/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include "qopenglcontext.h" #include "qopenglcontext_p.h" #include "qwindow.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QGuiGLThreadContext { public: QGuiGLThreadContext() : context(nullptr) { } ~QGuiGLThreadContext() { if (context) context->doneCurrent(); } QOpenGLContext *context; }; Q_GLOBAL_STATIC(QThreadStorage, qwindow_context_storage); static QOpenGLContext *global_share_context = nullptr; #ifndef QT_NO_DEBUG QHash QOpenGLContextPrivate::makeCurrentTracker; QMutex QOpenGLContextPrivate::makeCurrentTrackerMutex; #endif /*! \internal This function is used by Qt::AA_ShareOpenGLContexts and the Qt WebEngine to set up context sharing across multiple windows. Do not use it for any other purpose. Please maintain the binary compatibility of these functions. */ void qt_gl_set_global_share_context(QOpenGLContext *context) { global_share_context = context; } /*! \internal */ QOpenGLContext *qt_gl_global_share_context() { return global_share_context; } /*! \class QOpenGLContext \inmodule QtGui \since 5.0 \brief The QOpenGLContext class represents a native OpenGL context, enabling OpenGL rendering on a QSurface. QOpenGLContext represents the OpenGL state of an underlying OpenGL context. To set up a context, set its screen and format such that they match those of the surface or surfaces with which the context is meant to be used, if necessary make it share resources with other contexts with setShareContext(), and finally call create(). Use the return value or isValid() to check if the context was successfully initialized. A context can be made current against a given surface by calling makeCurrent(). When OpenGL rendering is done, call swapBuffers() to swap the front and back buffers of the surface, so that the newly rendered content becomes visible. To be able to support certain platforms, QOpenGLContext requires that you call makeCurrent() again before starting rendering a new frame, after calling swapBuffers(). If the context is temporarily not needed, such as when the application is not rendering, it can be useful to delete it in order to free resources. You can connect to the aboutToBeDestroyed() signal to clean up any resources that have been allocated with different ownership from the QOpenGLContext itself. Once a QOpenGLContext has been made current, you can render to it in a platform independent way by using Qt's OpenGL enablers such as QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, and QOpenGLFramebufferObject. It is also possible to use the platform's OpenGL API directly, without using the Qt enablers, although potentially at the cost of portability. The latter is necessary when wanting to use OpenGL 1.x or OpenGL ES 1.x. For more information about the OpenGL API, refer to the official \l{http://www.opengl.org}{OpenGL documentation}. For an example of how to use QOpenGLContext see the \l{OpenGL Window Example}{OpenGL Window} example. \section1 Thread Affinity QOpenGLContext can be moved to a different thread with moveToThread(). Do not call makeCurrent() from a different thread than the one to which the QOpenGLContext object belongs. A context can only be current in one thread and against one surface at a time, and a thread only has one context current at a time. \section1 Context Resource Sharing Resources such as textures and vertex buffer objects can be shared between contexts. Use setShareContext() before calling create() to specify that the contexts should share these resources. QOpenGLContext internally keeps track of a QOpenGLContextGroup object which can be accessed with shareGroup(), and which can be used to find all the contexts in a given share group. A share group consists of all contexts that have been successfully initialized and are sharing with an existing context in the share group. A non-sharing context has a share group consisting of a single context. \section1 Default Framebuffer On certain platforms, a framebuffer other than 0 might be the default frame buffer depending on the current surface. Instead of calling glBindFramebuffer(0), it is recommended that you use glBindFramebuffer(ctx->defaultFramebufferObject()), to ensure that your application is portable between different platforms. However, if you use QOpenGLFunctions::glBindFramebuffer(), this is done automatically for you. \sa QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, QOpenGLFramebufferObject */ /*! \internal Set the current context. Returns the previously current context. */ QOpenGLContext *QOpenGLContextPrivate::setCurrentContext(QOpenGLContext *context) { QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); if (!threadContext) { if (!QThread::currentThread()) { qWarning("No QTLS available. currentContext won't work"); return nullptr; } threadContext = new QGuiGLThreadContext; qwindow_context_storage()->setLocalData(threadContext); } QOpenGLContext *previous = threadContext->context; threadContext->context = context; return previous; } int QOpenGLContextPrivate::maxTextureSize() { if (max_texture_size != -1) return max_texture_size; Q_Q(QOpenGLContext); QOpenGLFunctions *funcs = q->functions(); funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); #if !QT_CONFIG(opengles2) if (!q->isOpenGLES()) { GLenum proxy = GL_PROXY_TEXTURE_2D; GLint size; GLint next = 64; funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); QOpenGLExtraFunctions *extraFuncs = q->extraFunctions(); extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size); if (size == 0) { return max_texture_size; } do { size = next; next = size * 2; if (next > max_texture_size) break; funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next); } while (next > size); max_texture_size = size; } #endif // QT_CONFIG(opengles2) return max_texture_size; } /*! Returns the last context which called makeCurrent in the current thread, or \nullptr, if no context is current. */ QOpenGLContext* QOpenGLContext::currentContext() { QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); if (threadContext) return threadContext->context; return nullptr; } /*! Returns \c true if the \a first and \a second contexts are sharing OpenGL resources. */ bool QOpenGLContext::areSharing(QOpenGLContext *first, QOpenGLContext *second) { return first->shareGroup() == second->shareGroup(); } /*! Returns the underlying platform context. \internal */ QPlatformOpenGLContext *QOpenGLContext::handle() const { Q_D(const QOpenGLContext); return d->platformGLContext; } /*! Returns the underlying platform context with which this context is sharing. \internal */ QPlatformOpenGLContext *QOpenGLContext::shareHandle() const { Q_D(const QOpenGLContext); if (d->shareContext) return d->shareContext->handle(); return nullptr; } /*! Creates a new OpenGL context instance with parent object \a parent. Before it can be used you need to set the proper format and call create(). \sa create(), makeCurrent() */ QOpenGLContext::QOpenGLContext(QObject *parent) : QObject(*new QOpenGLContextPrivate(), parent) { setScreen(QGuiApplication::primaryScreen()); } /*! Sets the \a format the OpenGL context should be compatible with. You need to call create() before it takes effect. When the format is not explicitly set via this function, the format returned by QSurfaceFormat::defaultFormat() will be used. This means that when having multiple contexts, individual calls to this function can be replaced by one single call to QSurfaceFormat::setDefaultFormat() before creating the first context. */ void QOpenGLContext::setFormat(const QSurfaceFormat &format) { Q_D(QOpenGLContext); d->requestedFormat = format; } /*! Makes this context share textures, shaders, and other OpenGL resources with \a shareContext. You need to call create() before it takes effect. */ void QOpenGLContext::setShareContext(QOpenGLContext *shareContext) { Q_D(QOpenGLContext); d->shareContext = shareContext; } /*! Sets the \a screen the OpenGL context should be valid for. You need to call create() before it takes effect. */ void QOpenGLContext::setScreen(QScreen *screen) { Q_D(QOpenGLContext); if (d->screen) disconnect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*))); d->screen = screen; if (!d->screen) d->screen = QGuiApplication::primaryScreen(); if (d->screen) connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*))); } void QOpenGLContextPrivate::_q_screenDestroyed(QObject *object) { Q_Q(QOpenGLContext); if (object == static_cast(screen)) { screen = nullptr; q->setScreen(nullptr); } } /*! \fn template QNativeInterface *QOpenGLContext::nativeInterface() const Returns a native interface of the given type for the context. This function provides access to platform specific functionality of QOpenGLContext, as defined in the QNativeInterface namespace: \annotatedlist native-interfaces-qopenglcontext If the requested interface is not available a \nullptr is returned. */ /*! Attempts to create the OpenGL context with the current configuration. The current configuration includes the format, the share context, and the screen. If the OpenGL implementation on your system does not support the requested version of OpenGL context, then QOpenGLContext will try to create the closest matching version. The