/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qplatformintegration.h" #include #include #include #include #include #include #if QT_CONFIG(draganddrop) #include #include #endif #ifndef QT_NO_SESSIONMANAGER # include #endif QT_BEGIN_NAMESPACE /*! Accessor for the platform integration's fontdatabase. Default implementation returns a default QPlatformFontDatabase. \sa QPlatformFontDatabase */ QPlatformFontDatabase *QPlatformIntegration::fontDatabase() const { static QPlatformFontDatabase *db = 0; if (!db) { db = new QPlatformFontDatabase; } return db; } /*! Accessor for the platform integration's clipboard. Default implementation returns a default QPlatformClipboard. \sa QPlatformClipboard */ #ifndef QT_NO_CLIPBOARD QPlatformClipboard *QPlatformIntegration::clipboard() const { static QPlatformClipboard *clipboard = 0; if (!clipboard) { clipboard = new QPlatformClipboard; } return clipboard; } #endif #if QT_CONFIG(draganddrop) /*! Accessor for the platform integration's drag object. Default implementation returns QSimpleDrag. This class supports only drag and drop operations within the same Qt application. */ QPlatformDrag *QPlatformIntegration::drag() const { static QSimpleDrag *drag = 0; if (!drag) { drag = new QSimpleDrag; } return drag; } #endif // QT_CONFIG(draganddrop) QPlatformNativeInterface * QPlatformIntegration::nativeInterface() const { return 0; } QPlatformServices *QPlatformIntegration::services() const { return 0; } /*! \class QPlatformIntegration \since 4.8 \internal \preliminary \ingroup qpa \brief The QPlatformIntegration class is the entry for WindowSystem specific functionality. QPlatformIntegration is the single entry point for windowsystem specific functionality when using the QPA platform. It has factory functions for creating platform specific pixmaps and windows. The class also controls the font subsystem. QPlatformIntegration is a singleton class which gets instantiated in the QGuiApplication constructor. The QPlatformIntegration instance do not have ownership of objects it creates in functions where the name starts with create. However, functions which don't have a name starting with create acts as accessors to member variables. It is not trivial to create or build a platform plugin outside of the Qt source tree. Therefore the recommended approach for making new platform plugin is to copy an existing plugin inside the QTSRCTREE/src/plugins/platform and develop the plugin inside the source tree. The minimal platform integration is the smallest platform integration it is possible to make, which makes it an ideal starting point for new plugins. For a slightly more advanced plugin, consider reviewing the directfb plugin, or the testlite plugin. */ /*! \fn QPlatformPixmap *QPlatformIntegration::createPlatformPixmap(QPlatformPixmap::PixelType type) const Factory function for QPlatformPixmap. PixelType can be either PixmapType or BitmapType. \sa QPlatformPixmap */ /*! \fn QPlatformWindow *QPlatformIntegration::createPlatformWindow(QWindow *window) const Factory function for QPlatformWindow. The \a window parameter is a pointer to the window which the QPlatformWindow is supposed to be created for. All windows have to have a QPlatformWindow, and it will be created on-demand when the QWindow is made visible for the first time, or explicitly through calling QWindow::create(). In the constructor, of the QPlatformWindow, the window flags, state, title and geometry of the \a window should be applied to the underlying window. If the resulting flags or state differs, the resulting values should be set on the \a window using QWindow::setWindowFlags() or QWindow::setWindowState(), respectively. \sa QPlatformWindow, QPlatformWindowFormat \sa createPlatformBackingStore() */ /*! \fn QPlatformBackingStore *QPlatformIntegration::createPlatformBackingStore(QWindow *window) const Factory function for QPlatformBackingStore. The QWindow parameter is a pointer to the top level widget(tlw) the window surface is created for. A QPlatformWindow is always created before the QPlatformBackingStore for tlw where the widget also requires a backing store. \sa QBackingStore \sa createPlatformWindow() */ /*! \enum QPlatformIntegration::Capability Capabilities are used to determing specific features of a platform integration \value ThreadedPixmaps The platform uses a pixmap implementation that is reentrant and can be used from multiple threads, like the raster paint engine and QImage based pixmaps. \value OpenGL The platform supports OpenGL \value ThreadedOpenGL The platform supports using OpenGL outside the GUI thread. \value SharedGraphicsCache The platform supports a shared graphics cache \value BufferQueueingOpenGL The OpenGL implementation on the platform will queue up buffers when swapBuffers() is called and block only when its buffer pipeline is full, rather than block immediately. \value MultipleWindows The platform supports multiple QWindows, i.e. does some kind of compositing either client or server side. Some platforms