/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Copyright (C) 2017 Intel Corporation. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsemaphore.h" #ifndef QT_NO_THREAD #include "qmutex.h" #include "qfutex_p.h" #include "qwaitcondition.h" #include "qdeadlinetimer.h" #include "qdatetime.h" QT_BEGIN_NAMESPACE using namespace QtFutex; /*! \class QSemaphore \inmodule QtCore \brief The QSemaphore class provides a general counting semaphore. \threadsafe \ingroup thread A semaphore is a generalization of a mutex. While a mutex can only be locked once, it's possible to acquire a semaphore multiple times. Semaphores are typically used to protect a certain number of identical resources. Semaphores support two fundamental operations, acquire() and release(): \list \li acquire(\e{n}) tries to acquire \e n resources. If there aren't that many resources available, the call will block until this is the case. \li release(\e{n}) releases \e n resources. \endlist There's also a tryAcquire() function that returns immediately if it cannot acquire the resources, and an available() function that returns the number of available resources at any time. Example: \snippet code/src_corelib_thread_qsemaphore.cpp 0 A typical application of semaphores is for controlling access to a circular buffer shared by a producer thread and a consumer thread. The \l{Semaphores Example} shows how to use QSemaphore to solve that problem. A non-computing example of a semaphore would be dining at a restaurant. A semaphore is initialized with the number of chairs in the restaurant. As people arrive, they want a seat. As seats are filled, available() is decremented. As people leave, the available() is incremented, allowing more people to enter. If a party of 10 people want to be seated, but there are only 9 seats, those 10 people will wait, but a party of 4 people would be seated (taking the available seats to 5, making the party of 10 people wait longer). \sa QSemaphoreReleaser, QMutex, QWaitCondition, QThread, {Semaphores Example} */ /* QSemaphore futex operation QSemaphore stores a 32-bit integer with the counter of currently available tokens (value between 0 and INT_MAX). When a thread attempts to acquire n tokens and the counter is larger than that, we perform a compare-and-swap with the new count. If that succeeds, the acquisition worked; if not, we loop again because the counter changed. If there were not enough tokens, we'll perform a futex-wait. Before we do, we set the high bit in the futex to indicate that semaphore is contended: that is, there's a thread waiting for more tokens. On release() for n tokens, we perform a fetch-and-add of n and then check if that high bit was set. If it was, then we clear that bit and perform a futex-wake on the semaphore to indicate the waiting threads can wake up and acquire tokens. Which ones get woken up is unspecified. */ static const quint32 futexContendedBit = 1U << 31; static int futexAvailCounter(quint32 v) { // the low 31 bits return int(v) & (futexContendedBit - 1); } template bool futexSemaphoreTryAcquire(QBasicAtomicInteger &u, int n, int timeout) { QDeadlineTimer timer(IsTimed ? QDeadlineTimer(timeout) : QDeadlineTimer()); quint32 curValue = u.loadAcquire(); qint64 remainingTime = timeout * Q_INT64_C(1000) * 1000; forever { int available = futexAvailCounter(curValue); if (available >= n) { // try to acquire quint32 newValue = curValue - n; if (u.testAndSetOrdered(curValue, newValue, curValue)) return true; // succeeded! continue; } // not enough tokens available, put us to wait if (remainingTime == 0) return false; // set the contended bit u.fetchAndOrRelaxed(futexContendedBit); curValue |= futexContendedBit; if (IsTimed && remainingTime > 0) { bool timedout = !futexWait(u, curValue, remainingTime); if (timedout) return false; } else { futexWait(u, curValue); } curValue = u.loadAcquire(); if (IsTimed) remainingTime = timer.remainingTimeNSecs(); } } class QSemaphorePrivate { public: inline QSemaphorePrivate(int n) : avail(n) { } QMutex mutex; QWaitCondition cond; int avail; }; /*! Creates a new semaphore and initializes the