/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QINPUTMETHOD_H #define QINPUTMETHOD_H #include #include QT_BEGIN_NAMESPACE class QInputMethodPrivate; class QWindow; class QRectF; class QTransform; class QInputMethodQueryEvent; class Q_GUI_EXPORT QInputMethod : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QInputMethod) Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged) Q_PROPERTY(QRectF anchorRectangle READ anchorRectangle NOTIFY anchorRectangleChanged) Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged) Q_PROPERTY(QRectF inputItemClipRectangle READ inputItemClipRectangle NOTIFY inputItemClipRectangleChanged) Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged) Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged) Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged) Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged) public: QTransform inputItemTransform() const; void setInputItemTransform(const QTransform &transform); QRectF inputItemRectangle() const; void setInputItemRectangle(const QRectF &rect); // in window coordinates QRectF cursorRectangle() const; // ### what if we have rotations for the item? QRectF anchorRectangle() const; // ### ditto // keyboard geometry in window coords QRectF keyboardRectangle() const; QRectF inputItemClipRectangle() const; enum Action { Click, ContextMenu }; Q_ENUM(Action) bool isVisible() const; void setVisible(bool visible); bool isAnimating() const; QLocale locale() const; Qt::LayoutDirection inputDirection() const; static QVariant queryFocusObject(Qt::InputMethodQuery query, QVariant argument); // ### Qt 6: QVariant by const-ref public Q_SLOTS: void show(); void hide(); void update(Qt::InputMethodQueries queries); void reset(); void commit(); void invokeAction(Action a, int cursorPosition); Q_SIGNALS: void cursorRectangleChanged(); void anchorRectangleChanged(); void keyboardRectangleChanged(); void inputItemClipRectangleChanged(); void visibleChanged(); void animatingChanged(); void localeChanged(); void inputDirectionChanged(Qt::LayoutDirection newDirection); private: friend class QGuiApplication; friend class QGuiApplicationPrivate; friend class QPlatformInputContext; QInputMethod(); ~QInputMethod(); }; QT_END_NAMESPACE #endif