/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //#define WINVER 0x0500 #if (_WIN32_WINNT < 0x0400) #define _WIN32_WINNT 0x0400 #endif #include "qthread.h" #include "qthread_p.h" #include "qthreadstorage.h" #include "qmutex.h" #include #include #include #include #include #ifndef Q_OS_WINCE #ifndef _MT #define _MT #endif #include #else #include "qfunctions_wince.h" #endif #ifndef QT_NO_THREAD QT_BEGIN_NAMESPACE void qt_watch_adopted_thread(const HANDLE adoptedThreadHandle, QThread *qthread); DWORD WINAPI qt_adopted_thread_watcher_function(LPVOID); static DWORD qt_current_thread_data_tls_index = TLS_OUT_OF_INDEXES; void qt_create_tls() { if (qt_current_thread_data_tls_index != TLS_OUT_OF_INDEXES) return; static QMutex mutex; QMutexLocker locker(&mutex); qt_current_thread_data_tls_index = TlsAlloc(); } static void qt_free_tls() { if (qt_current_thread_data_tls_index != TLS_OUT_OF_INDEXES) { TlsFree(qt_current_thread_data_tls_index); qt_current_thread_data_tls_index = TLS_OUT_OF_INDEXES; } } Q_DESTRUCTOR_FUNCTION(qt_free_tls) /* QThreadData */ void QThreadData::clearCurrentThreadData() { TlsSetValue(qt_current_thread_data_tls_index, 0); } QThreadData *QThreadData::current(bool createIfNecessary) { qt_create_tls(); QThreadData *threadData = reinterpret_cast(TlsGetValue(qt_current_thread_data_tls_index)); if (!threadData && createIfNecessary) { threadData = new QThreadData; // This needs to be called prior to new AdoptedThread() to // avoid recursion. TlsSetValue(qt_current_thread_data_tls_index, threadData); QT_TRY { threadData->thread = new QAdoptedThread(threadData); } QT_CATCH(...) { TlsSetValue(qt_current_thread_data_tls_index, 0); threadData->deref(); threadData = 0; QT_RETHROW; } threadData->deref(); threadData->isAdopted = true; threadData->threadId = reinterpret_cast(GetCurrentThreadId()); if (!QCoreApplicationPrivate::theMainThread) { QCoreApplicationPrivate::theMainThread = threadData->thread; // TODO: is there a way to reflect the branch's behavior using // WinRT API? } else { HANDLE realHandle = INVALID_HANDLE_VALUE; #if !defined(Q_OS_WINCE) || (defined(_WIN32_WCE) && (_WIN32_WCE>=0x600)) DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &realHandle, 0, FALSE, DUPLICATE_SAME_ACCESS); #else realHandle = reinterpret_cast(GetCurrentThreadId()); #endif qt_watch_adopted_thread(realHandle, threadData->thread); } } return threadData; } void QAdoptedThread::init() { d_func()->handle = GetCurrentThread(); d_func()->id = GetCurrentThreadId(); } static QVector qt_adopted_thread_handles; static QVector qt_adopted_qthreads; static QMutex qt_adopted_thread_watcher_mutex; static DWORD qt_adopted_thread_watcher_id = 0; static HANDLE qt_adopted_thread_wakeup = 0; /*! \internal Adds an adopted thread to the list of threads that Qt watches to make sure the thread data is properly cleaned up. This function starts the watcher thread if necessary. */ void qt_watch_adopted_thread(const HANDLE adoptedThreadHandle, QThread *qthread) { QMutexLocker lock(&qt_adopted_thread_watcher_mutex); if (GetCurrentThreadId() == qt_adopted_thread_watcher_id) { #if !defined(Q_OS_WINCE) || (defined(_WIN32_WCE) && (_WIN32_WCE>=0x600)) CloseHandle(adoptedThreadHandle); #endif return; } qt_adopted_thread_handles.append(adoptedThreadHandle); qt_adopted_qthreads.append(qthread); // Start watcher thread if it is not already running. if (qt_adopted_thread_watcher_id == 0) { if (qt_adopted_thread_wakeup == 0) { qt_adopted_thread_wakeup = CreateEvent(0, false, false, 0); qt_adopted_thread_handles.prepend(qt_adopted_thread_wakeup); } CloseHandle(CreateThread(0, 0, qt_adopted_thread_watcher_function, 0, 0, &qt_adopted_thread_watcher_id)); } else { SetEvent(qt_adopted_thread_wakeup); } } /* This function loops and waits for native adopted threads to finish. When this happens it derefs the QThreadData for the adopted thread to make sure it gets cleaned up properly. */ DWORD WINAPI qt_adopted_thread_watcher_function(LPVOID) { forever { qt_adopted_thread_watcher_mutex.lock(); if (qt_adopted_thread_handles.count() == 1) { qt_adopted_thread_watcher_id = 0; qt_adopted_thread_watcher_mutex.unlock(); break; } QVector handlesCopy = qt_adopted_thread_handles; qt_adopted_thread_watcher_mutex.unlock(); DWORD ret = WAIT_TIMEOUT; int count; int offset; int loops = handlesCopy.size() / MAXIMUM_WAIT_OBJECTS; if (handlesCopy.size() % MAXIMUM_WAIT_OBJECTS) ++loops; if (loops == 1) { // no need to loop, no timeout offset = 0; count = handlesCopy.count(); ret = WaitForMultipleObjects(handlesCopy.count(), handlesCopy.constData(), false, INFINITE); } else { int loop = 0; do { offset = loop * MAXIMUM_WAIT_OBJECTS; count = qMin(handlesCopy.count() - offset, MAXIMUM_WAIT_OBJECTS); ret = WaitForMultipleObjects(count, handlesCopy.constData() + offset, false, 100); loop = (loop + 1) % loops; } while (ret == WAIT_TIMEOUT); } if (ret == WAIT_FAILED || ret >= WAIT_OBJECT_0 + uint(count)) { qWarning("QThread internal error while waiting for adopted threads: %d", int(GetLastError())); continue; } const int handleIndex = offset + ret - WAIT_OBJECT_0; if (handleIndex == 0){ // New handle to watch was added. continue; } else { // printf("(qt) - qt_adopted_thread_watcher_function... called\n"); const int qthreadIndex = handleIndex - 1; qt_adopted_thread_watcher_mutex.lock(); QThreadData *data = QThreadData::get2(qt_adopted_qthreads.at(qthreadIndex)); qt_adopted_thread_watcher_mutex.unlock(); if (data->isAdopted) { QThread *thread = data->thread; Q_ASSERT(thread); QThreadPrivate *thread_p = static_cast(QObjectPrivate::get(thread)); Q_UNUSED(thread_p) Q_ASSERT(!thread_p->finished); thread_p->finish(thread); } data->deref(); QMutexLocker lock(&qt_adopted_thread_watcher_mutex); #if !defined(Q_OS_WINCE) || (defined(_WIN32_WCE) && (_WIN32_WCE>=0x600)) CloseHandle(qt_adopted_thread_handles.at(handleIndex)); #endif qt_adopted_thread_handles.remove(handleIndex); qt_adopted_qthreads.remove(qthreadIndex); } } QThreadData *threadData = reinterpret_cast(TlsGetValue(qt_current_thread_data_tls_index)); if (threadData) threadData->deref(); return 0; } #if !defined(QT_NO_DEBUG) && defined(Q_CC_MSVC) && !defined(Q_OS_WINCE) #ifndef Q_OS_WIN64 # define ULONG_PTR DWORD #endif typedef struct tagTHREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) HANDLE dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } THREADNAME_INFO; void qt_set_thread_name(HANDLE threadId, LPCSTR threadName) { THREADNAME_INFO info; info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = threadId; info.dwFlags = 0; __try { RaiseException(0x406D1388, 0, sizeof(info)/sizeof(DWORD), (const ULONG_PTR*)&info); } __except (EXCEPTION_CONTINUE_EXECUTION) { } } #endif // !QT_NO_DEBUG && Q_CC_MSVC && !Q_OS_WINCE /************************************************************************** ** QThreadPrivate *************************************************************************/ #endif // QT_NO_THREAD void