/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Copyright (C) 2020 Intel Corporation. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qendian.h" #include "private/qsimd_p.h" #include "private/qstringiterator_p.h" #include "qbytearraymatcher.h" #ifdef Q_OS_WIN #include #endif QT_BEGIN_NAMESPACE enum { Endian = 0, Data = 1 }; static const uchar utf8bom[] = { 0xef, 0xbb, 0xbf }; #if (defined(__SSE2__) && defined(QT_COMPILER_SUPPORTS_SSE2)) \ || (defined(__ARM_NEON__) && defined(Q_PROCESSOR_ARM_64)) static Q_ALWAYS_INLINE uint qBitScanReverse(unsigned v) noexcept { uint result = qCountLeadingZeroBits(v); // Now Invert the result: clz will count *down* from the msb to the lsb, so the msb index is 31 // and the lsb index is 0. The result for _bit_scan_reverse is expected to be the index when // counting up: msb index is 0 (because it starts there), and the lsb index is 31. result ^= sizeof(unsigned) * 8 - 1; return result; } #endif #if defined(__SSE2__) && defined(QT_COMPILER_SUPPORTS_SSE2) static inline bool simdEncodeAscii(uchar *&dst, const ushort *&nextAscii, const ushort *&src, const ushort *end) { // do sixteen characters at a time for ( ; end - src >= 16; src += 16, dst += 16) { # ifdef __AVX2__ __m256i data = _mm256_loadu_si256(reinterpret_cast(src)); __m128i data1 = _mm256_castsi256_si128(data); __m128i data2 = _mm256_extracti128_si256(data, 1); # else __m128i data1 = _mm_loadu_si128((const __m128i*)src); __m128i data2 = _mm_loadu_si128(1+(const __m128i*)src); # endif // check if everything is ASCII // the highest ASCII value is U+007F // Do the packing directly: // The PACKUSWB instruction has packs a signed 16-bit integer to an unsigned 8-bit // with saturation. That is, anything from 0x0100 to 0x7fff is saturated to 0xff, // while all negatives (0x8000 to 0xffff) get saturated to 0x00. To detect non-ASCII, // we simply do a signed greater-than comparison to 0x00. That means we detect NULs as // "non-ASCII", but it's an acceptable compromise. __m128i packed = _mm_packus_epi16(data1, data2); __m128i nonAscii = _mm_cmpgt_epi8(packed, _mm_setzero_si128()); // store, even if there are non-ASCII characters here _mm_storeu_si128((__m128i*)dst, packed); // n will contain 1 bit set per character in [data1, data2] that is non-ASCII (or NUL) ushort n = ~_mm_movemask_epi8(nonAscii); if (n) { // find the next probable ASCII character // we don't want to load 32 bytes again in this loop if we know there are non-ASCII // characters still coming nextAscii = src + qBitScanReverse(n) + 1; n = qCountTrailingZeroBits(n); dst += n; src += n; return false; } } if (end - src >= 8) { // do eight characters at a time __m128i data = _mm_loadu_si128(reinterpret_cast(src)); __m128i packed = _mm_packus_epi16(data, data); __m128i nonAscii = _mm_cmpgt_epi8(packed, _mm_setzero_si128()); // store even non-ASCII _mm_storel_epi64(reinterpret_cast<__m128i *>(dst), packed); uchar n = ~_mm_movemask_epi8(nonAscii); if (n) { nextAscii = src + qBitScanReverse(n) + 1; n = qCountTrailingZeroBits(n); dst += n; src += n; return false; } } return src == end; } static inline bool simdDecodeAscii(ushort *&dst, const uchar *&nextAscii, const uchar *&src, const uchar *end) { // do sixteen characters at a time for ( ; end - src >= 16; src += 16, dst += 16) { __m128i data = _mm_loadu_si128((const __m128i*)src); #ifdef __AVX2__ const int BitSpacing = 2; // load and zero extend to an YMM register const __m256i extended = _mm256_cvtepu8_epi16(data); uint n = _mm256_movemask_epi8(extended); if (!n) { // store _mm256_storeu_si256((__m256i*)dst, extended); continue; } #else const int BitSpacing = 1; // check if everything is ASCII // movemask extracts the high bit of every byte, so n is non-zero if something isn't ASCII uint n = _mm_movemask_epi8(data); if (!n) { // unpack _mm_storeu_si128((__m128i*)dst, _mm_unpacklo_epi8(data, _mm_setzero_si128())); _mm_storeu_si128(1+(__m128i*)dst, _mm_unpackhi_epi8(data, _mm_setzero_si128())); continue; } #endif // copy the front part that is still ASCII while (!(n & 1)) { *dst++ = *src++; n >>= BitSpacing; } // find the next probable ASCII character // we don't want to load 16 bytes again in this loop if we know there are non-ASCII // characters still coming n = qBitScanReverse(n); nextAscii = src + (n / BitSpacing) + 1; return false; } if (end - src >= 8) { __m128i data = _mm_loadl_epi64(reinterpret_cast(src)); uint n = _mm_movemask_epi8(data) & 0xff; if (!n) { // unpack and store _mm_storeu_si128(reinterpret_cast<__m128i *>(dst), _mm_unpacklo_epi8(data, _mm_setzero_si128())); } else { while (!(n & 1)) { *dst++ = *src++; n >>= 1; } n = qBitScanReverse(n); nextAscii = src + n + 1; return false; } } return src == end; } static inline const uchar *simdFindNonAscii(const uchar *src, const uchar *end, const uchar *&nextAscii) { #ifdef __AVX2__ // do 32 characters at a time // (this is similar to simdTestMask in qstring.cpp) const __m256i mask = _mm256_set1_epi8(0x80); for ( ; end - src >= 32; src += 32) { __m256i data = _mm256_loadu_si256(reinterpret_cast(src)); if (_mm256_testz_si256(mask, data)) continue; uint n = _mm256_movemask_epi8(data); Q_ASSUME(n); // find the next probable ASCII character // we don't want to load 32 bytes again in this loop if we know there are non-ASCII // characters still coming nextAscii = src + qBitScanReverse(n) + 1; // return the non-ASCII character return src + qCountTrailingZeroBits(n); } #endif // do sixteen characters at a time for ( ; end - src >= 16; src += 16) { __m128i data = _mm_loadu_si128(reinterpret_cast(src)); // check if everything is ASCII // movemask extracts the high bit of every byte, so n is non-zero if something isn't ASCII uint n = _mm_movemask_epi8(data); if (!n) continue; // find the next probable ASCII character // we don't want to load 16 bytes again in this loop if we know there are non-ASCII // characters still coming nextAscii = src + qBitScanReverse(n) + 1; // return the non-ASCII character return src + qCountTrailingZeroBits(n); } // do four characters at a time for ( ; end - src >= 4; src += 4) { quint32 data = qFromUnaligned(src); data &= 0x80808080U; if (!data) continue; // We don't try to guess which of the three bytes is ASCII and which // one isn't. The chance that at least two of them are non-ASCII is // better than 75%. nextAscii = src; return src; } nextAscii = end; return src; } // Compare only the US-ASCII beginning of [src8, end8) and [src16, end16) // and advance src8 and src16 to the first character that could not be compared static void simdCompareAscii(const char8_t *&src8, const char8_t *end8, const char16_t *&src16, const char16_t *end16) { int bitSpacing = 1; qptrdiff len = qMin(end8 - src8, end16 - src16); qptrdiff offset = 0; uint mask = 0; // do sixteen characters at a time for ( ; offset + 16 < len; offset += 16) { __m128i data8 = _mm_loadu_si128(reinterpret_cast(src8 + offset)); #ifdef __AVX2__ // AVX2 version, use 256-bit registers and VPMOVXZBW __m256i data16 = _mm256_loadu_si256(reinterpret_cast(src16 + offset)); // expand US-ASCII as if it were Latin1 and