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These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qplatformscreen.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE QPlatformScreen::QPlatformScreen() : d_ptr(new QPlatformScreenPrivate) { Q_D(QPlatformScreen); d->screen = 0; } QPlatformScreen::~QPlatformScreen() { Q_D(QPlatformScreen); if (d->screen) { qWarning("Manually deleting a QPlatformScreen. Call QPlatformIntegration::destroyScreen instead."); QGuiApplicationPrivate::screen_list.removeOne(d->screen); delete d->screen; } } /*! \fn QPixmap QPlatformScreen::grabWindow(WId window, int x, int y, int width, int height) const This function is called when Qt needs to be able to grab the content of a window. Returnes the content of the window specified with the WId handle within the boundaries of QRect(x,y,width,height). */ QPixmap QPlatformScreen::grabWindow(WId window, int x, int y, int width, int height) const { Q_UNUSED(window); Q_UNUSED(x); Q_UNUSED(y); Q_UNUSED(width); Q_UNUSED(height); return QPixmap(); } /*! Return the given top level window for a given position. Default implementation retrieves a list of all top level windows and finds the first window which contains point \a pos */ QWindow *QPlatformScreen::topLevelAt(const QPoint & pos) const { QWindowList list = QGuiApplication::topLevelWindows(); for (int i = list.size()-1; i >= 0; --i) { QWindow *w = list[i]; if (w->isVisible() && w->geometry().contains(pos)) return w; } return 0; } /*! Returns a list of all the platform screens that are part of the same virtual desktop. Screens part of the same virtual desktop share a common coordinate system, and windows can be freely moved between them. */ QList QPlatformScreen::virtualSiblings() const { QList list; list << const_cast(this); return list; } QScreen *QPlatformScreen::screen() const { Q_D(const QPlatformScreen); return d->screen; } /*! Reimplement this function in subclass to return the physical size of the screen, in millimeters. The physical size represents the actual physical dimensions of the display. The default implementation takes the pixel size of the screen, considers a resolution of 100 dots per inch, and returns the calculated physical size. A device with a screen that has different resolutions will need to be supported by a suitable reimplementation of this function. \sa logcalDpi */ QSizeF QPlatformScreen::physicalSize() const { static const int dpi = 100; return QSizeF(geometry().size()) / dpi * qreal(25.4); } /*! Reimplement this function in subclass to return the logical horizontal and vertical dots per inch metrics of the screen. The logical dots per inch metrics are used by QFont to convert point sizes to pixel sizes. The default implementation uses the screen pixel size and physical size to compute the metrics. \sa physicalSize */ QDpi QPlatformScreen::logicalDpi() const { QSizeF ps = physicalSize(); QSize s = geometry().size(); return QDpi(25.4 * s.width() / ps.width(), 25.4 * s.height() / ps.height()); } /*! Reimplement this function in subclass to return the device pixel ratio for the screen. This is the ratio between physical pixels and device-independent pixels. \sa QPlatformWindow::devicePixelRatio(); */ qreal QPlatformScreen::devicePixelRatio() const { return 1.0; } /*! Reimplement this function in subclass to return the vertical refresh rate of the screen, in Hz. The default returns 60, a sensible default for modern displays. */ qreal QPlatformScreen::refreshRate() const { return 60; } /*! Reimplement this function in subclass to return the native orientation of the screen, e.g. the orientation where the logo sticker of the device appears the right way up. The default implementation returns Qt::PrimaryOrientation. */ Qt::ScreenOrientation QPlatformScreen::nativeOrientation() const { return Qt::PrimaryOrientation; } /*! Reimplement this function in subclass to return the current orientation of the screen, for example based on accelerometer data to determine the device orientation. The default implementation returns Qt::PrimaryOrientation. */ Qt::ScreenOrientation QPlatformScreen::orientation() const { return Qt::PrimaryOrientation; } /* Reimplement this function in subclass to filter out unneeded screen orientation updates. The orientations will anyway be filtered before QScreen::orientationChanged() is emitted, but the mask can be used by the platform plugin for example to prevent having to have an accelerometer sensor running all the time, or to improve the reported values. As an example of the latter, in case of only Landscape | InvertedLandscape being set in the mask, on a platform that gets its orientation readings from an accelerometer sensor embedded in a handheld device, the platform can report transitions between the two even when the device is held in an orientation that's closer to portrait. By default, the orientation update mask is empty, so unless this function has been called with a non-empty mask the platform does not need to report any orientation updates through QWindowSystemInterface::handleScreenOrientationChange(). */ void QPlatformScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask) { Q_UNUSED(mask); } QPlatformScreen * QPlatformScreen::platformScreenForWindow(const QWindow *window) { // QTBUG 32681: It can happen during the