TARGET = QtGui QT = core-private MODULE_CONFIG = needs_qpa_plugin contains(QT_CONFIG, opengl.*):MODULE_CONFIG += opengl DEFINES += QT_NO_USING_NAMESPACE QMAKE_DOCS = $$PWD/doc/qtgui.qdocconf MODULE_PLUGIN_TYPES = \ platforms \ imageformats # This is here only because the platform plugin is no module, obviously. win32:contains(QT_CONFIG, angle)|contains(QT_CONFIG, dynamicgl) { MODULE_AUX_INCLUDES = \ \$\$QT_MODULE_INCLUDE_BASE/QtANGLE } load(qt_module) # Code coverage with TestCocoon # The following is required as extra compilers use $$QMAKE_CXX instead of $(CXX). # Without this, testcocoon.prf is read only after $$QMAKE_CXX is used by the # extra compilers. testcocoon { load(testcocoon) } mac:!ios: LIBS_PRIVATE += -framework Cocoa CONFIG += simd optimize_full include(accessible/accessible.pri) include(kernel/kernel.pri) include(image/image.pri) include(text/text.pri) include(painting/painting.pri) include(util/util.pri) include(math3d/math3d.pri) include(opengl/opengl.pri) include(animation/animation.pri) include(itemmodels/itemmodels.pri) QMAKE_LIBS += $$QMAKE_LIBS_GUI load(cmake_functions) win32: CMAKE_WINDOWS_BUILD = True contains(QT_CONFIG, angle) { CMAKE_GL_INCDIRS = $$CMAKE_INCLUDE_DIR CMAKE_ANGLE_EGL_DLL_RELEASE = libEGL.dll CMAKE_ANGLE_EGL_IMPLIB_RELEASE = libEGL.lib CMAKE_ANGLE_GLES2_DLL_RELEASE = libGLESv2.dll CMAKE_ANGLE_GLES2_IMPLIB_RELEASE = libGLESv2.lib CMAKE_ANGLE_EGL_DLL_DEBUG = libEGLd.dll CMAKE_ANGLE_EGL_IMPLIB_DEBUG = libEGLd.lib CMAKE_ANGLE_GLES2_DLL_DEBUG = libGLESv2d.dll CMAKE_ANGLE_GLES2_IMPLIB_DEBUG = libGLESv2d.lib CMAKE_QT_OPENGL_IMPLEMENTATION = GLESv2 } else { contains(QT_CONFIG, egl) { CMAKE_EGL_LIBS = $$cmakeProcessLibs($$QMAKE_LIBS_EGL) !isEmpty(QMAKE_LIBDIR_EGL): CMAKE_EGL_LIBDIR += $$cmakeTargetPath($$QMAKE_LIBDIR_EGL) } contains(QT_CONFIG, opengles2) { !isEmpty(QMAKE_INCDIR_OPENGL_ES2): CMAKE_GL_INCDIRS = $$cmakeTargetPaths($$QMAKE_INCDIR_OPENGL_ES2) CMAKE_OPENGL_INCDIRS = $$cmakePortablePaths($$QMAKE_INCDIR_OPENGL_ES2) CMAKE_OPENGL_LIBS = $$cmakeProcessLibs($$QMAKE_LIBS_OPENGL_ES2) !isEmpty(QMAKE_LIBDIR_OPENGL_ES2): CMAKE_OPENGL_LIBDIR = $$cmakePortablePaths($$QMAKE_LIBDIR_OPENGL_ES2) CMAKE_GL_HEADER_NAME = GLES2/gl2.h CMAKE_QT_OPENGL_IMPLEMENTATION = GLESv2 } else:contains(QT_CONFIG, opengl) { !isEmpty(QMAKE_INCDIR_OPENGL): CMAKE_GL_INCDIRS = $$cmakeTargetPaths($$QMAKE_INCDIR_OPENGL) CMAKE_OPENGL_INCDIRS = $$cmakePortablePaths($$QMAKE_INCDIR_OPENGL) !contains(QT_CONFIG, dynamicgl): CMAKE_OPENGL_LIBS = $$cmakeProcessLibs($$QMAKE_LIBS_OPENGL) !isEmpty(QMAKE_LIBDIR_OPENGL): CMAKE_OPENGL_LIBDIR = $$cmakePortablePaths($$QMAKE_LIBDIR_OPENGL) CMAKE_GL_HEADER_NAME = GL/gl.h mac: CMAKE_GL_HEADER_NAME = gl.h CMAKE_QT_OPENGL_IMPLEMENTATION = GL } } contains(QT_CONFIG, egl): CMAKE_EGL_INCDIRS = $$cmakePortablePaths($$QMAKE_INCDIR_EGL) QMAKE_DYNAMIC_LIST_FILE = $$PWD/QtGui.dynlist