actual created context properties can be queried using the QSurfaceFormat returned by the format() function. For example, if you request a context that supports OpenGL 4.3 Core profile but the driver and/or hardware only supports version 3.2 Core profile contexts then you will get a 3.2 Core profile context. Returns \c true if the native context was successfully created and is ready to be used with makeCurrent(), swapBuffers(), etc. \note If the context already exists, this function destroys the existing context first, and then creates a new one. \sa makeCurrent(), format() */ bool QOpenGLContext::create() { Q_D(QOpenGLContext); if (d->platformGLContext) destroy(); auto *platformContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(this); if (!platformContext) return false; d->adopt(platformContext); return isValid(); } void QOpenGLContextPrivate::adopt(QPlatformOpenGLContext *context) { Q_Q(QOpenGLContext); platformGLContext = context; platformGLContext->setContext(q); platformGLContext->initialize(); if (!platformGLContext->isSharing()) shareContext = nullptr; shareGroup = shareContext ? shareContext->shareGroup() : new QOpenGLContextGroup; shareGroup->d_func()->addContext(q); } /*! \internal Destroy the underlying platform context associated with this context. If any other context is directly or indirectly sharing resources with this context, the shared resources, which includes vertex buffer objects, shader objects, textures, and framebuffer objects, are not freed. However, destroying the underlying platform context frees any state associated with the context. After \c destroy() has been called, you must call create() if you wish to use the context again. \note This implicitly calls doneCurrent() if the context is current. \sa create() */ void QOpenGLContext::destroy() { Q_D(QOpenGLContext); if (d->platformGLContext) emit aboutToBeDestroyed(); if (QOpenGLContext::currentContext() == this) doneCurrent(); if (d->shareGroup) d->shareGroup->d_func()->removeContext(this); d->shareGroup = nullptr; delete d->platformGLContext; d->platformGLContext = nullptr; delete d->functions; d->functions = nullptr; if (d->textureFunctionsDestroyCallback) { d->textureFunctionsDestroyCallback(); d->textureFunctionsDestroyCallback = nullptr; } d->textureFunctions = nullptr; if (d->vaoHelperDestroyCallback) { Q_ASSERT(d->vaoHelper); d->vaoHelperDestroyCallback(d->vaoHelper); d->vaoHelperDestroyCallback = nullptr; } d->vaoHelper = nullptr; } /*! \fn void QOpenGLContext::aboutToBeDestroyed() This signal is emitted before the underlying native OpenGL context is destroyed, such that users may clean up OpenGL resources that might otherwise be left dangling in the case of shared OpenGL contexts. If you wish to make the context current in order to do clean-up, make sure to only connect to the signal using a direct connection. */ /*! Destroys the QOpenGLContext object. If this is the current context for the thread, doneCurrent() is also called. */ QOpenGLContext::~QOpenGLContext() { destroy(); #ifndef QT_NO_DEBUG QOpenGLContextPrivate::cleanMakeCurrentTracker(this); #endif } /*! Returns if this context is valid, i.e. has been successfully created. On some platforms the return value of \c false for a context that was successfully created previously indicates that the OpenGL context was lost. The typical way to handle context loss scenarios in applications is to check via this function whenever makeCurrent() fails and returns \c false. If this function then returns \c false, recreate the underlying native OpenGL context by calling create(), call makeCurrent() again and then reinitialize all OpenGL resources. On some platforms context loss situations is not something that can avoided. On others however, they may need to be opted-in to. This can be done by enabling \l{QSurfaceFormat::ResetNotification}{ResetNotification} in the QSurfaceFormat. This will lead to setting \c{RESET_NOTIFICATION_STRATEGY_EXT} to \c{LOSE_CONTEXT_ON_RESET_EXT} in the underlying native OpenGL context. QOpenGLContext will then monitor the status via \c{glGetGraphicsResetStatusEXT()} in every makeCurrent(). \sa create() */ bool QOpenGLContext::isValid() const { Q_D(const QOpenGLContext); return d->platformGLContext && d->platformGLContext->isValid(); } /*! Get the QOpenGLFunctions instance for this context. QOpenGLContext offers this as a convenient way to access QOpenGLFunctions without having to manage it manually. The context or a sharing context must be current. The returned QOpenGLFunctions instance is ready to be used and it does not need initializeOpenGLFunctions() to