/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qinputdevice.h" #include "qinputdevice_p.h" #include "qpointingdevice.h" #include "qwindowsysteminterface_p.h" #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QInputDevice \brief The QInputDevice class describes a device from which a QInputEvent originates. \since 6.0 \inmodule QtGui Each QInputEvent contains a QInputDevice pointer to allow accessing device-specific properties like type, capabilities and seat. It is the responsibility of the platform or generic plug-ins to discover, create and register an instance of this class corresponding to each available input device, via QWindowSystemInterface::registerInputDevice(), before generating any input event referring to that device. Applications do not need to instantiate this class, but can read the instances pointed to by QInputEvent::device() and QInputDevice::devices(). */ /*! \enum QInputDevice::Capability Indicates what kind of information the input device or its driver can provide. \value None No information about input device capabilities available. \value Position Indicates that position information is available, meaning that the position() family of functions in the touch points return valid points. \value Area Indicates that touch area information is available, meaning that QEventPoint::ellipseDiameters() in the touch points return valid values. \value Pressure Indicates that pressure information is available, meaning that QEventPoint::pressure() returns a valid value. \value Velocity Indicates that velocity information is available, meaning that QEventPoint::velocity() returns a valid vector. \value NormalizedPosition Indicates that the normalized position is available, meaning that QEventPoint::globalPosition() returns a valid value. \value MouseEmulation Indicates that the device synthesizes mouse events. \value Scroll Indicates that the device has a scroll capability. \value PixelScroll \since 6.2 Indicates that the device (usually a \l {QInputDevice::DeviceType::TouchPad}{touchpad}) scrolls with \l {QWheelEvent::pixelDelta()}{pixel precision}. \value Hover Indicates that the device has a hover capability. \value Rotation Indicates that \l {QEventPoint::}{rotation} information is available. \value XTilt Indicates that \l {QTabletEvent::xTilt()}{tilt} information is available for the X-axis. \value YTilt Indicates that \l {QTabletEvent::yTilt()}{tilt} information is available for the Y-axis. \value TangentialPressure Indicates that \l {QTabletEvent::tangentialPressure()} {tangential pressure} information is available. \value ZPosition Indicates that position information for the \l {QTabletEvent::z()} {Z-axis} is available. \value All */ /*! Creates a new invalid input device instance as a child of \a parent. */ QInputDevice::QInputDevice(QObject *parent) : QObject(*(new QInputDevicePrivate(QString(), -1, QInputDevice::DeviceType::Unknown)), parent) { } QInputDevice::~QInputDevice() { QInputDevicePrivate::unregisterDevice(this); } /*! Creates a new input device instance. The given \a name is normally a manufacturer-assigned model name if available, or something else identifiable; \a id is a platform-specific number that will be unique per device (for example the xinput ID on X11); \a type identifies what kind of device. On window systems that are capable of handling input from multiple users or sets of input devices at the same time (such as Wayland or X11), \a seatName identifies the name of the set of devices that will be used together. If the device is a child or slave device (for example one of several mice that can take turns moving the "core pointer"), the master device should be given as the \a parent. The platform plugin creates, registers and continues to own each device instance; usually \a parent should be given for memory management purposes even if there is no master for a particular device. By default, capabilities() are \c None. */ QInputDevice::QInputDevice(const QString &name, qint64 id, QInputDevice::DeviceType type, const QString &seatName, QObject *parent) : QObject(*new QInputDevicePrivate(name, id, type, QInputDevice::Capability::None, seatName), parent) { } /*! \internal */ QInputDevice::QInputDevice(QInputDevicePrivate &d, QObject *parent) : QObject(d, parent) { } /*! Returns the region within the \l{QScreen::availableVirtualGeometry}{virtual desktop} that this device can access. For example a \l {QInputDevice::DeviceType}{TouchScreen} input device is fixed in place upon a single physical screen, and usually calibrated so that this area is the same as QScreen::geometry(); whereas a \l {QInputDevice::DeviceType}{Mouse} can probably access all screens on the virtual desktop. A Wacom graphics tablet may be configured in a way that it's mapped to all screens, or only to the screen where the user prefers to create drawings, or to the window in which drawing occurs. A \l {QInputDevice::DeviceType}{Stylus} device that is integrated with a touchscreen may be physically limited to that screen. If the returned rectangle is \l {QRect::isNull()}{null}, it means this device can access the entire virtual desktop. */ QRect QInputDevice::availableVirtualGeometry() const { Q_D(const QInputDevice); return d->availableVirtualGeometry; } /*! Returns the device name. This string may be empty. It is however useful on systems that have multiple input devices: it can be used to differentiate from which device a QPointerEvent originates. */ QString QInputDevice::name() const { Q_D(const QInputDevice); return d->name; } /*! Returns the device type. */ QInputDevice::DeviceType QInputDevice::type() const { Q_D(const QInputDevice); return d->deviceType; } /*! Returns the device capabilities. */ QInputDevice::Capabilities QInputDevice::capabilities() const { Q_D(const QInputDevice); return QInputDevice::Capabilities(d->capabilities); } /*! Returns whether the device capabilities include the given \a capability. */ bool QInputDevice::hasCapability(QInputDevice::Capability capability) const { return capabilities().testFlag(capability); } /*! Returns the platform specific system ID (for example xinput ID on the X11 platform). All platforms are expected to provide a unique system ID for each device. */ qint64 QInputDevice::systemId() const { Q_D(const QInputDevice); return d->systemId; } /*! Returns the seat with which the device is associated, if known; otherwise empty. Devices that are intended to be used together by one user may be configured to have the same seat name. That is only possible on Wayland and X11 platforms so far. */ QString QInputDevice::seatName() const { Q_D(const QInputDevice); return d->seatName; } using InputDevicesList = QList; Q_GLOBAL_STATIC(InputDevicesList, deviceList) static QBasicMutex devicesMutex; /*! Returns a list of all registered input devices (keyboards and pointing devices). \note The returned list cannot be used to add new devices. To add a simulated touch screen for an autotest, QTest::createTouchDevice() can be used. Platform plugins should call QWindowSystemInterface::registerInputDevice() to add devices as they are discovered. */ QList QInputDevice::devices() { QMutexLocker lock(&devicesMutex); return *deviceList(); } /*! Returns the core or master keyboard on the given seat \a seatName. */ const QInputDevice *QInputDevice::primaryKeyboard(const QString& seatName) { QMutexLocker locker(&devicesMutex); InputDevicesList v = *deviceList(); locker.unlock(); const QInputDevice *ret = nullptr; for (const QInputDevice *d : v) { if (d->type() == DeviceType::Keyboard && d->seatName() == seatName) { // the master keyboard's parent is not another input device if (!d->parent() || !qobject_cast(d->parent())) return d; if (!ret) ret = d; } } if (!ret) { qCDebug(lcQpaInputDevices) << "no keyboards registered for seat" << seatName << "The platform plugin should have provided one via " "QWindowSystemInterface::registerInputDevice(). Creating a default one for now."; ret = new QInputDevice(QLatin1String("core keyboard"), 0, DeviceType::Keyboard, seatName, QCoreApplication::instance()); QInputDevicePrivate::registerDevice(ret); return ret; } qWarning() << "core keyboard ambiguous for seat" << seatName; return ret; } /*! \internal Checks whether a matching device is already registered (via operator==, not pointer equality). */ bool QInputDevicePrivate::isRegistered(const QInputDevice *dev) { if (!dev) return false; QMutexLocker locker(&devicesMutex); InputDevicesList v = *deviceList(); for (const QInputDevice *d : v) if (d && *d == *dev) return true; return false; } /*! \internal Find the device with the given \a systemId (for example the xinput device ID on X11), which is expected to be unique if nonzero. If the \a systemId is not unique, this function returns the first one found. \note Use QInputDevicePrivate::queryTabletDevice() if the device is a tablet or a tablet stylus; in that case, \a id is not unique. */ const QInputDevice *QInputDevicePrivate::fromId(qint64 systemId) { QMutexLocker locker(&devicesMutex); for (const QInputDevice *dev : *deviceList()) { if (dev->systemId() == systemId) return dev; } return nullptr; } void QInputDevicePrivate::registerDevice(const QInputDevice *dev) { QMutexLocker lock(&devicesMutex); deviceList()->append(dev); } /*! \internal */ void QInputDevicePrivate::unregisterDevice(const QInputDevice *dev) { QMutexLocker lock(&devicesMutex); deviceList()->removeOne(dev); } bool QInputDevice::operator==(const QInputDevice &other) const { return systemId() == other.systemId(); } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug debug, const QInputDevice *device) { const QInputDevicePrivate *d = QInputDevicePrivate::get(device); if (d->pointingDeviceType) return operator<<(debug, static_cast(device)); QDebugStateSaver saver(debug); debug.nospace(); debug.noquote(); debug << "QInputDevice("; if (device) { debug << '"' << device->name() << "\", type=" << device->type() << Qt::hex << ", ID=" << device->systemId() << ", seat='" << device->seatName() << "'"; } else { debug << '0'; } debug << ')'; return debug; } #endif // !QT_NO_DEBUG_STREAM QT_END_NAMESPACE