confirm it's US-ASCII __m256i datax8 = _mm256_cvtepu8_epi16(data8); mask = _mm256_movemask_epi8(datax8); if (mask) break; // compare Latin1 to UTF-16 __m256i latin1cmp = _mm256_cmpeq_epi16(datax8, data16); mask = ~_mm256_movemask_epi8(latin1cmp); if (mask) break; #else // non-AVX2 code __m128i datalo16 = _mm_loadu_si128(reinterpret_cast(src16 + offset)); __m128i datahi16 = _mm_loadu_si128(reinterpret_cast(src16 + offset) + 1); // expand US-ASCII as if it were Latin1, we'll confirm later __m128i datalo8 = _mm_unpacklo_epi8(data8, _mm_setzero_si128()); __m128i datahi8 = _mm_unpackhi_epi8(data8, _mm_setzero_si128()); // compare Latin1 to UTF-16 __m128i latin1cmplo = _mm_cmpeq_epi16(datalo8, datalo16); __m128i latin1cmphi = _mm_cmpeq_epi16(datahi8, datahi16); mask = _mm_movemask_epi8(latin1cmphi) << 16; mask |= ushort(_mm_movemask_epi8(latin1cmplo)); mask = ~mask; if (mask) break; // confirm it was US-ASCII mask = _mm_movemask_epi8(data8); if (mask) { bitSpacing = 0; break; } #endif } // helper for comparing 4 or 8 characters auto cmp_lt_16 = [&mask, &offset](int n, __m128i data8, __m128i data16) { // n = 4 -> sizemask = 0xff // n = 8 -> sizemask = 0xffff unsigned sizemask = (1U << (2 * n)) - 1; // expand as if Latin1 data8 = _mm_unpacklo_epi8(data8, _mm_setzero_si128()); // compare and confirm it's US-ASCII __m128i latin1cmp = _mm_cmpeq_epi16(data8, data16); mask = ~_mm_movemask_epi8(latin1cmp) & sizemask; mask |= _mm_movemask_epi8(data8); if (mask == 0) offset += n; }; // do eight characters at a time if (mask == 0 && offset + 8 < len) { __m128i data8 = _mm_loadl_epi64(reinterpret_cast(src8 + offset)); __m128i data16 = _mm_loadu_si128(reinterpret_cast(src16 + offset)); cmp_lt_16(8, data8, data16); } // do four characters if (mask == 0 && offset + 4 < len) { __m128i data8 = _mm_cvtsi32_si128(qFromUnaligned(src8 + offset)); __m128i data16 = _mm_loadl_epi64(reinterpret_cast(src16 + offset)); cmp_lt_16(4, data8, data16); } // correct the source pointers to point to the first character we couldn't deal with if (mask) offset += qCountTrailingZeroBits(mask) >> bitSpacing; src8 += offset; src16 += offset; } #elif defined(__ARM_NEON__) && defined(Q_PROCESSOR_ARM_64) // vaddv is only available on Aarch64 static inline bool simdEncodeAscii(uchar *&dst, const ushort *&nextAscii, const ushort *&src, const ushort *end) { uint16x8_t maxAscii = vdupq_n_u16(0x7f); uint16x8_t mask1 = { 1, 1 << 2, 1 << 4, 1 << 6, 1 << 8, 1 << 10, 1 << 12, 1 << 14 }; uint16x8_t mask2 = vshlq_n_u16(mask1, 1); // do sixteen characters at a time for ( ; end - src >= 16; src += 16, dst += 16) { // load 2 lanes (or: "load interleaved") uint16x8x2_t in = vld2q_u16(src); // check if any of the elements > 0x7f, select 1 bit per element (element 0 -> bit 0, element 1 -> bit 1, etc), // add those together into a scalar, and merge the scalars. uint16_t nonAscii = vaddvq_u16(vandq_u16(vcgtq_u16(in.val[0], maxAscii), mask1)) | vaddvq_u16(vandq_u16(vcgtq_u16(in.val[1], maxAscii), mask2)); // merge the two lanes by shifting the values of the second by 8 and inserting them uint16x8_t out = vsliq_n_u16(in.val[0], in.val[1], 8); // store, even if there are non-ASCII characters here vst1q_u8(dst, vreinterpretq_u8_u16(out)); if (nonAscii) { // find the next probable ASCII character // we don't want to load 32 bytes again in this loop if we know there are non-ASCII // characters still coming nextAscii = src + qBitScanReverse(nonAscii) + 1; nonAscii = qCountTrailingZeroBits(nonAscii); dst += nonAscii; src += nonAscii; return false; } } return src == end; } static inline bool simdDecodeAscii(ushort *&dst, const uchar *&nextAscii, const uchar *&src, const uchar *end) { // do eight characters at a time uint8x8_t msb_mask = vdup_n_u8(0x80); uint8x8_t add_mask = { 1, 1 << 1, 1 << 2, 1 << 3, 1 << 4, 1 << 5, 1 << 6, 1 << 7 }; for ( ; end - src >= 8; src += 8, dst += 8) { uint8x8_t c = vld1_u8(src); uint8_t n = vaddv_u8(vand_u8(vcge_u8(c, msb_mask), add_mask)); if (!n) { // store vst1q_u16(dst, vmovl_u8(c)); continue; } // copy the front part that is still ASCII while (!(n & 1)) { *dst++ = *src++; n >>= 1; } // find the next probable ASCII character // we don't want to load 16 bytes again in this loop if we know there are non-ASCII // characters still coming n = qBitScanReverse(n); nextAscii = src + n + 1; return false; } return src == end; } static inline const uchar *simdFindNonAscii(const uchar *src, const uchar *end, const uchar *&nextAscii) { // The SIMD code below is untested, so just force an early return until // we've had the time to verify it works. nextAscii = end; return src; // do eight characters at a time uint8x8_t msb_mask = vdup_n_u8(0x80); uint8x8_t add_mask = { 1, 1 << 1, 1 << 2, 1 << 3, 1 << 4, 1 << 5, 1 << 6, 1 << 7 }; for ( ; end - src >= 8; src += 8) { uint8x8_t c = vld1_u8(src); uint8_t n = vaddv_u8(vand_u8(vcge_u8(c, msb_mask), add_mask)); if (!n) continue; // find the next probable ASCII character // we don't want to load 16 bytes again in this loop if we know there are non-ASCII // characters still coming nextAscii = src + qBitScanReverse(n) + 1; // return the non-ASCII character return src + qCountTrailingZeroBits(n); } nextAscii = end; return src; } static void simdCompareAscii(const char8_t *&, const char8_t *, const char16_t *&, const char16_t *) { } #else static inline bool simdEncodeAscii(uchar *, const ushort *, const ushort *, const ushort *) { return false; } static inline bool simdDecodeAscii(ushort *, const uchar *, const uchar *, const uchar *) { return false; } static inline const uchar *simdFindNonAscii(const uchar *src, const uchar *end, const uchar *&nextAscii) { nextAscii = end; return src; } static void simdCompareAscii(const char8_t *&, const char8_t *, const char16_t *&, const char16_t *) { } #endif enum { HeaderDone = 1 }; QByteArray QUtf8::convertFromUnicode(const QChar *uc, qsizetype len) { // create a QByteArray with the worst case scenario size QByteArray result(len * 3, Qt::Uninitialized); uchar *dst = reinterpret_cast(const_cast(result.constData())); const ushort *src = reinterpret_cast(uc); const ushort *const end = src + len; while (src != end) { const ushort *nextAscii = end; if (simdEncodeAscii(dst, nextAscii, src, end)) break; do { ushort u = *src++; int res = QUtf8Functions::toUtf8(u, dst, src, end); if (res < 0) { // encoding error - append '?' *dst++ = '?'; } } while (src < nextAscii); } result.truncate(dst - reinterpret_cast(const_cast(result.constData()))); return result; } QByteArray QUtf8::convertFromUnicode(const QChar *uc, qsizetype len, QStringConverterBase::State *state) { QByteArray ba(3*len +3, Qt::Uninitialized); char *end = convertFromUnicode(ba.data(), QStringView(uc, len), state); ba.truncate(end - ba.data()); return ba; } char *QUtf8::convertFromUnicode(char *out, QStringView in, QStringConverter::State *state) { Q_ASSERT(state); const QChar *uc = in.data(); qsizetype len = in.length(); if (!len) return out; auto appendReplacementChar = [state](uchar *cursor) -> uchar * { if (state->flags & QStringConverter::Flag::ConvertInvalidToNull) { *cursor++ = 0; } else { // QChar::replacement encoded in utf8 *cursor++ = 0xef; *cursor++ = 0xbf; *cursor++ = 0xbd; } return cursor; }; uchar *cursor = reinterpret_cast(out); const ushort *src = reinterpret_cast(uc); const ushort *const end = src + len; if (!