be called. */ QOpenGLFunctions *QOpenGLContext::functions() const { Q_D(const QOpenGLContext); if (!d->functions) const_cast(d->functions) = new QOpenGLExtensions(QOpenGLContext::currentContext()); return d->functions; } /*! Get the QOpenGLExtraFunctions instance for this context. QOpenGLContext offers this as a convenient way to access QOpenGLExtraFunctions without having to manage it manually. The context or a sharing context must be current. The returned QOpenGLExtraFunctions instance is ready to be used and it does not need initializeOpenGLFunctions() to be called. \note QOpenGLExtraFunctions contains functionality that is not guaranteed to be available at runtime. Runtime availability depends on the platform, graphics driver, and the OpenGL version requested by the application. \sa QOpenGLFunctions, QOpenGLExtraFunctions */ QOpenGLExtraFunctions *QOpenGLContext::extraFunctions() const { return static_cast(functions()); } /*! Returns the set of OpenGL extensions supported by this context. The context or a sharing context must be current. \sa hasExtension() */ QSet QOpenGLContext::extensions() const { Q_D(const QOpenGLContext); if (d->extensionNames.isEmpty()) { QOpenGLExtensionMatcher matcher; d->extensionNames = matcher.extensions(); } return d->extensionNames; } /*! Returns \c true if this OpenGL context supports the specified OpenGL \a extension, \c false otherwise. The context or a sharing context must be current. \sa extensions() */ bool QOpenGLContext::hasExtension(const QByteArray &extension) const { return extensions().contains(extension); } /*! Call this to get the default framebuffer object for the current surface. On some platforms (for instance, iOS) the default framebuffer object depends on the surface being rendered to, and might be different from 0. Thus, instead of calling glBindFramebuffer(0), you should call glBindFramebuffer(ctx->defaultFramebufferObject()) if you want your application to work across different Qt platforms. If you use the glBindFramebuffer() in QOpenGLFunctions you do not have to worry about this, as it automatically binds the current context's defaultFramebufferObject() when 0 is passed. \note Widgets that render via framebuffer objects, like QOpenGLWidget and QQuickWidget, will override the value returned from this function when painting is active, because at that time the correct "default" framebuffer is the widget's associated backing framebuffer, not the platform-specific one belonging to the top-level window's surface. This ensures the expected behavior for this function and other classes relying on it (for example, QOpenGLFramebufferObject::bindDefault() or QOpenGLFramebufferObject::release()). \sa QOpenGLFramebufferObject */ GLuint QOpenGLContext::defaultFramebufferObject() const { if (!isValid()) return 0; Q_D(const QOpenGLContext); if (!d->surface || !d->surface->surfaceHandle()) return 0; if (d->defaultFboRedirect) return d->defaultFboRedirect; return d->platformGLContext->defaultFramebufferObject(d->surface->surfaceHandle()); } /*! Makes the context current in the current thread, against the given \a surface. Returns \c true if successful; otherwise returns \c false. The latter may happen if the surface is not exposed, or the graphics hardware is not available due to e.g. the application being suspended. If \a surface is \nullptr this is equivalent to calling doneCurrent(). Avoid calling this function from a different thread than the one the QOpenGLContext instance lives in. If you wish to use QOpenGLContext from a different thread you should first make sure it's not current in the current thread, by calling doneCurrent() if necessary. Then call moveToThread(otherThread) before using it in the other thread. By default Qt employs a check that enforces the above condition on the thread affinity. It is still possible to disable this check by setting the \c{Qt::AA_DontCheckOpenGLContextThreadAffinity} application attribute. Be sure to understand the consequences of using QObjects from outside the thread they live in, as explained in the \l{QObject#Thread Affinity}{QObject thread affinity} documentation. \sa functions(), doneCurrent(), Qt::AA_DontCheckOpenGLContextThreadAffinity */ bool QOpenGLContext::makeCurrent(QSurface *surface) { Q_D(QOpenGLContext); if (!isValid()) return false; if (Q_UNLIKELY(!qApp->testAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity) && thread() != QThread::currentThread())) { qFatal("Cannot make QOpenGLContext current in a different thread"); } if (!surface) { doneCurrent(); return true; } if (!surface->surfaceHandle()) return false; if (!surface->supportsOpenGL()) { qWarning() << "QOpenGLContext::makeCurrent() called with non-opengl surface" << surface; return false; } if (!d->platformGLContext->makeCurrent(surface->surfaceHandle())) return false; QOpenGLContextPrivate::setCurrentContext(this); #ifndef QT_NO_DEBUG QOpenGLContextPrivate::toggleMakeCurrentTracker(this, true); #endif d->surface = surface; static bool needsWorkaroundSet = false; static bool needsWorkaround = false; if (!needsWorkaroundSet) { QByteArray env; #ifdef Q_OS_ANDROID env = qgetenv(QByteArrayLiteral("QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND")); needsWorkaround = env.isEmpty() || env == QByteArrayLiteral("0") || env == QByteArrayLiteral("false"); #endif env = qgetenv(QByteArrayLiteral("QT_ENABLE_GLYPH_CACHE_WORKAROUND")); if (env == QByteArrayLiteral("1") || env == QByteArrayLiteral("true")) needsWorkaround = true; if (!needsWorkaround) { const char *rendererString = reinterpret_cast(functions()->glGetString(GL_RENDERER)); if (rendererString) needsWorkaround = qstrncmp(rendererString, "Mali-4xx", 6) == 0 // Mali-400, Mali-450 || qstrcmp(rendererString, "Mali-T880") == 0 || qstrncmp(rendererString, "Adreno (TM) 2xx", 13) == 0 // Adreno 200, 203, 205 || qstrncmp(rendererString, "Adreno 2xx", 8) == 0 // Same as above but without the '(TM)' || qstrncmp(rendererString, "Adreno (TM) 3xx", 13) == 0 // Adreno 302, 305, 320, 330 || qstrncmp(rendererString, "Adreno 3xx", 8) == 0 // Same as above but without the '(TM)' || qstrncmp(rendererString, "Adreno (TM) 4xx", 13) == 0 // Adreno 405, 418, 420, 430 || qstrncmp(rendererString, "Adreno 4xx", 8) == 0 // Same as above but without the '(TM)' || qstrncmp(rendererString, "Adreno (TM) 5xx", 13) == 0 // Adreno 505, 506, 510, 530, 540 || qstrncmp(rendererString, "Adreno 5xx", 8) == 0 // Same as above but without the '(TM)' || qstrncmp(rendererString, "Adreno (TM) 6xx", 13) == 0 // Adreno 610, 620, 630 || qstrncmp(rendererString, "Adreno 6xx", 8) == 0 // Same as above but without the '(TM)' || qstrcmp(rendererString, "GC800 core") == 0 || qstrcmp(rendererString, "GC1000 core") == 0 || strstr(rendererString, "GC2000") != nullptr || qstrcmp(rendererString, "Immersion.16") == 0 || qstrncmp(rendererString, "Apple Mx", 7) == 0; } needsWorkaroundSet = true; } if (needsWorkaround) d->workaround_brokenFBOReadBack = true; d->shareGroup->d_func()->deletePendingResources(this); return true; } /*! Convenience function for calling makeCurrent with a 0 surface. This results in no context being current in the current thread. \sa makeCurrent(), currentContext() */ void QOpenGLContext::doneCurrent() { Q_D(QOpenGLContext); if (!isValid()) return; if (QOpenGLContext::currentContext() == this) d->shareGroup->d_func()->deletePendingResources(this); d->platformGLContext->doneCurrent(); QOpenGLContextPrivate::setCurrentContext(nullptr); d->surface = nullptr; } /*! Returns the surface the context has been made current with. This is the surface passed as an argument to makeCurrent(). */ QSurface *QOpenGLContext::surface() const { Q_D(const QOpenGLContext); return d->surface; } /*! Swap the back and front buffers of \a surface. Call this to finish a frame of OpenGL rendering, and make sure to call makeCurrent() again before issuing any further OpenGL commands, for example as part of a new frame. */ void QOpenGLContext::swapBuffers(QSurface *surface) { Q_D(QOpenGLContext); if (!isValid()) return; if (!surface) { qWarning("QOpenGLContext::swapBuffers() called with null argument"); return; } if (!surface->supportsOpenGL()) { qWarning("QOpenGLContext::swapBuffers() called with non-opengl surface"); return; } QPlatformSurface *surfaceHandle = surface->surfaceHandle(); if (!surfaceHandle) return; #if !defined(QT_NO_DEBUG) if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(this, false)) qWarning("QOpenGLContext::swapBuffers() called without corresponding makeCurrent()"); #endif if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer) functions()->glFlush(); d->platformGLContext->swapBuffers(surfaceHandle); } /*! Resolves the function pointer to an OpenGL extension function, identified by \a procName Returns \nullptr if no such function can be found. */ QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName) const { return getProcAddress(procName.constData()); } /*! \overload \since 5.8 */ QFunctionPointer QOpenGLContext::getProcAddress(const char *procName) const { Q_D(const QOpenGLContext); if (!d->platformGLContext) return nullptr; return d->platformGLContext->getProcAddress(procName); } /*! Returns the format of the underlying platform context, if