QThreadPrivate::createEventDispatcher(QThreadData *data) { QEventDispatcherWin32 *theEventDispatcher = new QEventDispatcherWin32; data->eventDispatcher.storeRelease(theEventDispatcher); theEventDispatcher->startingUp(); } #ifndef QT_NO_THREAD unsigned int __stdcall QT_ENSURE_STACK_ALIGNED_FOR_SSE QThreadPrivate::start(void *arg) { QThread *thr = reinterpret_cast(arg); QThreadData *data = QThreadData::get2(thr); qt_create_tls(); TlsSetValue(qt_current_thread_data_tls_index, data); data->threadId = reinterpret_cast(GetCurrentThreadId()); QThread::setTerminationEnabled(false); { QMutexLocker locker(&thr->d_func()->mutex); data->quitNow = thr->d_func()->exited; } if (data->eventDispatcher.load()) // custom event dispatcher set? data->eventDispatcher.load()->startingUp(); else createEventDispatcher(data); #if !defined(QT_NO_DEBUG) && defined(Q_CC_MSVC) && !defined(Q_OS_WINCE) // sets the name of the current thread. QByteArray objectName = thr->objectName().toLocal8Bit(); qt_set_thread_name((HANDLE)-1, objectName.isEmpty() ? thr->metaObject()->className() : objectName.constData()); #endif emit thr->started(QThread::QPrivateSignal()); QThread::setTerminationEnabled(true); thr->run(); finish(arg); return 0; } void QThreadPrivate::finish(void *arg, bool lockAnyway) { QThread *thr = reinterpret_cast(arg); QThreadPrivate *d = thr->d_func(); QMutexLocker locker(lockAnyway ? &d->mutex : 0); d->isInFinish = true; d->priority = QThread::InheritPriority; void **tls_data = reinterpret_cast(&d->data->tls); locker.unlock(); emit thr->finished(QThread::QPrivateSignal()); QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); QThreadStorageData::finish(tls_data); locker.relock(); QAbstractEventDispatcher *eventDispatcher = d->data->eventDispatcher.load(); if (eventDispatcher) { d->data->eventDispatcher = 0; locker.unlock(); eventDispatcher->closingDown(); delete eventDispatcher; locker.relock(); } d->running = false; d->finished = true; d->isInFinish = false; d->interruptionRequested = false; if (!d->waiters) { CloseHandle(d->handle); d->handle = 0; } d->id = 0; } /************************************************************************** ** QThread *************************************************************************/ Qt::HANDLE QThread::currentThreadId() Q_DECL_NOTHROW { return reinterpret_cast(GetCurrentThreadId()); } int QThread::idealThreadCount() Q_DECL_NOTHROW { SYSTEM_INFO sysinfo; GetSystemInfo(&sysinfo); return sysinfo.dwNumberOfProcessors; } void QThread::yieldCurrentThread() { #ifndef Q_OS_WINCE SwitchToThread(); #else ::Sleep(0); #endif } void QThread::sleep(unsigned long secs) { ::Sleep(secs * 1000); } void QThread::msleep(unsigned long msecs) { ::Sleep(msecs); } void QThread::usleep(unsigned long usecs) { ::Sleep((usecs / 1000) + 1); } void QThread::start(Priority priority) { Q_D(QThread); QMutexLocker locker(&d->mutex); if (d->isInFinish) { locker.unlock(); wait(); locker.relock(); } if (d->running) return; d->running = true; d->finished = false; d->exited = false; d->returnCode = 0; d->interruptionRequested = false; /* NOTE: we create the thread in the suspended state, set the priority and then resume the thread. since threads are created with normal priority by default, we could get into a case where a thread (with priority less than NormalPriority) tries to create a new thread (also with priority less than NormalPriority), but the newly created thread preempts its 'parent' and runs at normal