might only support a single fullscreen window. \value ApplicationState The platform handles the application state explicitly. This means that QEvent::ApplicationActivate and QEvent::ApplicationDeativate will not be posted automatically. Instead, the platform must handle application state explicitly by using QWindowSystemInterface::handleApplicationStateChanged(). If not set, application state will follow window activation, which is the normal behavior for desktop platforms. \value ForeignWindows The platform allows creating QWindows which represent native windows created by other processes or by using native libraries. \value NonFullScreenWindows The platform supports top-level windows which do not fill the screen. The default implementation returns \c true. Returning false for this will cause all windows, including dialogs and popups, to be resized to fill the screen. \value WindowManagement The platform is based on a system that performs window management. This includes the typical desktop platforms. Can be set to false on platforms where no window management is available, meaning for example that windows are never repositioned by the window manager. The default implementation returns \c true. \value AllGLFunctionsQueryable Deprecated. Used to indicate whether the QOpenGLContext backend provided by the platform is able to return function pointers from getProcAddress() even for standard OpenGL functions, for example OpenGL 1 functions like glClear() or glDrawArrays(). This is important because the OpenGL specifications do not require this ability from the getProcAddress implementations of the windowing system interfaces (EGL, WGL, GLX). The platform plugins may however choose to enhance the behavior in the backend implementation for QOpenGLContext::getProcAddress() and support returning a function pointer also for the standard, non-extension functions. This capability is a prerequisite for dynamic OpenGL loading. Starting with Qt 5.7, the platform plugin is required to have this capability. \value ApplicationIcon The platform supports setting the application icon. (since 5.5) \value TopStackedNativeChildWindows The platform supports native child windows via QWindowContainer without having to punch a transparent hole in the backingstore. (since 5.10) */ /*! \fn QAbstractEventDispatcher *QPlatformIntegration::createEventDispatcher() const = 0 Factory function for the GUI event dispatcher. The platform plugin should create and return a QAbstractEventDispatcher subclass when this function is called. If the platform plugin for some reason creates the event dispatcher outside of this function (for example in the constructor), it needs to handle the case where this function is never called, ensuring that the event dispatcher is still deleted at some point (typically in the destructor). Note that the platform plugin should never explicitly set the event dispatcher itself, using QCoreApplication::setEventDispatcher(), but let QCoreApplication decide when and which event dispatcher to create. \since 5.2 */ bool QPlatformIntegration::hasCapability(Capability cap) const { return cap == NonFullScreenWindows || cap == NativeWidgets || cap == WindowManagement || cap == TopStackedNativeChildWindows || cap == WindowActivation; } QPlatformPixmap *QPlatformIntegration::createPlatformPixmap(QPlatformPixmap::PixelType type) const { return new QRasterPlatformPixmap(type); } #ifndef QT_NO_OPENGL /*! Factory function for QPlatformOpenGLContext. The \a context parameter is a pointer to the context for which a platform-specific context backend needs to be created. Configuration settings like the format, share context and screen have to be taken from this QOpenGLContext and the resulting platform context is expected to be backed by a native context that fulfills these criteria. If the context has native handles set, no new native context is expected to be created. Instead, the provided handles have to be used. In this case the ownership of the handle must not be taken and the platform implementation is not allowed to destroy the native context. Configuration parameters like the format are also to be ignored. Instead, the platform implementation is responsible for querying the configuriation from the provided native context. Returns a pointer to a QPlatformOpenGLContext instance or \c NULL if the context could not be created. \sa QOpenGLContext */ QPlatformOpenGLContext *QPlatformIntegration::createPlatformOpenGLContext(QOpenGLContext *context) const { Q_UNUSED(context); qWarning("This plugin does not support createPlatformOpenGLContext!"); return 0; } #endif // QT_NO_OPENGL /*! Factory function for QPlatformSharedGraphicsCache. This function will return 0 if the platform integration does not support any shared graphics cache mechanism for the given \a cacheId. */ QPlatformSharedGraphicsCache *QPlatformIntegration::createPlatformSharedGraphicsCache(const char *cacheId) const { qWarning("This plugin does not support createPlatformSharedGraphicsBuffer