create() has been called. Otherwise, returns the requested format. The requested and the actual format may differ. Requesting a given OpenGL version does not mean the resulting context will target exactly the requested version. It is only guaranteed that the version/profile/options combination for the created context is compatible with the request, as long as the driver is able to provide such a context. For example, requesting an OpenGL version 3.x core profile context may result in an OpenGL 4.x core profile context. Similarly, a request for OpenGL 2.1 may result in an OpenGL 3.0 context with deprecated functions enabled. Finally, depending on the driver, unsupported versions may result in either a context creation failure or in a context for the highest supported version. Similar differences are possible in the buffer sizes, for example, the resulting context may have a larger depth buffer than requested. This is perfectly normal. */ QSurfaceFormat QOpenGLContext::format() const { Q_D(const QOpenGLContext); if (!d->platformGLContext) return d->requestedFormat; return d->platformGLContext->format(); } /*! Returns the share group this context belongs to. */ QOpenGLContextGroup *QOpenGLContext::shareGroup() const { Q_D(const QOpenGLContext); return d->shareGroup; } /*! Returns the share context this context was created with. If the underlying platform was not able to support the requested sharing, this will return 0. */ QOpenGLContext *QOpenGLContext::shareContext() const { Q_D(const QOpenGLContext); return d->shareContext; } /*! Returns the screen the context was created for. */ QScreen *QOpenGLContext::screen() const { Q_D(const QOpenGLContext); return d->screen; } /*! \enum QOpenGLContext::OpenGLModuleType This enum defines the type of the underlying OpenGL implementation. \value LibGL OpenGL \value LibGLES OpenGL ES 2.0 or higher \since 5.3 */ /*! Returns the underlying OpenGL implementation type. On platforms where the OpenGL implementation is not dynamically loaded, the return value is determined during compile time and never changes. \note A desktop OpenGL implementation may be capable of creating ES-compatible contexts too. Therefore in most cases it is more appropriate to check QSurfaceFormat::renderableType() or use the convenience function isOpenGLES(). \note This function requires that the QGuiApplication instance is already created. \since 5.3 */ QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType() { #if defined(QT_OPENGL_DYNAMIC) Q_ASSERT(qGuiApp); return QGuiApplicationPrivate::instance()->platformIntegration()->openGLModuleType(); #elif QT_CONFIG(opengles2) return LibGLES; #else return LibGL; #endif } /*! Returns true if the context is an OpenGL ES context. If the context has not yet been created, the result is based on the requested format set via setFormat(). \sa create(), format(), setFormat() \since 5.3 */ bool QOpenGLContext::isOpenGLES() const { return format().renderableType() == QSurfaceFormat::OpenGLES; } /*! Returns \c true if the platform supports OpenGL rendering outside the main (gui) thread. The value is controlled by the platform plugin in use and may also depend on the graphics drivers. \since 5.5 */ bool QOpenGLContext::supportsThreadedOpenGL() { Q_ASSERT(qGuiApp); return QGuiApplicationPrivate::instance()->platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL); } /*! \since 5.5 Returns the application-wide shared OpenGL context, if present. Otherwise, returns \nullptr. This is useful if you need to upload OpenGL objects (buffers, textures, etc.) before creating or showing a QOpenGLWidget or QQuickWidget. \note You must set the Qt::AA_ShareOpenGLContexts flag on QGuiApplication before creating the QGuiApplication object, otherwise Qt may not create a global shared context. \warning Do not attempt to make the context returned by this function current on any surface. Instead, you can create a new context which shares with the global one, and then make the new context current. \sa Qt::AA_ShareOpenGLContexts, setShareContext(), makeCurrent() */ QOpenGLContext *QOpenGLContext::globalShareContext() { Q_ASSERT(qGuiApp); return qt_gl_global_share_context(); } /*! \internal */ QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const { Q_D(const QOpenGLContext); return d->textureFunctions; } /*! \internal */ void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function destroyCallback) { Q_D(QOpenGLContext); d->textureFunctions = textureFuncs; d->textureFunctionsDestroyCallback = destroyCallback; } /*! \class QOpenGLContextGroup \since 5.0 \brief The QOpenGLContextGroup class represents