) { // Special case: someone added the same transition object to a state twice. In this // case, t2 (which is already in the list) "preempts" t1. t1Preempted = true; break; } QSet exitSetT2 = computeExitSet_Unordered(t2, cache); if (!exitSetT1.intersects(exitSetT2)) { // No conflict, no cry. Next patient please. ++t2It; } else { // Houston, we have a conflict. Check which transition can be removed. if (isDescendant(t1->sourceState(), t2->sourceState())) { // t1 preempts t2, so we can remove t2 t2It = filteredTransitions.erase(t2It); } else { // t2 preempts t1, so there's no use in looking further and we don't need to add // t1 to the list. t1Preempted = true; break; } } } if (!t1Preempted) filteredTransitions.append(t1); } enabledTransitions = filteredTransitions; } void QStateMachinePrivate::microstep(QEvent *event, const QList &enabledTransitions, CalculationCache *cache) { Q_ASSERT(cache); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": begin microstep( enabledTransitions:" << enabledTransitions << ')'; qDebug() << q_func() << ": configuration before exiting states:" << configuration; #endif QList exitedStates = computeExitSet(enabledTransitions, cache); QHash pendingRestorables = computePendingRestorables(exitedStates); QSet statesForDefaultEntry; QList enteredStates = computeEntrySet(enabledTransitions, statesForDefaultEntry, cache); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": computed exit set:" << exitedStates; qDebug() << q_func() << ": computed entry set:" << enteredStates; #endif QHash > assignmentsForEnteredStates = computePropertyAssignments(enteredStates, pendingRestorables); if (!pendingRestorables.isEmpty()) { // Add "implicit" assignments for restored properties to the first // (outermost) entered state Q_ASSERT(!enteredStates.isEmpty()); QAbstractState *s = enteredStates.constFirst(); assignmentsForEnteredStates[s] << restorablesToPropertyList(pendingRestorables); } exitStates(event, exitedStates, assignmentsForEnteredStates); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": configuration after exiting states:" << configuration; #endif executeTransitionContent(event, enabledTransitions); #ifndef QT_NO_ANIMATION QList selectedAnimations = selectAnimations(enabledTransitions); #endif enterStates(event, exitedStates, enteredStates, statesForDefaultEntry, assignmentsForEnteredStates #ifndef QT_NO_ANIMATION , selectedAnimations #endif ); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": configuration after entering states:" << configuration; qDebug() << q_func() << ": end microstep"; #endif } /* The function as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : procedure computeExitSet(enabledTransitions) For each transition t in enabledTransitions, if t is targetless then do nothing, else compute the transition's domain. (This will be the source state in the case of internal transitions) or the least common compound ancestor state of the source state and target states of t (in the case of external transitions. Add to the statesToExit set all states in the configuration that are descendants of the domain. function computeExitSet(transitions) statesToExit = new OrderedSet for t in transitions: if (t.target): domain = getTransitionDomain(t) for s in configuration: if isDescendant(s,domain): statesToExit.add(s) return statesToExit */ QList QStateMachinePrivate::computeExitSet(const QList &enabledTransitions, CalculationCache *cache) { Q_ASSERT(cache); QList statesToExit_sorted = computeExitSet_Unordered(enabledTransitions, cache).toList(); std::sort(statesToExit_sorted.begin(), statesToExit_sorted.end(), stateExitLessThan); return statesToExit_sorted; } QSet QStateMachinePrivate::computeExitSet_Unordered(const QList &enabledTransitions, CalculationCache *cache) { Q_ASSERT(cache); QSet statesToExit; for (QAbstractTransition *t : enabledTransitions) statesToExit.unite(computeExitSet_Unordered(t, cache)); return statesToExit; } QSet QStateMachinePrivate::computeExitSet_Unordered(QAbstractTransition *t, CalculationCache *cache) { Q_ASSERT(cache); QSet statesToExit; if (cache->exitSet(t, &statesToExit)) return statesToExit; QList effectiveTargetStates = getEffectiveTargetStates(t, cache); QAbstractState *domain = getTransitionDomain(t, effectiveTargetStates, cache); if (domain == nullptr && !t->targetStates().isEmpty()) { // So we didn't find the least common ancestor for the source and target states of the // transition. If there were not target states, that would be fine: then the transition // will fire any events or signals, but not exit the state. // // However, there are target states, so it's either a node without a parent (or parent's // parent, etc), or the state belongs to a different state machine. Either way, this // makes the state machine invalid. if (error == QStateMachine::NoError) setError(QStateMachine::NoCommonAncestorForTransitionError, t->sourceState()); QList lst = pendingErrorStates.toList(); lst.prepend(t->sourceState()); domain = findLCCA(lst); Q_ASSERT(domain != 0); } for (QAbstractState* s : qAsConst(configuration)) { if (isDescendant(s, domain)) statesToExit.insert(s); } cache->insert(t, statesToExit); return statesToExit; } void QStateMachinePrivate::exitStates(QEvent *event, const QList &statesToExit_sorted, const QHash > &assignmentsForEnteredStates) { for (int i = 0; i < statesToExit_sorted.size(); ++i) { QAbstractState *s = statesToExit_sorted.at(i); if (QState *grp = toStandardState(s)) { QList hlst = QStatePrivate::get(grp)->historyStates(); for (int j = 0; j < hlst.size(); ++j) { QHistoryState *h = hlst.at(j); QHistoryStatePrivate::get(h)->configuration.clear(); QSet::const_iterator it; for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { QAbstractState *s0 = *it; if (QHistoryStatePrivate::get(h)->historyType == QHistoryState::DeepHistory) { if (isAtomic(s0) && isDescendant(s0, s)) QHistoryStatePrivate::get(h)->configuration.append(s0); } else if (s0->parentState() == s) { QHistoryStatePrivate::get(h)->configuration.append(s0); } } #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": recorded" << ((QHistoryStatePrivate::get(h)->historyType == QHistoryState::DeepHistory) ? "deep" : "shallow") << "history for" << s << "in" << h << ':' << QHistoryStatePrivate::get(h)->configuration; #endif } } } for (int i = 0; i < statesToExit_sorted.size(); ++i) { QAbstractState *s = statesToExit_sorted.at(i); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": exiting" << s; #endif QAbstractStatePrivate::get(s)->callOnExit(event); #ifndef QT_NO_ANIMATION terminateActiveAnimations(s, assignmentsForEnteredStates); #else Q_UNUSED(assignmentsForEnteredStates); #endif configuration.remove(s); QAbstractStatePrivate::get(s)->emitExited(); } } void QStateMachinePrivate::executeTransitionContent(QEvent *event, const QList &enabledTransitions) { for (int i = 0; i < enabledTransitions.size(); ++i) { QAbstractTransition *t = enabledTransitions.at(i); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": triggering" << t; #endif QAbstractTransitionPrivate::get(t)->callOnTransition(event); QAbstractTransitionPrivate::get(t)->emitTriggered(); } } QList QStateMachinePrivate::computeEntrySet(const QList &enabledTransitions, QSet &statesForDefaultEntry, CalculationCache *cache) { Q_ASSERT(cache); QSet statesToEnter; if (pendingErrorStates.isEmpty()) { for (QAbstractTransition *t : enabledTransitions) { const auto targetStates = t->targetStates(); for (QAbstractState *s : targetStates) addDescendantStatesToEnter(s, statesToEnter, statesForDefaultEntry); const QList effectiveTargetStates = getEffectiveTargetStates(t, cache); QAbstractState *ancestor = getTransitionDomain(t, effectiveTargetStates, cache); for (QAbstractState *s : effectiveTargetStates) addAncestorStatesToEnter(s, ancestor, statesToEnter, statesForDefaultEntry); } } // Did an error occur while selecting transitions? Then we enter the error state. if (!pendingErrorStates.isEmpty()) { statesToEnter.clear(); statesToEnter = pendingErrorStates; statesForDefaultEntry = pendingErrorStatesForDefaultEntry; pendingErrorStates.clear(); pendingErrorStatesForDefaultEntry.clear(); } QList statesToEnter_sorted = statesToEnter.toList(); std::sort(statesToEnter_sorted.begin(), statesToEnter_sorted.end(), stateEntryLessThan); return statesToEnter_sorted; } /* The algorithm as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : function getTransitionDomain(transition) Return the compound state such that 1) all states that are exited or entered as a result of taking 'transition' are descendants of it 2) no descendant of it has this property. function getTransitionDomain(t) tstates = getEffectiveTargetStates(t) if not tstates: return null elif t.type == "internal" and isCompoundState(t.source) and tstates.every(lambda s: isDescendant(s,t.source)): return t.source else: return findLCCA([t.source].append(tstates)) */ QAbstractState *QStateMachinePrivate::getTransitionDomain(QAbstractTransition *t, const QList &effectiveTargetStates, CalculationCache *cache) const { Q_ASSERT(cache); if (effectiveTargetStates.isEmpty()) return 0; QAbstractState *domain = nullptr; if (cache->transitionDomain(t, &domain)) return domain; if (t->transitionType() == QAbstractTransition::InternalTransition) { if (QState *tSource = t->sourceState()) { if (isCompound(tSource)) { bool allDescendants = true; for (QAbstractState *s : effectiveTargetStates) { if (!isDescendant(s, tSource)) { allDescendants = false; break; } } if (allDescendants) return tSource; } } } QList states(effectiveTargetStates); if (QAbstractState *src = t->sourceState()) states.prepend(src); domain = findLCCA(states); cache->insert(t, domain); return domain; } void QStateMachinePrivate::enterStates(QEvent *event, const QList &exitedStates_sorted, const QList &statesToEnter_sorted, const QSet &statesForDefaultEntry, QHash > &propertyAssignmentsForState #ifndef QT_NO_ANIMATION , const QList &selectedAnimations #endif ) { #ifdef QSTATEMACHINE_DEBUG Q_Q(QStateMachine); #endif for (int i = 0; i < statesToEnter_sorted.size(); ++i) { QAbstractState *s = statesToEnter_sorted.at(i); #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": entering" << s; #endif configuration.insert(s); registerTransitions(s); #ifndef QT_NO_ANIMATION initializeAnimations(s, selectedAnimations, exitedStates_sorted, propertyAssignmentsForState); #endif // Immediately set the properties that are not animated. { QVector assignments = propertyAssignmentsForState.value(s); for (int i = 0; i < assignments.size(); ++i) { const QPropertyAssignment &assn = assignments.at(i); if (globalRestorePolicy == QState::RestoreProperties) { if (assn.explicitlySet) { if (!hasRestorable(s, assn.object, assn.propertyName)) { QVariant value = savedValueForRestorable(exitedStates_sorted, assn.object, assn.propertyName); unregisterRestorables(exitedStates_sorted, assn.object, assn.propertyName); registerRestorable(s, assn.object, assn.propertyName, value); } } else { // The property is being restored, hence no need to // save the current value. Discard any saved values in // exited states, since those are now stale. unregisterRestorables(exitedStates_sorted, assn.object, assn.propertyName); } } assn.write(); } } QAbstractStatePrivate::get(s)->callOnEntry(event); QAbstractStatePrivate::get(s)->emitEntered(); // FIXME: // See the "initial transitions" comment in addDescendantStatesToEnter first, then implement: // if (statesForDefaultEntry.contains(s)) { // // ### executeContent(s.initial.transition.children()) // } Q_UNUSED(statesForDefaultEntry); if (QHistoryState *h = toHistoryState(s)) QAbstractTransitionPrivate::get(h->defaultTransition())->callOnTransition(event); // Emit propertiesAssigned signal if the state has no animated properties. { QState *ss = toStandardState(s); if (ss #ifndef QT_NO_ANIMATION && !animationsForState.contains(s) #endif ) QStatePrivate::get(ss)->emitPropertiesAssigned(); } if (isFinal(s)) { QState *parent = s->parentState(); if (parent) { if (parent != rootState()) { QFinalState *finalState = qobject_cast(s); Q_ASSERT(finalState); emitStateFinished(parent, finalState); } QState *grandparent = parent->parentState(); if (grandparent && isParallel(grandparent)) { bool allChildStatesFinal = true; QList childStates = QStatePrivate::get(grandparent)->childStates(); for (int j = 0; j < childStates.size(); ++j) { QAbstractState *cs = childStates.at(j); if (!isInFinalState(cs)) { allChildStatesFinal = false; break; } } if (allChildStatesFinal && (grandparent != rootState())) { QFinalState *finalState = qobject_cast(s); Q_ASSERT(finalState); emitStateFinished(grandparent, finalState); } } } } } { QSet::const_iterator it; for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { if (isFinal(*it)) { QState *parent = (*it)->parentState(); if (((parent == rootState()) && (rootState()->childMode() == QState::ExclusiveStates)) || ((parent->parentState() == rootState()) && (rootState()->childMode() == QState::ParallelStates) && isInFinalState(rootState()))) { processing = false; stopProcessingReason = Finished; break; } } } } // qDebug() << "configuration:" << configuration.toList(); } /* The algorithm as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ has a bug. See * QTBUG-44963 for details. The algorithm here is as described in * http://www.w3.org/Voice/2013/scxml-irp/SCXML.htm as of Friday March 13, 2015. procedure addDescendantStatesToEnter(state,statesToEnter,statesForDefaultEntry, defaultHistoryContent): if isHistoryState(state): if historyValue[state.id]: for s in historyValue[state.id]: addDescendantStatesToEnter(s,statesToEnter,statesForDefaultEntry, defaultHistoryContent) for s in historyValue[state.id]: addAncestorStatesToEnter(s, state.parent, statesToEnter, statesForDefaultEntry, defaultHistoryContent) else: defaultHistoryContent[state.parent.id] = state.transition.content for s in state.transition.target: addDescendantStatesToEnter(s,statesToEnter,statesForDefaultEntry, defaultHistoryContent) for s in state.transition.target: addAncestorStatesToEnter(s, state.parent, statesToEnter, statesForDefaultEntry, defaultHistoryContent) else: statesToEnter.add(state) if isCompoundState(state): statesForDefaultEntry.add(state) for s in state.initial.transition.target: addDescendantStatesToEnter(s,statesToEnter,statesForDefaultEntry, defaultHistoryContent) for s in state.initial.transition.target: addAncestorStatesToEnter(s, state, statesToEnter, statesForDefaultEntry, defaultHistoryContent) else: if isParallelState(state): for child in getChildStates(state): if not statesToEnter.some(lambda s: isDescendant(s,child)): addDescendantStatesToEnter(child,statesToEnter,statesForDefaultEntry, defaultHistoryContent) */ void QStateMachinePrivate::addDescendantStatesToEnter(QAbstractState *state, QSet &statesToEnter, QSet &statesForDefaultEntry) { if (QHistoryState *h = toHistoryState(state)) { const QList historyConfiguration = QHistoryStatePrivate::get(h)->configuration; if (!historyConfiguration.isEmpty()) { for (QAbstractState *s : historyConfiguration) addDescendantStatesToEnter(s, statesToEnter, statesForDefaultEntry); for (QAbstractState *s : historyConfiguration) addAncestorStatesToEnter(s, state->parentState(), statesToEnter, statesForDefaultEntry); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": restoring" << ((QHistoryStatePrivate::get(h)->historyType == QHistoryState::DeepHistory) ? "deep" : "shallow") << "history from" << state << ':' << historyConfiguration; #endif } else { QList defaultHistoryContent; if (QAbstractTransition *t = QHistoryStatePrivate::get(h)->defaultTransition) defaultHistoryContent = t->targetStates(); if (defaultHistoryContent.isEmpty()) { setError(QStateMachine::NoDefaultStateInHistoryStateError, h); } else { for (QAbstractState *s : qAsConst(defaultHistoryContent)) addDescendantStatesToEnter(s, statesToEnter, statesForDefaultEntry); for (QAbstractState *s : qAsConst(defaultHistoryContent)) addAncestorStatesToEnter(s, state->parentState(), statesToEnter, statesForDefaultEntry); #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": initial history targets for" << state << ':' << defaultHistoryContent; #endif } } } else { if (state == rootState()) { // Error has already been set by exitStates(). Q_ASSERT(error != QStateMachine::NoError); return; } statesToEnter.insert(state); if (isCompound(state)) { statesForDefaultEntry.insert(state); if (QAbstractState *initial = toStandardState(state)->initialState()) { Q_ASSERT(initial->machine() == q_func()); // FIXME: // Qt does not support initial transitions (which is a problem for parallel states). // The way it simulates this for other states, is by having a single initial state. // See also the FIXME in enterStates. statesForDefaultEntry.insert(initial); addDescendantStatesToEnter(initial, statesToEnter, statesForDefaultEntry); addAncestorStatesToEnter(initial, state, statesToEnter, statesForDefaultEntry); } else { setError(QStateMachine::NoInitialStateError, state); return; } } else if (isParallel(state)) { QState *grp = toStandardState(state); const auto childStates = QStatePrivate::get(grp)->childStates(); for (QAbstractState *child : childStates) { if (!containsDecendantOf(statesToEnter, child)) addDescendantStatesToEnter(child, statesToEnter, statesForDefaultEntry); } } } } /* The algorithm as described in http://www.w3.org/TR/2014/WD-scxml-20140529/ : procedure addAncestorStatesToEnter(state, ancestor, statesToEnter, statesForDefaultEntry, defaultHistoryContent) for anc in getProperAncestors(state,ancestor): statesToEnter.add(anc) if isParallelState(anc): for child in getChildStates(anc): if not statesToEnter.some(lambda s: isDescendant(s,child)): addDescendantStatesToEnter(child,statesToEnter,statesForDefaultEntry, defaultHistoryContent) */ void QStateMachinePrivate::addAncestorStatesToEnter(QAbstractState *s, QAbstractState *ancestor, QSet &statesToEnter, QSet &statesForDefaultEntry) { const auto properAncestors = getProperAncestors(s, ancestor); for (QState *anc : properAncestors) { if (!anc->parentState()) continue; statesToEnter.insert(anc); if (isParallel(anc)) { const auto childStates = QStatePrivate::get(anc)->childStates(); for (QAbstractState *child : childStates) { if (!containsDecendantOf(statesToEnter, child)) addDescendantStatesToEnter(child, statesToEnter, statesForDefaultEntry); } } } } bool QStateMachinePrivate::isFinal(const QAbstractState *s) { return s && (QAbstractStatePrivate::get(s)->stateType == QAbstractStatePrivate::FinalState); } bool QStateMachinePrivate::isParallel(const QAbstractState *s) { const QState *ss = toStandardState(s); return ss && (QStatePrivate::get(ss)->childMode == QState::ParallelStates); } bool QStateMachinePrivate::isCompound(const