for cacheId: %s!", cacheId); return 0; } /*! Factory function for QPaintEngine. This function will return 0 if the platform integration does not support creating any paint engine the given \a paintDevice. */ QPaintEngine *QPlatformIntegration::createImagePaintEngine(QPaintDevice *paintDevice) const { Q_UNUSED(paintDevice) return 0; } /*! Performs initialization steps that depend on having an event dispatcher available. Called after the event dispatcher has been created. Tasks that require an event dispatcher, for example creating socket notifiers, cannot be performed in the constructor. Instead, they should be performed here. The default implementation does nothing. */ void QPlatformIntegration::initialize() { } /*! Called before the platform integration is deleted. Useful when cleanup relies on virtual functions. \since 5.5 */ void QPlatformIntegration::destroy() { } /*! Returns the platforms input context. The default implementation returns \nullptr, implying no input method support. */ QPlatformInputContext *QPlatformIntegration::inputContext() const { return 0; } #ifndef QT_NO_ACCESSIBILITY /*! Returns the platforms accessibility. The default implementation returns QPlatformAccessibility which delegates handling of accessibility to accessiblebridge plugins. */ QPlatformAccessibility *QPlatformIntegration::accessibility() const { static QPlatformAccessibility *accessibility = 0; if (Q_UNLIKELY(!accessibility)) { accessibility = new QPlatformAccessibility; } return accessibility; } #endif QVariant QPlatformIntegration::styleHint(StyleHint hint) const { switch (hint) { case CursorFlashTime: return QPlatformTheme::defaultThemeHint(QPlatformTheme::CursorFlashTime); case KeyboardInputInterval: return QPlatformTheme::defaultThemeHint(QPlatformTheme::KeyboardInputInterval); case KeyboardAutoRepeatRate: return QPlatformTheme::defaultThemeHint(QPlatformTheme::KeyboardAutoRepeatRate); case MouseDoubleClickInterval: return QPlatformTheme::defaultThemeHint(QPlatformTheme::MouseDoubleClickInterval); case StartDragDistance: return QPlatformTheme::defaultThemeHint(QPlatformTheme::StartDragDistance); case StartDragTime: return QPlatformTheme::defaultThemeHint(QPlatformTheme::StartDragTime); case ShowIsFullScreen: return false; case ShowIsMaximized: return false; case ShowShortcutsInContextMenus: return QPlatformTheme::defaultThemeHint(QPlatformTheme::ShowShortcutsInContextMenus); case PasswordMaskDelay: return QPlatformTheme::defaultThemeHint(QPlatformTheme::PasswordMaskDelay); case PasswordMaskCharacter: return QPlatformTheme::defaultThemeHint(QPlatformTheme::PasswordMaskCharacter); case FontSmoothingGamma: return qreal(1.7); case StartDragVelocity: return QPlatformTheme::defaultThemeHint(QPlatformTheme::StartDragVelocity); case UseRtlExtensions: return QVariant(false); case SetFocusOnTouchRelease: return QVariant(false); case MousePressAndHoldInterval: return QPlatformTheme::defaultThemeHint(QPlatformTheme::MousePressAndHoldInterval); case TabFocusBehavior: return QPlatformTheme::defaultThemeHint(QPlatformTheme::TabFocusBehavior); case ReplayMousePressOutsidePopup: return true; case ItemViewActivateItemOnSingleClick: return QPlatformTheme::defaultThemeHint(QPlatformTheme::ItemViewActivateItemOnSingleClick); case UiEffects: return QPlatformTheme::defaultThemeHint(QPlatformTheme::UiEffects); case WheelScrollLines: return QPlatformTheme::defaultThemeHint(QPlatformTheme::WheelScrollLines); case MouseQuickSelectionThreshold: return QPlatformTheme::defaultThemeHint(QPlatformTheme::MouseQuickSelectionThreshold); } return 0; } Qt::WindowState QPlatformIntegration::defaultWindowState(Qt::WindowFlags flags) const { // Leave popup-windows as is if (flags & Qt::Popup & ~Qt::Window) return Qt::WindowNoState; if (styleHint(QPlatformIntegration::ShowIsFullScreen).toBool()) return Qt::WindowFullScreen; else if (styleHint(QPlatformIntegration::ShowIsMaximized).toBool()) return Qt::WindowMaximized; return Qt::WindowNoState; } Qt::KeyboardModifiers QPlatformIntegration::queryKeyboardModifiers() const { return QGuiApplication::keyboardModifiers(); } /*! Should be used to obtain a list of possible shortcuts for the given key event. Shortcuts should be encoded as int(Qt::Key + Qt::KeyboardModifiers). One example for more than one possibility is the key combination of Shift+5. That one might trigger a shortcut which is set as "Shift+5" as well as one using %. These combinations depend on the currently set keyboard layout. \note This function should be called only from key event handlers. */ QList QPlatformIntegration::possibleKeys(const QKeyEvent *) const { return QList(); } /*! Should be called by the implementation whenever a new screen is added. The first screen added will be the primary screen, used for default-created windows, GL contexts, and other resources unless otherwise specified. This adds the screen to QGuiApplication::screens(), and emits the QGuiApplication::screenAdded() signal. The screen should be deleted by calling