(state->flags & QStringDecoder::Flag::Stateless)) { if (state->remainingChars) { int res = QUtf8Functions::toUtf8(state->state_data[0], cursor, src, end); if (res < 0) cursor = appendReplacementChar(cursor); state->state_data[0] = 0; state->remainingChars = 0; } else if (!(state->internalState & HeaderDone) && state->flags & QStringConverter::Flag::WriteBom) { // append UTF-8 BOM *cursor++ = utf8bom[0]; *cursor++ = utf8bom[1]; *cursor++ = utf8bom[2]; state->internalState |= HeaderDone; } } while (src != end) { const ushort *nextAscii = end; if (simdEncodeAscii(cursor, nextAscii, src, end)) break; do { ushort uc = *src++; int res = QUtf8Functions::toUtf8(uc, cursor, src, end); if (Q_LIKELY(res >= 0)) continue; if (res == QUtf8BaseTraits::Error) { // encoding error ++state->invalidChars; cursor = appendReplacementChar(cursor); } else if (res == QUtf8BaseTraits::EndOfString) { if (state->flags & QStringConverter::Flag::Stateless) { ++state->invalidChars; cursor = appendReplacementChar(cursor); } else { state->remainingChars = 1; state->state_data[0] = uc; } return reinterpret_cast(cursor); } } while (src < nextAscii); } return reinterpret_cast(cursor); } QString QUtf8::convertToUnicode(const char *chars, qsizetype len) { // UTF-8 to UTF-16 always needs the exact same number of words or less: // UTF-8 UTF-16 // 1 byte 1 word // 2 bytes 1 word // 3 bytes 1 word // 4 bytes 2 words (one surrogate pair) // That is, we'll use the full buffer if the input is US-ASCII (1-byte UTF-8), // half the buffer for U+0080-U+07FF text (e.g., Greek, Cyrillic, Arabic) or // non-BMP text, and one third of the buffer for U+0800-U+FFFF text (e.g, CJK). // // The table holds for invalid sequences too: we'll insert one replacement char // per invalid byte. QString result(len, Qt::Uninitialized); QChar *data = const_cast(result.constData()); // we know we're not shared const QChar *end = convertToUnicode(data, chars, len); result.truncate(end - data); return result; } /*! \since 5.7 \overload Converts the UTF-8 sequence of \a len octets beginning at \a chars to a sequence of QChar starting at \a buffer. The buffer is expected to be large enough to hold the result. An upper bound for the size of the buffer is \a len QChars. If, during decoding, an error occurs, a QChar::ReplacementCharacter is written. Returns a pointer to one past the last QChar written. This function never throws. */ QChar *QUtf8::convertToUnicode(QChar *buffer, const char *chars, qsizetype len) noexcept { ushort *dst = reinterpret_cast(buffer); const uchar *src = reinterpret_cast(chars); const uchar *end = src + len; // attempt to do a full decoding in SIMD const uchar *nextAscii = end; if (!simdDecodeAscii(dst, nextAscii, src, end)) { // at least one non-ASCII entry // check if we failed to decode the UTF-8 BOM; if so, skip it if (Q_UNLIKELY(src == reinterpret_cast(chars)) && end - src >= 3 && Q_UNLIKELY(src[0] == utf8bom[0] && src[1] == utf8bom[1] && src[2] == utf8bom[2])) { src += 3; } while (src < end) { nextAscii = end; if (simdDecodeAscii(dst, nextAscii, src, end)) break; do { uchar b = *src++; int res = QUtf8Functions::fromUtf8(b, dst, src, end); if (res < 0) { // decoding error *dst++ = QChar::ReplacementCharacter; } } while (src < nextAscii); } } return reinterpret_cast(dst); } QString QUtf8::convertToUnicode(const char *chars, qsizetype len, QStringConverter::State *state) { // See above for buffer requirements for stateless decoding. However, that // fails if the state is not empty. The following situations can add to the // requirements: // state contains chars starts with requirement // 1 of 2 bytes valid continuation 0 // 2 of 3 bytes same 0 // 3 bytes of 4 same +1 (need to insert surrogate pair) // 1 of 2 bytes invalid continuation +1 (need to insert replacement and restart) // 2 of 3 bytes same +1 (same) // 3 of 4 bytes same +1 (same) QString result(len + 1, Qt::Uninitialized); QChar *end = convertToUnicode(result.data(), chars, len, state); result.truncate(end - result.constData()); return result; } QChar *QUtf8::convertToUnicode(QChar *out, const char *chars, qsizetype len, QStringConverter::State *state) { Q_ASSERT(state); if (!len) return out; ushort replacement = QChar::ReplacementCharacter; if (state->flags & QStringConverter::Flag::ConvertInvalidToNull) replacement = QChar::Null; int res; uchar ch = 0; ushort *dst = reinterpret_cast(out); const uchar *src = reinterpret_cast(chars); const uchar *end = src + len; if (!(state->flags & QStringConverter::Flag::Stateless)) { bool headerdone = state->internalState & HeaderDone || state->flags & QStringConverter::Flag::ConvertInitialBom; if (state->remainingChars || !headerdone) { // handle incoming state first uchar remainingCharsData[4]; // longest UTF-8 sequence possible qsizetype remainingCharsCount = state->remainingChars; qsizetype newCharsToCopy = qMin(sizeof(remainingCharsData) - remainingCharsCount, end - src); memset(remainingCharsData, 0, sizeof(remainingCharsData)); memcpy(remainingCharsData, &state->state_data[0], remainingCharsCount); memcpy(remainingCharsData + remainingCharsCount, src, newCharsToCopy); const uchar *begin = &remainingCharsData[1]; res = QUtf8Functions::fromUtf8(remainingCharsData[0], dst, begin, static_cast(remainingCharsData) + remainingCharsCount + newCharsToCopy); if (res == QUtf8BaseTraits::Error) { ++state->invalidChars; *dst++ = replacement; ++src; } else if (res == QUtf8BaseTraits::EndOfString) { // if we got EndOfString again, then there were too few bytes in src; // copy to our state and return state->remainingChars = remainingCharsCount + newCharsToCopy; memcpy(&state->state_data[0], remainingCharsData, state->remainingChars); return out; } else if (!headerdone) { // eat the UTF-8 BOM if (dst[-1] == 0xfeff) --dst; } state->internalState |= HeaderDone; // adjust src now that we have maybe consumed a few chars if (res >= 0) { Q_ASSERT(res > remainingCharsCount); src += res - remainingCharsCount; } } } else if (!