transition between screens // when one screen is disconnected that the window doesn't have a screen. if (!window->screen()) return 0; return window->screen()->handle(); } /*! \class QPlatformScreen \since 4.8 \internal \preliminary \ingroup qpa \brief The QPlatformScreen class provides an abstraction for visual displays. Many window systems has support for retrieving information on the attached displays. To be able to query the display QPA uses QPlatformScreen. Qt its self is most dependent on the physicalSize() function, since this is the function it uses to calculate the dpi to use when converting point sizes to pixels sizes. However, this is unfortunate on some systems, as the native system fakes its dpi size. QPlatformScreen is also used by the public api QDesktopWidget for information about the desktop. */ /*! \fn QRect QPlatformScreen::geometry() const = 0 Reimplement in subclass to return the pixel geometry of the screen */ /*! \fn QRect QPlatformScreen::availableGeometry() const Reimplement in subclass to return the pixel geometry of the available space This normally is the desktop screen minus the task manager, global menubar etc. */ /*! \fn int QPlatformScreen::depth() const = 0 Reimplement in subclass to return current depth of the screen */ /*! \fn QImage::Format QPlatformScreen::format() const = 0 Reimplement in subclass to return the image format which corresponds to the screen format */ /*! Reimplement this function in subclass to return the cursor of the screen. The default implementation returns 0. */ QPlatformCursor *QPlatformScreen::cursor() const { return 0; } /*! Convenience method to resize all the maximized and fullscreen windows of this platform screen. */ void QPlatformScreen::resizeMaximizedWindows() { QList windows = QGuiApplication::allWindows(); // 'screen()' still has the old geometry info while 'this' has the new geometry info const QRect oldGeometry = screen()->geometry(); const QRect oldAvailableGeometry = screen()->availableGeometry(); const QRect newGeometry = geometry(); const QRect newAvailableGeometry = availableGeometry(); // make sure maximized and fullscreen windows are updated for (int i = 0; i < windows.size(); ++i) { QWindow *w = windows.at(i); if (platformScreenForWindow(w) != this) continue; if (w->windowState() & Qt::WindowMaximized || w->geometry() == oldAvailableGeometry) w->setGeometry(newAvailableGeometry); else if (w->windowState() & Qt::WindowFullScreen || w->geometry() == oldGeometry) w->setGeometry(newGeometry); } } // i must be power of two static int log2(uint i) { if (i == 0) return -1; int result = 0; while (!(i & 1)) { ++result; i >>= 1; } return result; } int QPlatformScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) { if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) { qWarning() << "Use QScreen version of" << __FUNCTION__ << "when passing Qt::PrimaryOrientation"; return 0; } if (a == b) return 0; int ia = log2(uint(a)); int ib = log2(uint(b)); int delta = ia - ib; if (delta < 0) delta = delta + 4; int angles[] = { 0, 90, 180, 270 }; return angles[delta]; } QTransform QPlatformScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) { if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) { qWarning() << "Use QScreen version of" << __FUNCTION__ << "when passing Qt::PrimaryOrientation"; return QTransform(); } if (a == b) return QTransform(); int angle = angleBetween(a, b); QTransform result; switch (angle) { case 90: result.translate(target.width(), 0); break; case 180: result.translate(target.width(), target.height()); break; case 270: result.translate(0, target.height()); break; default: Q_ASSERT(false); } result.rotate(angle); return result; } QRect QPlatformScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) { if (a == Qt::PrimaryOrientation || b == Qt::PrimaryOrientation) { qWarning() << "Use QScreen version of" << __FUNCTION__ << "when passing Qt::PrimaryOrientation"; return rect; } if (a == b) return rect; if ((a == Qt::PortraitOrientation || a == Qt::InvertedPortraitOrientation) != (b == Qt::PortraitOrientation || b == Qt::InvertedPortraitOrientation)) { return QRect(rect.y(), rect.x(), rect.height(), rect.width()); } return rect; } /*! Returns a hint about this screen's subpixel layout structure. The default implementation queries the \b{QT_SUBPIXEL_AA_TYPE} env variable. This is just a hint because most platforms don't have a way to retrieve the correct value from hardware and instead rely on font configurations. */ QPlatformScreen::SubpixelAntialiasingType QPlatformScreen::subpixelAntialiasingTypeHint() const { static int type = -1; if (type == -1) { QByteArray env = qgetenv("QT_SUBPIXEL_AA_TYPE"); if (env == "RGB") type = QPlatformScreen::Subpixel_RGB; else if (env == "BGR") type = QPlatformScreen::Subpixel_BGR; else if (env == "VRGB") type = QPlatformScreen::Subpixel_VRGB; else if (env == "VBGR") type = QPlatformScreen::Subpixel_VBGR; else type = QPlatformScreen::Subpixel_None; } return static_cast(type); } /*! Returns the current power state. The default implementation always returns PowerStateOn. */ QPlatformScreen::PowerState QPlatformScreen::powerState() const { return PowerStateOn; } /*! Sets the power state for this screen. */ void QPlatformScreen::setPowerState(PowerState state) { Q_UNUSED(state); } QT_END_NAMESPACE