/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QGUIACTION_H #define QGUIACTION_H #include #if QT_CONFIG(shortcut) # include #endif #include #include #include QT_REQUIRE_CONFIG(action); QT_BEGIN_NAMESPACE class QActionEvent; class QGuiActionGroup; class QGuiActionPrivate; class Q_GUI_EXPORT QGuiAction : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QGuiAction) Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable NOTIFY changed) Q_PROPERTY(bool checked READ isChecked WRITE setChecked NOTIFY toggled) Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY changed) Q_PROPERTY(QIcon icon READ icon WRITE setIcon NOTIFY changed) Q_PROPERTY(QString text READ text WRITE setText NOTIFY changed) Q_PROPERTY(QString iconText READ iconText WRITE setIconText NOTIFY changed) Q_PROPERTY(QString toolTip READ toolTip WRITE setToolTip NOTIFY changed) Q_PROPERTY(QString statusTip READ statusTip WRITE setStatusTip NOTIFY changed) Q_PROPERTY(QString whatsThis READ whatsThis WRITE setWhatsThis NOTIFY changed) Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY changed) #if QT_CONFIG(shortcut) Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut NOTIFY changed) Q_PROPERTY(Qt::ShortcutContext shortcutContext READ shortcutContext WRITE setShortcutContext NOTIFY changed) Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat NOTIFY changed) #endif // QT_CONFIG(shortcut) Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY changed) Q_PROPERTY(MenuRole menuRole READ menuRole WRITE setMenuRole NOTIFY changed) Q_PROPERTY(bool iconVisibleInMenu READ isIconVisibleInMenu WRITE setIconVisibleInMenu NOTIFY changed) Q_PROPERTY(bool shortcutVisibleInContextMenu READ isShortcutVisibleInContextMenu WRITE setShortcutVisibleInContextMenu NOTIFY changed) Q_PROPERTY(Priority priority READ priority WRITE setPriority) public: // note this is copied into qplatformmenu.h, which must stay in sync enum MenuRole { NoRole = 0, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole, AboutRole, PreferencesRole, QuitRole }; Q_ENUM(MenuRole) enum Priority { LowPriority = 0, NormalPriority = 128, HighPriority = 256}; Q_ENUM(Priority) explicit QGuiAction(QObject *parent = nullptr); explicit QGuiAction(const QString &text, QObject *parent = nullptr); explicit QGuiAction(const QIcon &icon, const QString &text, QObject *parent = nullptr); ~QGuiAction(); void setActionGroup(QGuiActionGroup *group); QGuiActionGroup *guiActionGroup() const; void setIcon(const QIcon &icon); QIcon icon() const; void setText(const QString &text); QString text() const; void setIconText(const QString &text); QString iconText() const; void setToolTip(const QString &tip); QString toolTip() const; void setStatusTip(const QString &statusTip); QString statusTip() const; void setWhatsThis(const QString &what); QString whatsThis() const; void setPriority(Priority priority); Priority priority() const; void setSeparator(bool b); bool isSeparator() const; #if QT_CONFIG(shortcut) void setShortcut(const QKeySequence &shortcut); QKeySequence shortcut() const; void setShortcuts(const QList &shortcuts); void setShortcuts(QKeySequence::StandardKey); QList shortcuts() const; void setShortcutContext(Qt::ShortcutContext context); Qt::ShortcutContext shortcutContext() const; void setAutoRepeat(bool); bool autoRepeat() const; #endif // QT_CONFIG(shortcut) void setFont(const QFont &font); QFont font() const; void setCheckable(bool); bool isCheckable() const; QVariant data() const; void setData(const QVariant &var); bool isChecked() const; bool isEnabled() const; bool isVisible() const; enum ActionEvent { Trigger, Hover }; void activate(ActionEvent event); void setMenuRole(MenuRole menuRole); MenuRole menuRole() const; void setIconVisibleInMenu(bool visible); bool isIconVisibleInMenu() const; void setShortcutVisibleInContextMenu(bool show); bool isShortcutVisibleInContextMenu() const; protected: bool event(QEvent *) override; QGuiAction(QGuiActionPrivate &dd, QObject *parent); public Q_SLOTS: void trigger() { activate(Trigger); } void hover() { activate(Hover); } void setChecked(bool); void toggle(); void setEnabled(bool); inline void setDisabled(bool b) { setEnabled(!b); } void setVisible(bool); Q_SIGNALS: void changed(); void triggered(bool checked = false); void hovered(); void toggled(bool); private: Q_DISABLE_COPY(QGuiAction) friend class QGuiActionGroup; }; #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug, const QGuiAction *); #endif QT_END_NAMESPACE #endif // QGUIACTION_H