(state->flags & QStringConverter::Flag::ConvertInitialBom)) { // stateless, remove initial BOM if (len > 2 && src[0] == utf8bom[0] && src[1] == utf8bom[1] && src[2] == utf8bom[2]) // skip BOM src += 3; } // main body, stateless decoding res = 0; const uchar *nextAscii = src; while (res >= 0 && src < end) { if (src >= nextAscii && simdDecodeAscii(dst, nextAscii, src, end)) break; ch = *src++; res = QUtf8Functions::fromUtf8(ch, dst, src, end); if (res == QUtf8BaseTraits::Error) { res = 0; ++state->invalidChars; *dst++ = replacement; } } if (res == QUtf8BaseTraits::EndOfString) { // unterminated UTF sequence if (state->flags & QStringConverter::Flag::Stateless) { *dst++ = QChar::ReplacementCharacter; ++state->invalidChars; while (src++ < end) { *dst++ = QChar::ReplacementCharacter; ++state->invalidChars; } state->remainingChars = 0; } else { --src; // unread the byte in ch state->remainingChars = end - src; memcpy(&state->state_data[0], src, end - src); } } else { state->remainingChars = 0; } return reinterpret_cast(dst); } struct QUtf8NoOutputTraits : public QUtf8BaseTraitsNoAscii { struct NoOutput {}; static void appendUtf16(const NoOutput &, ushort) {} static void appendUcs4(const NoOutput &, uint) {} }; QUtf8::ValidUtf8Result QUtf8::isValidUtf8(const char *chars, qsizetype len) { const uchar *src = reinterpret_cast(chars); const uchar *end = src + len; const uchar *nextAscii = src; bool isValidAscii = true; while (src < end) { if (src >= nextAscii) src = simdFindNonAscii(src, end, nextAscii); if (src == end) break; do { uchar b = *src++; if ((b & 0x80) == 0) continue; isValidAscii = false; QUtf8NoOutputTraits::NoOutput output; int res = QUtf8Functions::fromUtf8(b, output, src, end); if (res < 0) { // decoding error return { false, false }; } } while (src < nextAscii); } return { true, isValidAscii }; } int QUtf8::compareUtf8(const char *utf8, qsizetype u8len, const QChar *utf16, qsizetype u16len) noexcept { auto src1 = reinterpret_cast(utf8); auto end1 = src1 + u8len; auto src2 = reinterpret_cast(utf16); auto end2 = src2 + u16len; do { simdCompareAscii(src1, end1, src2, end2); if (src1 < end1 && src2 < end2) { char32_t uc1 = *src1++; char32_t uc2 = *src2++; if (uc1 >= 0x80) { char32_t *output = &uc1; int res = QUtf8Functions::fromUtf8(uc1, output, src1, end1); if (res < 0) { // decoding error uc1 = QChar::ReplacementCharacter; } // Only decode the UTF-16 surrogate pair if the UTF-8 code point // wasn't US-ASCII (a surrogate cannot match US-ASCII). if (QChar::isHighSurrogate(uc2) && src2 < end2 && QChar::isLowSurrogate(*src2)) uc2 = QChar::surrogateToUcs4(uc2, *src2++); } if (uc1 != uc2) return int(uc1) - int(uc2); } } while (src1 < end1 && src2 < end2); // the shorter string sorts first return (end1 > src1) - int(end2 > src2); } int QUtf8::compareUtf8(const char *utf8, qsizetype u8len, QLatin1String s) { uint uc1 = QChar::Null; auto src1 = reinterpret_cast(utf8); auto end1 = src1 + u8len; auto src2 = reinterpret_cast(s.latin1()); auto end2 = src2 + s.size(); while (src1 < end1 && src2 < end2) { uchar b = *src1++; uint *output = &uc1; int res = QUtf8Functions::fromUtf8(b, output, src1, end1); if (res < 0) { // decoding error uc1 = QChar::ReplacementCharacter; } uint uc2 = *src2++; if (uc1 != uc2) return int(uc1) - int(uc2); } // the shorter string sorts first return (end1 > src1) - (end2 > src2); } QByteArray QUtf16::convertFromUnicode(const QChar *uc, qsizetype len, QStringConverter::State *state, DataEndianness endian) { bool writeBom = !(state->internalState & HeaderDone) && state->flags & QStringConverter::Flag::WriteBom; qsizetype length = 2*len; if (writeBom) length += 2; QByteArray d(length, Qt::Uninitialized); char *end = convertFromUnicode(d.data(), QStringView(uc, len), state, endian); Q_ASSERT(end - d.constData() == d.length()); Q_UNUSED(end); return d; } char *QUtf16::convertFromUnicode(char *out, QStringView in, QStringConverter::State *state, DataEndianness endian) { Q_ASSERT(state); bool writeBom = !(state->internalState & HeaderDone) && state->flags & QStringConverter::Flag::WriteBom; if (endian == DetectEndianness) endian = (QSysInfo::ByteOrder == QSysInfo::BigEndian) ? BigEndianness : LittleEndianness; if (writeBom) { QChar bom(QChar::ByteOrderMark); if (endian == BigEndianness) qToBigEndian(bom.unicode(), out); else qToLittleEndian(bom.unicode(), out); out += 2; } if (endian == BigEndianness) qToBigEndian(in.data(), in.length(), out); else qToLittleEndian(in.data(), in.length(), out); state->remainingChars = 0; state->internalState |= HeaderDone; return out + 2*in.length(); } QString QUtf16::convertToUnicode(const char *chars, qsizetype len, QStringConverter::State *state, DataEndianness endian) { QString result((len + 1) >> 1, Qt::Uninitialized); // worst case QChar *qch = convertToUnicode(result.data(), chars, len, state, endian); result.truncate(qch - result.constData()); return result; } QChar *QUtf16::convertToUnicode(QChar *out, const char *chars, qsizetype len, QStringConverter::State *state, DataEndianness endian) { Q_ASSERT(state); if (endian == DetectEndianness) endian = (DataEndianness)state->state_data[Endian]; const char *end = chars + len; // make sure we can decode at least one char if (state->remainingChars + len < 2) { if (len) { Q_ASSERT(state->remainingChars == 0 && len == 1); state->remainingChars = 1; state->state_data[Data] = *chars; } return out; } bool headerdone = state && state->internalState & HeaderDone; if (state->flags & QStringConverter::Flag::ConvertInitialBom) headerdone = true; if (!headerdone || state->remainingChars) { uchar buf; if (state->remainingChars) buf = state->state_data[Data]; else buf = *chars++; // detect BOM, set endianness state->internalState |= HeaderDone; QChar ch(buf, *chars++); if (endian == DetectEndianness) { if (ch == QChar::ByteOrderSwapped) { endian = BigEndianness; } else if (ch == QChar::ByteOrderMark) { endian = LittleEndianness; } else { if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { endian = BigEndianness; } else { endian = LittleEndianness; } } } if (endian == BigEndianness) ch = QChar::fromUcs2((ch.unicode() >> 8) | ((ch.unicode() & 0xff) << 8)); if (headerdone || ch != QChar::ByteOrderMark) *out++ = ch; } else if (endian == DetectEndianness) { endian = (QSysInfo::ByteOrder == QSysInfo::BigEndian) ? BigEndianness : LittleEndianness; } int nPairs = (end - chars) >> 1; if (endian == BigEndianness) qFromBigEndian(chars, nPairs, out); else qFromLittleEndian(chars, nPairs, out); out += nPairs; state->state_data[Endian] = endian; state->remainingChars = 0; if ((end - chars) & 1) { if (state->flags & QStringConverter::Flag::Stateless) { *out++ = state->flags & QStringConverter::Flag::ConvertInvalidToNull ? QChar::Null : QChar::ReplacementCharacter; } else { state->remainingChars = 1; state->state_data[Data] = *(end - 1); } } else { state->state_data[Data] = 0; } return out; } QByteArray QUtf32::convertFromUnicode(const QChar *uc, qsizetype len, QStringConverter::State *state, DataEndianness endian) { bool writeBom = !(state->internalState & HeaderDone) && state->flags & QStringConverter::Flag::WriteBom; int length = 4*len; if (writeBom) length += 4; QByteArray ba(length, Qt::Uninitialized); char *end = convertFromUnicode(ba.data(), QStringView(uc, len), state, endian); Q_ASSERT(end - ba.constData() == length); Q_UNUSED(end); return ba; } char *QUtf32::convertFromUnicode(char *out, QStringView in, QStringConverter::State *state, DataEndianness endian) { Q_ASSERT(state); bool writeBom = !