/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include int main() { { // STREAM //! [0] QPolygon polygon; polygon << QPoint(10, 20) << QPoint(20, 30); //! [0] } { // STREAMF //! [1] QPolygonF polygon; polygon << QPointF(10.4, 20.5) << QPointF(20.2, 30.2); //! [1] } { // SETPOINTS //! [2] static const int points[] = { 10, 20, 30, 40 }; QPolygon polygon; polygon.setPoints(2, points); //! [2] } { // SETPOINTS2 //! [3] QPolygon polygon; polygon.setPoints(2, 10, 20, 30, 40); //! [3] } { // PUTPOINTS //! [4] QPolygon polygon(1); polygon[0] = QPoint(4, 5); polygon.putPoints(1, 2, 6,7, 8,9); //! [4] } { // PUTPOINTS2 //! [5] QPolygon polygon(3); polygon.putPoints(0, 3, 4,5, 0,0, 8,9); polygon.putPoints(1, 1, 6,7); //! [5] } { // PUTPOINTS3 //! [6] QPolygon polygon1; polygon1.putPoints(0, 3, 1,2, 0,0, 5,6); // polygon1 is now the three-point polygon(1,2, 0,0, 5,6); QPolygon polygon2; polygon2.putPoints(0, 3, 4,4, 5,5, 6,6); // polygon2 is now (4,4, 5,5, 6,6); polygon1.putPoints(2, 3, polygon2); // polygon1 is now the five-point polygon(1,2, 0,0, 4,4, 5,5, 6,6); //! [6] } return 0; }