// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QINPUTMETHOD_H #define QINPUTMETHOD_H #include #include QT_BEGIN_NAMESPACE class QInputMethodPrivate; class QWindow; class QRectF; class QTransform; class QInputMethodQueryEvent; class Q_GUI_EXPORT QInputMethod : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QInputMethod) Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged) Q_PROPERTY(QRectF anchorRectangle READ anchorRectangle NOTIFY anchorRectangleChanged) Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged) Q_PROPERTY(QRectF inputItemClipRectangle READ inputItemClipRectangle NOTIFY inputItemClipRectangleChanged) Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged) Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged) Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged) Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged) public: QTransform inputItemTransform() const; void setInputItemTransform(const QTransform &transform); QRectF inputItemRectangle() const; void setInputItemRectangle(const QRectF &rect); // in window coordinates QRectF cursorRectangle() const; // ### what if we have rotations for the item? QRectF anchorRectangle() const; // ### ditto // keyboard geometry in window coords QRectF keyboardRectangle() const; QRectF inputItemClipRectangle() const; enum Action { Click, ContextMenu }; Q_ENUM(Action) bool isVisible() const; void setVisible(bool visible); bool isAnimating() const; QLocale locale() const; Qt::LayoutDirection inputDirection() const; static QVariant queryFocusObject(Qt::InputMethodQuery query, const QVariant &argument); public Q_SLOTS: void show(); void hide(); void update(Qt::InputMethodQueries queries); void reset(); void commit(); void invokeAction(Action a, int cursorPosition); Q_SIGNALS: void cursorRectangleChanged(); void anchorRectangleChanged(); void keyboardRectangleChanged(); void inputItemClipRectangleChanged(); void visibleChanged(); void animatingChanged(); void localeChanged(); void inputDirectionChanged(Qt::LayoutDirection newDirection); private: friend class QGuiApplication; friend class QGuiApplicationPrivate; friend class QPlatformInputContext; QInputMethod(); ~QInputMethod(); }; QT_END_NAMESPACE #endif