(state->internalState & HeaderDone) && state->flags & QStringConverter::Flag::WriteBom; qsizetype length = 4*in.length(); if (writeBom) length += 4; if (endian == DetectEndianness) endian = (QSysInfo::ByteOrder == QSysInfo::BigEndian) ? BigEndianness : LittleEndianness; if (writeBom) { if (endian == BigEndianness) { out[0] = 0; out[1] = 0; out[2] = (char)0xfe; out[3] = (char)0xff; } else { out[0] = (char)0xff; out[1] = (char)0xfe; out[2] = 0; out[3] = 0; } out += 4; state->internalState |= HeaderDone; } const QChar *uc = in.data(); const QChar *end = in.data() + in.length(); QChar ch; uint ucs4; if (state->remainingChars == 1) { ch = state->state_data[Data]; // this is ugly, but shortcuts a whole lot of logic that would otherwise be required state->remainingChars = 0; goto decode_surrogate; } while (uc < end) { ch = *uc++; if (Q_LIKELY(!ch.isSurrogate())) { ucs4 = ch.unicode(); } else if (Q_LIKELY(ch.isHighSurrogate())) { decode_surrogate: if (uc == end) { if (state->flags & QStringConverter::Flag::Stateless) { ucs4 = state->flags & QStringConverter::Flag::ConvertInvalidToNull ? 0 : QChar::ReplacementCharacter; } else { state->remainingChars = 1; state->state_data[Data] = ch.unicode(); return out; } } else if (uc->isLowSurrogate()) { ucs4 = QChar::surrogateToUcs4(ch, *uc++); } else { ucs4 = state->flags & QStringConverter::Flag::ConvertInvalidToNull ? 0 : QChar::ReplacementCharacter; } } else { ucs4 = state->flags & QStringConverter::Flag::ConvertInvalidToNull ? 0 : QChar::ReplacementCharacter; } if (endian == BigEndianness) qToBigEndian(ucs4, out); else qToLittleEndian(ucs4, out); out += 4; } return out; } QString QUtf32::convertToUnicode(const char *chars, qsizetype len, QStringConverter::State *state, DataEndianness endian) { QString result; result.resize((len + 7) >> 1); // worst case QChar *end = convertToUnicode(result.data(), chars, len, state, endian); result.truncate(end - result.constData()); return result; } QChar *QUtf32::convertToUnicode(QChar *out, const char *chars, qsizetype len, QStringConverter::State *state, DataEndianness endian) { Q_ASSERT(state); if (endian == DetectEndianness) endian = (DataEndianness)state->state_data[Endian]; const char *end = chars + len; uchar tuple[4]; memcpy(tuple, &state->state_data[Data], 4); // make sure we can decode at least one char if (state->remainingChars + len < 4) { if (len) { while (chars < end) { tuple[state->remainingChars] = *chars; ++state->remainingChars; ++chars; } Q_ASSERT(state->remainingChars < 4); memcpy(&state->state_data[Data], tuple, 4); } return out; } bool headerdone = state->internalState & HeaderDone; if (state->flags & QStringConverter::Flag::ConvertInitialBom) headerdone = true; int num = state->remainingChars; state->remainingChars = 0; if (!headerdone || endian == DetectEndianness || num) { while (num < 4) tuple[num++] = *chars++; if (endian == DetectEndianness) { if (tuple[0] == 0xff && tuple[1] == 0xfe && tuple[2] == 0 && tuple[3] == 0) { endian = LittleEndianness; } else if (tuple[0] == 0 && tuple[1] == 0 && tuple[2] == 0xfe && tuple[3] == 0xff) { endian = BigEndianness; } else if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { endian = BigEndianness; } else { endian = LittleEndianness; } } uint code = (endian == BigEndianness) ? qFromBigEndian(tuple) : qFromLittleEndian(tuple); if (headerdone || code != QChar::ByteOrderMark) { if (QChar::requiresSurrogates(code)) { *out++ = QChar(QChar::highSurrogate(code)); *out++ = QChar(QChar::lowSurrogate(code)); } else { *out++ = QChar(code); } } num = 0; } else if (endian == DetectEndianness) { endian = (QSysInfo::ByteOrder == QSysInfo::BigEndian) ? BigEndianness : LittleEndianness; } state->state_data[Endian] = endian; state->internalState |= HeaderDone; while (chars < end) { tuple[num++] = *chars++; if (num == 4) { uint code = (endian == BigEndianness) ? qFromBigEndian(tuple) : qFromLittleEndian(tuple); for (char16_t c : QChar::fromUcs4(code)) *out++ = c; num = 0; } } if (num) { if (state->flags & QStringDecoder::Flag::Stateless) { *out++ = QChar::ReplacementCharacter; } else { state->state_data[Endian] = endian; state->remainingChars = num; memcpy(&state->state_data[Data], tuple, 4); } } return out; } #if defined(Q_OS_WIN) && !defined(QT_BOOTSTRAPPED) static QString convertToUnicodeCharByChar(const char *chars, qsizetype length, QStringConverter::State *state) { Q_ASSERT(state); if (state->flags & QStringConverter::Flag::Stateless) // temporary state = nullptr; if (!chars || !length) return QString(); int copyLocation = 0; int extra = 2; if (state && state->remainingChars) { copyLocation = state->remainingChars; extra += copyLocation; } int newLength = length + extra; char *mbcs = new char[newLength]; //ensure that we have a NULL terminated string mbcs[newLength-1] = 0; mbcs[newLength-2] = 0; memcpy(&(mbcs[copyLocation]), chars, length); if (copyLocation) { //copy the last character from the state mbcs[0] = (char)state->state_data[0]; state->remainingChars = 0; } const char *mb = mbcs; const char *next = 0; QString s; while ((next = CharNextExA(CP_ACP, mb, 0)) != mb) { wchar_t wc[2] ={0}; int charlength = next - mb; int len = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED|MB_ERR_INVALID_CHARS, mb, charlength, wc, 2); if (len>0) { s.append(QChar(wc[0])); } else { int r = GetLastError(); //check if the character being dropped is the last character if (r == ERROR_NO_UNICODE_TRANSLATION && mb == (mbcs+newLength -3) && state) { state->remainingChars = 1; state->state_data[0] = (char)*mb; } } mb = next; } delete [] mbcs; return s; } QString QLocal8Bit::convertToUnicode(const char *chars, qsizetype length, QStringConverter::State *state) { Q_ASSERT(length < INT_MAX); // ### FIXME const char *mb = chars; int mblen = length; if (!mb || !mblen) return QString(); QVarLengthArray wc(4096); int len; QString sp; bool prepend = false; char state_data = 0; int remainingChars = 0; //save the current state information if (state) { state_data = (char)state->state_data[0]; remainingChars = state->remainingChars; } //convert the pending character (if available) if (state && remainingChars) { char prev[3] = {0}; prev[0] = state_data; prev[1] = mb[0]; remainingChars = 0; len = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, prev, 2, wc.data(), wc.length()); if (len) { sp.append(QChar(wc[0])); if (mblen == 1) { state->remainingChars = 0; return sp; } prepend = true; mb++; mblen--; wc[0] = 0; } } while (!(len=MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED|MB_ERR_INVALID_CHARS, mb, mblen, wc.data(), wc.length()))) { int r = GetLastError(); if (r == ERROR_INSUFFICIENT_BUFFER) { const int wclen = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, mb, mblen, 0, 0); wc.resize(wclen); } else if (r == ERROR_NO_UNICODE_TRANSLATION) { //find the last non NULL character while (mblen > 1 && !(mb[mblen-1])) mblen--; //check whether, we hit an invalid character in the middle if ((mblen <= 1) || (remainingChars && state_data)) return convertToUnicodeCharByChar(chars, length, state); //Remove the last character and try again... state_data = mb[mblen-1]; remainingChars = 1; mblen--; } else { // Fail. qWarning("MultiByteToWideChar: Cannot convert multibyte text"); break; } } if (len <= 0) return QString(); if (wc[len-1] == 0) // len - 1: we don't want terminator --len; //save the new state information if (state) { state->state_data[0] = (char)state_data; state->remainingChars = remainingChars; } QString s((QChar*)wc.data(), len); if (prepend) { return sp+s; } return s; } QByteArray QLocal8Bit::convertFromUnicode(const QChar *ch, qsizetype uclen, QStringConverter::State *state) { Q_ASSERT(uclen < INT_MAX); // ### FIXME Q_ASSERT(state); Q_UNUSED(state); // ### Fixme if (state->flags & QStringConverter::Flag::Stateless) // temporary state = nullptr; if (!ch) return QByteArray(); if (uclen == 0) return QByteArray(""); BOOL used_def; QByteArray mb(4096, 0); int len; while (!