QPlatformIntegration::destroyScreen(). */ void QPlatformIntegration::screenAdded(QPlatformScreen *ps, bool isPrimary) { QScreen *screen = new QScreen(ps); if (isPrimary) { QGuiApplicationPrivate::screen_list.prepend(screen); } else { QGuiApplicationPrivate::screen_list.append(screen); } QGuiApplicationPrivate::resetCachedDevicePixelRatio(); emit qGuiApp->screenAdded(screen); if (isPrimary) emit qGuiApp->primaryScreenChanged(screen); } /*! Just removes the screen, call destroyScreen instead. \sa destroyScreen() */ void QPlatformIntegration::removeScreen(QScreen *screen) { const bool wasPrimary = (!QGuiApplicationPrivate::screen_list.isEmpty() && QGuiApplicationPrivate::screen_list.at(0) == screen); QGuiApplicationPrivate::screen_list.removeOne(screen); QGuiApplicationPrivate::resetCachedDevicePixelRatio(); if (wasPrimary && qGuiApp && !QGuiApplicationPrivate::screen_list.isEmpty()) emit qGuiApp->primaryScreenChanged(QGuiApplicationPrivate::screen_list.at(0)); } /*! Should be called by the implementation whenever a screen is removed. This removes the screen from QGuiApplication::screens(), and deletes it. Failing to call this and manually deleting the QPlatformScreen instead may lead to a crash due to a pure virtual call. */ void QPlatformIntegration::destroyScreen(QPlatformScreen *screen) { QScreen *qScreen = screen->screen(); removeScreen(qScreen); delete qScreen; delete screen; } /*! Should be called whenever the primary screen changes. When the screen specified as primary changes, this method will notify QGuiApplication and emit the QGuiApplication::primaryScreenChanged signal. */ void QPlatformIntegration::setPrimaryScreen(QPlatformScreen *newPrimary) { QScreen* newPrimaryScreen = newPrimary->screen(); int idx = QGuiApplicationPrivate::screen_list.indexOf(newPrimaryScreen); Q_ASSERT(idx >= 0); if (idx == 0) return; QGuiApplicationPrivate::screen_list.swapItemsAt(0, idx); emit qGuiApp->primaryScreenChanged(newPrimaryScreen); } QStringList QPlatformIntegration::themeNames() const { return QStringList(); } class QPlatformTheme *QPlatformIntegration::createPlatformTheme(const QString &name) const { Q_UNUSED(name) return new QPlatformTheme; } /*! Factory function for QOffscreenSurface. An offscreen surface will typically be implemented with a pixel buffer (pbuffer). If the platform doesn't support offscreen surfaces, an invisible window will be used by QOffscreenSurface instead. */ QPlatformOffscreenSurface *QPlatformIntegration::createPlatformOffscreenSurface(QOffscreenSurface *surface) const { Q_UNUSED(surface) return 0; } #ifndef QT_NO_SESSIONMANAGER /*! \since 5.2 Factory function for QPlatformSessionManager. The default QPlatformSessionManager provides the same functionality as the QSessionManager. */ QPlatformSessionManager *QPlatformIntegration::createPlatformSessionManager(const QString &id, const QString &key) const { return new QPlatformSessionManager(id, key); } #endif /*! \since 5.2 Function to sync the platform integrations state with the window system. This is often implemented as a roundtrip from the platformintegration to the window system. This function should not call QWindowSystemInterface::flushWindowSystemEvents() or QCoreApplication::processEvents() */ void QPlatformIntegration::sync() { } /*! \since 5.7 Should sound a bell, using the default volume and sound. \sa QApplication::beep() */ void QPlatformIntegration::beep() const { } #ifndef QT_NO_OPENGL /*! Platform integration function for querying the OpenGL implementation type. Used only when dynamic OpenGL implementation loading is enabled. Subclasses should reimplement this function and return a value based on the OpenGL implementation they have chosen to load. \note The return value does not indicate or limit the types of contexts that can be created by a given implementation. For example a desktop OpenGL implementation may be capable of creating OpenGL ES-compatible contexts too. \sa QOpenGLContext::openGLModuleType(), QOpenGLContext::isOpenGLES() \since 5.3 */ QOpenGLContext::OpenGLModuleType QPlatformIntegration::openGLModuleType() { qWarning("This plugin does not support dynamic OpenGL loading!"); return QOpenGLContext::LibGL; } #endif /*! \since 5.5 Platform integration function for setting the application icon. \sa QGuiApplication::setWindowIcon() */ void QPlatformIntegration::setApplicationIcon(const QIcon &icon) const { Q_UNUSED(icon); } #if QT_CONFIG(vulkan) || defined(Q_CLANG_QDOC) /*! Factory function for QPlatformVulkanInstance. The \a instance parameter is a pointer to the instance for which a platform-specific backend needs to be created. Returns a pointer to a QPlatformOpenGLContext instance or \c NULL if the context could not be created. \sa QVulkanInstance \since 5.10 */ QPlatformVulkanInstance *QPlatformIntegration::createPlatformVulkanInstance(QVulkanInstance *instance) const { Q_UNUSED(instance); qWarning("This plugin does not support createPlatformVulkanInstance"); return nullptr; } #endif // QT_CONFIG(vulkan) QT_END_NAMESPACE