/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #ifdef QT_COMPILER_SUPPORTS_SSSE3 QT_BEGIN_NAMESPACE // Convert a scanline of RGB888 (src) to RGB32 (dst) // src must be at least len * 3 bytes // dst must be at least len * 4 bytes Q_GUI_EXPORT void QT_FASTCALL qt_convert_rgb888_to_rgb32_ssse3(quint32 *dst, const uchar *src, int len) { quint32 *const end = dst + len; // Prologue, align dst to 16 bytes. The alignment is done on dst because it has 4 store() // for each 3 load() of src. const int offsetToAlignOn16Bytes = (4 - ((reinterpret_cast(dst) >> 2) & 0x3)) & 0x3; const int prologLength = qMin(len, offsetToAlignOn16Bytes); for (int i = 0; i < prologLength; ++i) { *dst++ = qRgb(src[0], src[1], src[2]); src += 3; } // Mask the 4 first colors of the RGB888 vector const __m128i shuffleMask = _mm_set_epi8(char(0xff), 9, 10, 11, char(0xff), 6, 7, 8, char(0xff), 3, 4, 5, char(0xff), 0, 1, 2); // Mask the 4 last colors of a RGB888 vector with an offset of 1 (so the last 3 bytes are RGB) const __m128i shuffleMaskEnd = _mm_set_epi8(char(0xff), 13, 14, 15, char(0xff), 10, 11, 12, char(0xff), 7, 8, 9, char(0xff), 4, 5, 6); // Mask to have alpha = 0xff const __m128i alphaMask = _mm_set1_epi32(0xff000000); const __m128i *inVectorPtr = (const __m128i *)src; __m128i *dstVectorPtr = (__m128i *)dst; const int simdRoundCount = (len - prologLength) / 16; // one iteration in the loop converts 16 pixels for (int i = 0; i < simdRoundCount; ++i) { /* RGB888 has 5 pixels per vector, + 1 byte from the next pixel. The idea here is to load vectors of RGB888 and use palignr to select a vector out of two vectors. After 3 loads of RGB888 and 3 stores of RGB32, we have 4 pixels left in the last vector of RGB888, we can mask it directly to get a last store or RGB32. After that, the first next byte is a R, and we can loop for the next 16 pixels. The conversion itself is done with a byte permutation (pshufb). */ __m128i firstSrcVector = _mm_lddqu_si128(inVectorPtr); __m128i outputVector = _mm_shuffle_epi8(firstSrcVector, shuffleMask); _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); ++inVectorPtr; ++dstVectorPtr; // There are 4 unused bytes left in srcVector, we need to load the next 16 bytes // and load the next input with palignr __m128i secondSrcVector = _mm_lddqu_si128(inVectorPtr); __m128i srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 12); outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); ++inVectorPtr; ++dstVectorPtr; firstSrcVector = secondSrcVector; // We now have 8 unused bytes left in firstSrcVector secondSrcVector = _mm_lddqu_si128(inVectorPtr); srcVector = _mm_alignr_epi8(secondSrcVector, firstSrcVector, 8); outputVector = _mm_shuffle_epi8(srcVector, shuffleMask); _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); ++inVectorPtr; ++dstVectorPtr; // There are now 12 unused bytes in firstSrcVector. // We can mask them directly, almost there. outputVector = _mm_shuffle_epi8(secondSrcVector, shuffleMaskEnd); _mm_store_si128(dstVectorPtr, _mm_or_si128(outputVector, alphaMask)); ++dstVectorPtr; } src = (const uchar *)inVectorPtr; dst = (quint32 *)dstVectorPtr; while (dst != end) { *dst++ = qRgb(src[0], src[1], src[2]); src += 3; } } void convert_RGB888_to_RGB32_ssse3(QImageData *dest, const QImageData *src, Qt::ImageConversionFlags) { Q_ASSERT(src->format == QImage::Format_RGB888); Q_ASSERT(dest->format == QImage::Format_RGB32 || dest->format == QImage::Format_ARGB32 || dest->format == QImage::Format_ARGB32_Premultiplied); Q_ASSERT(src->width == dest->width); Q_ASSERT(src->height == dest->height); const uchar *src_data = (uchar *) src->data; quint32 *dest_data = (quint32 *) dest->data; for (int i = 0; i < src->height; ++i) { qt_convert_rgb888_to_rgb32_ssse3(dest_data, src_data, src->width); src_data += src->bytes_per_line; dest_data = (quint32 *)((uchar*)dest_data + dest->bytes_per_line); } } QT_END_NAMESPACE #endif // QT_COMPILER_SUPPORTS_SSSE3