number of resources it guards to \a n (by default, 0). \sa release(), available() */ QSemaphore::QSemaphore(int n) { Q_ASSERT_X(n >= 0, "QSemaphore", "parameter 'n' must be non-negative"); if (futexAvailable()) u.store(n); else d = new QSemaphorePrivate(n); } /*! Destroys the semaphore. \warning Destroying a semaphore that is in use may result in undefined behavior. */ QSemaphore::~QSemaphore() { if (!futexAvailable()) delete d; } /*! Tries to acquire \c n resources guarded by the semaphore. If \a n > available(), this call will block until enough resources are available. \sa release(), available(), tryAcquire() */ void QSemaphore::acquire(int n) { Q_ASSERT_X(n >= 0, "QSemaphore::acquire", "parameter 'n' must be non-negative"); if (futexAvailable()) { futexSemaphoreTryAcquire(u, n, -1); return; } QMutexLocker locker(&d->mutex); while (n > d->avail) d->cond.wait(locker.mutex()); d->avail -= n; } /*! Releases \a n resources guarded by the semaphore. This function can be used to "create" resources as well. For example: \snippet code/src_corelib_thread_qsemaphore.cpp 1 QSemaphoreReleaser is a \l{http://en.cppreference.com/w/cpp/language/raii}{RAII} wrapper around this function. \sa acquire(), available(), QSemaphoreReleaser */ void QSemaphore::release(int n) { Q_ASSERT_X(n >= 0, "QSemaphore::release", "parameter 'n' must be non-negative"); if (futexAvailable()) { quint32 prevValue = u.fetchAndAddRelease(n); if (prevValue & futexContendedBit) { #ifdef FUTEX_OP /* We'll ask the kernel to wake up and clear the bit for us. atomic { int oldval = u; u = oldval & ~(1 << 31); futexWake(u, INT_MAX); if (oldval == 0) // impossible condition futexWake(u, INT_MAX); } */ quint32 op = FUTEX_OP_ANDN | FUTEX_OP_OPARG_SHIFT; quint32 oparg = 31; quint32 cmp = FUTEX_OP_CMP_EQ; quint32 cmparg = 0; futexWakeOp(u, INT_MAX, INT_MAX, u, FUTEX_OP(op, oparg, cmp, cmparg)); #else // Unset the bit and wake everyone. There are two possibibilies // under which a thread can set the bit between the AND and the // futexWake: // 1) it did see the new counter value, but it wasn't enough for // its acquisition anyway, so it has to wait; // 2) it did not see the new counter value, in which case its // futexWait will fail. u.fetchAndAndRelease(futexContendedBit - 1); futexWakeAll(u); #endif } return; } QMutexLocker locker(&d->mutex); d->avail += n; d->cond.wakeAll(); } /*! Returns the number of resources currently available to the semaphore. This number can never be negative. \sa acquire(), release() */ int QSemaphore::available() const { if (futexAvailable()) return futexAvailCounter(u.load()); QMutexLocker locker(&d->mutex); return d->avail; } /*! Tries to acquire \c n resources guarded by the semaphore and returns \c true on success. If available() < \a n, this call immediately returns \c false without acquiring any resources. Example: \snippet code/src_corelib_thread_qsemaphore.cpp 2 \sa acquire() */ bool QSemaphore::tryAcquire(int n) { Q_ASSERT_X(n >= 0, "QSemaphore::tryAcquire", "parameter 'n' must be non-negative"); if (futexAvailable()) return futexSemaphoreTryAcquire(u, n, 0); QMutexLocker locker(&d->mutex); if (n > d->avail) return false; d->avail -= n; return true; } /*! Tries to acquire \c n resources guarded by the semaphore and returns \c true on success. If available() < \a n, this call will wait for at most \a timeout milliseconds for resources to become available. Note: Passing a negative number as the \a timeout is equivalent to calling acquire(), i.e. this function will wait forever for resources to become available if \a timeout is negative. Example: \snippet code/src_corelib_thread_qsemaphore.cpp 3 \sa acquire() */ bool QSemaphore::tryAcquire(int n, int timeout) { Q_ASSERT_X(n >= 0, "QSemaphore::tryAcquire", "parameter 'n' must be non-negative"); if (futexAvailable()) return futexSemaphoreTryAcquire(u, n, timeout < 0 ? -1 : timeout); QDeadlineTimer timer(timeout); QMutexLocker locker(&d->mutex); qint64 remainingTime = timer.remainingTime(); while (n > d->avail && remainingTime > 0) { if (!d->cond.wait(locker.mutex(), remainingTime)) return false; remainingTime = timer.remainingTime(); } if (n > d->avail) return false; d->avail -= n; return true; } /*! \class QSemaphoreReleaser \brief The QSemaphoreReleaser class provides exception-safe deferral of a QSemaphore::release() call \since 5.10 \ingroup thread \inmodule QtCore \reentrant QSemaphoreReleaser can be used wherever you would otherwise use QSemaphore::release(). Constructing a QSemaphoreReleaser defers the release() call on the semaphore until the QSemaphoreReleaser is destroyed (see \l{http://en.cppreference.com/w/cpp/language/raii}{RAII pattern}). You can use this to reliably release a semaphore to avoid dead-lock in the face of exceptions or early returns: \code // ... do something that may throw or return early sem.release(); \endcode If an early return is taken or an exception is thrown before the \c{sem.release()} call is reached, the semaphore is not released, possibly preventing the thread waiting in the corresponding \c{sem.acquire()} call from ever continuing execution. When using RAII instead: \code const QSemaphoreReleaser releaser(sem); // ... do something that may throw or early return // implicitly calls sem.release() here and at every other return in between \endcode this can no longer happen, because the compiler will make sure that the QSemaphoreReleaser destructor is always called, and therefore the semaphore is always released. QSemaphoreReleaser is move-enabled and can therefore be returned from functions to transfer responsibility for releasing a semaphore out of a function or a scope: \code { // some scope QSemaphoreReleaser releaser; // does nothing // ... if (someCondition) { releaser = QSemaphoreReleaser(sem); // ... } // ... } // conditionally calls sem.release(), depending on someCondition \endcode A QSemaphoreReleaser can be canceled by a call to cancel(). A canceled semaphore releaser will no longer call QSemaphore::release() in its destructor. \sa QMutexLocker */ /*! \fn QSemaphoreReleaser::QSemaphoreReleaser() Default constructor. Creates a QSemaphoreReleaser that does nothing. */ /*! \fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphore &sem, int n) Constructor. Stores the arguments and calls \a{sem}.release(\a{n}) in the destructor. */ /*! \fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphore *sem, int n) Constructor. Stores the arguments and calls \a{sem}->release(\a{n}) in the destructor. */ /*! \fn QSemaphoreReleaser::QSemaphoreReleaser(QSemaphoreReleaser &&other) Move constructor. Takes over responsibility to call QSemaphore::release() from \a other, which in turn is canceled. \sa cancel() */ /*! \fn QSemaphoreReleaser::operator=(QSemaphoreReleaser &&other) Move assignment operator. Takes over responsibility to call QSemaphore::release() from \a other, which in turn is canceled. If this semaphore releaser had the responsibility to call some QSemaphore::release() itself, it performs the call before taking over from \a other. \sa cancel() */ /*! \fn QSemaphoreReleaser::~QSemaphoreReleaser() Unless canceled, calls QSemaphore::release() with the arguments provided to the constructor, or by the last move assignment. */ /*! \fn QSemaphoreReleaser::swap(QSemaphoreReleaser &other) Exchanges the responsibilites of \c{*this} and \a other. Unlike move assignment, neither of the two objects ever releases its semaphore, if any, as a consequence of swapping. Therefore this function is very fast and never fails. */ /*! \fn QSemaphoreReleaser::semaphore() const Returns a pointer to the QSemaphore object provided to the constructor, or by the last move assignment, if any. Otherwise, returns \c nullptr. */ /*! \fn QSemaphoreReleaser::cancel() Cancels this QSemaphoreReleaser such that the destructor will no longer call \c{semaphore()->release()}. Returns the value of semaphore() before this call. After this call, semaphore() will return \c nullptr. To enable again, assign a new QSemaphoreReleaser: \code releaser.cancel(); // avoid releasing old semaphore() releaser = QSemaphoreReleaser(sem, 42); // now will call sem.release(42) when 'releaser' is destroyed \endcode */ QT_END_NAMESPACE #endif // QT_NO_THREAD