// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QOPENGLCONTEXT_P_H #define QOPENGLCONTEXT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #ifndef QT_NO_OPENGL #include #include "qopenglcontext.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QOpenGLFunctions; class QOpenGLContext; class QOpenGLFramebufferObject; class QOpenGLMultiGroupSharedResource; class Q_GUI_EXPORT QOpenGLSharedResource { public: QOpenGLSharedResource(QOpenGLContextGroup *group); virtual ~QOpenGLSharedResource() = 0; QOpenGLContextGroup *group() const { return m_group; } // schedule the resource for deletion at an appropriate time void free(); protected: // the resource's share group no longer exists, invalidate the resource virtual void invalidateResource() = 0; // a valid context in the group is current, free the resource virtual void freeResource(QOpenGLContext *context) = 0; private: QOpenGLContextGroup *m_group; friend class QOpenGLContextGroup; friend class QOpenGLContextGroupPrivate; friend class QOpenGLMultiGroupSharedResource; Q_DISABLE_COPY_MOVE(QOpenGLSharedResource) }; class Q_GUI_EXPORT QOpenGLSharedResourceGuard : public QOpenGLSharedResource { public: typedef void (*FreeResourceFunc)(QOpenGLFunctions *functions, GLuint id); QOpenGLSharedResourceGuard(QOpenGLContext *context, GLuint id, FreeResourceFunc func) : QOpenGLSharedResource(context->shareGroup()) , m_id(id) , m_func(func) { } GLuint id() const { return m_id; } protected: void invalidateResource() override { m_id = 0; } void freeResource(QOpenGLContext *context) override; private: GLuint m_id; FreeResourceFunc m_func; }; class Q_GUI_EXPORT QOpenGLContextGroupPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QOpenGLContextGroup) public: QOpenGLContextGroupPrivate() : m_context(nullptr) , m_refs(0) { } void addContext(QOpenGLContext *ctx); void removeContext(QOpenGLContext *ctx); void cleanup(); void deletePendingResources(QOpenGLContext *ctx); QOpenGLContext *m_context; QList m_shares; QRecursiveMutex m_mutex; QHash m_resources; QAtomicInt m_refs; QList m_sharedResources; QList m_pendingDeletion; }; class Q_GUI_EXPORT QOpenGLMultiGroupSharedResource { public: QOpenGLMultiGroupSharedResource(); ~QOpenGLMultiGroupSharedResource(); void insert(QOpenGLContext *context, QOpenGLSharedResource *value); void cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value); QOpenGLSharedResource *value(QOpenGLContext *context); QList resources() const; template T *value(QOpenGLContext *context) { QOpenGLContextGroup *group = context->shareGroup(); // Have to use our own mutex here, not the group's, since // m_groups has to be protected too against any concurrent access. QMutexLocker locker(&m_mutex); T *resource = static_cast(group->d_func()->m_resources.value(this, nullptr)); if (!resource) { resource = new T(context); insert(context, resource); } return resource; } private: QAtomicInt active; QList m_groups; QRecursiveMutex m_mutex; }; class QPaintEngineEx; class QOpenGLFunctions; class QOpenGLTextureHelper; class QOpenGLVertexArrayObjectHelper; class Q_GUI_EXPORT QOpenGLContextVersionFunctionHelper { public: virtual ~QOpenGLContextVersionFunctionHelper() {} }; class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QOpenGLContext) public: QOpenGLContextPrivate() : platformGLContext(nullptr) , shareContext(nullptr) , shareGroup(nullptr) , screen(nullptr) , surface(nullptr) , functions(nullptr) , textureFunctions(nullptr) , versionFunctions(nullptr) , vaoHelper(nullptr) , vaoHelperDestroyCallback(nullptr) , max_texture_size(-1) , workaround_brokenFBOReadBack(false) , workaround_brokenTexSubImage(false) , workaround_missingPrecisionQualifiers(false) , active_engine(nullptr) , qgl_current_fbo_invalid(false) , qgl_current_fbo(nullptr) , defaultFboRedirect(0) { requestedFormat = QSurfaceFormat::defaultFormat(); } ~QOpenGLContextPrivate() { //do not delete the QOpenGLContext handle here as it is deleted in //QWidgetPrivate::deleteTLSysExtra() delete versionFunctions; } void adopt(QPlatformOpenGLContext *); QSurfaceFormat requestedFormat; QPlatformOpenGLContext *platformGLContext; QOpenGLContext *shareContext; QOpenGLContextGroup *shareGroup; QScreen *screen; QSurface *surface; QOpenGLFunctions *functions; mutable QSet extensionNames; QOpenGLTextureHelper* textureFunctions; std::function textureFunctionsDestroyCallback; QOpenGLContextVersionFunctionHelper *versionFunctions; QOpenGLVertexArrayObjectHelper *vaoHelper; using QOpenGLVertexArrayObjectHelperDestroyCallback_t = void (*)(QOpenGLVertexArrayObjectHelper *); QOpenGLVertexArrayObjectHelperDestroyCallback_t vaoHelperDestroyCallback; GLint max_texture_size; bool workaround_brokenFBOReadBack; bool workaround_brokenTexSubImage; bool workaround_missingPrecisionQualifiers; QPaintEngineEx *active_engine; bool qgl_current_fbo_invalid; // Set and unset in QOpenGLFramebufferObject::bind()/unbind(). // (Only meaningful for QOGLFBO since an FBO might be bound by other means) // Saves us from querying the driver for the current FBO in most paths. QOpenGLFramebufferObject *qgl_current_fbo; GLuint defaultFboRedirect; static QOpenGLContext *setCurrentContext(QOpenGLContext *context); int maxTextureSize(); static QOpenGLContextPrivate *get(QOpenGLContext *context) { return context ? context->d_func() : nullptr; } #if !defined(QT_NO_DEBUG) static bool toggleMakeCurrentTracker(QOpenGLContext *context, bool value) { QMutexLocker locker(&makeCurrentTrackerMutex); bool old = makeCurrentTracker.value(context, false); makeCurrentTracker.insert(context, value); return old; } static void cleanMakeCurrentTracker(QOpenGLContext *context) { QMutexLocker locker(&makeCurrentTrackerMutex); makeCurrentTracker.remove(context); } static QHash makeCurrentTracker; static QMutex makeCurrentTrackerMutex; #endif void _q_screenDestroyed(QObject *object); }; Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context); Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context(); QT_END_NAMESPACE #endif // QT_NO_OPENGL #endif // QOPENGLCONTEXT_P_H