/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QHIGHDPISCALING_P_H #define QHIGHDPISCALING_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE Q_DECLARE_LOGGING_CATEGORY(lcScaling); class QScreen; class QPlatformScreen; typedef QPair QDpi; #ifndef QT_NO_HIGHDPISCALING class Q_GUI_EXPORT QHighDpiScaling { Q_GADGET public: enum class DpiAdjustmentPolicy { Unset, Enabled, Disabled, UpOnly }; Q_ENUM(DpiAdjustmentPolicy) QHighDpiScaling() = delete; ~QHighDpiScaling() = delete; QHighDpiScaling(const QHighDpiScaling &) = delete; QHighDpiScaling &operator=(const QHighDpiScaling &) = delete; QHighDpiScaling(QHighDpiScaling &&) = delete; QHighDpiScaling &operator=(QHighDpiScaling &&) = delete; static void initHighDpiScaling(); static void updateHighDpiScaling(); static void setGlobalFactor(qreal factor); static void setScreenFactor(QScreen *screen, qreal factor); static bool isActive() { return m_active; } struct ScaleAndOrigin { qreal factor; QPoint origin; }; static ScaleAndOrigin scaleAndOrigin(const QPlatformScreen *platformScreen, QPoint *nativePosition = nullptr); static ScaleAndOrigin scaleAndOrigin(const QScreen *screen, QPoint *nativePosition = nullptr); static ScaleAndOrigin scaleAndOrigin(const QWindow *platformScreen, QPoint *nativePosition = nullptr); template static qreal factor(C *context, QPoint *nativePosition = nullptr) { return scaleAndOrigin(context, nativePosition).factor; } static QPoint mapPositionFromNative(const QPoint &pos, const QPlatformScreen *platformScreen); static QPoint mapPositionToNative(const QPoint &pos, const QPlatformScreen *platformScreen); static QPoint mapPositionToGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window); static QPoint mapPositionFromGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window); static QDpi logicalDpi(const QScreen *screen); private: static qreal rawScaleFactor(const QPlatformScreen *screen); static qreal roundScaleFactor(qreal rawFactor); static QDpi effectiveLogicalDpi(const QPlatformScreen *screen, qreal rawFactor, qreal roundedFactor); static qreal screenSubfactor(const QPlatformScreen *screen); static qreal m_factor; static bool m_active; static bool m_usePixelDensity; static bool m_globalScalingActive; static bool m_pixelDensityScalingActive; static bool m_screenFactorSet; static QDpi m_logicalDpi; }; // Coordinate system conversion functions: // QHighDpi::fromNativePixels : from physical(screen/backing) to logical pixels // QHighDpi::toNativePixels : from logical to physical pixels namespace QHighDpi { inline qreal scale(qreal value, qreal scaleFactor, QPointF /* origin */ = QPointF(0, 0)) { return value * scaleFactor; } inline QSize scale(const QSize &value, qreal scaleFactor, QPointF /* origin */ = QPointF(0, 0)) { return value * scaleFactor; } inline QSizeF scale(const QSizeF &value, qreal scaleFactor, QPointF /* origin */ = QPointF(0, 0)) { return value * scaleFactor; } inline QVector2D scale(const QVector2D &value, qreal scaleFactor, QPointF /* origin */ = QPointF(0, 0)) { return value * float(scaleFactor); } inline QPointF scale(const QPointF &pos, qreal scaleFactor, QPointF origin = QPointF(0, 0)) { return (pos - origin) * scaleFactor + origin; } inline QPoint scale(const QPoint &pos, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { return (pos - origin) * scaleFactor + origin; } inline QRect scale(const QRect &rect, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { return QRect(scale(rect.topLeft(), scaleFactor, origin), scale(rect.size(), scaleFactor)); } inline QRectF scale(const QRectF &rect, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { return QRectF(scale(rect.topLeft(), scaleFactor, origin), scale(rect.size(), scaleFactor)); } inline QMargins scale(const QMargins &margins, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { Q_UNUSED(origin) return QMargins(qRound(qreal(margins.left()) * scaleFactor), qRound(qreal(margins.top()) * scaleFactor), qRound(qreal(margins.right()) * scaleFactor), qRound(qreal(margins.bottom()) * scaleFactor)); } template QVector scale(const QVector &vector, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { if (!QHighDpiScaling::isActive()) return vector; QVector scaled; scaled.reserve(vector.size()); for (const T &item : vector) scaled.append(scale(item, scaleFactor, origin)); return scaled; } inline QRegion scale(const QRegion ®ion, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { if (!QHighDpiScaling::isActive()) return region; QRegion scaled; for (const QRect &rect : region) scaled += scale(rect, scaleFactor, origin); return scaled; } template inline QPoint position(T) { return QPoint(); } inline QPoint position(QPoint point) { return