/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qguiactiongroup.h" #include "qguiaction.h" #include "qguiaction_p.h" #include "qguiactiongroup_p.h" #include "qevent.h" #include "qlist.h" QT_BEGIN_NAMESPACE QGuiActionGroupPrivate::QGuiActionGroupPrivate() : enabled(1), visible(1) { } QGuiActionGroupPrivate::~QGuiActionGroupPrivate() = default; void QGuiActionGroup::_q_actionChanged() { Q_D(QGuiActionGroup); auto action = qobject_cast(sender()); Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionChanged", "internal error"); if (d->exclusionPolicy != QGuiActionGroup::ExclusionPolicy::None) { if (action->isChecked()) { if (action != d->current) { if (!d->current.isNull()) d->current->setChecked(false); d->current = action; } } else if (action == d->current) { d->current = nullptr; } } } void QGuiActionGroup::_q_actionTriggered() { Q_D(QGuiActionGroup); auto action = qobject_cast(sender()); Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionTriggered", "internal error"); d->emitSignal(QGuiActionGroupPrivate::Triggered, action); } void QGuiActionGroup::_q_actionHovered() { Q_D(QGuiActionGroup); auto action = qobject_cast(sender()); Q_ASSERT_X(action != nullptr, "QGuiActionGroup::_q_actionHovered", "internal error"); d->emitSignal(QGuiActionGroupPrivate::Hovered, action); } /*! \class QGuiActionGroup \brief The QGuiActionGroup class groups actions together. \since 6.0 \inmodule QtGui QGuiActionGroup is a base class for classes grouping classes inhheriting QGuiAction objects together. In some situations it is useful to group QGuiAction objects together. For example, if you have a \uicontrol{Left Align} action, a \uicontrol{Right Align} action, a \uicontrol{Justify} action, and a \uicontrol{Center} action, only one of these actions should be active at any one time. One simple way of achieving this is to group the actions together in an action group, inheriting QGuiActionGroup. \sa QGuiAction */ /*! \enum QGuiActionGroup::ExclusionPolicy This enum specifies the different policies that can be used to control how the group performs exclusive checking on checkable actions. \value None The actions in the group can be checked independently of each other. \value Exclusive Exactly one action can be checked at any one time. This is the default policy. \value ExclusiveOptional At most one action can be checked at any one time. The actions can also be all unchecked. \sa exclusionPolicy */ /*! Constructs an action group for the \a parent object. The action group is exclusive by default. Call setExclusive(false) to make the action group non-exclusive. To make the group exclusive but allow unchecking the active action call instead setExclusionPolicy(QGuiActionGroup::ExclusionPolicy::ExclusiveOptional) */ QGuiActionGroup::QGuiActionGroup(QObject* parent) : QGuiActionGroup(*new QGuiActionGroupPrivate, parent) { } QGuiActionGroup::QGuiActionGroup(QGuiActionGroupPrivate &dd, QObject *parent) : QObject(dd, parent) { } /*! Destroys the action group. */ QGuiActionGroup::~QGuiActionGroup() = default; /*! \fn QGuiAction *QGuiActionGroup::addAction(QGuiAction *action) Adds the \a action to this group, and returns it. Normally an action is added to a group by creating it with the group as its parent, so this function is not usually used. \sa QGuiAction::setActionGroup() */ QGuiAction *QGuiActionGroup::addAction(QGuiAction* a) { Q_D(QGuiActionGroup); if (!d->actions.contains(a)) { d->actions.append(a); QObject::connect(a, &QGuiAction::triggered, this, &QGuiActionGroup::_q_actionTriggered); QObject::connect(a, &QGuiAction::changed, this, &QGuiActionGroup::_q_actionChanged); QObject::connect(a, &QGuiAction::hovered, this, &QGuiActionGroup::_q_actionHovered); } a->d_func()->setEnabled(d->enabled, true); if (!a->d_func()->forceInvisible) { a->setVisible(d->visible); a->d_func()->forceInvisible = false; } if (a->isChecked()) d->current = a; QGuiActionGroup *oldGroup = a->d_func()->group; if (oldGroup != this) { if (oldGroup) oldGroup->removeAction(a); a->d_func()->group = this; a->d_func()->sendDataChanged(); } return a; } /*! Removes the \a action from this group. The action will have no parent as a result. \sa QGuiAction::setActionGroup() */ void QGuiActionGroup::removeAction(QGuiAction *action) { Q_D(QGuiActionGroup); if (d->actions.removeAll(action)) { if (action == d->current) d->current = nullptr; QObject::disconnect(action, &QGuiAction::triggered, this, &QGuiActionGroup::_q_actionTriggered); QObject::disconnect(action, &QGuiAction::changed, this, &QGuiActionGroup::_q_actionChanged); QObject::disconnect(action, &QGuiAction::hovered, this, &QGuiActionGroup::_q_actionHovered); action->d_func()->group = nullptr; } } /*! Returns the list of this groups's actions. This may be empty. */ QList QGuiActionGroup::guiActions() const { Q_D(const QGuiActionGroup); return d->actions; } /*! \brief Enable or disable the group exclusion checking This is a convenience method that calls setExclusionPolicy(ExclusionPolicy::Exclusive) when \a b is true, else setExclusionPolicy(QActionGroup::ExclusionPolicy::None). \sa QGuiActionGroup::exclusionPolicy */ void QGuiActionGroup::setExclusive(bool b) { setExclusionPolicy(b ? QGuiActionGroup::ExclusionPolicy::Exclusive : QGuiActionGroup::ExclusionPolicy::None); } /*! \brief Returns true if the group is exclusive The group is exclusive if the ExclusionPolicy is either Exclusive or ExclusionOptional. */ bool QGuiActionGroup::isExclusive() const { return exclusionPolicy() != QGuiActionGroup::ExclusionPolicy::None; } /*! \property QGuiActionGroup::exclusionPolicy \brief This property holds the group exclusive checking policy If exclusionPolicy is set to Exclusive, only one checkable action in the action group can ever be active at any time. If the user chooses another checkable action in the group, the one they chose becomes active and the one that was active becomes inactive. If exclusionPolicy is set to ExclusionOptional the group is exclusive but the active checkable action in the group can be unchecked leaving the group with no actions checked. \sa QGuiAction::checkable */ void QGuiActionGroup::setExclusionPolicy(QGuiActionGroup::ExclusionPolicy policy) { Q_D(QGuiActionGroup); d->exclusionPolicy = policy; } QGuiActionGroup::ExclusionPolicy QGuiActionGroup::exclusionPolicy() const { Q_D(const QGuiActionGroup); return d->exclusionPolicy; } /*! \fn void QGuiActionGroup::setDisabled(bool b) This is a convenience function for the \l enabled property, that is useful for signals--slots connections. If \a b is true the action group is disabled; otherwise it is enabled. */ /*! \property QGuiActionGroup::enabled \brief whether the action group is enabled Each action in the group will be enabled or disabled unless it has been explicitly disabled. \sa QGuiAction::setEnabled() */ void QGuiActionGroup::setEnabled(bool b) { Q_D(QGuiActionGroup); d->enabled = b; for (auto action : qAsConst(d->actions)) { action->d_func()->setEnabled(b, true); } } bool QGuiActionGroup::isEnabled() const { Q_D(const QGuiActionGroup); return d->enabled; } /*! Returns the currently checked action in the group, or \nullptr if none are checked. */ QGuiAction *QGuiActionGroup::checkedGuiAction() const { Q_D(const QGuiActionGroup); return d->current.data(); } /*! \property QGuiActionGroup::visible \brief whether the action group is visible Each action in the action group will match the visible state of this group unless it has been explicitly hidden. \sa QGuiAction::setEnabled() */ void QGuiActionGroup::setVisible(bool b) { Q_D(QGuiActionGroup); d->visible = b; for (auto action : qAsConst(d->actions)) { if (!action->d_func()->forceInvisible) { action->setVisible(b); action->d_func()->forceInvisible = false; } } } bool QGuiActionGroup::isVisible() const { Q_D(const QGuiActionGroup); return d->visible; } QT_END_NAMESPACE