(len=WideCharToMultiByte(CP_ACP, 0, (const wchar_t*)ch, uclen, mb.data(), mb.size()-1, 0, &used_def))) { int r = GetLastError(); if (r == ERROR_INSUFFICIENT_BUFFER) { mb.resize(1+WideCharToMultiByte(CP_ACP, 0, (const wchar_t*)ch, uclen, 0, 0, 0, &used_def)); // and try again... } else { // Fail. Probably can't happen in fact (dwFlags is 0). #ifndef QT_NO_DEBUG // Can't use qWarning(), as it'll recurse to handle %ls fprintf(stderr, "WideCharToMultiByte: Cannot convert multibyte text (error %d): %ls\n", r, reinterpret_cast(QString(ch, uclen).utf16())); #endif break; } } mb.resize(len); return mb; } #endif void QStringConverter::State::clear() { if (clearFn) clearFn(this); else state_data[0] = state_data[1] = state_data[2] = state_data[3] = 0; remainingChars = 0; invalidChars = 0; internalState = 0; } static QChar *fromUtf16(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf16::convertToUnicode(out, in, length, state, DetectEndianness); } static char *toUtf16(char *out, QStringView in, QStringConverter::State *state) { return QUtf16::convertFromUnicode(out, in, state, DetectEndianness); } static QChar *fromUtf16BE(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf16::convertToUnicode(out, in, length, state, BigEndianness); } static char *toUtf16BE(char *out, QStringView in, QStringConverter::State *state) { return QUtf16::convertFromUnicode(out, in, state, BigEndianness); } static QChar *fromUtf16LE(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf16::convertToUnicode(out, in, length, state, LittleEndianness); } static char *toUtf16LE(char *out, QStringView in, QStringConverter::State *state) { return QUtf16::convertFromUnicode(out, in, state, LittleEndianness); } static QChar *fromUtf32(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf32::convertToUnicode(out, in, length, state, DetectEndianness); } static char *toUtf32(char *out, QStringView in, QStringConverter::State *state) { return QUtf32::convertFromUnicode(out, in, state, DetectEndianness); } static QChar *fromUtf32BE(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf32::convertToUnicode(out, in, length, state, BigEndianness); } static char *toUtf32BE(char *out, QStringView in, QStringConverter::State *state) { return QUtf32::convertFromUnicode(out, in, state, BigEndianness); } static QChar *fromUtf32LE(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { return QUtf32::convertToUnicode(out, in, length, state, LittleEndianness); } static char *toUtf32LE(char *out, QStringView in, QStringConverter::State *state) { return QUtf32::convertFromUnicode(out, in, state, LittleEndianness); } void qt_from_latin1(char16_t *dst, const char *str, size_t size) noexcept; static QChar *fromLatin1(QChar *out, const char *chars, qsizetype len, QStringConverter::State *state) { Q_ASSERT(state); Q_UNUSED(state); qt_from_latin1(reinterpret_cast(out), chars, size_t(len)); return out + len; } static char *toLatin1(char *out, QStringView in, QStringConverter::State *state) { Q_ASSERT(state); if (state->flags & QStringConverter::Flag::Stateless) // temporary state = nullptr; const char replacement = (state && state->flags & QStringConverter::Flag::ConvertInvalidToNull) ? 0 : '?'; int invalid = 0; for (qsizetype i = 0; i < in.length(); ++i) { if (in[i] > QChar(0xff)) { *out = replacement; ++invalid; } else { *out = (char)in[i].cell(); } ++out; } if (state) state->invalidChars += invalid; return out; } static QChar *fromLocal8Bit(QChar *out, const char *in, qsizetype length, QStringConverter::State *state) { QString s = QLocal8Bit::convertToUnicode(in, length, state); memcpy(out, s.constData(), s.length()*sizeof(QChar)); return out + s.length(); } static char *toLocal8Bit(char *out, QStringView in, QStringConverter::State *state) { QByteArray s = QLocal8Bit::convertFromUnicode(in.data(), in.length(), state); memcpy(out, s.constData(), s.length()); return out + s.length(); } static qsizetype fromUtf8Len(qsizetype l) { return l + 1; } static qsizetype toUtf8Len(qsizetype l) { return 3*(l + 1); } static qsizetype fromUtf16Len(qsizetype l) { return l/2 + 2; } static qsizetype toUtf16Len(qsizetype l) { return 2*(l + 1); } static qsizetype fromUtf32Len(qsizetype l) { return l/2 + 2; } static qsizetype toUtf32Len(qsizetype l) { return 4*(l + 1); } static qsizetype fromLatin1Len(qsizetype l) { return l + 1; } static qsizetype toLatin1Len(qsizetype l) { return l + 1; } /*! \class QStringConverterBase \internal Just a common base class for QStringConverter and QTextCodec */ /*! \class QStringConverter \inmodule QtCore \brief The QStringConverter class provides a base class for encoding and decoding text. \reentrant \ingroup i18n Qt uses UTF-16 to store, draw and manipulate strings. In many situations you may wish to deal with data that uses a different encoding. Most text data transferred over files and network connections is encoded in UTF-8. The QStringConverter class is a base class for the \l {QStringEncoder} and \l {QStringDecoder} classes that help with converting between different text encodings. QStringDecoder can decode a string from an encoded representation into UTF-16, the format Qt uses internally. QStringEncoder does the opposite operation, encoding UTF-16 encoded data (usually in the form of a QString) to the requested encoding. The supported encodings are: \list \li UTF-8 \li UTF-16 \li UTF-16BE \li UTF-16LE \li UTF-32 \li UTF-32BE \li UTF-32LE \li ISO-8859-1 (Latin-1) \li The system encoding \endlist \l {QStringConverter}s can be used as follows to convert some encoded string to and from UTF-16. Suppose you have some string encoded in UTF-8, and want to convert it to a QString. The simple way to do it is to use a \l {QStringDecoder} like this: \snippet code/src_corelib_text_qstringconverter.cpp 0 After this, \c string holds the text in decoded form. Converting a string from Unicode to the local encoding is just as easy using the \l {QStringEncoder} class: \snippet code/src_corelib_text_qstringconverter.cpp 1 To read or write text files in various encodings, use QTextStream and its \l{QTextStream::setEncoding()}{setEncoding()} function. Some care must be taken when trying to convert the data in chunks, for example, when receiving it over a network. In such cases it is possible that a multi-byte character will be split over two chunks. At best this might result in the loss of a character and at worst cause the entire conversion to fail. Both QStringEncoder and QStringDecoder make this easy, by tracking this in an internal state. So simply calling the encoder or decoder again with the next chunk of data