a group of contexts sharing OpenGL resources. \inmodule QtGui QOpenGLContextGroup is automatically created and managed by QOpenGLContext instances. Its purpose is to identify all the contexts that are sharing resources. \sa QOpenGLContext::shareGroup() */ QOpenGLContextGroup::QOpenGLContextGroup() : QObject(*new QOpenGLContextGroupPrivate()) { } /*! \internal */ QOpenGLContextGroup::~QOpenGLContextGroup() { Q_D(QOpenGLContextGroup); d->cleanup(); } /*! Returns all the QOpenGLContext objects in this share group. */ QList QOpenGLContextGroup::shares() const { Q_D(const QOpenGLContextGroup); return d->m_shares; } /*! Returns the QOpenGLContextGroup corresponding to the current context. \sa QOpenGLContext::currentContext() */ QOpenGLContextGroup *QOpenGLContextGroup::currentContextGroup() { QOpenGLContext *current = QOpenGLContext::currentContext(); return current ? current->shareGroup() : nullptr; } void QOpenGLContextGroupPrivate::addContext(QOpenGLContext *ctx) { const auto locker = qt_scoped_lock(m_mutex); m_refs.ref(); m_shares << ctx; } void QOpenGLContextGroupPrivate::removeContext(QOpenGLContext *ctx) { Q_Q(QOpenGLContextGroup); bool deleteObject = false; { const auto locker = qt_scoped_lock(m_mutex); m_shares.removeOne(ctx); if (ctx == m_context && !m_shares.isEmpty()) m_context = m_shares.constFirst(); if (!m_refs.deref()) { cleanup(); deleteObject = true; } } if (deleteObject) { if (q->thread() == QThread::currentThread()) delete q; // Delete directly to prevent leak, refer to QTBUG-29056 else q->deleteLater(); } } void QOpenGLContextGroupPrivate::cleanup() { Q_Q(QOpenGLContextGroup); { QHash::const_iterator it, end; end = m_resources.constEnd(); for (it = m_resources.constBegin(); it != end; ++it) it.key()->cleanup(q, it.value()); m_resources.clear(); } QList::iterator it = m_sharedResources.begin(); QList::iterator end = m_sharedResources.end(); while (it != end) { (*it)->invalidateResource(); (*it)->m_group = nullptr; ++it; } m_sharedResources.clear(); qDeleteAll(m_pendingDeletion.begin(), m_pendingDeletion.end()); m_pendingDeletion.clear(); } void QOpenGLContextGroupPrivate::deletePendingResources(QOpenGLContext *ctx) { const auto locker = qt_scoped_lock(m_mutex); const QList pending = m_pendingDeletion; m_pendingDeletion.clear(); QList::const_iterator it = pending.begin(); QList::const_iterator end = pending.end(); while (it != end) { (*it)->freeResource(ctx); delete *it; ++it; } } /*! \class QOpenGLSharedResource \internal \since 5.0 \brief The QOpenGLSharedResource class is used to keep track of resources that are shared between OpenGL contexts (like textures, framebuffer objects, shader programs, etc), and clean them up in a safe way when they're no longer needed. \inmodule QtGui The QOpenGLSharedResource instance should never be deleted, instead free() should be called when it's no longer needed. Thus it will be put on a queue and freed at an appropriate time (when a context in the share group becomes current). The sub-class needs to implement two pure virtual functions. The first, freeResource() must be implemented to actually do the freeing, for example call glDeleteTextures() on a texture id. Qt makes sure a valid context in the resource's share group is current at the time. The other, invalidateResource(), is called by Qt in the circumstance when the last context in the share group is destroyed before free() has been called. The implementation of invalidateResource() should set any identifiers to 0 or set a flag to prevent them from being used later on. */ QOpenGLSharedResource::QOpenGLSharedResource(QOpenGLContextGroup *group) : m_group(group) { const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex); m_group->d_func()->m_sharedResources << this; } QOpenGLSharedResource::~QOpenGLSharedResource() { } // schedule the resource for deletion at an appropriate time void QOpenGLSharedResource::free() { if (!m_group) { delete this; return; } const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex); m_group->d_func()->m_sharedResources.removeOne(this); m_group->d_func()->m_pendingDeletion << this; // can we delete right away? QOpenGLContext *current = QOpenGLContext::currentContext(); if (current && current->shareGroup() == m_group) { m_group->d_func()->deletePendingResources(current); } } /*! \class QOpenGLSharedResourceGuard \internal \since 5.0 \brief The QOpenGLSharedResourceGuard class is a convenience sub-class of QOpenGLSharedResource to be used to track a single OpenGL object with a GLuint identifier. The constructor takes a function pointer to a function that will be used to free the resource