QAbstractState *s) const { const QState *group = toStandardState(s); if (!group) return false; bool isMachine = QStatePrivate::get(group)->isMachine; // Don't treat the machine as compound if it's a sub-state of this machine if (isMachine && (group != rootState())) return false; return (!isParallel(group) && !QStatePrivate::get(group)->childStates().isEmpty()); } bool QStateMachinePrivate::isAtomic(const QAbstractState *s) const { const QState *ss = toStandardState(s); return (ss && QStatePrivate::get(ss)->childStates().isEmpty()) || isFinal(s) // Treat the machine as atomic if it's a sub-state of this machine || (ss && QStatePrivate::get(ss)->isMachine && (ss != rootState())); } QState *QStateMachinePrivate::toStandardState(QAbstractState *state) { if (state && (QAbstractStatePrivate::get(state)->stateType == QAbstractStatePrivate::StandardState)) return static_cast(state); return 0; } const QState *QStateMachinePrivate::toStandardState(const QAbstractState *state) { if (state && (QAbstractStatePrivate::get(state)->stateType == QAbstractStatePrivate::StandardState)) return static_cast(state); return 0; } QFinalState *QStateMachinePrivate::toFinalState(QAbstractState *state) { if (state && (QAbstractStatePrivate::get(state)->stateType == QAbstractStatePrivate::FinalState)) return static_cast(state); return 0; } QHistoryState *QStateMachinePrivate::toHistoryState(QAbstractState *state) { if (state && (QAbstractStatePrivate::get(state)->stateType == QAbstractStatePrivate::HistoryState)) return static_cast(state); return 0; } bool QStateMachinePrivate::isInFinalState(QAbstractState* s) const { if (isCompound(s)) { QState *grp = toStandardState(s); QList lst = QStatePrivate::get(grp)->childStates(); for (int i = 0; i < lst.size(); ++i) { QAbstractState *cs = lst.at(i); if (isFinal(cs) && configuration.contains(cs)) return true; } return false; } else if (isParallel(s)) { QState *grp = toStandardState(s); QList lst = QStatePrivate::get(grp)->childStates(); for (int i = 0; i < lst.size(); ++i) { QAbstractState *cs = lst.at(i); if (!isInFinalState(cs)) return false; } return true; } else return false; } #ifndef QT_NO_PROPERTIES /*! \internal Returns \c true if the given state has saved the value of the given property, otherwise returns \c false. */ bool QStateMachinePrivate::hasRestorable(QAbstractState *state, QObject *object, const QByteArray &propertyName) const { RestorableId id(object, propertyName); return registeredRestorablesForState.value(state).contains(id); } /*! \internal Returns the value to save for the property identified by \a id. If an exited state (member of \a exitedStates_sorted) has saved a value for the property, the saved value from the last (outermost) state that will be exited is returned (in practice carrying the saved value on to the next state). Otherwise, the current value of the property is returned. */ QVariant QStateMachinePrivate::savedValueForRestorable(const QList &exitedStates_sorted, QObject *object, const QByteArray &propertyName) const { #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": savedValueForRestorable(" << exitedStates_sorted << object << propertyName << ')'; #endif for (int i = exitedStates_sorted.size() - 1; i >= 0; --i) { QAbstractState *s = exitedStates_sorted.at(i); QHash restorables = registeredRestorablesForState.value(s); QHash::const_iterator it = restorables.constFind(RestorableId(object, propertyName)); if (it != restorables.constEnd()) { #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": using" << it.value() << "from" << s; #endif return it.value(); } } #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": falling back to current value"; #endif return object->property(propertyName); } void QStateMachinePrivate::registerRestorable(QAbstractState *state, QObject *object, const QByteArray &propertyName, const QVariant &value) { #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": registerRestorable(" << state << object << propertyName << value << ')'; #endif RestorableId id(object, propertyName); QHash &restorables = registeredRestorablesForState[state]; if (!restorables.contains(id)) restorables.insert(id, value); #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG else qDebug() << q_func() << ": (already registered)"; #endif } void QStateMachinePrivate::unregisterRestorables(const QList &states, QObject *object, const QByteArray &propertyName) { #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": unregisterRestorables(" << states << object << propertyName << ')'; #endif RestorableId id(object, propertyName); for (int i = 0; i < states.size(); ++i) { QAbstractState *s = states.at(i); QHash >::iterator it; it = registeredRestorablesForState.find(s); if (it == registeredRestorablesForState.end()) continue; QHash &restorables = it.value(); const auto it2 = restorables.constFind(id); if (it2 == restorables.cend()) continue; #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": unregistered for" << s; #endif restorables.erase(it2); if (restorables.isEmpty()) registeredRestorablesForState.erase(it); } } QVector QStateMachinePrivate::restorablesToPropertyList(const QHash &restorables) const { QVector result; QHash::const_iterator it; for (it = restorables.constBegin(); it != restorables.constEnd(); ++it) { const RestorableId &id = it.key(); if (!id.object()) { // Property object was deleted continue; } #ifdef QSTATEMACHINE_RESTORE_PROPERTIES_DEBUG qDebug() << q_func() << ": restoring" << id.object() << id.proertyName() << "to" << it.value(); #endif result.append(QPropertyAssignment(id.object(), id.propertyName(), it.value(), /*explicitlySet=*/false)); } return result; } /*! \internal Computes the set of properties whose values should be restored given that the states \a statesToExit_sorted will be exited. If a particular (object, propertyName) pair occurs more than once (i.e., because nested states are being exited), the value from the last (outermost) exited state takes precedence. The result of this function must be filtered according to the explicit property assignments (QState::assignProperty()) of the entered states before the property restoration is actually performed; i.e., if an entered state assigns to a property that would otherwise be restored, that property should not be restored after all, but the saved value from the exited state should be remembered by the entered state (see registerRestorable()). */ QHash QStateMachinePrivate::computePendingRestorables( const QList &statesToExit_sorted) const { QHash restorables; for (int i = statesToExit_sorted.size() - 1; i >= 0; --i) { QAbstractState *s = statesToExit_sorted.at(i); QHash rs = registeredRestorablesForState.value(s); QHash::const_iterator it; for (it = rs.constBegin(); it != rs.constEnd(); ++it) { if (!restorables.contains(it.key())) restorables.insert(it.key(), it.value()); } } return restorables; } /*! \internal Computes the ordered sets of property assignments for the states to be entered, \a statesToEnter_sorted. Also filters \a pendingRestorables (removes properties that should not be restored because they are assigned by an entered state). */ QHash > QStateMachinePrivate::computePropertyAssignments( const QList &statesToEnter_sorted, QHash &pendingRestorables) const { QHash > assignmentsForState; for (int i = 0; i < statesToEnter_sorted.size(); ++i) { QState *s = toStandardState(statesToEnter_sorted.at(i)); if (!s) continue; QVector &assignments = QStatePrivate::get(s)->propertyAssignments; for (int j = 0; j < assignments.size(); ++j) { const QPropertyAssignment &assn = assignments.at(j); if (assn.objectDeleted()) { assignments.removeAt(j--); } else { pendingRestorables.remove(RestorableId(assn.object, assn.propertyName)); assignmentsForState[s].append(assn); } } } return assignmentsForState; } #endif // QT_NO_PROPERTIES QAbstractState *QStateMachinePrivate::findErrorState(QAbstractState *context) { // Find error state recursively in parent hierarchy if not set explicitly for context state QAbstractState *errorState = 0; if (context != 0) { QState *s = toStandardState(context); if (s != 0) errorState = s->errorState(); if (errorState == 0) errorState = findErrorState(context->parentState()); } return errorState; } void QStateMachinePrivate::setError(QStateMachine::Error errorCode, QAbstractState *currentContext) { Q_Q(QStateMachine); error = errorCode; switch (errorCode) { case QStateMachine::NoInitialStateError: Q_ASSERT(currentContext != 0); errorString = QStateMachine::tr("Missing initial state in compound state '%1'") .arg(currentContext->objectName()); break; case QStateMachine::NoDefaultStateInHistoryStateError: Q_ASSERT(currentContext != 0); errorString = QStateMachine::tr("Missing default state in history state '%1'") .arg(currentContext->objectName()); break; case QStateMachine::NoCommonAncestorForTransitionError: Q_ASSERT(currentContext != 0); errorString = QStateMachine::tr("No common ancestor for targets and source of transition from state '%1'") .arg(currentContext->objectName()); break; default: errorString = QStateMachine::tr("Unknown error"); }; pendingErrorStates.clear(); pendingErrorStatesForDefaultEntry.clear(); QAbstractState *currentErrorState = findErrorState(currentContext); // Avoid infinite loop if the error state itself has an error if (currentContext == currentErrorState) currentErrorState = 0; Q_ASSERT(currentErrorState != rootState()); if (currentErrorState != 0) { #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": entering error state" << currentErrorState << "from" << currentContext; #endif pendingErrorStates.insert(currentErrorState); addDescendantStatesToEnter(currentErrorState, pendingErrorStates, pendingErrorStatesForDefaultEntry); addAncestorStatesToEnter(currentErrorState, rootState(), pendingErrorStates, pendingErrorStatesForDefaultEntry); pendingErrorStates -= configuration; } else { qWarning("Unrecoverable error detected in running state machine: %s", qPrintable(errorString)); q->stop(); } } #ifndef QT_NO_ANIMATION QStateMachinePrivate::InitializeAnimationResult QStateMachinePrivate::initializeAnimation(QAbstractAnimation *abstractAnimation, const QPropertyAssignment &prop) { InitializeAnimationResult result; QAnimationGroup *group = qobject_cast(abstractAnimation); if (group) { for (int i = 0; i < group->animationCount(); ++i) { QAbstractAnimation *animationChild = group->animationAt(i); const auto ret = initializeAnimation(animationChild, prop); result.handledAnimations << ret.handledAnimations; result.localResetEndValues << ret.localResetEndValues; } } else { QPropertyAnimation *animation = qobject_cast(abstractAnimation); if (animation != 0 && prop.object == animation->targetObject() && prop.propertyName == animation->propertyName()) { // Only change end value if it is undefined if (!animation->endValue().isValid()) { animation->setEndValue(prop.value); result.localResetEndValues.append(animation); } result.handledAnimations.append(animation); } } return result; } void QStateMachinePrivate::_q_animationFinished() { Q_Q(QStateMachine); QAbstractAnimation *anim = qobject_cast(q->sender()); Q_ASSERT(anim != 0); QObject::disconnect(anim, SIGNAL(finished()), q, SLOT(_q_animationFinished())); if (resetAnimationEndValues.contains(anim)) { qobject_cast(anim)->setEndValue(QVariant()); // ### generalize resetAnimationEndValues.remove(anim); } QAbstractState *state = stateForAnimation.take(anim); Q_ASSERT(state != 0); #ifndef QT_NO_PROPERTIES // Set the final property value. QPropertyAssignment assn = propertyForAnimation.take(anim); assn.write(); if (!assn.explicitlySet) unregisterRestorables(QList() << state, assn.object, assn.propertyName); #endif QHash >::iterator it; it = animationsForState.find(state); Q_ASSERT(it != animationsForState.end()); QList &animations = it.value(); animations.removeOne(anim); if (animations.isEmpty()) { animationsForState.erase(it); QStatePrivate::get(toStandardState(state))->emitPropertiesAssigned(); } } QList QStateMachinePrivate::selectAnimations(const QList &transitionList) const { QList selectedAnimations; if (animated) { for (int i = 0; i < transitionList.size(); ++i) { QAbstractTransition *transition = transitionList.at(i); selectedAnimations << transition->animations(); selectedAnimations << defaultAnimationsForSource.values(transition->sourceState()); QList targetStates = transition->targetStates(); for (int j=0; j > &assignmentsForEnteredStates) { Q_Q(QStateMachine); QList animations = animationsForState.take(state); for (int i = 0; i < animations.size(); ++i) { QAbstractAnimation *anim = animations.at(i); QObject::disconnect(anim, SIGNAL(finished()), q, SLOT(_q_animationFinished())); stateForAnimation.remove(anim); // Stop the (top-level) animation. // ### Stopping nested animation has weird behavior. QAbstractAnimation *topLevelAnim = anim; while (QAnimationGroup *group = topLevelAnim->group()) topLevelAnim = group; topLevelAnim->stop(); if (resetAnimationEndValues.contains(anim)) { qobject_cast(anim)->setEndValue(QVariant()); // ### generalize resetAnimationEndValues.remove(anim); } QPropertyAssignment assn = propertyForAnimation.take(anim); Q_ASSERT(assn.object != 0); // If there is no property assignment that sets this property, // set the property to its target value. bool found = false; QHash >::const_iterator it; for (it = assignmentsForEnteredStates.constBegin(); it != assignmentsForEnteredStates.constEnd(); ++it) { const QVector &assignments = it.value(); for (int j = 0; j < assignments.size(); ++j) { if (assignments.at(j).hasTarget(assn.object, assn.propertyName)) { found = true; break; } } } if (!found) { assn.write(); if (!assn.explicitlySet) unregisterRestorables(QList() << state, assn.object, assn.propertyName); } } } void QStateMachinePrivate::initializeAnimations(QAbstractState *state, const QList &selectedAnimations, const QList &exitedStates_sorted, QHash > &assignmentsForEnteredStates) { Q_Q(QStateMachine); if (!assignmentsForEnteredStates.contains(state)) return; QVector &assignments = assignmentsForEnteredStates[state]; for (int i = 0; i < selectedAnimations.size(); ++i) { QAbstractAnimation *anim = selectedAnimations.at(i); QVector::iterator it; for (it = assignments.begin(); it != assignments.end(); ) { const QPropertyAssignment &assn = *it; const auto ret = initializeAnimation(anim, assn); if (!ret.handledAnimations.isEmpty()) { for (int j = 0; j < ret.handledAnimations.size(); ++j) { QAbstractAnimation *a = ret.handledAnimations.at(j); propertyForAnimation.insert(a, assn); stateForAnimation.insert(a, state); animationsForState[state].append(a); // ### connect to just the top-level animation? QObject::connect(a, SIGNAL(finished()), q, SLOT(_q_animationFinished()), Qt::UniqueConnection); } if ((globalRestorePolicy == QState::RestoreProperties) && !hasRestorable(state, assn.object, assn.propertyName)) { QVariant value = savedValueForRestorable(exitedStates_sorted, assn.object, assn.propertyName); unregisterRestorables(exitedStates_sorted, assn.object, assn.propertyName); registerRestorable(state, assn.object, assn.propertyName, value); } it = assignments.erase(it); } else { ++it; } for (int j = 0; j < ret.localResetEndValues.size(); ++j) resetAnimationEndValues.insert(ret.localResetEndValues.at(j)); } // We require that at least one animation is valid. // ### generalize QList variantAnims = anim->findChildren(); if (QVariantAnimation *va = qobject_cast(anim)) variantAnims.append(va); bool hasValidEndValue = false; for (int j = 0; j < variantAnims.size(); ++j) { if (variantAnims.at(j)->endValue().isValid()) { hasValidEndValue = true; break; } } if (hasValidEndValue) { if (anim->state() == QAbstractAnimation::Running) { // The animation is still running. This can happen if the // animation is a group, and one of its children just finished, // and that caused a state to emit its propertiesAssigned() signal, and // that triggered a transition in the machine. // Just stop the animation so it is correctly restarted again. anim->stop(); } anim->start(); } if (assignments.isEmpty()) { assignmentsForEnteredStates.remove(state); break; } } } #endif // !QT_NO_ANIMATION QAbstractTransition *QStateMachinePrivate::createInitialTransition() const { class InitialTransition : public QAbstractTransition { public: InitialTransition(const QList &targets) : QAbstractTransition() { setTargetStates(targets); } protected: virtual bool eventTest(QEvent *) override { return true; } virtual void onTransition(QEvent *) override {} }; QState *root = rootState(); Q_ASSERT(root != 0); QList targets; switch (root->childMode()) { case QState::ExclusiveStates: targets.append(root->initialState()); break; case QState::ParallelStates: targets = QStatePrivate::get(root)->childStates(); break; } return new InitialTransition(targets); } void QStateMachinePrivate::clearHistory() { Q_Q(QStateMachine); QList historyStates = q->findChildren(); for (int i = 0; i < historyStates.size(); ++i) { QHistoryState *h = historyStates.at(i); QHistoryStatePrivate::get(h)->configuration.clear(); } } /*! \internal Registers all signal transitions whose sender object lives in another thread. Normally, signal transitions are lazily registered (when a state becomes active). But if the sender is in a different thread, the transition must be registered early to keep the state machine from "dropping" signals; e.g., a second (transition-bound) signal could be emitted on the sender thread before the state machine gets to process the first signal. */ void QStateMachinePrivate::registerMultiThreadedSignalTransitions() { Q_Q(QStateMachine); QList transitions = rootState()->findChildren(); for (int i = 0; i < transitions.size(); ++i) { QSignalTransition *t = transitions.at(i); if ((t->machine() == q) && t->senderObject() && (t->senderObject()->thread() != q->thread())) registerSignalTransition(t); } } void QStateMachinePrivate::_q_start() { Q_Q(QStateMachine); Q_ASSERT(state == Starting); // iterate over a copy, since we emit signals which may cause // 'configuration' to change, resulting in undefined behavior when // iterating at the same time: const auto config = configuration; for (QAbstractState *state : config) { QAbstractStatePrivate *abstractStatePrivate = QAbstractStatePrivate::get(state); abstractStatePrivate->active = false; emit state->activeChanged(false); } configuration.clear(); qDeleteAll(internalEventQueue); internalEventQueue.clear(); qDeleteAll(externalEventQueue); externalEventQueue.clear(); clearHistory(); registerMultiThreadedSignalTransitions(); startupHook(); #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": starting"; #endif state = Running; processingScheduled = true; // we call _q_process() below QList transitions; CalculationCache calculationCache; QAbstractTransition *initialTransition = createInitialTransition(); transitions.append(initialTransition); QEvent nullEvent(QEvent::None); executeTransitionContent(&nullEvent, transitions); QList exitedStates = QList(); QSet statesForDefaultEntry; QList enteredStates = computeEntrySet(transitions, statesForDefaultEntry, &calculationCache); QHash pendingRestorables; QHash > assignmentsForEnteredStates = computePropertyAssignments(enteredStates, pendingRestorables); #ifndef QT_NO_ANIMATION QList selectedAnimations = selectAnimations(transitions); #endif // enterStates() will set stopProcessingReason to Finished if a final // state is entered. stopProcessingReason = EventQueueEmpty; enterStates(&nullEvent, exitedStates, enteredStates, statesForDefaultEntry, assignmentsForEnteredStates #ifndef QT_NO_ANIMATION , selectedAnimations #endif ); delete initialTransition; #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": initial configuration:" << configuration; #endif emit q->started(QStateMachine::QPrivateSignal()); emit q->runningChanged(true); if (stopProcessingReason == Finished) { // The state machine immediately reached a final state. processingScheduled = false; state = NotRunning; unregisterAllTransitions(); emitFinished(); emit q->runningChanged(false); exitInterpreter(); } else { _q_process(); } } void QStateMachinePrivate::_q_process() { Q_Q(QStateMachine); Q_ASSERT(state == Running); Q_ASSERT(!processing); processing = true; processingScheduled = false; beginMacrostep(); #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": starting the event processing loop"; #endif bool didChange = false; while (processing) { if (stop) { processing = false; break; } QList enabledTransitions; CalculationCache calculationCache; QEvent *e = new QEvent(QEvent::None); enabledTransitions = selectTransitions(e, &calculationCache); if (enabledTransitions.isEmpty()) { delete e; e = 0; } while (enabledTransitions.isEmpty() && ((e = dequeueInternalEvent()) != 0)) { #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": dequeued internal event" << e << "of type" << e->type(); #endif enabledTransitions = selectTransitions(e, &calculationCache); if (enabledTransitions.isEmpty()) { delete e; e = 0; } } while (enabledTransitions.isEmpty() && ((e = dequeueExternalEvent()) != 0)) { #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": dequeued external event" << e << "of type" << e->type(); #endif enabledTransitions = selectTransitions(e, &calculationCache); if (enabledTransitions.isEmpty()) { delete e; e = 0; } } if (enabledTransitions.isEmpty()) { if (isInternalEventQueueEmpty()) { processing = false; stopProcessingReason = EventQueueEmpty; noMicrostep(); #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": no transitions enabled"; #endif } } else { didChange = true; q->beginMicrostep(e); microstep(e, enabledTransitions, &calculationCache); q->endMicrostep(e); } delete e; } #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": finished the event processing loop"; #endif if (stop) { stop = false; stopProcessingReason = Stopped; } switch (stopProcessingReason) { case EventQueueEmpty: processedPendingEvents(didChange); break; case Finished: state = NotRunning; cancelAllDelayedEvents(); unregisterAllTransitions(); emitFinished(); emit q->runningChanged(false); break; case Stopped: state = NotRunning; cancelAllDelayedEvents(); unregisterAllTransitions(); emit q->stopped(QStateMachine::QPrivateSignal()); emit q->runningChanged(false); break; } endMacrostep(didChange); if (stopProcessingReason == Finished) exitInterpreter(); } void QStateMachinePrivate::_q_startDelayedEventTimer(int id, int delay) { Q_Q(QStateMachine); QMutexLocker locker(&delayedEventsMutex); QHash::iterator it = delayedEvents.find(id); if (it != delayedEvents.end()) { DelayedEvent &e = it.value(); Q_ASSERT(!e.timerId); e.timerId = q->startTimer(delay); if (!e.timerId) { qWarning("QStateMachine::postDelayedEvent: failed to start timer (id=%d, delay=%d)", id, delay); delete e.event; delayedEvents.erase(it); delayedEventIdFreeList.release(id); } else { timerIdToDelayedEventId.insert(e.timerId, id); } } else { // It's been cancelled already delayedEventIdFreeList.release(id); } } void QStateMachinePrivate::_q_killDelayedEventTimer(int id, int timerId) { Q_Q(QStateMachine); q->killTimer(timerId); QMutexLocker locker(&delayedEventsMutex); delayedEventIdFreeList.release(id); } void QStateMachinePrivate::postInternalEvent(QEvent *e) { QMutexLocker locker(&internalEventMutex); internalEventQueue.append(e); } void QStateMachinePrivate::postExternalEvent(QEvent *e) { QMutexLocker locker(&externalEventMutex); externalEventQueue.append(e); } QEvent *QStateMachinePrivate::dequeueInternalEvent() { QMutexLocker locker(&internalEventMutex); if (internalEventQueue.isEmpty()) return 0; return internalEventQueue.takeFirst(); } QEvent *QStateMachinePrivate::dequeueExternalEvent() { QMutexLocker locker(&externalEventMutex); if (externalEventQueue.isEmpty()) return 0; return externalEventQueue.takeFirst(); } bool QStateMachinePrivate::isInternalEventQueueEmpty() { QMutexLocker locker(&internalEventMutex); return internalEventQueue.isEmpty(); } bool QStateMachinePrivate::isExternalEventQueueEmpty() { QMutexLocker locker(&externalEventMutex); return externalEventQueue.isEmpty(); } void QStateMachinePrivate::processEvents(EventProcessingMode processingMode) { Q_Q(QStateMachine); if ((state != Running) || processing || processingScheduled) return; switch (processingMode) { case DirectProcessing: if (QThread::currentThread() == q->thread()) { _q_process(); break; } // processing must be done in the machine thread, so: Q_FALLTHROUGH(); case QueuedProcessing: processingScheduled = true; QMetaObject::invokeMethod(q, "_q_process", Qt::QueuedConnection); break; } } void QStateMachinePrivate::cancelAllDelayedEvents() { Q_Q(QStateMachine); QMutexLocker locker(&delayedEventsMutex); QHash::const_iterator it; for (it = delayedEvents.constBegin(); it != delayedEvents.constEnd(); ++it) { const DelayedEvent &e = it.value(); if (e.timerId) { timerIdToDelayedEventId.remove(e.timerId); q->killTimer(e.timerId); delayedEventIdFreeList.release(it.key()); } else { // Cancellation will be detected in pending _q_startDelayedEventTimer() call } delete e.event; } delayedEvents.clear(); } /* This function is called when the state machine is performing no microstep because no transition is enabled (i.e. an event is ignored). The default implementation does nothing. */ void QStateMachinePrivate::noMicrostep() { } /* This function is called when the state machine has reached a stable state (no pending events), and has not finished yet. For each event the state machine receives it is guaranteed that 1) beginMacrostep is called 2) selectTransition is called at least once 3) begin/endMicrostep is called at least once or noMicrostep is called at least once (possibly both, but at least one) 4) the state machine either enters an infinite loop, or stops (runningChanged(false), and either finished or stopped are emitted), or processedPendingEvents() is called. 5) if the machine is not in an infinite loop endMacrostep is called 6) when the machine is finished and all processing (like signal emission) is done, exitInterpreter() is called. (This is the same name as the SCXML specification uses.) didChange is set to true if at least one microstep was performed, it is possible that the machine returned to exactly the same state as before, but some transitions were triggered. The default implementation does nothing. */ void QStateMachinePrivate::processedPendingEvents(bool didChange) { Q_UNUSED(didChange); } void QStateMachinePrivate::beginMacrostep() { } void QStateMachinePrivate::endMacrostep(bool didChange) { Q_UNUSED(didChange); } void QStateMachinePrivate::exitInterpreter() { } void QStateMachinePrivate::emitStateFinished(QState *forState, QFinalState *guiltyState) { Q_UNUSED(guiltyState); Q_ASSERT(guiltyState); #ifdef QSTATEMACHINE_DEBUG Q_Q(QStateMachine); qDebug() << q << ": emitting finished signal for" << forState; #endif QStatePrivate::get(forState)->emitFinished(); } void QStateMachinePrivate::startupHook() { } namespace _QStateMachine_Internal{ class GoToStateTransition : public QAbstractTransition { Q_OBJECT public: GoToStateTransition(QAbstractState *target) : QAbstractTransition() { setTargetState(target); } protected: void onTransition(QEvent *) override { deleteLater(); } bool eventTest(QEvent *) override { return true; } }; } // namespace // mingw compiler tries to export QObject::findChild(), // which doesn't work if its in an anonymous namespace. using namespace _QStateMachine_Internal; /*! \internal Causes this state machine to unconditionally transition to the given \a targetState. Provides a backdoor for using the state machine "imperatively"; i.e. rather than defining explicit transitions, you drive the machine's execution by calling this function. It breaks the whole integrity of the transition-driven model, but is provided for pragmatic reasons. */ void QStateMachinePrivate::goToState(QAbstractState *targetState) { if (!targetState) { qWarning("QStateMachine::goToState(): cannot go to null state"); return; } if (configuration.contains(targetState)) return; Q_ASSERT(state == Running); QState *sourceState = 0; QSet::const_iterator it; for (it = configuration.constBegin(); it != configuration.constEnd(); ++it) { sourceState = toStandardState(*it); if (sourceState != 0) break; } Q_ASSERT(sourceState != 0); // Reuse previous GoToStateTransition in case of several calls to // goToState() in a row. GoToStateTransition *trans = sourceState->findChild(); if (!trans) { trans = new GoToStateTransition(targetState); sourceState->addTransition(trans); } else { trans->setTargetState(targetState); } processEvents(QueuedProcessing); } void QStateMachinePrivate::registerTransitions(QAbstractState *state) { QState *group = toStandardState(state); if (!group) return; QList transitions = QStatePrivate::get(group)->transitions(); for (int i = 0; i < transitions.size(); ++i) { QAbstractTransition *t = transitions.at(i); registerTransition(t); } } void QStateMachinePrivate::maybeRegisterTransition(QAbstractTransition *transition) { if (QSignalTransition *st = qobject_cast(transition)) { maybeRegisterSignalTransition(st); } #if QT_CONFIG(qeventtransition) else if (QEventTransition *et = qobject_cast(transition)) { maybeRegisterEventTransition(et); } #endif } void QStateMachinePrivate::registerTransition(QAbstractTransition *transition) { if (QSignalTransition *st = qobject_cast(transition)) { registerSignalTransition(st); } #if QT_CONFIG(qeventtransition) else if (QEventTransition *oet = qobject_cast(transition)) { registerEventTransition(oet); } #endif } void QStateMachinePrivate::unregisterTransition(QAbstractTransition *transition) { if (QSignalTransition *st = qobject_cast(transition)) { unregisterSignalTransition(st); } #if QT_CONFIG(qeventtransition) else if (QEventTransition *oet = qobject_cast(transition)) { unregisterEventTransition(oet); } #endif } void QStateMachinePrivate::maybeRegisterSignalTransition(QSignalTransition *transition) { Q_Q(QStateMachine); if ((state == Running) && (configuration.contains(transition->sourceState()) || (transition->senderObject() && (transition->senderObject()->thread() != q->thread())))) { registerSignalTransition(transition); } } void QStateMachinePrivate::registerSignalTransition(QSignalTransition *transition) { Q_Q(QStateMachine); if (QSignalTransitionPrivate::get(transition)->signalIndex != -1) return; // already registered const QObject *sender = QSignalTransitionPrivate::get(transition)->sender; if (!sender) return; QByteArray signal = QSignalTransitionPrivate::get(transition)->signal; if (signal.isEmpty()) return; if (signal.startsWith('0'+QSIGNAL_CODE)) signal.remove(0, 1); const QMetaObject *meta = sender->metaObject(); int signalIndex = meta->indexOfSignal(signal); int originalSignalIndex = signalIndex; if (signalIndex == -1) { signalIndex = meta->indexOfSignal(QMetaObject::normalizedSignature(signal)); if (signalIndex == -1) { qWarning("QSignalTransition: no such signal: %s::%s", meta->className(), signal.constData()); return; } originalSignalIndex = signalIndex; } // The signal index we actually want to connect to is the one // that is going to be sent, i.e. the non-cloned original index. while (meta->method(signalIndex).attributes() & QMetaMethod::Cloned) --signalIndex; connectionsMutex.lock(); QVector &connectedSignalIndexes = connections[sender]; if (connectedSignalIndexes.size() <= signalIndex) connectedSignalIndexes.resize(signalIndex+1); if (connectedSignalIndexes.at(signalIndex) == 0) { if (!signalEventGenerator) signalEventGenerator = new QSignalEventGenerator(q); static const int generatorMethodOffset = QSignalEventGenerator::staticMetaObject.methodOffset(); bool ok = QMetaObject::connect(sender, signalIndex, signalEventGenerator, generatorMethodOffset); if (!ok) { #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": FAILED to add signal transition from" << transition->sourceState() << ": ( sender =" << sender << ", signal =" << signal << ", targets =" << transition->targetStates() << ')'; #endif return; } } ++connectedSignalIndexes[signalIndex]; connectionsMutex.unlock(); QSignalTransitionPrivate::get(transition)->signalIndex = signalIndex; QSignalTransitionPrivate::get(transition)->originalSignalIndex = originalSignalIndex; #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": added signal transition from" << transition->sourceState() << ": ( sender =" << sender << ", signal =" << signal << ", targets =" << transition->targetStates() << ')'; #endif } void QStateMachinePrivate::unregisterSignalTransition(QSignalTransition *transition) { int signalIndex = QSignalTransitionPrivate::get(transition)->signalIndex; if (signalIndex == -1) return; // not registered const QObject *sender = QSignalTransitionPrivate::get(transition)->sender; QSignalTransitionPrivate::get(transition)->signalIndex = -1; connectionsMutex.lock(); QVector &connectedSignalIndexes = connections[sender]; Q_ASSERT(connectedSignalIndexes.size() > signalIndex); Q_ASSERT(connectedSignalIndexes.at(signalIndex) != 0); if (--connectedSignalIndexes[signalIndex] == 0) { Q_ASSERT(signalEventGenerator != 0); static const int generatorMethodOffset = QSignalEventGenerator::staticMetaObject.methodOffset(); QMetaObject::disconnect(sender, signalIndex, signalEventGenerator, generatorMethodOffset); int sum = 0; for (int i = 0; i < connectedSignalIndexes.size(); ++i) sum += connectedSignalIndexes.at(i); if (sum == 0) connections.remove(sender); } connectionsMutex.unlock(); } void QStateMachinePrivate::unregisterAllTransitions() { Q_Q(QStateMachine); { QList transitions = rootState()->findChildren(); for (int i = 0; i < transitions.size(); ++i) { QSignalTransition *t = transitions.at(i); if (t->machine() == q) unregisterSignalTransition(t); } } #if QT_CONFIG(qeventtransition) { QList transitions = rootState()->findChildren(); for (int i = 0; i < transitions.size(); ++i) { QEventTransition *t = transitions.at(i); if (t->machine() == q) unregisterEventTransition(t); } } #endif } #if QT_CONFIG(qeventtransition) void QStateMachinePrivate::maybeRegisterEventTransition(QEventTransition *transition) { if ((state == Running) && configuration.contains(transition->sourceState())) registerEventTransition(transition); } void QStateMachinePrivate::registerEventTransition(QEventTransition *transition) { Q_Q(QStateMachine); if (QEventTransitionPrivate::get(transition)->registered) return; if (transition->eventType() >= QEvent::User) { qWarning("QObject event transitions are not supported for custom types"); return; } QObject *object = QEventTransitionPrivate::get(transition)->object; if (!object) return; QObjectPrivate *od = QObjectPrivate::get(object); if (!od->extraData || !od->extraData->eventFilters.contains(q)) object->installEventFilter(q); ++qobjectEvents[object][transition->eventType()]; QEventTransitionPrivate::get(transition)->registered = true; #ifdef QSTATEMACHINE_DEBUG qDebug() << q << ": added event transition from" << transition->sourceState() << ": ( object =" << object << ", event =" << transition->eventType() << ", targets =" << transition->targetStates() << ')'; #endif } void QStateMachinePrivate::unregisterEventTransition(QEventTransition *transition) { Q_Q(QStateMachine); if (!QEventTransitionPrivate::get(transition)->registered) return; QObject *object = QEventTransitionPrivate::get(transition)->object; QHash &events = qobjectEvents[object]; Q_ASSERT(events.value(transition->eventType()) > 0); if (--events[transition->eventType()] == 0) { events.remove(transition->eventType()); int sum = 0; QHash::const_iterator it; for (it = events.constBegin(); it != events.constEnd(); ++it) sum += it.value(); if (sum == 0) { qobjectEvents.remove(object); object->removeEventFilter(q); } } QEventTransitionPrivate::get(transition)->registered = false; } void QStateMachinePrivate::handleFilteredEvent(QObject *watched, QEvent *event) { if (qobjectEvents.value(watched).contains(event->type())) { postInternalEvent(new QStateMachine::WrappedEvent(watched, handler->cloneEvent(event))); processEvents(DirectProcessing); } } #endif void QStateMachinePrivate::handleTransitionSignal(QObject *sender, int signalIndex, void **argv) { #ifndef QT_NO_DEBUG connectionsMutex.lock(); Q_ASSERT(connections[sender].at(signalIndex) != 0); connectionsMutex.unlock(); #endif const QMetaObject *meta = sender->metaObject(); QMetaMethod method = meta->method(signalIndex); int argc = method.parameterCount(); QList vargs; vargs.reserve(argc); for (int i = 0; i < argc; ++i) { int type = method.parameterType(i); vargs.append(QVariant(type, argv[i+1])); } #ifdef QSTATEMACHINE_DEBUG qDebug() << q_func() << ": sending signal event ( sender =" << sender << ", signal =" << method.methodSignature().constData() << ')'; #endif postInternalEvent(new QStateMachine::SignalEvent(sender, signalIndex, vargs)); processEvents(DirectProcessing); } /*! Constructs a new state machine with the given \a parent. */ QStateMachine::QStateMachine(QObject *parent) : QState(*new QStateMachinePrivate, /*parentState=*/0) { // Can't pass the parent to the QState constructor, as it expects a QState // But this works as expected regardless of whether parent is a QState or not setParent(parent); } /*! \since 5.0 Constructs a new state machine with the given \a childMode and \a parent. */ QStateMachine::QStateMachine(QState::ChildMode childMode, QObject *parent) : QState(*new QStateMachinePrivate, /*parentState=*/0) { Q_D(QStateMachine); d->childMode = childMode; setParent(parent); // See comment in constructor above } /*! \internal */ QStateMachine::QStateMachine(QStateMachinePrivate &dd, QObject *parent) : QState(dd, /*parentState=*/0) { setParent(parent); } /*! Destroys this state machine. */ QStateMachine::~QStateMachine() { } /*! \enum QStateMachine::EventPriority This enum type specifies the priority of an event posted to the state machine using postEvent(). Events of high priority are processed before events of normal priority. \value NormalPriority The event has normal priority. \value HighPriority The event has high priority. */ /*! \enum QStateMachine::Error This enum type defines errors that can occur in the state machine at run time. When the state machine encounters an unrecoverable error at run time, it will set the error code returned by error(), the error message returned by errorString(), and enter an error state based on the context of the error. \value NoError No error has occurred. \value NoInitialStateError The machine has entered a QState with children which does not have an initial state set. The context of this error is the state which is missing an initial state. \value NoDefaultStateInHistoryStateError The machine has entered a QHistoryState which does not have a default state set. The context of this error is the QHistoryState which is missing a default state. \value NoCommonAncestorForTransitionError The machine has selected a transition whose source and targets are not part of the same tree of states, and thus are not part of the same state machine. Commonly, this could mean that one of the states has not been given any parent or added to any machine. The context of this error is the source state of the transition. \sa setErrorState() */ /*! Returns the error code of the last error that occurred in the state machine. */ QStateMachine::Error QStateMachine::error() const { Q_D(const QStateMachine); return d->error; } /*! Returns the error string of the last error that occurred in the state machine. */ QString QStateMachine::errorString() const { Q_D(const QStateMachine); return d->errorString; } /*! Clears the error string and error code of the state machine. */ void QStateMachine::clearError() { Q_D(QStateMachine); d->errorString.clear(); d->error = NoError; } /*! Returns the restore policy of the state machine. \sa setGlobalRestorePolicy() */ QState::RestorePolicy QStateMachine::globalRestorePolicy() const { Q_D(const QStateMachine); return d->globalRestorePolicy; } /*! Sets the restore policy of the state machine to \a restorePolicy. The default restore policy is QState::DontRestoreProperties. \sa globalRestorePolicy() */ void QStateMachine::setGlobalRestorePolicy(QState::RestorePolicy restorePolicy) { Q_D(QStateMachine); d->globalRestorePolicy = restorePolicy; } /*! Adds the given \a state to this state machine. The state becomes a top-level state. If the state is already in a different machine, it will first be removed from its old machine, and then added to this machine. \sa removeState(), setInitialState() */ void QStateMachine::addState(QAbstractState *state) { if (!state) { qWarning("QStateMachine::addState: cannot add null state"); return; } if (QAbstractStatePrivate::get(state)->machine() == this) { qWarning("QStateMachine::addState: state has already been added to this machine"); return; } state->setParent(this); } /*! Removes the given \a state from this state machine. The state machine releases ownership of the state. \sa addState() */ void QStateMachine::removeState(QAbstractState *state) { if (!state) { qWarning("QStateMachine::removeState: cannot remove null state"); return; } if (QAbstractStatePrivate::get(state)->machine() != this) { qWarning("QStateMachine::removeState: state %p's machine (%p)" " is different from this machine (%p)", state, QAbstractStatePrivate::get(state)->machine(), this); return; } state->setParent(0); } bool QStateMachine::isRunning() const { Q_D(const QStateMachine); return (d->state == QStateMachinePrivate::Running); } /*! Starts this state machine. The machine will reset its configuration and transition to the initial state. When a final top-level state (QFinalState) is entered, the machine will emit the finished() signal. \note A state machine will not run without a running event loop, such as the main application event loop started with QCoreApplication::exec() or QApplication::exec(). \sa started(), finished(), stop(), initialState(), setRunning() */ void QStateMachine::start() { Q_D(QStateMachine); if ((childMode() == QState::ExclusiveStates) && (initialState() == 0)) { qWarning("QStateMachine::start: No initial state set for machine. Refusing to start."); return; } switch (d->state) { case QStateMachinePrivate::NotRunning: d->state = QStateMachinePrivate::Starting; QMetaObject::invokeMethod(this, "_q_start", Qt::QueuedConnection); break; case QStateMachinePrivate::Starting: break; case QStateMachinePrivate::Running: qWarning("QStateMachine::start(): already running"); break; } } /*! Stops this state machine. The state machine will stop processing events and then emit the stopped() signal. \sa stopped(), start(), setRunning() */ void QStateMachine::stop() { Q_D(QStateMachine); switch (d->state) { case QStateMachinePrivate::NotRunning: break; case QStateMachinePrivate::Starting: // the machine will exit as soon as it enters the event processing loop d->stop = true; break; case QStateMachinePrivate::Running: d->stop = true; d->processEvents(QStateMachinePrivate::QueuedProcessing); break; } } void QStateMachine::setRunning(bool running) { if (running) start(); else stop(); } /*! \threadsafe Posts the given \a event of the given \a priority for processing by this state machine. This function returns immediately. The event is added to the state machine's event queue. Events are processed in the order posted. The state machine takes ownership of the event and deletes it once it has been processed. You can only post events when the state machine is running or when it is starting up. \sa postDelayedEvent() */ void QStateMachine::postEvent(QEvent *event, EventPriority priority) { Q_D(QStateMachine); switch (d->state) { case QStateMachinePrivate::Running: case QStateMachinePrivate::Starting: break; default: qWarning("QStateMachine::postEvent: cannot post event when the state machine is not running"); return; } if (!event) { qWarning("QStateMachine::postEvent: cannot post null event"); return; } #ifdef QSTATEMACHINE_DEBUG qDebug() << this << ": posting event" << event; #endif switch (priority) { case NormalPriority: d->postExternalEvent(event); break; case HighPriority: d->postInternalEvent(event); break; } d->processEvents(QStateMachinePrivate::QueuedProcessing); } /*! \threadsafe Posts the given \a event for processing by this state machine, with the given \a delay in milliseconds. Returns an identifier associated with the delayed event, or -1 if the event could not be posted. This function returns immediately. When the delay has expired, the event will be added to the state machine's event queue for processing. The state machine takes ownership of the event and deletes it once it has been processed. You can only post events when the state machine is running. \sa cancelDelayedEvent(), postEvent() */ int QStateMachine::postDelayedEvent(QEvent *event, int delay) { Q_D(QStateMachine); if (d->state != QStateMachinePrivate::Running) { qWarning("QStateMachine::postDelayedEvent: cannot post event when the state machine is not running"); return -1; } if (!event) { qWarning("QStateMachine::postDelayedEvent: cannot post null event"); return -1; } if (delay < 0) { qWarning("QStateMachine::postDelayedEvent: delay cannot be negative"); return -1; } #ifdef QSTATEMACHINE_DEBUG qDebug() << this << ": posting event" << event << "with delay" << delay; #endif QMutexLocker locker(&d->delayedEventsMutex); int id = d->delayedEventIdFreeList.next(); bool inMachineThread = (QThread::currentThread() == thread()); int timerId = inMachineThread ? startTimer(delay) : 0; if (inMachineThread && !timerId) { qWarning("QStateMachine::postDelayedEvent: failed to start timer with interval %d", delay); d->delayedEventIdFreeList.release(id); return -1; } QStateMachinePrivate::DelayedEvent delayedEvent(event, timerId); d->delayedEvents.insert(id, delayedEvent); if (timerId) { d->timerIdToDelayedEventId.insert(timerId, id); } else { Q_ASSERT(!inMachineThread); QMetaObject::invokeMethod(this, "_q_startDelayedEventTimer", Qt::QueuedConnection, Q_ARG(int, id), Q_ARG(int, delay)); } return id; } /*! \threadsafe Cancels the delayed event identified by the given \a id. The id should be a value returned by a call to postDelayedEvent(). Returns \c true if the event was successfully cancelled, otherwise returns \c false. \sa postDelayedEvent() */ bool QStateMachine::cancelDelayedEvent(int id) { Q_D(QStateMachine); if (d->state != QStateMachinePrivate::Running) { qWarning("QStateMachine::cancelDelayedEvent: the machine is not running"); return false; } QMutexLocker locker(&d->delayedEventsMutex); QStateMachinePrivate::DelayedEvent e = d->delayedEvents.take(id); if (!e.event) return false; if (e.timerId) { d->timerIdToDelayedEventId.remove(e.timerId); bool inMachineThread = (QThread::currentThread() == thread()); if (inMachineThread) { killTimer(e.timerId); d->delayedEventIdFreeList.release(id); } else { QMetaObject::invokeMethod(this, "_q_killDelayedEventTimer", Qt::QueuedConnection, Q_ARG(int, id), Q_ARG(int, e.timerId)); } } else { // Cancellation will be detected in pending _q_startDelayedEventTimer() call } delete e.event; return true; } /*! Returns the maximal consistent set of states (including parallel and final states) that this state machine is currently in. If a state \c s is in the configuration, it is always the case that the parent of \c s is also in c. Note, however, that the machine itself is not an explicit member of the configuration. */ QSet QStateMachine::configuration() const { Q_D(const QStateMachine); return d->configuration; } /*! \fn QStateMachine::started() This signal is emitted when the state machine has entered its initial state (QStateMachine::initialState). \sa QStateMachine::finished(), QStateMachine::start() */ /*! \fn QStateMachine::stopped() This signal is emitted when the state machine has stopped. \sa QStateMachine::stop(), QStateMachine::finished() */ /*! \reimp */ bool QStateMachine::event(QEvent *e) { Q_D(QStateMachine); if (e->type() == QEvent::Timer) { QTimerEvent *te = static_cast(e); int tid = te->timerId(); if (d->state != QStateMachinePrivate::Running) { // This event has been cancelled already QMutexLocker locker(&d->delayedEventsMutex); Q_ASSERT(!d->timerIdToDelayedEventId.contains(tid)); return true; } d->delayedEventsMutex.lock(); int id = d->timerIdToDelayedEventId.take(tid); QStateMachinePrivate::DelayedEvent ee = d->delayedEvents.take(id); if (ee.event != 0) { Q_ASSERT(ee.timerId == tid); killTimer(tid); d->delayedEventIdFreeList.release(id); d->delayedEventsMutex.unlock(); d->postExternalEvent(ee.event); d->processEvents(QStateMachinePrivate::DirectProcessing); return true; } else { d->delayedEventsMutex.unlock(); } } return QState::event(e); } #if QT_CONFIG(qeventtransition) /*! \reimp */ bool QStateMachine::eventFilter(QObject *watched, QEvent *event) { Q_D(QStateMachine); d->handleFilteredEvent(watched, event); return false; } #endif /*! \internal This function is called when the state machine is about to select transitions based on the given \a event. The default implementation does nothing. */ void QStateMachine::beginSelectTransitions(QEvent *event) { Q_UNUSED(event); } /*! \internal This function is called when the state machine has finished selecting transitions based on the given \a event. The default implementation does nothing. */ void QStateMachine::endSelectTransitions(QEvent *event) { Q_UNUSED(event); } /*! \internal This function is called when the state machine is about to do a microstep. The default implementation does nothing. */ void QStateMachine::beginMicrostep(QEvent *event) { Q_UNUSED(event); } /*! \internal This function is called when the state machine has finished doing a microstep. The default implementation does nothing. */ void QStateMachine::endMicrostep(QEvent *event) { Q_UNUSED(event); } /*! \reimp This function will call start() to start the state machine. */ void QStateMachine::onEntry(QEvent *event) { start(); QState::onEntry(event); } /*! \reimp This function will call stop() to stop the state machine and subsequently emit the stopped() signal. */ void QStateMachine::onExit(QEvent *event) { stop(); QState::onExit(event); } #ifndef QT_NO_ANIMATION /*! Returns whether animations are enabled for this state machine. */ bool QStateMachine::isAnimated() const { Q_D(const QStateMachine); return d->animated; } /*! Sets whether animations are \a enabled for this state machine. */ void QStateMachine::setAnimated(bool enabled) { Q_D(QStateMachine); d->animated = enabled; } /*! Adds a default \a animation to be considered for any transition. */ void QStateMachine::addDefaultAnimation(QAbstractAnimation *animation) { Q_D(QStateMachine); d->defaultAnimations.append(animation); } /*! Returns the list of default animations that will be considered for any transition. */ QList QStateMachine::defaultAnimations() const { Q_D(const QStateMachine); return d->defaultAnimations; } /*! Removes \a animation from the list of default animations. */ void QStateMachine::removeDefaultAnimation(QAbstractAnimation *animation) { Q_D(QStateMachine); d->defaultAnimations.removeAll(animation); } #endif // QT_NO_ANIMATION // Begin moc-generated code -- modify carefully (check "HAND EDIT" parts)! struct qt_meta_stringdata_QSignalEventGenerator_t { QByteArrayData data[3]; char stringdata[32]; }; #define QT_MOC_LITERAL(idx, ofs, len) \ Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \ offsetof(qt_meta_stringdata_QSignalEventGenerator_t, stringdata) + ofs \ - idx * sizeof(QByteArrayData) \ ) static const qt_meta_stringdata_QSignalEventGenerator_t qt_meta_stringdata_QSignalEventGenerator = { { QT_MOC_LITERAL(0, 0, 21), QT_MOC_LITERAL(1, 22, 7), QT_MOC_LITERAL(2, 30, 0) }, "QSignalEventGenerator\0execute\0\0" }; #undef QT_MOC_LITERAL static const uint qt_meta_data_QSignalEventGenerator[] = { // content: 7, // revision 0, // classname 0, 0, // classinfo 1, 14, // methods 0, 0, // properties 0, 0, // enums/sets 0, 0, // constructors 0, // flags 0, // signalCount // slots: name, argc, parameters, tag, flags 1, 0, 19, 2, 0x0a, // slots: parameters QMetaType::Void, 0 // eod }; void QSignalEventGenerator::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a) { if (_c == QMetaObject::InvokeMetaMethod) { Q_ASSERT(staticMetaObject.cast(_o)); QSignalEventGenerator *_t = static_cast(_o); switch (_id) { case 0: _t->execute(_a); break; // HAND EDIT: add the _a parameter default: ; } } Q_UNUSED(_a); } const QMetaObject QSignalEventGenerator::staticMetaObject = { { &QObject::staticMetaObject, qt_meta_stringdata_QSignalEventGenerator.data, qt_meta_data_QSignalEventGenerator, qt_static_metacall, 0, 0 } }; const QMetaObject *QSignalEventGenerator::metaObject() const { return &staticMetaObject; } void *QSignalEventGenerator::qt_metacast(const char *_clname) { if (!_clname) return 0; if (!strcmp(_clname, qt_meta_stringdata_QSignalEventGenerator.stringdata)) return static_cast(const_cast< QSignalEventGenerator*>(this)); return QObject::qt_metacast(_clname); } int QSignalEventGenerator::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QObject::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { if (_id < 1) qt_static_metacall(this, _c, _id, _a); _id -= 1; } return _id; } // End moc-generated code void QSignalEventGenerator::execute(void **_a) { int signalIndex = senderSignalIndex(); Q_ASSERT(signalIndex != -1); QStateMachine *machine = qobject_cast(parent()); QStateMachinePrivate::get(machine)->handleTransitionSignal(sender(), signalIndex, _a); } QSignalEventGenerator::QSignalEventGenerator(QStateMachine *parent) : QObject(parent) { } /*! \class QStateMachine::SignalEvent \inmodule QtCore \brief The SignalEvent class represents a Qt signal event. \since 4.6 \ingroup statemachine A signal event is generated by a QStateMachine in response to a Qt signal. The QSignalTransition class provides a transition associated with a signal event. QStateMachine::SignalEvent is part of \l{The State Machine Framework}. The sender() function returns the object that generated the signal. The signalIndex() function returns the index of the signal. The arguments() function returns the arguments of the signal. \sa QSignalTransition */ /*! \internal Constructs a new SignalEvent object with the given \a sender, \a signalIndex and \a arguments. */ QStateMachine::SignalEvent::SignalEvent(QObject *sender, int signalIndex, const QList &arguments) : QEvent(QEvent::StateMachineSignal), m_sender(sender), m_signalIndex(signalIndex), m_arguments(arguments) { } /*! Destroys this SignalEvent. */ QStateMachine::SignalEvent::~SignalEvent() { } /*! \fn QStateMachine::SignalEvent::sender() const Returns the object that emitted the signal. \sa QObject::sender() */ /*! \fn QStateMachine::SignalEvent::signalIndex() const Returns the index of the signal. \sa QMetaObject::indexOfSignal(), QMetaObject::method() */ /*! \fn QStateMachine::SignalEvent::arguments() const Returns the arguments of the signal. */ /*! \class QStateMachine::WrappedEvent \inmodule QtCore \brief The WrappedEvent class inherits QEvent and holds a clone of an event associated with a QObject. \since 4.6 \ingroup statemachine A wrapped event is generated by a QStateMachine in response to a Qt event. The QEventTransition class provides a transition associated with a such an event. QStateMachine::WrappedEvent is part of \l{The State Machine Framework}. The object() function returns the object that generated the event. The event() function returns a clone of the original event. \sa QEventTransition */ /*! \internal Constructs a new WrappedEvent object with the given \a object and \a event. The WrappedEvent object takes ownership of \a event. */ QStateMachine::WrappedEvent::WrappedEvent(QObject *object, QEvent *event) : QEvent(QEvent::StateMachineWrapped), m_object(object), m_event(event) { } /*! Destroys this WrappedEvent. */ QStateMachine::WrappedEvent::~WrappedEvent() { delete m_event; } /*! \fn QStateMachine::WrappedEvent::object() const Returns the object that the event is associated with. */ /*! \fn QStateMachine::WrappedEvent::event() const Returns a clone of the original event. */ /*! \fn QStateMachine::runningChanged(bool running) \since 5.4 This signal is emitted when the running property is changed with \a running as argument. \sa QStateMachine::running */ QT_END_NAMESPACE #include "qstatemachine.moc" #include "moc_qstatemachine.cpp"