will automatically continue encoding or decoding the data correctly: \snippet code/src_corelib_text_qstringconverter.cpp 2 The QStringDecoder object maintains state between chunks and therefore works correctly even if a multi-byte character is split between chunks. QStringConverter objects can't be copied because of their internal state, but can be moved. \sa QTextStream, QStringDecoder, QStringEncoder */ /*! \enum QStringConverter::Flag \value Default Default conversion rules apply. \value ConvertInvalidToNull If this flag is set, each invalid input character is output as a null character. If it is not set, invalid input characters are represented as QChar::ReplacementCharacter if the output encoding can represent that character, otherwise as a question mark. \value WriteBom When converting from a QString to an output encoding, write a QChar::ByteOrderMark as the first character if the output encoding supports this. This is the case for UTF-8, UTF-16 and UTF-32 encodings. \value ConvertInitialBom When converting from an input encoding to a QString the QStringDecoder usually skips an leading QChar::ByteOrderMark. When this flag is set, the byte order mark will not be skipped, but converted to utf-16 and inserted at the start of the created QString. \value Stateless Ignore possible converter states between different function calls to encode or decode strings. This will also cause the QStringConverter to raise an error if an incomplete sequence of data is encountered. */ /*! \enum QStringConverter::Encoding \value Utf8 Create a converter to or from UTF-8 \value Utf16 Create a converter to or from UTF-16. When decoding, the byte order will get automatically detected by a leading byte order mark. If none exists or when encoding, the system byte order will be assumed. \value Utf16BE Create a converter to or from big endian UTF-16. \value Utf16LE Create a converter to or from litte endian UTF-16. \value Utf32 Create a converter to or from UTF-32. When decoding, the byte order will get automatically detected by a leading byte order mark. If none exists or when encoding, the system byte order will be assumed. \value Utf32BE Create a converter to or from big endian UTF-32. \value Utf32LE Create a converter to or from litte endian UTF-32. \value Latin1 Create a converter to or from ISO-8859-1 (Latin1). \value System Create a converter to or from the underlying encoding of the operating systems locale. This is always assumed to be UTF-8 for Unix based systems. On Windows, this converts to and from the locale code page. */ /*! \struct QStringConverter::Interface \internal */ const QStringConverter::Interface QStringConverter::encodingInterfaces[QStringConverter::LastEncoding + 1] = { { "UTF-8", QUtf8::convertToUnicode, fromUtf8Len, QUtf8::convertFromUnicode, toUtf8Len }, { "UTF-16", fromUtf16, fromUtf16Len, toUtf16, toUtf16Len }, { "UTF-16LE", fromUtf16LE, fromUtf16Len, toUtf16LE, toUtf16Len }, { "UTF-16BE", fromUtf16BE, fromUtf16Len, toUtf16BE, toUtf16Len }, { "UTF-32", fromUtf32, fromUtf32Len, toUtf32, toUtf32Len }, { "UTF-32LE", fromUtf32LE, fromUtf32Len, toUtf32LE, toUtf32Len }, { "UTF-32BE", fromUtf32BE, fromUtf32Len, toUtf32BE, toUtf32Len }, { "ISO-8859-1", fromLatin1, fromLatin1Len, toLatin1, toLatin1Len }, { "Locale", fromLocal8Bit, fromUtf8Len, toLocal8Bit, toUtf8Len } }; // match names case insensitive and skipping '-' and '_' static bool nameMatch(const char *a, const char *b) { while (*a && *b) { if (*a == '-' || *a == '_') { ++a; continue; } if (*b == '-' || *b == '_') { ++b; continue; } if (toupper(*a) != toupper(*b)) return false; ++a; ++b; } return !*a && !*b; } /*! \fn constexpr QStringConverter::QStringConverter() \internal */ /*! \fn constexpr QStringConverter::QStringConverter(Encoding, Flags) \internal */ /*! \internal */ QStringConverter::QStringConverter(const char *name, Flags f) : iface(nullptr), state(f) { auto e = encodingForName(name); if (e) iface = encodingInterfaces + int(e.value()); } /*! \fn bool QStringConverter::isValid() const Returns true if this is a valid string converter that can be used for encoding or decoding text. Default constructed string converters or converters constructed with an unsupported name are not valid. */ /*! \fn void QStringConverter::resetState() Resets the internal state of the converter, clearing potential errors or partial conversions. */ /*! \fn bool QStringConverter::hasError() const Returns true if a conversion could not correctly convert a character. This could for example get triggered by an invalid UTF-8 sequence or when a character can't get converted due to limitations in the target encoding. */ /*! \fn const char *QStringConverter::name() const Returns the canonical name of the encoding this QStringConverter can encode or decode. Returns a nullptr if the converter is not valid. \sa isValid() */ /*! Returns an optional encoding for \a name. The optional is empty if the name could not get converted to a valid encoding. */ std::optional QStringConverter::encodingForName(const char *name) { for (int i = 0; i < LastEncoding + 1; ++i) { if (nameMatch(encodingInterfaces[i].name, name)) return QStringConverter::Encoding(i); } if (nameMatch(name, "latin1")) return QStringConverter::Latin1; return std::nullopt; } /*! Returns the encoding for the content of \a buf if it can be determined. \a expectedFirstCharacter can be passed as an additional hint to help determine the encoding. The returned optional is empty, if the encoding is unclear. */ std::optional QStringConverter::encodingForData(const char *buf, qsizetype arraySize, char16_t expectedFirstCharacter) { if (arraySize > 3) { uint uc = qFromUnaligned(buf); if (uc == qToBigEndian(uint(QChar::ByteOrderMark))) return QStringConverter::Utf32BE; if (uc == qToLittleEndian(uint(QChar::ByteOrderMark))) return QStringConverter::Utf32LE; if (expectedFirstCharacter) { // catch also anything starting with the expected character if (qToLittleEndian(uc) == expectedFirstCharacter) return QStringConverter::Utf32LE; else if (qToBigEndian(uc) == expectedFirstCharacter) return QStringConverter::Utf32BE; } } if (arraySize > 2) { if (memcmp(buf, utf8bom, sizeof(utf8bom)) == 0) return QStringConverter::Utf8; } if (arraySize > 1) { ushort uc = qFromUnaligned(buf); if (uc == qToBigEndian(ushort(QChar::ByteOrderMark))) return QStringConverter::Utf16BE; if (uc == qToLittleEndian(ushort(QChar::ByteOrderMark))) return QStringConverter::Utf16LE; if (expectedFirstCharacter) { // catch also anything starting with the expected character if (qToLittleEndian(uc) == expectedFirstCharacter) return QStringConverter::Utf16LE; else if (qToBigEndian(uc) == expectedFirstCharacter) return QStringConverter::Utf16BE; } } return std::nullopt; } /*! Tries to determine the encoding of the HTML in \a buf by looking at leading byte order marks or a charset specifier in the HTML meta tag. If the optional is empty, the encoding specified is not supported by QStringConverter. If no encoding is detected, the method returns Utf8. */ std::optional QStringConverter::encodingForHtml(const