priority. */ d->handle = (Qt::HANDLE) _beginthreadex(NULL, d->stackSize, QThreadPrivate::start, this, CREATE_SUSPENDED, &(d->id)); if (!d->handle) { qErrnoWarning(errno, "QThread::start: Failed to create thread"); d->running = false; d->finished = true; return; } int prio; d->priority = priority; switch (d->priority) { case IdlePriority: prio = THREAD_PRIORITY_IDLE; break; case LowestPriority: prio = THREAD_PRIORITY_LOWEST; break; case LowPriority: prio = THREAD_PRIORITY_BELOW_NORMAL; break; case NormalPriority: prio = THREAD_PRIORITY_NORMAL; break; case HighPriority: prio = THREAD_PRIORITY_ABOVE_NORMAL; break; case HighestPriority: prio = THREAD_PRIORITY_HIGHEST; break; case TimeCriticalPriority: prio = THREAD_PRIORITY_TIME_CRITICAL; break; case InheritPriority: default: prio = GetThreadPriority(GetCurrentThread()); break; } if (!SetThreadPriority(d->handle, prio)) { qErrnoWarning("QThread::start: Failed to set thread priority"); } if (ResumeThread(d->handle) == (DWORD) -1) { qErrnoWarning("QThread::start: Failed to resume new thread"); } } void QThread::terminate() { Q_D(QThread); QMutexLocker locker(&d->mutex); if (!d->running) return; if (!d->terminationEnabled) { d->terminatePending = true; return; } TerminateThread(d->handle, 0); QThreadPrivate::finish(this, false); } bool QThread::wait(unsigned long time) { Q_D(QThread); QMutexLocker locker(&d->mutex); if (d->id == GetCurrentThreadId()) { qWarning("QThread::wait: Thread tried to wait on itself"); return false; } if (d->finished || !d->running) return true; ++d->waiters; locker.mutex()->unlock(); bool ret = false; switch (WaitForSingleObject(d->handle, time)) { case WAIT_OBJECT_0: ret = true; break; case WAIT_FAILED: qErrnoWarning("QThread::wait: Thread wait failure"); break; case WAIT_ABANDONED: case WAIT_TIMEOUT: default: break; } locker.mutex()->lock(); --d->waiters; if (ret && !d->finished) { // thread was terminated by someone else QThreadPrivate::finish(this, false); } if (d->finished && !d->waiters) { CloseHandle(d->handle); d->handle = 0; } return ret; } void QThread::setTerminationEnabled(bool enabled) { QThread *thr = currentThread(); Q_ASSERT_X(thr != 0, "QThread::setTerminationEnabled()", "Current thread was not started with QThread."); QThreadPrivate *d = thr->d_func(); QMutexLocker locker(&d->mutex); d->terminationEnabled = enabled; if (enabled && d->terminatePending) { QThreadPrivate::finish(thr, false); locker.unlock(); // don't leave the mutex locked! _endthreadex(0); } } // Caller must hold the mutex void QThreadPrivate::setPriority(QThread::Priority threadPriority) { // copied from start() with a few modifications: int prio; priority = threadPriority; switch (priority) { case QThread::IdlePriority: prio = THREAD_PRIORITY_IDLE; break; case QThread::LowestPriority: prio = THREAD_PRIORITY_LOWEST; break; case QThread::LowPriority: prio = THREAD_PRIORITY_BELOW_NORMAL; break; case QThread::NormalPriority: prio = THREAD_PRIORITY_NORMAL; break; case QThread::HighPriority: prio = THREAD_PRIORITY_ABOVE_NORMAL; break; case QThread::HighestPriority: prio = THREAD_PRIORITY_HIGHEST; break; case QThread::TimeCriticalPriority: prio = THREAD_PRIORITY_TIME_CRITICAL; break; case QThread::InheritPriority: default: qWarning("QThread::setPriority: Argument cannot be InheritPriority"); return; } if (!SetThreadPriority(handle, prio)) { qErrnoWarning("QThread::setPriority: Failed to set thread priority"); } } QT_END_NAMESPACE #endif // QT_NO_THREAD