if and when necessary. \inmodule QtGui */ void QOpenGLSharedResourceGuard::freeResource(QOpenGLContext *context) { if (m_id) { QOpenGLFunctions functions(context); m_func(&functions, m_id); m_id = 0; } } /*! \class QOpenGLMultiGroupSharedResource \internal \since 5.0 \brief The QOpenGLMultiGroupSharedResource keeps track of a shared resource that might be needed from multiple contexts, like a glyph cache or gradient cache. One instance of the object is created for each group when necessary. The shared resource instance should have a constructor that takes a QOpenGLContext *. To get an instance for a given context one calls T *QOpenGLMultiGroupSharedResource::value(context), where T is a sub-class of QOpenGLSharedResource. \inmodule QtGui You should not call free() on QOpenGLSharedResources owned by a QOpenGLMultiGroupSharedResource instance. */ QOpenGLMultiGroupSharedResource::QOpenGLMultiGroupSharedResource() : active(0) { #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG qDebug("Creating context group resource object %p.", this); #endif } QOpenGLMultiGroupSharedResource::~QOpenGLMultiGroupSharedResource() { #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG qDebug("Deleting context group resource %p. Group size: %d.", this, m_groups.size()); #endif for (int i = 0; i < m_groups.size(); ++i) { if (!m_groups.at(i)->shares().isEmpty()) { QOpenGLContext *context = m_groups.at(i)->shares().constFirst(); QOpenGLSharedResource *resource = value(context); if (resource) resource->free(); } m_groups.at(i)->d_func()->m_resources.remove(this); active.deref(); } #ifndef QT_NO_DEBUG if (active.loadRelaxed() != 0) { qWarning("QtGui: Resources are still available at program shutdown.\n" " This is possibly caused by a leaked QOpenGLWidget, \n" " QOpenGLFramebufferObject or QOpenGLPixelBuffer."); } #endif } void QOpenGLMultiGroupSharedResource::insert(QOpenGLContext *context, QOpenGLSharedResource *value) { #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG qDebug("Inserting context group resource %p for context %p, managed by %p.", value, context, this); #endif QOpenGLContextGroup *group = context->shareGroup(); Q_ASSERT(!group->d_func()->m_resources.contains(this)); group->d_func()->m_resources.insert(this, value); m_groups.append(group); active.ref(); } QOpenGLSharedResource *QOpenGLMultiGroupSharedResource::value(QOpenGLContext *context) { QOpenGLContextGroup *group = context->shareGroup(); return group->d_func()->m_resources.value(this, nullptr); } QList QOpenGLMultiGroupSharedResource::resources() const { QList result; for (QList::const_iterator it = m_groups.constBegin(); it != m_groups.constEnd(); ++it) { QOpenGLSharedResource *resource = (*it)->d_func()->m_resources.value(const_cast(this), nullptr); if (resource) result << resource; } return result; } void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value) { #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG qDebug("Cleaning up context group resource %p, for group %p in thread %p.", this, group, QThread::currentThread()); #endif value->invalidateResource(); value->free(); active.deref(); Q_ASSERT(m_groups.contains(group)); m_groups.removeOne(group); } #ifndef QT_NO_DEBUG_STREAM QDebug operator<<(QDebug debug, const QOpenGLContext *ctx) { QDebugStateSaver saver(debug); debug.nospace(); debug.noquote(); debug << "QOpenGLContext("; if (ctx) { debug << static_cast(ctx); if (ctx->isValid()) { debug << ", format=" << ctx->format(); if (const QSurface *sf = ctx->surface()) debug << ", surface=" << sf; if (const QScreen *s = ctx->screen()) debug << ", screen=\"" << s->name() << '"'; } else { debug << ", invalid"; } } else { debug << '0'; } debug << ')'; return debug; } QDebug operator<<(QDebug debug, const QOpenGLContextGroup *cg) { QDebugStateSaver saver(debug); debug.nospace(); debug << "QOpenGLContextGroup("; if (cg) debug << cg->shares(); else debug << '0'; debug << ')'; return debug; } #endif // QT_NO_DEBUG_STREAM using namespace QNativeInterface; void *QOpenGLContext::resolveInterface(const char *name, int revision) const { Q_UNUSED(name); Q_UNUSED(revision); auto *platformContext = handle(); Q_UNUSED(platformContext); #if defined(Q_OS_MACOS) QT_NATIVE_INTERFACE_RETURN_IF(QCocoaGLContext, platformContext); #endif #if defined(Q_OS_WIN) QT_NATIVE_INTERFACE_RETURN_IF(QWGLContext, platformContext); #endif #if QT_CONFIG(xcb_glx_plugin) QT_NATIVE_INTERFACE_RETURN_IF(QGLXContext, platformContext); #endif #if QT_CONFIG(egl) QT_NATIVE_INTERFACE_RETURN_IF(QEGLContext, platformContext); #endif return nullptr; } #include "moc_qopenglcontext.cpp" QT_END_NAMESPACE