/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSTATEMACHINE_H #define QSTATEMACHINE_H #include #include #include #include #include #include #if __has_include() # include #endif QT_REQUIRE_CONFIG(statemachine); QT_BEGIN_NAMESPACE class QStateMachinePrivate; class QAbstractAnimation; class Q_CORE_EXPORT QStateMachine : public QState { Q_OBJECT Q_PROPERTY(QString errorString READ errorString) Q_PROPERTY(QState::RestorePolicy globalRestorePolicy READ globalRestorePolicy WRITE setGlobalRestorePolicy) Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) #if QT_CONFIG(animation) Q_PROPERTY(bool animated READ isAnimated WRITE setAnimated) #endif public: class Q_CORE_EXPORT SignalEvent : public QEvent { public: SignalEvent(QObject *sender, int signalIndex, const QList &arguments); ~SignalEvent(); inline QObject *sender() const { return m_sender; } inline int signalIndex() const { return m_signalIndex; } inline QList arguments() const { return m_arguments; } private: QObject *m_sender; int m_signalIndex; QList m_arguments; friend class QSignalTransitionPrivate; }; class Q_CORE_EXPORT WrappedEvent : public QEvent { public: WrappedEvent(QObject *object, QEvent *event); ~WrappedEvent(); inline QObject *object() const { return m_object; } inline QEvent *event() const { return m_event; } private: QObject *m_object; QEvent *m_event; }; enum EventPriority { NormalPriority, HighPriority }; enum Error { NoError, NoInitialStateError, NoDefaultStateInHistoryStateError, NoCommonAncestorForTransitionError, StateMachineChildModeSetToParallelError }; explicit QStateMachine(QObject *parent = nullptr); explicit QStateMachine(QState::ChildMode childMode, QObject *parent = nullptr); ~QStateMachine(); void addState(QAbstractState *state); void removeState(QAbstractState *state); Error error() const; QString errorString() const; void clearError(); bool isRunning() const; #if QT_CONFIG(animation) bool isAnimated() const; void setAnimated(bool enabled); void addDefaultAnimation(QAbstractAnimation *animation); QList defaultAnimations() const; void removeDefaultAnimation(QAbstractAnimation *animation); #endif // animation QState::RestorePolicy globalRestorePolicy() const; void setGlobalRestorePolicy(QState::RestorePolicy restorePolicy); void postEvent(QEvent *event, EventPriority priority = NormalPriority); int postDelayedEvent(QEvent *event, int delay); bool cancelDelayedEvent(int id); QSet configuration() const; #if QT_CONFIG(qeventtransition) bool eventFilter(QObject *watched, QEvent *event) override; #endif #if __has_include() || defined(Q_QDOC) int postDelayedEvent(QEvent *event, std::chrono::milliseconds delay) { return postDelayedEvent(event, int(delay.count())); } #endif public Q_SLOTS: void start(); void stop(); void setRunning(bool running); Q_SIGNALS: void started(QPrivateSignal); void stopped(QPrivateSignal); void runningChanged(bool running); protected: void onEntry(QEvent *event) override; void onExit(QEvent *event) override; virtual void beginSelectTransitions(QEvent *event); virtual void endSelectTransitions(QEvent *event); virtual void beginMicrostep(QEvent *event); virtual void endMicrostep(QEvent *event); bool event(QEvent *e) override; protected: QStateMachine(QStateMachinePrivate &dd, QObject *parent); private: Q_DISABLE_COPY(QStateMachine) Q_DECLARE_PRIVATE(QStateMachine) Q_PRIVATE_SLOT(d_func(), void _q_start()) Q_PRIVATE_SLOT(d_func(), void _q_process()) #if QT_CONFIG(animation) Q_PRIVATE_SLOT(d_func(), void _q_animationFinished()) #endif Q_PRIVATE_SLOT(d_func(), void _q_startDelayedEventTimer(int, int)) Q_PRIVATE_SLOT(d_func(), void _q_killDelayedEventTimer(int, int)) }; QT_END_NAMESPACE #endif