point; } inline QPoint position(QPointF point) { return point.toPoint(); } inline QPoint position(QRect rect) { return rect.center(); } inline QPoint position(QRectF rect) { return rect.center().toPoint(); } template T fromNativePixels(const T &value, const C *context) { QPoint nativePosition = position(value); QHighDpiScaling::ScaleAndOrigin so = QHighDpiScaling::scaleAndOrigin(context, &nativePosition); return scale(value, qreal(1) / so.factor, so.origin); } template T toNativePixels(const T &value, const C *context) { QHighDpiScaling::ScaleAndOrigin so = QHighDpiScaling::scaleAndOrigin(context); return scale(value, so.factor, so.origin); } template T fromNativeLocalPosition(const T &value, const C *context) { return scale(value, qreal(1) / QHighDpiScaling::factor(context)); } template T toNativeLocalPosition(const T &value, const C *context) { return scale(value, QHighDpiScaling::factor(context)); } template inline T fromNative(const T &value, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { return scale(value, qreal(1) / scaleFactor, origin); } template inline T toNative(const T &value, qreal scaleFactor, QPoint origin = QPoint(0, 0)) { return scale(value, scaleFactor, origin); } inline QRect fromNative(const QRect &rect, const QScreen *screen, const QPoint &screenOrigin) { return scale(rect, qreal(1) / QHighDpiScaling::factor(screen), screenOrigin); } inline QRect fromNativeScreenGeometry(const QRect &nativeScreenGeometry, const QScreen *screen) { return QRect(nativeScreenGeometry.topLeft(), scale(nativeScreenGeometry.size(), qreal(1) / QHighDpiScaling::factor(screen))); } inline QRegion fromNativeLocalRegion(const QRegion &pixelRegion, const QWindow *window) { return scale(pixelRegion, qreal(1) / QHighDpiScaling::factor(window)); } // When mapping expose events to Qt rects: round top/left towards the origin and // bottom/right away from the origin, making sure that we cover the whole window. inline QRegion fromNativeLocalExposedRegion(const QRegion &pixelRegion, const QWindow *window) { if (!QHighDpiScaling::isActive()) return pixelRegion; const qreal scaleFactor = QHighDpiScaling::factor(window); QRegion pointRegion; for (const QRectF &rect : pixelRegion) { const QPointF topLeftP = rect.topLeft() / scaleFactor; const QSizeF sizeP = rect.size() / scaleFactor; pointRegion += QRect(QPoint(qFloor(topLeftP.x()), qFloor(topLeftP.y())), QPoint(qCeil(topLeftP.x() + sizeP.width() - 1.0), qCeil(topLeftP.y() + sizeP.height() - 1.0))); } return pointRegion; } inline QRegion toNativeLocalRegion(const QRegion &pointRegion, const QWindow *window) { return scale(pointRegion, QHighDpiScaling::factor(window)); } } // namespace QHighDpi #else // QT_NO_HIGHDPISCALING class Q_GUI_EXPORT QHighDpiScaling { public: static inline void initHighDpiScaling() {} static inline void updateHighDpiScaling() {} static inline void setGlobalFactor(qreal) {} static inline void setScreenFactor(QScreen *, qreal) {} static inline bool isActive() { return false; } static inline qreal factor(const QWindow *) { return 1.0; } static inline qreal factor(const QScreen *) { return 1.0; } static inline qreal factor(const QPlatformScreen *) { return 1.0; } static inline QPoint origin(const QScreen *) { return QPoint(); } static inline QPoint origin(const QPlatformScreen *) { return QPoint(); } static inline QPoint mapPositionFromNative(const QPoint &pos, const QPlatformScreen *) { return pos; } static inline QPoint mapPositionToNative(const QPoint &pos, const QPlatformScreen *) { return pos; } static inline QPoint mapPositionToGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window) { return pos; } static inline QPoint mapPositionFromGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window) { return pos; } static inline QDpi logicalDpi() { return QDpi(-1,-1); } }; namespace QHighDpi { template inline T toNative(const T &value, ...) { return value; } template inline T fromNative(const T &value, ...) { return value; } template inline T fromNativeLocalPosition(const T &value, ...) { return value; } template inline T toNativeLocalPosition(const T &value, ...) { return value; } template inline T fromNativeLocalRegion(const T &value, ...) { return value; } template inline T fromNativeLocalExposedRegion(const T &value, ...) { return value; } template inline T toNativeLocalRegion(const T &value, ...) { return value; } template inline T fromNativeScreenGeometry(const T &value, ...) { return value; } template inline T toNativePixels(const T &value, const U*) {return value;} template inline T fromNativePixels(const T &value, const U*) {return value;} } #endif // QT_NO_HIGHDPISCALING QT_END_NAMESPACE #endif // QHIGHDPISCALING_P_H