char *buf, qsizetype arraySize) { // determine charset auto encoding = encodingForData(buf, arraySize); if (encoding) // trust the initial BOM return encoding; QByteArray header = QByteArray(buf, qMin(arraySize, qsizetype(1024))).toLower(); int pos = header.indexOf("meta "); if (pos != -1) { pos = header.indexOf("charset=", pos); if (pos != -1) { pos += qstrlen("charset="); if (pos < header.size() && (header.at(pos) == '\"' || header.at(pos) == '\'')) ++pos; int pos2 = pos; // The attribute can be closed with either """, "'", ">" or "/", // none of which are valid charset characters. while (++pos2 < header.size()) { char ch = header.at(pos2); if (ch == '\"' || ch == '\'' || ch == '>' || ch == '/') { QByteArray name = header.mid(pos, pos2 - pos); int colon = name.indexOf(':'); if (colon > 0) name = name.left(colon); name = name.simplified(); if (name == "unicode") // QTBUG-41998, ICU will return UTF-16. name = QByteArrayLiteral("UTF-8"); if (!name.isEmpty()) return encodingForName(name); } } } } return Utf8; } /*! Returns the canonical name for \a encoding. */ const char *QStringConverter::nameForEncoding(QStringConverter::Encoding e) { return encodingInterfaces[int(e)].name; } /*! \class QStringEncoder \inmodule QtCore \brief The QStringEncoder class provides a state-based encoder for text. \reentrant \ingroup i18n A text encoder converts text from Qt's internal representation into an encoded text format using a specific encoding. Converting a string from Unicode to the local encoding can be achieved using the following code: \snippet code/src_corelib_text_qstringconverter.cpp 1 The encoder remembers any state that is required between calls, so converting data received in chunks, for example, when receiving it over a network, is just as easy, by calling the encoder whenever new data is available: \snippet code/src_corelib_text_qstringconverter.cpp 3 The QStringEncoder object maintains state between chunks and therefore works correctly even if a UTF-16 surrogate character is split between chunks. QStringEncoder objects can't be copied because of their internal state, but can be moved. \sa QStringConverter, QStringDecoder */ /*! \fn constexpr QStringEncoder::QStringEncoder(const Interface *i) \internal */ /*! \fn constexpr QStringEncoder::QStringEncoder() Default constructs an encoder. The default encoder is not valid, and can't be used for converting text. */ /*! \fn constexpr QStringEncoder::QStringEncoder(Encoding encoding, Flags flags = Flag::Default) Creates an encoder object using \a encoding and \a flags. */ /*! \fn constexpr QStringEncoder::QStringEncoder(const char *name, Flags flags = Flag::Default) Creates an encoder object using \a name and \a flags. If \a name is not the name of a known encoding an invalid converter will get created. \sa isValid() */ /*! \fn QByteArray QStringEncoder::operator()(const QString &in) \fn QByteArray QStringEncoder::encode(const QString &in) Converts \a in and returns the data as a byte array. */ /*! \fn QByteArray QStringEncoder::operator()(QStringView in) \fn QByteArray QStringEncoder::encode(QStringView in) \overload Converts \a in and returns the data as a byte array. */ /*! \fn QByteArray QStringEncoder::operator()(const QChar *in, qsizetype length) \fn QByteArray QStringEncoder::encode(const QChar *in, qsizetype length) \overload Converts \a length QChars from \a in and returns the data as a byte array. */ /*! \fn qsizetype QStringEncoder::requiredSpace(qsizetype inputLength) const Returns the maximum amount of characters required to be able to process \a inputLength decoded data. \sa appendToBuffer */ /*! \fn char *QStringEncoder::appendToBuffer(char *out, const QChar *in, qsizetype length) Encodes \a length QChars from \a in and writes the encoded result into the buffer starting at \a out. Returns a pointer to the end of data written. \a out needs to be large enough to be able to hold all the decoded data. Use \l{requiredSpace} to determine the maximum size requirements to be able to encode a QChar buffer of \a length. \sa requiredSpace */ /*! \class QStringDecoder \inmodule QtCore \brief The QStringDecoder class provides a state-based decoder for text. \reentrant \ingroup i18n A text decoder converts text an encoded text format that uses a specific encoding into Qt's internal representation. Converting encoded data into a QString can be achieved using the following code: \snippet code/src_corelib_text_qstringconverter.cpp 0 The decoder remembers any state that is required between calls, so converting data received in chunks, for example, when receiving it over a network, is just as easy, by calling the decoder whenever new data is available: \snippet code/src_corelib_text_qstringconverter.cpp 2 The QStringDecoder object maintains state between chunks and therefore works correctly even if chunks are split in the middle of a multi-byte character sequence. QStringDecoder objects can't be copied because of their internal state, but can be moved. \sa QStringConverter, QStringEncoder */ /*! \fn constexpr QStringDecoder::QStringDecoder(const Interface *i) \internal */ /*! \fn constexpr QStringDecoder::QStringDecoder() Default constructs an decoder. The default decoder is not valid, and can't be used for converting text. */ /*! \fn constexpr QStringDecoder::QStringDecoder(Encoding encoding, Flags flags = Flag::Default) Creates an decoder object using \a encoding and \a flags. */ /*! \fn constexpr QStringDecoder::QStringDecoder(const char *name, Flags flags = Flag::Default) Creates an decoder object using \a name and \a flags. If \a name is not the name of a known encoding an invalid converter will get created. \sa isValid() */ /*! \fn QString QStringDecoder::operator()(const QByteArray &ba) \fn QString QStringDecoder::decode(const QByteArray &ba) Converts \a ba and returns the data as a QString. */ /*! \fn QString QStringDecoder::operator()(const char *in, qsizetype size) \fn QString QStringDecoder::decode(const char *in, qsizetype size) \overload Converts a byte array containing the first \a size bytes of the array \a in and returns the data as a QString. */ /*! \fn QString QStringDecoder::operator()(const char *chars) \fn QString QStringDecoder::decode(const char *chars) \overload Converts \a chars and returns the data as a QString. \a chars is assumed to point to a \c{\0}-terminated string and its length is determined dynamically. */ /*! \fn qsizetype QStringDecoder::requiredSpace(qsizetype inputLength) const Returns the maximum amount of UTF-16 code units required to be able to process \a inputLength encoded data. \sa appendToBuffer */ /*! \fn QChar *QStringDecoder::appendToBuffer(QChar *out, const char *in, qsizetype length) Decodes \a length bytes from \a in and writes the decoded result into the buffer starting at \a out. Returns a pointer to the end of data written. \a out needs to be large enough to be able to hold all the decoded data. Use \l{requiredSpace} to determine the maximum size requirements to decode an encoded data buffer of \a length. \sa requiredSpace */ QT_END_NAMESPACE